Galt Posted January 25, 2019 Posted January 25, 2019 (edited) So the last topic was closed before we could actually discuss with the devs. I think there was a miscommunication in the last discussion when it came to ATLAS. I think it's fair to say that people want a water rework (from the few comments that I could see) and the water mechanic from ATLAS was brought up because, all the other bs aside, the game does have beautiful water. I am worried becuase when ATLAS was brought up, the reason not to work on our system to make the water better was because of all the other technical failings ATLAS has (most of them were irrelevant to any water mechanics.) I can understand the difficulty of working with the base water kit that was used here, in the unreal engine. Surely there would be a way to either critically analyse the current system to come to an understanding of why it's not worth the effort, or find a way to implement a system we can all be proud of. (I am confident that even outsourcing the project, without any ensuing any more costs, would help us reach the latter goal.) ATLAS aside, look at Sea of Thieves which has recently undergone a revival, after some much needed content updates. Even at launch, the only thing that people could agree on was that the water was beautiful in every aspect; seamless interaction with the ships and players, incredible graphics, and the server side stability that some people were worried about in the previous post. (The water mechanics in SoT were also outsourced (I also understand that SoT was not developed on the Unity engine and was backed by a major publisher)) And even if this does turn out to be a technical impossibility, I am curious why that is. Since water isn't client side, as with most things already implements, I am curious if the hindrance here is a technical issue in that we don't have the ability to manipulate unity assets (like the water,) if there is a reluctance to do so at it would also require too much rework for ship mechanics and OW implementation, or if there if it's something else entirely. Some explanation here would be much appreciated. Original discussion: Edited January 25, 2019 by Galt
jodgi Posted January 25, 2019 Posted January 25, 2019 28 minutes ago, Galt said: I think it's fair to say that people want a water rework No, no, no... A few of you, maybe, ATLAS water would be a step back for me.
jodgi Posted January 25, 2019 Posted January 25, 2019 31 minutes ago, Galt said: Some explanation here would be much appreciated. What ever do you mean? Admin did explain in the topic you linked. Would you change a working feature just because some dudes have played a cartoon game? 1
Audacious Posted January 25, 2019 Posted January 25, 2019 (edited) As we know not all developers are capable to implement what is on the market today. Thus we are stuck with a Frankenstein where you get no fire reflections at night , houses in ports are for giants and trees are made of paper. We don't even get waves during the storm, so why continue this discussion if we already know that nothing will change. P.S. Admin attacked the actual Atlas gameplay for some reason? When post was about graphics.... Edited January 25, 2019 by Pirate78
Galt Posted January 25, 2019 Author Posted January 25, 2019 21 minutes ago, jodgi said: No, no, no... A few of you, maybe, ATLAS water would be a step back for me. Well that is kinda one of my points, the original post was closed before we could have an actual discussion about this. And I think that there was a hasty generalization made that I was advocating we take the water from ATLAS and simply put it in this game; I, in no way, indicated that was something I want, because I don't. What I do want is for some changes to the current water model so it feels like more than slipping around on ice. Anything larger than a 5th rate doesn't really feel the water much and I think that's something that needs to be updated. 22 minutes ago, jodgi said: What ever do you mean? Admin did explain in the topic you linked. Would you change a working feature just because some dudes have played a cartoon game? And I don't think there was a explanation made. There were many reasons why ATLAS is a terrible game and a statement that water is hosted server side (as opposed to client side) which is the case for almost all things in the current game. I am curious why a rework of the water would be more or less an impossibility.
Galt Posted January 25, 2019 Author Posted January 25, 2019 3 minutes ago, Pirate78 said: As we know not all developers are capable to implement what is on the market today. Thus we are stuck with a Frankenstein where you get no fire reflections at night , houses in ports are for giants and trees are made of paper. We don't even get waves during the storm, so why continue this discussion if we already know that nothing will change. Why I can empathize, I don't think this is entirely helpful in asking any sort of progress. There are things that need to be worked on, yes. We agree. But ad hominem attacks aren't going to earn you any favors.
Audacious Posted January 25, 2019 Posted January 25, 2019 (edited) 6 minutes ago, Galt said: Why I can empathize, I don't think this is entirely helpful in asking any sort of progress. There are things that need to be worked on, yes. We agree. But ad hominem attacks aren't going to earn you any favors. If someone sees this as an attack then they need their emotions fixed. Every 2nd review on steam is about forum ban anyways. Edited January 25, 2019 by Pirate78
sveno Posted January 25, 2019 Posted January 25, 2019 First off, ain't NA built on Unity? Then we could Point to "From the Depths" by "Brilliant Skies" - they have pretty nice water. But i do not really think that it is better, it looks really bad from the distance. ATLAS/ARK is a totally different animal, ATLAS itself is a really badly executed MOD of ARK, lot of false advertising also. I totally understand @admin's reaction, NA is on a totally different level, i would advise not to take ATLAS in again as comparison.
Hethwill, the Red Duke Posted January 25, 2019 Posted January 25, 2019 Water is not a priority at this moment, but the suggestion is noted by the devs, same as many others of the same priority level.
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