Petrel_ Posted February 19, 2019 Posted February 19, 2019 Got the Missionchest after killing 12 Essex, there was inside, fasten your seatbelts(!!!!), one Basic Ladder!!!!! Wholeheartedly??? Really?? or bad joke? 2
Slim McSauce Posted February 19, 2019 Posted February 19, 2019 When it's good, it's good. When it's bad, it's funny 1
Draymoor Posted February 19, 2019 Posted February 19, 2019 We do have too many upgrades that nobody really ever uses. 1
Galt Posted February 19, 2019 Posted February 19, 2019 23 minutes ago, Draymoor said: We do have too many upgrades that nobody really ever uses. I'll take that over too few, tbh
Petrel_ Posted February 20, 2019 Author Posted February 20, 2019 46 minutes ago, Slim McSauce said: When it's good, it's good. When it's bad, it's funny Did you ever think about the effort of new players to pass the mission? 31 minutes ago, Draymoor said: We do have too many upgrades that nobody really ever uses. Ok so what you intend to tell all the new players? No need about the books exept you have seldom one which you will buy for a goodprice?
Sir Texas Sir Posted February 20, 2019 Posted February 20, 2019 They really need to figure out these loot tables. Basic mods should only drop in safe zones and mission 7-5th rate missions. All the good mods should be in loot tables for PvP kills missions and OW none safe zones fleets. It drives me nots when I kill SOL's and I get stupid basic mods (actually do use a few on some builds). Than you go to the treasure chest and epic missions and the last few times we done them it wasn't worth it if you lost a expensive ship the loot you get. So folks stopped doing them.
Thonys Posted February 20, 2019 Posted February 20, 2019 5 hours ago, Sir Texas Sir said: They really need to figure out these loot tables. Basic mods should only drop in safe zones and mission 7-5th rate missions. All the good mods should be in loot tables for PvP kills missions and OW none safe zones fleets. It drives me nots when I kill SOL's and I get stupid basic mods (actually do use a few on some builds). Than you go to the treasure chest and epic missions and the last few times we done them it wasn't worth it if you lost a expensive ship the loot you get. So folks stopped doing them. an overhaul is needed indeed, chests with basic stuff is not the way to go. 1
Cockeyed Callaway Posted February 20, 2019 Posted February 20, 2019 I looked at the missions that get you chests, read the forums and decided to not do a single one. Chests need to be worth the effort, otherwise they are not rewards, but punishments. 1
Neads O'Tune Posted February 20, 2019 Posted February 20, 2019 Think that's bad? I killed 17 3rd rates to get a GOLD chest and got a Pirate Rig and a Hanger. Good job!
Teutonic Posted February 20, 2019 Posted February 20, 2019 The chest may suck sometimes but that's the luck of the draw. Did you loot all the ships as you did the missions? Sometimes that is the more rewarding part. 1
Draymoor Posted February 20, 2019 Posted February 20, 2019 14 hours ago, Galt said: I'll take that over too few, tbh I would rather have more that actually have a point and are useful than a bunch of useless items.
Galt Posted February 20, 2019 Posted February 20, 2019 1 hour ago, Draymoor said: I would rather have more that actually have a point and are useful than a bunch of useless items. obviously that is the best solution but when have we ever been able to achieve that? Half glass full.
Miaowi Posted February 20, 2019 Posted February 20, 2019 I'd be really miffed if I spent the time to sink 12 Essex' to then get a garbage mod Consider a solo casual player like me, I have about 2-3hrs max to invest a day. I need to find the Essex first in OW and sink x12. Say i do this at a rate of 1-2 a day (finger in the air estimate, I have some time to spend over the weekend) A fair estimate would be about 5-12 days to complete. The effort/time invested is substantial so the reward should reflect this. 3 hours ago, Teutonic said: The chest may suck sometimes but that's the luck of the draw. Did you loot all the ships as you did the missions? Sometimes that is the more rewarding part. +1 there should remain a random element - you should be able to be lucky and unlucky.. have winners or losers Looting the ships en route to completion shouldn't really outweigh the end reward. The reward is at the end. It should be better than the stuff you get enroute The newbie who embarks on their epic multi day adventure who then feels a bit disappointed when the drop is meh will not want to grind another 12x ships thereafter. If the drops are good, the opposite might be true Solution: Potential solution might be to tweak the chest loot tables to favour high end mods? I've not given any thought to balance or any other factors.
Teutonic Posted February 20, 2019 Posted February 20, 2019 (edited) I agree the end reward for the missions should always be good. It is possible that the loot tables for mission rewards need tweaking. I haven't personally found issue with the rewards...but I also haven't been actively hunting npcs. I just attack fleets at random. I try to have a diverse amount of missions and I guess my viewpoint is that the mission rewards are like an extra bump, not the main reward itsself. Edited February 20, 2019 by Teutonic 3
Cockeyed Callaway Posted February 21, 2019 Posted February 21, 2019 I don't picture the reward as some treasure chest I dig up, but more as a reward from the admiralty. They gave me a mission and I completed it. Now its time for them to pay up, not have me choose between door number one, two or three. Every chest of the same type should be filled with items of equal value to every other chest of the same type. They may vary as to specific items of course, but must remain consistent in value. Otherwise why should anyone bother except as a novelty?
Einarr Posted February 22, 2019 Posted February 22, 2019 I would rather upgrades be buffed to the point that they become extremely useful, than for them to be removed as if they were never a realistic practical idea.
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