HachiRoku Posted February 8, 2019 Posted February 8, 2019 (edited) On the positve side. UI is nice. I prefer the simpler battle ui. Port UI is to complex for my taste. Edited February 8, 2019 by HachiRoku
staun Posted February 8, 2019 Posted February 8, 2019 21 minutes ago, HachiRoku said: I am not sailing to an enemy port for 1 hour to test soemthing. Thought about tag a trader and both joined.
huliotkd Posted February 8, 2019 Posted February 8, 2019 THANKS THANKS THANKS THANKS!!!! now ships have sense. now some tunings and will be perfect.
z4ys Posted February 8, 2019 Posted February 8, 2019 23 minutes ago, admin said: 5 full broadside rakes - no structure damage at all? 5 rakes should get structure down to half (AT LEAST) 10 minutes ago, HachiRoku said: yup. 1st rates fire ICBMs now. 4
Vernon Merrill Posted February 8, 2019 Posted February 8, 2019 11 minutes ago, admin said: 24 hours is 75 days in NA. 20 mins is almost a day. Half day to sink a frigate from the SOL does not sound as dramatic. I know a lot of you are in shock but for the game new system is going to be good (after tuning) it will be music for the masses ps. because it fits the pattern imprinted into the brain of age of sail fans by history. +1 for incorporating Depeche Mode into a forum post... It may be "Music for the Masses", but.... 4
staun Posted February 8, 2019 Posted February 8, 2019 20 minutes ago, admin said: 24 hours is 75 days in NA. 20 mins is almost a day. Half day to sink a frigate from the SOL does not sound as dramatic. I know a lot of you are in shock but for the game new system is going to be good (after tuning) it will be music for the masses ps. because it fits the pattern imprinted into the brain of age of sail fans by history. Is this to understand that one of the goals is to shorten the lenght of fights?
Angus MacDuff Posted February 8, 2019 Posted February 8, 2019 Just now, Wraith said: I'll test later tonight but from everything I've seen the changes look horribad. Literally no one will sail for 1.5 hours just to find PvP and for those fights to last 10 minutes. 🙄 And essentially, there's no reason to sail anything other than failfit line ships with this change. New players and casuals will be DOA. I suggest rethinking these changes immediately. I still haven't heard anything about Frigate v Frigate. Its all 1st rate love. 1
z4ys Posted February 8, 2019 Posted February 8, 2019 (edited) 1 minute ago, Angus MacDuff said: I still haven't heard anything about Frigate v Frigate. Its all 1st rate love. fights of equal class are okish you just cant bow and sterntank anymore so no angle game anymore Edited February 8, 2019 by z4ys
Angus MacDuff Posted February 8, 2019 Posted February 8, 2019 1 minute ago, z4ys said: fights of equal class are okish you just cant bow and sterntank anymore so no angle game anymore That's a major tactical change.
z4ys Posted February 8, 2019 Posted February 8, 2019 Just now, Angus MacDuff said: That's a major tactical change. a carro trinc can almost oneshot a belle poule
DeRuyter Posted February 8, 2019 Posted February 8, 2019 1 hour ago, Angus MacDuff said: Yeah, just look at all the battles that HMS Agamemnon fought in. She was an effective Line of Battle 64 for her entire career. 1 hour ago, HachiRoku said: My 2nd favorite ship. Maybe 3rd after connie but I dont like open sea sailing with sols. I want port battles with 4th and 3rd rates. Its always "Only Bucs or oceans" No vics, bellonas or anything I want to sail. HMS Agamemnon while sailing alone took on 4 French frigates including a heavy 40 gunner (think Endymion). They got away because the Aggies rigging was too shot up to continue the fight. Captain skill and maneuvering did play a part - Nelson vs. 4 uncoordinated French ships but still. 46 minutes ago, Vernon Merrill said: We're testing 3rd rate vs. 1st rate now. Will report back. Off work today Vernon? How about 3rd vs. 3rd and frigate vs. frigate testing? 1
Angus MacDuff Posted February 8, 2019 Posted February 8, 2019 Just now, Wraith said: But why bother taking a frigate out when a 14 kn. Bellona will wreck it in a single broadside? This is why partial realism can be a nightmare. If you're going to have realistic gunnery, then you really need realistic comparative sailing qualities. No Bellona should catch a frigate.
Capn Rocko Posted February 8, 2019 Posted February 8, 2019 17 minutes ago, z4ys said: that is sooo broken. cant demast 1st rate by stern raking but it can 1 shot frigates. Cant angle shots anymore, thus no player skill is no longer important. gg 1
z4ys Posted February 8, 2019 Posted February 8, 2019 (edited) 1 minute ago, Capn Rocko said: that is sooo broken. cant demast 1st rate by stern raking but it can 1 shot frigates. Cant angle shots anymore, thus no player skill is no longer important. gg carros are op we tested a carro trinc vs first rate 4 rakes and mizzen came down and vic was down half structure. But with cannos nothing happens but to do so the vic has to be afk Edited February 8, 2019 by z4ys 1
Guest Posted February 8, 2019 Posted February 8, 2019 1 hour ago, Vernon Merrill said: I don't mind more damage actually... But: 1) Big ship meta will be insane 2) number of targets available to fight will plummet. You'll now be VERY limited in what targets you can fight. lots of days of sailing without being able to find a suitable fight. easy, increase cost and BR of sols even more
Vernon Merrill Posted February 8, 2019 Posted February 8, 2019 1 minute ago, Wyy said: easy, increase cost and BR of sols even more Agreed. Except be ready for the "I paid $40 so why cant I sail the Victory right now!?" crowd. 1
z4ys Posted February 8, 2019 Posted February 8, 2019 2 minutes ago, Wyy said: easy, increase cost and BR of sols even more you can still print money with a first rate in no time now. Loot /reward has to chance as well. it cant be just dmg reward now
HachiRoku Posted February 8, 2019 Posted February 8, 2019 (edited) 1 hour ago, Vernon Merrill said: I don't mind more damage actually... But: 1) Big ship meta will be insane 2) number of targets available to fight will plummet. You'll now be VERY limited in what targets you can fight. lots of days of sailing without being able to find a suitable fight. ships of equal ratings are kind of good. I got myself sank by ai santi with a vic. There are reasons I will not discuss here for that but damage felt good. Edited February 8, 2019 by HachiRoku 1
z4ys Posted February 8, 2019 Posted February 8, 2019 just a hint: use carros as chaser stay in deadmans postions and almost sink + demast just by shooting ball into the stern
Angus MacDuff Posted February 8, 2019 Posted February 8, 2019 1 minute ago, HachiRoku said: ships of equal ratings are kind of good. I got myself sank by ai santi with a vic. There are reasons I will not discuss here for that but damage felt good. How long was the fight?
Angus MacDuff Posted February 8, 2019 Posted February 8, 2019 2 minutes ago, z4ys said: just a hint: use carros as chaser stay in deadmans postions and almost sink + demast just by shooting ball into the stern That makes laser carros as stern chasers a nightmare. Indiaman with 68lb Carros??!!
huliotkd Posted February 8, 2019 Posted February 8, 2019 best patch ever don't be afraid guys, finally we have the game we should have from the beginning 3
Wilhelm von Seydlitz Posted February 8, 2019 Posted February 8, 2019 that looks interesting, too bad that I am only a cadet on Testbed 🙂
HachiRoku Posted February 8, 2019 Posted February 8, 2019 if they lower the damage of larger guns we have a dps problem again. I guess its best to simply just HP that needs to be tweaked then? 1
Vernon Merrill Posted February 8, 2019 Posted February 8, 2019 14 minutes ago, DeRuyter said: HMS Agamemnon while sailing alone took on 4 French frigates including a heavy 40 gunner (think Endymion). They got away because the Aggies rigging was too shot up to continue the fight. Captain skill and maneuvering did play a part - Nelson vs. 4 uncoordinated French ships but still. Off work today Vernon? How about 3rd vs. 3rd and frigate vs. frigate testing? Took off at noon... not a very busy Friday.
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