staun Posted February 2, 2019 Posted February 2, 2019 10 minutes ago, Serk said: This will prolly mean the gulf will move from being a private Spanish-French lake to whoever gets there first to farm doublons. I don’t see France, Denmark, Netherland or Sweden ever getting a foothold in there. It is way to far from their starting point. No it is not. There is a nice freeport. But you are proberbly right. Think only GB and Russia are RvR nations right now. Spain a bit, But whom can effort those extra ports.
Archaos Posted February 2, 2019 Posted February 2, 2019 28 minutes ago, Batman said: Remember the zone between Pedro and Jamaica was connected in the beginning, counting as one zone. At one point devs decreased size of the zones, so a gap appeared between Jamaica and Pedro Cay. I'd say the Cays are counted into the "main" safezone. I'm not so sure it is. When you compare it to Spain, their secondary zone contains multiple ports while for GB it would only be Belize, that is why I think the Cays are part of GB secondary zone. 35 minutes ago, Angus MacDuff said: This is the fault of GB players though. They've been taking port and pushing their border outwards. They're about to contest La Navasse...which will take away enemy AI to the east of Jamaica. I am referring to game start after a map wipe as it is on the test server, almost every other nation is closer to neutral ports than GB, so GB will get less spawns of OW AI enemy fleets.
Sea Archer Posted February 2, 2019 Posted February 2, 2019 I would like to see the reinforcement zones smaller, no matter the nation. 1
Sir Texas Sir Posted February 2, 2019 Posted February 2, 2019 9 hours ago, Archaos said: I hope with this change that they will also change the description of GB and Spain for new players as difficult nations, because that's what this change will make these nations for new players. GB especially is quite isolated for new players being good distance from neutral ports at the start of a game. With the current rules on AI fleet spawn it means that GB does not get many enemy AI fleets on its doorstep. With this change at game start the closest neutral port to KPR will be Pedro Cay so it will only produce AI small ship fleets, but if Pedro Cay is captured by another nation it will be a prime port for enemy Le Requins to operate out of to attack new players. This already happens now, so imagine when they are located at Pedro Cay. Looking at Spain I expect the same thing is almost true from looking at the map, though I have never played as Spain. On the test server I have tested out a couple of different nations, Sweden and Dutch and Sweden especially had plenty of enemy AI fleets sailing into its reinforcement zone and Capital area and it reinforcement zone almost overlaps neutral ports, so it is a lot easier for new players to get going especially after the wipe. Looking at the map I think Danes will be the same. Can anyone who started out in GB or Spain on the test server tell us how easy it was to find OW AI fleets to attack close to the nation Capital? These changes will make GB and Spain some of the more difficult nations to start in. Personnely if they are going to take out these zones I think upon wipe all ports should return to nation that Historically owned them. Than allow Players to fill AI flips to defend that port. The clan that brought enought players/BR gets to own that port if they succcessfully defend it. Or the clan that takes it as per normal. It's going to suck having what 300 neutral ports. I also think if they are going to drop these zones they need to just reset the whole map when they do it to properly test this. Sorry if you don't like grinding AI for hotislity than suck it, it's part of the game and doesn't mean you have to flip every port out there. This would mean that only important ports will be flipped for the most part (small clans will still get a pickings of the nuetral ports). But changes like this need to be all or nothing. Not half ass like the last wipe and mergers where. Spain on test I had to go up the Florida coast. You start to catch some good fleets in the keys area and along that coast. I was mainly hunting for 10 6th rate fleets and trade ships to knock off my 25. Pirates I went around to Grand Turck to get them as it seems the Pitt's Atwood area was bare. I'm sure you could get them on the norve side of Hattie. US you just have to go down past all the ports to get them (that is what I'm working on now). I started one Prussian and found it's nice to catch the shallow ships there though for getting trade and such. I'm about half way up the 25 ships on that char just doing shallow ships. 8 hours ago, Serk said: This will prolly mean the gulf will move from being a private Spanish-French lake to whoever gets there first to farm doublons. I don’t see France, Denmark, Netherland or Sweden ever getting a foothold in there. It is way to far from their starting point. Or like it was on Global it was US and GB cause those where the two main nations. I can see Spain and GB but Spain will loose anything they snag for the most part. We mention US should move into the gulf to get away from the coast but we couldn't beat the french that is why we went for the Yucatan area south of Belize to get away but folks had to come and ruin that. Folks get tired of being stuck in a corner being farmed. That is why US is mostly dead now RvR wise cause we got farmed down to the bare players that just stick around to play. Not really enough to make a good RvR force other than in the shallows. I'm sure we will see a good strong clan or two make a trip in there. @admin I would advice if we are going to remove these zones than can we bring back a few of the free towns that was in those areas so they are not spread out so far and folks can have staging areas to fight from maybe?
Sir Texas Sir Posted February 2, 2019 Posted February 2, 2019 4 hours ago, JG14_Cuzn said: there are NO enemy Ai on the east end of Jamaica even with La Navasse French. this will change nothing. Actually GB taking Navasse would mean even less AI. You know I got to thinking and I think most our problems are we are for the most part all RA and don't think of the game as a new player. How many of you have actually started over as fresh and made a new char and leveled up? When you start removing all these safe zones and Enemy AI from National waters it makes it even harder for new players to level up. It doesn't really bother us cause we don't have to level up any more. How many of you have all the books? So you don't see the issue about needing to grind to open slots and get books. Many of us have it all. Hell I have it alll on Sir Texas Sir and I have two others chars with almost all the books too. Even if we don't have them most of us just pay some one else that did the grinding for us for them.
AeRoTR Posted February 2, 2019 Posted February 2, 2019 I think dubloons in hold of enemy traders, which are captured or sunk in reinforcement zone, should be claimed by nation's Admirality, and quarter to be give to the captain Why would you sink enemy traders in your greenzone, it is piracy you are harming your nations trade... unless they are carrying contraband. 1
Sir Texas Sir Posted February 2, 2019 Posted February 2, 2019 8 minutes ago, AeRoTR said: I think dubloons in hold of enemy traders, which are captured or sunk in reinforcement zone, should be claimed by nation's Admirality, and quarter to be give to the captain Why would you sink enemy traders in your greenzone, it is piracy you are harming your nations trade... unless they are carrying contraband. Kinda a twist on this if they actually effected the ports stock. You get a lot folks pissd at you if there is no Copper in a port cause some one keeps sinking all the cooper supply trade ships (or some other resources). If the ship doesn't make it to port it doesn't drop...or drops a small percentage. This would give folks reason to protect certain trade routes. 3
Sir Texas Sir Posted February 3, 2019 Posted February 3, 2019 50 minutes ago, JG14_Cuzn said: Don't think you can get any less than 'none' Next alt I run on the Test bed for these kills I'll do GB and see how it is around the island. I haven't been over in that area in ages in game.
Hethwill, the Red Duke Posted February 3, 2019 Posted February 3, 2019 51 minutes ago, Sir Texas Sir said: Next alt I run on the Test bed for these kills I'll do GB and see how it is around the island. I haven't been over in that area in ages in game. Not good. You will have to go to Les Cayes area. 1
staun Posted February 3, 2019 Posted February 3, 2019 (edited) 6 hours ago, Sir Texas Sir said: Actually GB taking Navasse would mean even less AI. You know I got to thinking and I think most our problems are we are for the most part all RA and don't think of the game as a new player. How many of you have actually started over as fresh and made a new char and leveled up? When you start removing all these safe zones and Enemy AI from National waters it makes it even harder for new players to level up. It doesn't really bother us cause we don't have to level up any more. How many of you have all the books? So you don't see the issue about needing to grind to open slots and get books. Many of us have it all. Hell I have it alll on Sir Texas Sir and I have two others chars with almost all the books too. Even if we don't have them most of us just pay some one else that did the grinding for us for them. Well I have. On a Russian. He dosen’t have all books. In fairness I gave him about 500 k real to start. He found a nice open port in the shallow. Only book I really would like to have was art of ship handling. Have powermonkey, old flag, instrux of cannonier(something like that), expert carpenter, last 3 got from bottles and bought carpenter combat for Dbl. Took the exames, have the Dlc Herc, just makes it easier. Very focused on what ship I want knowledege on. So some shallow ships ofc. Found a nice empty open spot for my Bellona. Take some Ai’s and a 3 rate mission. Should proberbly sail 1 rate, But will not in the long run use it much, so better to get it on bellona(should proberbly have taken the 3 rate), wasted time on constitution classic, because I thought it might be a Dlc, otherwise I would have leved on my Agga. Biggest problems is actually Reals. If I haven’t had a good start, it would have slowed me Down. 2 and 1 rate might be a bigger problem to get. I don’t do RvR, and I think partly to your constant demand for change Wm, I now can’t buy them for dbl. That change only benefit the elite, and is no help for a new guy. So thx a lot. Edited February 3, 2019 by staun
Sir Texas Sir Posted February 3, 2019 Posted February 3, 2019 2 hours ago, staun said: Biggest problems is actually Reals. If I haven’t had a good start, it would have slowed me Down. 2 and 1 rate might be a bigger problem to get. I don’t do RvR, and I think partly to your constant demand for change Wm, I now can’t buy them for dbl. That change only benefit the elite, and is no help for a new guy. So thx a lot. What nation are you in other than as Russians? Have you posted to buy them? I know a lot of folks are short on reals not doubloons and have them but won't post them for sale. They should allow us to make contracts to pay with Doubloons. I would happly fill contracts for them if some one put a good price up. You can also just request permits too. I'm sure some one could fill that order for you for certain SOL or the ships them selves?
Macjimm Posted February 3, 2019 Posted February 3, 2019 3 hours ago, staun said: I now can’t buy them for dbl Why not? Lot of players put up contracts to sell or buy Doubloons.
Slim McSauce Posted February 3, 2019 Posted February 3, 2019 18 hours ago, Archaos said: I hope with this change that they will also change the description of GB and Spain for new players as difficult nations, because that's what this change will make these nations for new players. GB especially is quite isolated for new players being good distance from neutral ports at the start of a game. With the current rules on AI fleet spawn it means that GB does not get many enemy AI fleets on its doorstep. With this change at game start the closest neutral port to KPR will be Pedro Cay so it will only produce AI small ship fleets, but if Pedro Cay is captured by another nation it will be a prime port for enemy Le Requins to operate out of to attack new players. This already happens now, so imagine when they are located at Pedro Cay. Looking at Spain I expect the same thing is almost true from looking at the map, though I have never played as Spain. On the test server I have tested out a couple of different nations, Sweden and Dutch and Sweden especially had plenty of enemy AI fleets sailing into its reinforcement zone and Capital area and it reinforcement zone almost overlaps neutral ports, so it is a lot easier for new players to get going especially after the wipe. Looking at the map I think Danes will be the same. Can anyone who started out in GB or Spain on the test server tell us how easy it was to find OW AI fleets to attack close to the nation Capital? These changes will make GB and Spain some of the more difficult nations to start in. Difficulties should've never been listen in the first place. The devs don't have the wherewithall to understand the people element that goes into what makes a nation to ever possibly put their own label of difficulty on them. Clearly no one sees US, GB, or Spain as "easy" nations. Actually insulting that the gamelabs think they can predict the outcome of NA, when evidence clearly points otherwise.
staun Posted February 3, 2019 Posted February 3, 2019 47 minutes ago, Sir Texas Sir said: What nation are you in other than as Russians? Have you posted to buy them? I know a lot of folks are short on reals not doubloons and have them but won't post them for sale. They should allow us to make contracts to pay with Doubloons. I would happly fill contracts for them if some one put a good price up. You can also just request permits too. I'm sure some one could fill that order for you for certain SOL or the ships them selves? Oh my main is pirate now. But He is just for Nassau and Deadman. But wether I have ore not have other chars dosent matter. They play as individuals. The 500 k real was payment for a Christian. Think that was a decent price. Yes you can buy it. Both ships and permit. They are just in a price range that makes is hard to get. As you said for a good price you would fullfill that. By making Sol ships expensive and to some extended restrictet to those doing RvR, you just made the top levels so much harder to get for new players. New players dont need a safezone, I did fine without safezone both on my(no safezone at that time) and on my Russians.
staun Posted February 3, 2019 Posted February 3, 2019 2 hours ago, Macjimm said: Why not? Lot of players put up contracts to sell or buy Doubloons. Not dbl. WM. Yes I know I can buy them to. It just make it harder for new guys to build sol ships. It is easier to level top levels, if you can build Sol. What do ppl think new players most. Lose 2-3 5 rate ore a first rate. If new guys and levering, for me at least it is not the safe zone, I see as the biggest problem, it is acces to ships. Don’t get me wrong I get the reason for dividing the game in those that do endgame content, and those do not. Nobody says top level rank and ships should be for all. Problem might be though to few do endgame. Right now we are Down to to nations. Gb and Russia. Rest is either dead ore doing some semi RvR. But real RvR nations we are Down to two,
Archaos Posted February 3, 2019 Posted February 3, 2019 5 hours ago, Slim McSauce said: Difficulties should've never been listen in the first place. The devs don't have the wherewithall to understand the people element that goes into what makes a nation to ever possibly put their own label of difficulty on them. Clearly no one sees US, GB, or Spain as "easy" nations. Actually insulting that the gamelabs think they can predict the outcome of NA, when evidence clearly points otherwise. That may be true, but the fact that these nations had a secondary "safe" area gave them more options and more ports to trade and get resources, so in some ways it did make it a bit easier. But with the change in AI spawns you now almost never see any enemy AI fleets around KPR or Belize. Admittedly the reason for none around Belize is due to GB owning most of the ports around, but for KPR even at start game after a wipe there are very few enemy AI fleets around. We all know that after the wipe the first nations to get their economy up and running will be able to build the ships to capture the important ports, and being able to go out and quickly kill AI fleets will quickly generate the income needed to build a PB fleet. For all the new players that we hope to get too on launch, the ability to kill AI on your doorstep will make a big difference rather than having to go further afield and risk being ganked by more experienced players.
Citoyen Posted February 3, 2019 Posted February 3, 2019 (edited) On 2/2/2019 at 11:49 AM, Jorge said: Mmmmmm New Orleans..... Edited August 8, 2019 by CITOYEN
Barents Posted February 3, 2019 Posted February 3, 2019 While i agree to remove those secondary safe zones, it should be connected to one of the upcoming wipes. Doing it now will only drive more players away from the game. 7
Archaos Posted February 3, 2019 Posted February 3, 2019 I just had a look again at Sweden on the test server and they are rated as one of the harder nations to start in, yet although they only start with 2 ports there are also 2 capturable ports within their reinforcement zone and another 3 just outside their zone. This means that they can have a higher chance of crafting higher quality ships within their reinforcement zone. Whereas the Brits need to go to La Navasse or the Caymans before they get a capturable port for crafting and both these areas will be early targets for other nations. Imagine if Carlisle was a capturable port but still within the KPR green zone, you can guarantee most Brits would set up their ship building there instead of shipping stuff half way across the map. I have only really compared Sweden to GB as these are ones I have experience with, I am sure there may be other nations that the same will apply to.
Gregory Rainsborough Posted February 3, 2019 Posted February 3, 2019 On 2/2/2019 at 1:24 PM, Serk said: This will prolly mean the gulf will move from being a private Spanish-French lake to whoever gets there first to farm doublons. I don’t see France, Denmark, Netherland or Sweden ever getting a foothold in there. It is way to far from their starting point. Was a bit of a trek to get from Bermuda to Maracaibo but hey ho. It's possible. Danes got a foothold in Gulf once.
Barbancourt Posted February 3, 2019 Posted February 3, 2019 11 hours ago, van Veen said: +1 No nation needs more than 1 safe zone. They aren't about "need". They're about giving players more options for using different areas of the map, as well as generating some extra incentive for people to use that part of the map.
staun Posted February 4, 2019 Posted February 4, 2019 8 hours ago, Gregory Rainsborough said: Was a bit of a trek to get from Bermuda to Maracaibo but hey ho. It's possible. Danes got a foothold in Gulf once. But one more free port up there would be nice. I remember when we where up there a shit long sail, it was also before we could tow ships.
Baptiste Gallouédec Posted February 4, 2019 Posted February 4, 2019 French protected Louisiana was a failure as long as there was no choice to spawn there or tp there for noobs in Martinique, that was way too far for them, with nothing particular to motivate them. Even as a pve safe space, as no foreign fleet was sailing there, that was just one of the most boring place on the map.
Grundgemunkey Posted February 4, 2019 Posted February 4, 2019 19 hours ago, Barents said: While i agree to remove those secondary safe zones, it should be connected to one of the upcoming wipes. Doing it now will only drive more players away from the game. why would it drive players away ? belize is a ghost town .... maybe the spanish do more pve in vera cruz than habanna .. give up habbana as a safe zone that is a ghost town too not sure about new orleans its too far away to bother sailing 1
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