Jump to content
Naval Games Community

Recommended Posts

Posted (edited)

@admin Here is an example why we need more depth to economy and why NA is not there yet. Taken from a book "Six Frigates'. It contains extreme details.

re6bxTv.jpg 

0VSKNn3.jpg

bYg4J8A.jpg

Edited by Pirate78
  • Like 3
Posted

We need expanded economy and more depth to economy. But I doubt we need more products. There are already plenty and it's more than enough imho. 

Make towns dynamic, make towns pillageable, give clans control over town economy, make NPC traders and players matter for town economy. 

 

Posted (edited)

Six frigates was an excellent read. Agreed with OP on econ diversity. Idk how much can really be done as far as crafting econ goes considering how much its swung back and forth over the last few years between more and less in-depth but something should be done about trade goods being funneled to a few player through contracts. A wealthy player (with alts) can utterly dry up whole regions of any worthwhile trade goods. I hope upcoming trade changes on the agenda address this, perhaps eliminating buy contracts for trade goods entirely.

Edited by Potemkin
  • Like 1
Posted
19 hours ago, Wraith said:

there should be deeper ties between NPC traders and port-production, e.g. traders sunk outside enemy ports would lower port production in meaningful ways, etc. Right now, this is all theater and there's no way for PvE'ers to actually influence the war effort against another nation

^^ agree to this 100%.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...