angriff Posted February 1, 2019 Posted February 1, 2019 I think that you have to have a ship 3 classes above an AI ship to at least not have to spend an hour repairing then lose the loot because they sink while hitting your stern from 150000 meters. Instantly they switch from single shot long guns to double shot carronades at close range. It is simply a travesty the devs dont try to make the fights against 5th or 6th rates AI at least competitive for lower rankers. It is what kills most gamers that I know .. they spend over an hour for nothing, get frustrated and leave the game.. I guess that is fine if new people keep joining but if those that stay dont buy DLC then the game is done for. 2
Capn Rocko Posted February 1, 2019 Posted February 1, 2019 It's all been reported to death here: Hopefully some changes will be made in the future. I wouldn't get my hopes up tho. 1
Ahoy H.R. Matey Posted February 1, 2019 Posted February 1, 2019 You sail a wooden tallship with sails and old school cannons. AI sails a motorboat disguised as a wooden tall ship, with reinforced hull and modern cannons. At least it has the good graces to stop when you shoot off its masts. AI boats sail at impossible angles and turn on a dime. You're trying to fight a ship from One Piece anime while sailing a realistic tallship. And gunnery. 500 meters away and you expose your stern for fifteen seconds? Here's a dozen cannonballs in your captain's cabin. Trying to fight a long distance broadside war? Watch your cannonballs bounce while using long cannons, while AI gets pen after pen after pen. And of course as soon as you capture the AI ship, it turns out that it's some fir or oak crapsack with standard cannons (not even long), and often missing stern/bow chasers. Wait, didn't they shoot you with chasers just a minute ago? Must be magic. 1
admin Posted February 1, 2019 Posted February 1, 2019 2 hours ago, Ahoy H.R. Matey said: You sail a wooden tallship with sails and old school cannons. AI sails a motorboat disguised as a wooden tall ship, with reinforced hull and modern cannons. At least it has the good graces to stop when you shoot off its masts. AI boats sail at impossible angles and turn on a dime. You're trying to fight a ship from One Piece anime while sailing a realistic tallship. And gunnery. 500 meters away and you expose your stern for fifteen seconds? Here's a dozen cannonballs in your captain's cabin. Trying to fight a long distance broadside war? Watch your cannonballs bounce while using long cannons, while AI gets pen after pen after pen. And of course as soon as you capture the AI ship, it turns out that it's some fir or oak crapsack with standard cannons (not even long), and often missing stern/bow chasers. Wait, didn't they shoot you with chasers just a minute ago? Must be magic. 5 hours ago, angriff said: I think that you have to have a ship 3 classes above an AI ship to at least not have to spend an hour repairing then lose the loot because they sink while hitting your stern from 150000 meters. Instantly they switch from single shot long guns to double shot carronades at close range. It is simply a travesty the devs dont try to make the fights against 5th or 6th rates AI at least competitive for lower rankers. It is what kills most gamers that I know .. they spend over an hour for nothing, get frustrated and leave the game.. I guess that is fine if new people keep joining but if those that stay dont buy DLC then the game is done for. Hello Captains. Based on the kill data there is on average 1 death of a player to AI for every 800 AI killed. Perhaps the theatrical dramatic statements you make here are somewhat exaggerated. We are very confident that every player can reach this average, by practice and fitting their ships for AI deficiencies. 5
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