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Posted

Omg guys. We are not really having the discussing that a 5th rate ingame should be killed with 1 broadsides. I am against multi reps and all but I wouldn't mind reping once in a battle. I hate requins stern raking my trinco. Doesnt mean my trinco should kill the ship in 2 broadsides. There is a balance between real and fun. 

  • Like 1
Posted

I love you guys...  I really do.  But the Serieuse was afloat the next day and scuttled by her crew.    Very few ships actually SUNK in age of sail battles.

  • Like 2
Posted
3 hours ago, admin said:

Boarding actions

You can now fire point blank during boarding using [ ] 
Brace is now weaker vs Attack and counter attack.

tested it all, love it.

Could you add so you can turn on/off reloading on sides, change from bow to stern fire, convergence, and disable decks to fire aswell?

being boarded on starboard side when there is no enemy on the portside it would be abit stupid to have crew having a break to reload the portside cannons :D same as if enemy passes from bow to stern and you have engaged boarding with stern to bow firing it would miss most of the broadside on those who passes by

Posted

The reason I begged that smaller calibers like the 9s and 18s can pen oceans is so that aggys can be usefull in port battles. What use are they against a full 1st rate fleet?? 

Posted
2 minutes ago, Vernon Merrill said:

I love you guys...  I really do.  But the Serieuse was afloat the next day and scuttled by her crew.    Very few ships actually SUNK in age of sail battles.

broadsided an essex with the vic, took down full side and half structure, thats more or less what you're mentioning here

Posted
Just now, HachiRoku said:

Doesnt mean my trinco should kill the ship in 2 broadsides. There is a balance between real and fun.

This really is the argument here.  Realistically, Trincomalee would have blown Le Req out of the water in one or two (probably one).  I guess it is how far do we want to go towards realism.  I am very offended by the fact that someone in a snow can take on any size ship and win. 

Posted
1 minute ago, Vernon Merrill said:

I love you guys...  I really do.  But the Serieuse was afloat the next day and scuttled by her crew.    Very few ships actually SUNK in age of sail battles.

They don't mean sinking vernon. They mean surrender or not being able to keep sailing. A 5th rate would be shredded by 60 cannons hitting her at close range. No frigate in their right mind would pass a loaded 1st rate anyway. 

Posted
1 minute ago, HachiRoku said:

The reason I begged that smaller calibers like the 9s and 18s can pen oceans is so that aggys can be usefull in port battles. What use are they against a full 1st rate fleet?? 

they are going to rebalance BR in one of the next patches, so sailing full 2nd rate fleet would probably make you loose the port battle because of lack of ships :) 

Posted
4 minutes ago, Vernon Merrill said:

I love you guys...  I really do.  But the Serieuse was afloat the next day and scuttled by her crew.    Very few ships actually SUNK in age of sail battles.

Effectively destroyed....

Posted
1 minute ago, Angus MacDuff said:

This really is the argument here.  Realistically, Trincomalee would have blown Le Req out of the water in one or two (probably one).  I guess it is how far do we want to go towards realism.  I am very offended by the fact that someone in a snow can take on any size ship and win. 

The HP of ships ingame is not bad to be fair. The armour is just high. I would accept a slight buff to larger ships HP if cannons could pen. Combat will not be fixed untill all ships of the line can have a role in port battles in my oppinon. There will always be a best ship but I need the 2nd best ship to be compeditve atleast....

Posted

Yeah but was the idea not to get ppl to sail smaller ships and less on big one. Who would dare to sail in a smaller ship and attack bigger. Even if they are 5-6 guys.

Posted
Just now, Angus MacDuff said:

I am very offended by the fact that someone in a snow can take on any size ship and win. 

There needs to be balance and it is much more balanced than it used to be. I used to sink player 3rd-4th rates daily in prince/snow... It just seems this is the complete opposite end of the spectrum. There needs to be a middle ground.

  • Like 4
Posted
1 minute ago, HachiRoku said:

The HP of ships ingame is not bad to be fair. The armour is just high. I would accept a slight buff to larger ships HP if cannons could pen. Combat will not be fixed untill all ships of the line can have a role in port battles in my oppinon. There will always be a best ship but I need the 2nd best ship to be compeditve atleast....

Yeah, just look at all the battles that HMS Agamemnon fought in.  She was an effective Line of Battle 64 for her entire career. 

Posted
1 minute ago, Wyy said:

they are going to rebalance BR in one of the next patches, so sailing full 2nd rate fleet would probably make you loose the port battle because of lack of ships :) 

I know man but the damage model would make a frigate attacking a bellona an impossible task. The damage by broadsides in the current patch is more extreme than real life. 

Posted
Just now, Angus MacDuff said:

Yeah, just look at all the battles that HMS Agamemnon fought in.  She was an effective Line of Battle 64 for her entire career. 

My 2nd favorite ship. Maybe 3rd after connie but I dont like open sea sailing with sols. I want port battles with 4th and 3rd rates. Its always "Only Bucs or oceans" No vics, bellonas or anything I want to sail. 

  • Like 1
Posted

I don't mind more damage actually...  But:

1) Big ship meta will be insane

2) number of targets available to fight will plummet.  You'll now be VERY limited in what targets you can fight.

lots of days of sailing without being able to find a suitable fight.

 

  • Like 1
Posted
6 minutes ago, BuckleUpBones said:

gogetaclan  /  80%solopop = gamefailure.

hardcoregame  /  casualplayer = gamefailure.

the game is supposed to be hardcore and it should be but there is hardcore and there is full retard. Never go full retard. 

Posted (edited)
15 minutes ago, HachiRoku said:

Omg guys. We are not really having the discussing that a 5th rate ingame should be killed with 1 broadsides. I am against multi reps and all but I wouldn't mind reping once in a battle. I hate requins stern raking my trinco. Doesnt mean my trinco should kill the ship in 2 broadsides. There is a balance between real and fun. 

Although I haven't tried pvp yet I don't think multi reps are much of a problem in this now. You pay very quickly trying to pull the same stuff people get away with using repairs now with spongy ships. If anything it's a fool's catch, you think your safe and can repair damage away, but then you end up risking too much out of position and get punished for it. If BR is adjusted, and ROE keeps SOLs rates from dominating every battle then I think it will work out well.

Edited by Slim McSauce
Posted
1 minute ago, Vernon Merrill said:

I don't mind more damage actually...  But:

1) Big ship meta will be insane

2) number of targets available to fight will plummet.  You'll now be VERY limited in what targets you can fight.

lots of days of sailing without being able to find a suitable fight.

 

The damage model atm is not bad if the penitration was higher. If the devs increased the penetration, then we could see how HP needs tweaking. 

Posted
Just now, Slim McSauce said:

Although I haven't tried pvp yet I don't think multi reps are much of a problem in this now. You pay very quickly trying to pull the same stuff people get away with using repairs now with spongy ships. If anything it's a fool's catch, you think your safe and can repair damage away, but then you end up risking too much out of position and get punished for it. I like it.

they are not a problem no. I have not tested a pvp battle myself because there is none but there is no need for repairs at all. You will die. I wouldnt mind testing 1st vs 1st pvp but it doesnt matter. It will not work anyway. If even bellonas are shredded by 1 broadside its to much. The ship is out of the game. 

Posted
1 minute ago, HachiRoku said:

The damage model atm is not bad if the penitration was higher. If the devs increased the penetration, then we could see how HP needs tweaking. 

thickness reduced on SOL's while increasing their health a bit should work, yes. That way a pack of smaller ships can have some collective effect outside of devestation range.

Posted (edited)
3 minutes ago, HachiRoku said:

they are not a problem no. I have not tested a pvp battle myself because there is none but there is no need for repairs at all. You will die. I wouldnt mind testing 1st vs 1st pvp but it doesnt matter. It will not work anyway. If even bellonas are shredded by 1 broadside its to much. The ship is out of the game. 

Well in order for that to happen the bellona has to take a full broadside which would be some type of mistake. Damage is just a start, we still need the cannon crews increased to realistic measure, along with lessened cannon accuracy and higher pen at range for smaller calibers as well as stern damage increase for everything to shine. Even if I was that bellona I would like to repair myself back up to some degree. In the old damage I would be totally for 3 repairs max, but now its starting to dawn on me how much repairs will be needed to just maintain a fight. Before it was delaying action and running, now it's surviving long enough for you to have an effect on the battle. Positioning and gunnery will matter the most.

Edited by Slim McSauce
Posted
4 minutes ago, HachiRoku said:

the game is supposed to be hardcore and it should be but there is hardcore and there is full retard. Never go full retard

As an MMO pop is important, best to have balance between gameplay (fun) and hardcore (retard). 

I should have said lowpop not gamefailure!

Posted
Just now, Slim McSauce said:

thickness reduced on SOL's while increasing their health a bit should work, yes. That way a pack of smaller ships can have some collective effect outside of devestation range.

all ships, I had a duel today against a havoc player. Trinco vs indef. I put wrong guns on. 9 longs instead of 32 carros. He asked to restart but I said lets try anyway. I will show you screenshots of bounces now. 

https://prnt.sc/migzmf

9 hull hits with longs.

I tryed long range fighting against him. 18s and 9s bounced a 250 m good angles. Not perfect but when do you get the 100% angle. Even charged shot would not penetrate. 

Dont get me wrong. Indef>trinco all day long but I have 0 tactical options because I have limited doubles, limited charge and he has more and more reps. I hello kittyed up and did not have 18s 32s for the close range battle I was planing. Still there should be options for 9s right? His damage is me pounding and pounding his ship with one side but I did mess up and miss one broadside of doubles. 

Posted
Just now, BuckleUpBones said:

As an MMO pop is important, best to have balance between gameplay (fun) and hardcore (retard). 

I should have said lowpop not gamefailure!

exactly. 

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