Le Cru Posted February 22, 2019 Posted February 22, 2019 Captains, I'd like to share with you some ideas to the past discussions about content/nations and possible server solutions based on the two server model: 1. CvC Server (Clan versus Clan) - No nations, only clans - No safe zones - No grinding (just choose your ship for fight) - Ganking, death match, capture flag etc. - "old" battle system - Target: Clan/player scores, conquests 2. NvN Server (Nation versus Nation) - Only Nations (yes, no clans) - Pirates: no nation to choose, you become Pirate for sinking the wrong ship (e.g. without letter of marque) or delivering the wrong letter/person, highest craftable ship is Pirate Frigate; "abandoned" colonies can turn to pirate or neutral, - grinding and crafting (also trading goods), no ship DLCs - Missions: Delivery missions have an influence on Nations (e.g. riots in an enemy colony) - "new" battle system (from testbed) - only balanced fights (via BR), patrol zones are free fighting areas - Everybody can join a PB - More "content" (missions and incentives): kill, escort fleet, nobility titles, nice ship rewards, spy activities for the crown or to even get married with the most beautiful governor's daughter - Caribbean news for each nation (alliances, political development, port battles, colonies, nation, economy) - tbc Please join the discussion FvB 1
RedNeckMilkMan Posted February 22, 2019 Posted February 22, 2019 You have permanently damaged my retinas Galt. 1
staun Posted February 22, 2019 Posted February 22, 2019 1 hour ago, Franz von Bandiera said: Captains, I'd like to share with you some ideas to the past discussions about content/nations and possible server solutions based on the two server model: 1. CvC Server (Clan versus Clan) - No nations, only clans - No safe zones - No grinding (just choose your ship for fight) - Ganking, death match, capture flag etc. - "old" battle system - Target: Clan/player scores, conquests 2. NvN Server (Nation versus Nation) - Only Nations (yes, no clans) - Pirates: no nation to choose, you become Pirate for sinking the wrong ship (e.g. without letter of marque) or delivering the wrong letter/person, highest craftable ship is Pirate Frigate; "abandoned" colonies can turn to pirate or neutral, - grinding and crafting (also trading goods), no ship DLCs - Missions: Delivery missions have an influence on Nations (e.g. riots in an enemy colony) - "new" battle system (from testbed) - only balanced fights (via BR), patrol zones are free fighting areas - Everybody can join a PB - More "content" (missions and incentives): kill, escort fleet, nobility titles, nice ship rewards, spy activities for the crown or to even get married with the most beautiful governor's daughter - Caribbean news for each nation (alliances, political development, port battles, colonies, nation, economy) - tbc Please join the discussion FvB Most of the points you have listed, have been discussed over and over again the last Month. But would be interesting if you went trough your own points and Tell why you Think it would give a better game. 1
Teutonic Posted February 23, 2019 Posted February 23, 2019 in short, no. in longer terms, I'd rather keep what we have and keep everyone on one server then needlessly split servers again with different mechanics. It would just make everyone upset again with lower pop and less interaction....which equals less everything. 3
Sir Texas Sir Posted February 23, 2019 Posted February 23, 2019 spliting what little pop we have isn't going to make the game work. NA:L while was a good ideal, but bad timing. It should be done after the game was live and doing well as a side thing. Something like this would work if we had over flow of players and a large group of them wanted something like this, but I would bet it wouldn't have the pop turn out folks expect. 1
LIONOFWALES Posted February 23, 2019 Posted February 23, 2019 The servers together with missions in Reinforcement zones for PVE players and an unlimited open world for the PVP players, all on one server.
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