Sven Silberbart Posted February 19, 2019 Posted February 19, 2019 (edited) 6 hours ago, admin said: I would reframe your question in a different more positive way. Do you really want to keep artificial 100% bonus in DPS for lower caliber guns? Do you really want to keep an artificial 100-200% bonus in HP for smaller ships? If yes, why not make all ships to have the same DPS and Same HP and same speed and turn rate so skill will remain the only thing that matter? I dont like to see a hercules easily killing a Bellona. In this we have a match. Most players dont want that, i think. Why not simply decrease the artificial bonus you talked about and find the correct value. My example (Noob in 5th, doing much mistakes but easily killing the expert in 6th) do not fit my understand of a good game balance or a good game at all. Additionally I need to run away if i see the 5th rate in OW while sailing in my 6th. No Battle -> No Fun. For me this change has a great potential to quit the game finally. Edited February 19, 2019 by Sven Silberbart 3
Palatinose Posted February 19, 2019 Posted February 19, 2019 7 minutes ago, Sven Silberbart said: I dont like to see a hercules easily killing a Bellona. In this we have match. Most players dont want that, i think. Why not simply decrease the artificial bonus you talked about and find the correct value. My example (Noob in 5th, doing much mistakes but easily killing the expert in 6th) do not fit my understand of a good game balance or a good game at all. Additionally I need to run away if i see the 5th rate in OW while sailing in my 6th. No Battle -> No Fun. For me this change has a great potential to quit the game finally. I tend to agree Sven, but let's wait and see how it develops. So far we have only sight into micro scale, could feel completely different when we go macro on live servers. 3
Neads O'Tune Posted February 19, 2019 Posted February 19, 2019 8 minutes ago, Palatinose said: I tend to agree Sven, but let's wait and see how it develops. So far we have only sight into micro scale, could feel completely different when we go macro on live servers. That wont change the fact that it is going to reduce opportunity for battles in open world if 6ths can only attack 6ths, 5ths and only attack 5ths and below, 3rds and only attack 3rds and below and 1sts can attack whatever the hell they want without danger. It seems like the the further down the ladder you are, the more you'll get shit on with this model If I go out on a fifth rate, a good 40-50% of the players I encounter are in 4ths and above. So this is now going to limit who I can attack AND my potential for content in game UNLESS I subscribe to the latest meta. BUT it will not limit their opportunity for fun as they will have an even better incentive to attack me now. On that note @admin Have you considered addressing the issue of speed capped lineships that can keep up with or are faster than most frigates to try and relieve this issue. There was an interesting suggestion last week about limiting wood types at higher rates to heavier woods. Currently, I'd say for every hour of sailing I do looking for a fight I probably do 15 minutes of fighting on average. In the new system battles are overall shorter which mean the grind:fun ratio is now even worse. 2
Palatinose Posted February 19, 2019 Posted February 19, 2019 13 minutes ago, Neads O'Tune said: BUT it will not limit their opportunity for fun as they will have an even better incentive to attack me now. Speed does, sailing profiles do. That's why I said we need to test it on live servers on a bigger scale. If it turns out to become a fir/fir SOL gank festival Im sure we will see a rework (plus we can all say: told ya admin). 1
Slim McSauce Posted February 19, 2019 Posted February 19, 2019 Sounds like a bunch of speculation. Niagara v Renomee the Niagara has more than a fair chance at winning, and winning quick in the first couple rakes. 1
Hennessy Posted February 19, 2019 Posted February 19, 2019 4 hours ago, Banished Privateer said: Currently some ships turn on a dime, fighting PvE or sometimes players is endless turning in circles to protect the weak side and it's very annoying. Admin should also remember that AI has much greater turn rate than a player, it feels very unnatural. I'm sure the ai feel the same way about you using repair. Ai can be dangerous and stupid at the same time.
Sir Texas Sir Posted February 19, 2019 Posted February 19, 2019 7 hours ago, AeRoTR said: A sinking enemy ship, ai crew should only try survival, not trying to load iron balls into cannons, what about it boards you with %100 prep. when sinking I brought both these up before and explained to @admin that I get that they can try to board, but 100% prep when half the ship is under water and still firing at you like nothing is going on? That just silly they need to use crew management like we do and not get 100% in all groups.
Sella Posted February 19, 2019 Posted February 19, 2019 I have a feeling that ganking will become even worse..
VirtuallyIdiotic Posted February 19, 2019 Posted February 19, 2019 (edited) @admin would two basic cutters be able to handle a brig or other 6th rates? Or even then would a 6th rate or two be able to handle a Hercules? Otherwise if not you just broke the shallows again. And right now @admin the economy is in horrible shape. You need to fix it quickly. It is too easy to make doubloons but a major struggle to get reals. Trade goods do not replenish quick enough in the current state of the game. Many peoples contracts are not being fulfilled in the slightest. Only way to make reals is by PvE and even then you are not make much in comparison of the time spent per battle. I hit an ai fleet of 12 5th rates with my 1st rate and after close to an hour I come out with only around 25k. Chump change. Edited February 19, 2019 by Velhelm Von Marrius 2
do not say dlc Posted February 19, 2019 Posted February 19, 2019 I don't belive for one minute that experienced players will have any problem ajusting to the new gameplay. They will still be able to kill less experienced players with ease. The thing that its going to change (i hope) its the scenario when a Bellona takes on three Victorys and a Santi and kills all of them! The grifing factor in this game its the weakest point. You all pretend to be testers...so test before you complain! 4
Draymoor Posted February 19, 2019 Posted February 19, 2019 (edited) 6 hours ago, Christoph said: after patch, we are sailing all 1st rates in the ow. best pvp ship. I mean... the main reason to not sail a 1st rate should be the higher cost not that isn't the best ship. But on the other hand, it has been already shown by some players that it is still possible to sink 1st rates with smaller ships. Stern raking is much more effective at damaging internal structure in the new model. You probably won't be able to sink a 1st rate with a snow anymore but that was dumb anyway. Edited February 19, 2019 by Draymoor 3
Marquês do Bonfim Posted February 19, 2019 Posted February 19, 2019 6 hours ago, Banished Privateer said: PvE example is about AI turning circles which drives many players nuts. PvP example: I have my weak right side. You want to shoot my weak side. I can turn left, tack the wind, turn left, tack the wind and continue this so you will never finish me. It's a sad example of current combat mechanic. With new mechanics stern rakes will actually matter so the endless turning will come due to end. Don't forget sniping stern from 400m afar and getting each shot hit like it was the easiest thing ever. 1
van der Clam Posted February 19, 2019 Posted February 19, 2019 (edited) About AI and player insane accuracy, someone mentioned before that rocking due to waves (and possibly wind gusts) should affect accuracy. If the devs could develop this then things will balance out for everyone and battles will last longer. As it is now on both servers once you fire then every shot will hit the mark too easily. Another thing that needs addressed is making accuracy coding applied to cannon and not the gun ports. Why are bow and stern ports 100 times more accurate than the same cannon on the broadsides? Edited February 20, 2019 by van der Decken 2
do not say dlc Posted February 19, 2019 Posted February 19, 2019 4 hours ago, Wraith said: I fear you actually haven't tested these things yourself or are not being honest. Have you actually tried dueling a player or even AI for that matter with 1 or 2 ratings between the ships? Fear no more, had a duell between trincomales and we almost killed eachother i had a great time. Then i attacked a bellona, made some mistakes so i had repaired and run away, like a true hero. I tested the big ships to and they feel glorious, against smaller rates, but u get in trouble when fighting more ships of the same rate as youres. And imo its how it should be. 3
Robert Lance Posted February 19, 2019 Posted February 19, 2019 Has anyone else had this problem. When adding speed upgrades to you ship in the test server. They do not ably to the stat page at first, then you come back to the stat page, and everything looks right. But when you select that ship as you main ship. The stats change back to not being adjusted correctly. Plus when you leave the port and enter a battle the stats remain in the incorrect state. So when you ship should be going faster, it only goes as fast as the incorrect setting has it. I F11 it during the time it was happening. Just wanted to see if anyone else has had this problem as well.
LIONOFWALES Posted February 20, 2019 Posted February 20, 2019 At... do not say dlc … DLC! DLC! DLC! there... I had to say it. 1
LIONOFWALES Posted February 20, 2019 Posted February 20, 2019 Yes I like the new damage model... and I am glad I wasn't the only person that was punished for giving a flat side on a medium built ship to a broadside. I did not die... but that Indefatigable destroyed my Trincomale made of Teak. I had a good number of fights and had to disengage a couple of times in order to win... was a good fight for an NPC, I still owned them though.
Vernon Merrill Posted February 20, 2019 Posted February 20, 2019 21 hours ago, Draymoor said: I mean... the main reason to not sail a 1st rate should be the higher cost not that isn't the best ship. Wrong. The main reason to not sail a 1st rate is that it’s boring as feck.... 6
Draymoor Posted February 20, 2019 Posted February 20, 2019 12 minutes ago, Vernon Merrill said: Wrong. The main reason to not sail a 1st rate is that it’s boring as feck.... To each their own sir.
Slim McSauce Posted February 20, 2019 Posted February 20, 2019 (edited) 7 minutes ago, Wraith said: Exactly. Unfortunately the new damage model removes that choice. It’s big ships or die. Except with big ships the fight has to come to them. If I don't want to fight you I'll just go around you and your giant lugging piece of wood while you pudder around going 15knts on OW. Edited February 20, 2019 by Slim McSauce 3
Slim McSauce Posted February 20, 2019 Posted February 20, 2019 (edited) Just now, Wraith said: My Victory does 13.8..? What now? It's going to get nerfed before the patch drops. Edited February 20, 2019 by Slim McSauce
Vernon Merrill Posted February 20, 2019 Posted February 20, 2019 2 minutes ago, Slim McSauce said: It's going to get nerfed before the patch drops. Is it? That hasn’t been stated anywhere. Got a link?
Vernon Merrill Posted February 20, 2019 Posted February 20, 2019 2 minutes ago, Intrepido said: That Vic fir fir with speed upgrades will suffer a lot against 2 bellonas fitted for combat. And remember, after a total ressource wipe lets see how many could afford to spend 3 victory marks in such builds. What’s it gonna do against the “average schmo” who can only play “2 hours a day” in his sabicu Indefatigable though? What about the children?!? THINK OF THE CHILDREN!!!!! 3
Slim McSauce Posted February 20, 2019 Posted February 20, 2019 (edited) 3 minutes ago, Vernon Merrill said: What’s it gonna do against the “average schmo” who can only play “2 hours a day” in his sabicu Indefatigable though? What about the children?!? THINK OF THE CHILDREN!!!!! Exactly why SOL's are getting speed nerfed and capped. We can't have fir/fir 1st rates running around reking frigates indiscriminately, that would be a disaster. The firepower was buffed, their speed is going to be nerfed whether through base or mods and there will be no complains about big ships being uncontestable. Edited February 20, 2019 by Slim McSauce
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now