Abram Svensson Posted January 23, 2019 Posted January 23, 2019 while in boarding all symbols bugged out. Was boarding a Cerb with a Vic 2
Jim-Beam Posted January 23, 2019 Posted January 23, 2019 Немного не точный перевод. Давно существует Русская Вики по вашей игре, так там написано не "Уровень изготовления", а "Уровень строительства". Так может лучше как все привыкли написать?
Jim-Beam Posted January 23, 2019 Posted January 23, 2019 (edited) 5 minutes ago, TiM Maas said: Что переведено в боевом интерфейсе? Я пока не воевал, не знаю, но все идет к тому, что похоже мы сами сделаем, что сможем Edited January 23, 2019 by Jim-Beam
Jim-Beam Posted January 23, 2019 Posted January 23, 2019 (edited) Может тут имелось в виду не "Остов" а "Киль" да к стати с размерами буков проблемы, нужно увеличительное стекло, чтоб можно было читать некоторые надписи, а в место досок "Доп Обшивка" или материал обшивки? А то остов это обычно... Edited January 23, 2019 by Jim-Beam
van der Clam Posted January 23, 2019 Posted January 23, 2019 Two things about boarding: We can no longer scroll up and down the battle instance. Before we used to be able to see attack/defense history Make the crew shift slider bar be the max number the ship can handle, because what happens to the "Extra Crew" if we accidentally send too many crew to the captured ship? (img below) 2
OjK Posted January 23, 2019 Posted January 23, 2019 Is it intended that during warm-up You can no longer choose ammo or turn on/off the specific crew groups? 6
van der Clam Posted January 23, 2019 Posted January 23, 2019 1 minute ago, OjK said: Is it intended that during warm-up You can no longer choose ammo or turn on/off the specific crew groups? Good question....maybe it is available only if you have the "Prepared" perk?
Guest Posted January 23, 2019 Posted January 23, 2019 Just now, van der Decken said: Good question....maybe it is available only if you have the "Prepared" perk? Not available with Prepared, tested already.
NethrosDefectus Posted January 23, 2019 Posted January 23, 2019 1 hour ago, z4ys said: The symbols for "hull" "sail" "crew" etc dmg in the upper center are so small on 1920*1080 I would also say the battle/timer is way too big. Was the buttons for changing ammo in bow and stern chasers meant to be switched around? I imagine that is going to cause a LOT of frustration for a while. Also, you cannot chain ammo type before the battle starts with prepared, is this deliberate?
Jim-Beam Posted January 23, 2019 Posted January 23, 2019 Разрешение экрана 1920 * 1080, сижу в полметре и ни черта не вижу что там написано
Jim-Beam Posted January 23, 2019 Posted January 23, 2019 Инструмент торговца у меня почему то не показывает где и по чем покупают/продают Соль
Jim-Beam Posted January 23, 2019 Posted January 23, 2019 (edited) Подсказка по угломеру (транспортиру) не читабельна. Не вмещается в заданное поле. Edited January 23, 2019 by Jim-Beam
van der Clam Posted January 23, 2019 Posted January 23, 2019 PvP Zone: I would suggest switching the "PvP Solo" inner circle with the outer circle, because a solo-ist will have to sail through a bunch of ganksquads to get to the center circle....unless a single player cannot be tagged in the outer circle. 5
Galt Posted January 23, 2019 Posted January 23, 2019 1 hour ago, van der Decken said: And please change to the transparent blue so we can see the action happening around our boarding. Hell, keep the color but we should be able to adjust how transparent some menus are in settings. 2
Jim-Beam Posted January 23, 2019 Posted January 23, 2019 Надпись "Скрыть/Показать угломер" не вмещается в заданное для нее поле
Sir Loorkon Posted January 23, 2019 Posted January 23, 2019 I like the changes of battle UI except boarding. The old boarding game looks outdated and feels like rock—paper—scissor. The new one does not look like a game at all and feels completely random. With the preparation bar and the numbers of muskets etc. it is possible to estimate what the opponent is doing but only for an experianced player. (Without the preparation bar, the whole thing would be completly random and could not be refered to as a game at all). It is now much to hard for a beginner. The old boarding game looks and feels better. The new intransparent screen is also not good. 5
NethrosDefectus Posted January 23, 2019 Posted January 23, 2019 Firing mode defaults to "stern to bow" each battle, it's irritating to have to keep changing it 2
Gregory Rainsborough Posted January 23, 2019 Posted January 23, 2019 (edited) Make PvP zones different, one for solo PvP and one for the usual group activity. Showing the orders of only your side in the boarding is a bad idea, against the AI, it's easy, they have the same set responses all the time, as someone with experience against them it's easy. For a new player it makes boarding far more difficult than it needs to be. In PvP this will be even more the case because someone with experience knows how much prep each action costs and can predict what the enemy has already put, a less experienced boarder is going to get royally screwed over. It should also be translucent like it was before. You no longer win when attacking into zero morale which defeats he point of having it there at all. Edited January 23, 2019 by Gregory Rainsborough 4
Gregory Rainsborough Posted January 23, 2019 Posted January 23, 2019 Switch bow and stern guns for the keyboard. So that bow guns are 3 rather than 4. 4
van der Clam Posted January 23, 2019 Posted January 23, 2019 @admin A mention of some good...I really like the delivery missions: letters / person. Add some goods missions also. However, I know these are mentioned as "being worked on", but may I suggest that the "Days To Complete" would be in-game days? As it is, I have 10 IRL days to deliver a letter that's only actually about a 20 IRL minute sail away. I suggest this because the game actually counts our in-game days at sea, so might as well use it and make these kind of mission urgent to complete. So if the letter has a 10 day timer, make that be 10 in-game days. Further on this: It would be awesome if there were Contraband Missions. In OW our ship would show as carrying contraband (like it used to when we would select it to enter enemy ports). If an enemy captured us then the Contra Mission would be his choice to complete or abandon. i.e. Contra Mission is to transport a Spanish Privateer Captain from La Tortue to Kingston / Port Royal (for court reasons) with an 8 day time limit I sail from whatever port I picked this Contra Mission up from to La Tortue and pick up the capt Once I pick up the capt I acquire the OW "Contraband" tag and I sail toward KPR but a Pirate captures me along the way Pirate capt gets the option to complete my mission OR to deliver the captain to a random port to escape If Pirate chooses to complete mission, he gets the OW "Contraband" tag and must deliver the dude to KPR If Pirate chooses to accept "Escape" request, he gets the OW "Contra" tag and must deliver the dude to whatever random port it selects Or the Pirate can choose to cancel the mission all together Could be adapted for goods, or cannons, or other things also. 5
Gregory Rainsborough Posted January 23, 2019 Posted January 23, 2019 I would suggest not using in-game days but make it clear what kind of days you mean, so in hours. I would suggest colouring in the icons on the bottom right in the battle instance, they're very samey. 1
van der Clam Posted January 24, 2019 Posted January 24, 2019 Combat News is bugging out. Any time you resize window or scroll up and down, it shows only "Clerk:" blank. You have to close and reopen the tab for it to show again...every time.
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