RKY Posted February 8, 2019 Posted February 8, 2019 (edited) 49 minutes ago, admin said: You can now fire point blank during boarding using [ ] Considering the low reload due to crew in boarding, you may have one reload per side during boarding. Not much of a game changer. Make ship keep sailing without rudder or yard interaction would be more meta changing. Edited February 8, 2019 by RKY
admin Posted February 8, 2019 Author Posted February 8, 2019 11 minutes ago, staun said: How does that make sense. Shouldn’t it be the cannonballs direction and not some magic, that deside where the ball hit? Mast goes all the way down to the keel; it does not end at the quarterdeck. You will be hitting them by raking fire. 4
staun Posted February 8, 2019 Posted February 8, 2019 (edited) 5 minutes ago, admin said: Mast goes all the way down to the keel; it does not end at the quarterdeck. You will be hitting them by raking fire Thats not the question. You favor the rear mast from the Stern and the front from the bow. My guestion was if my broadside had a direction more toward the front one, it would have a higer chance to hit rear one of i stearnrake, why? Sounds like there is a magnet in the mast. Edited February 8, 2019 by staun
Slim McSauce Posted February 8, 2019 Posted February 8, 2019 (edited) 26 minutes ago, staun said: How does that make sense. Shouldn’t it be the cannonballs direction and not some magic, that deside where the ball hit? There isn't, there's just some cushion in the stern that keeps you from taking 2 broadsides in the back and being sunk, which I assume is being lessened? Edited February 8, 2019 by Slim McSauce
staun Posted February 8, 2019 Posted February 8, 2019 1 minute ago, Slim McSauce said: There isn't, there's just some cushion in the stern that keeps you from taking 2 broadsides in the back and being sunk, which I assume is lessened. As I see it, it will make demasting easier. Ore do I have it wrong. If I am right, then I never are going to chase a guy that have the wind. I just run insted.
staun Posted February 8, 2019 Posted February 8, 2019 Just now, Rickard said: indeed! I think that @staun does not really understand how line ships in the 18th-century work. anyhow thanks for the extra realism admin! keep the updates coming. and while you are at it please give us some new content, the game is starting to feel kinda boring. You are right I know little of ship building. But what has that to do with projectory of a cannon Ball? Admin clearly say it will have a higher chance of hitting the closest mast. Make no sence. Either it has the direction and hit ore ells it miss. What admin is saying is that balls will be dragged toward the closest mast. Plz enlighen me what that has to do with ship building and realisme.
Cecil Selous Posted February 8, 2019 Posted February 8, 2019 I don't get what you don't understand. If you rake someone, the first mast in line is the mizzen mast, so the probability to hit it is way higher than hitting the other two. If you are close and directly behind your opponent the chance to hit one of the others is very low. So as i read it we finally can hit the mast portions that are below the decks and thus dismast with raking fire.
staun Posted February 8, 2019 Posted February 8, 2019 1 minute ago, Cecil Selous said: I don't get what you don't understand. If you rake someone, the first mast in line is the mizzen mast, so the probability to hit it is way higher than hitting the other two. If you are close and directly behind your opponent the chance to hit one of the others is very low. So as i read it we finally can hit the mast portions that are below the decks and thus dismast with raking fire. No it is not. Only if it fills out the full side of your broadside. If I am at the Stern and aiming for the front. My aim is past the rear mast. How can it have a higher properbility of getting hit, just because I am closer to it.
jnovotny6 Posted February 8, 2019 Posted February 8, 2019 Devs, plz, could you give us an idea how long the testbed will be up? It had 13 players on just now and the 7 days you mentioned have long been up. tnx 1
Tom Farseer Posted February 8, 2019 Posted February 8, 2019 (edited) 3 minutes ago, staun said: How can it have a higher properbility of getting hit, just because I am closer to it. Because of basic geometry. If a ball is to enter the ships hull from the stern and pass through to the bow, out of all masts the mizzen (rearmost mast) is most probably hit. If the ball passes from bow to stern the foremast is most likely to be hit. It's literally as simple as that. Edited February 8, 2019 by Tom Farseer 3
Holm Hansen Posted February 8, 2019 Posted February 8, 2019 is not a direct feedback, but ...... will there also be updates on the live servers before weeks of testing again different things, which there are not directly related? Especially i wait for this with the new NPC distribution system.
Angus MacDuff Posted February 8, 2019 Posted February 8, 2019 2 minutes ago, staun said: No it is not. Only if it fills out the full side of your broadside. If I am at the Stern and aiming for the front. My aim is past the rear mast. How can it have a higher properbility of getting hit, just because I am closer to it. If you are firing from astern, the masts are in line and the first one that will be hit is the mizzen.
Tom Farseer Posted February 8, 2019 Posted February 8, 2019 (edited) Depending on the angle of fire, more balls might hit the main or even the foremast from astern but that is indeed much less probable than them hitting the mizzen or no mast at all. Edited February 8, 2019 by Tom Farseer can't spell for sh*t
staun Posted February 8, 2019 Posted February 8, 2019 3 minutes ago, Angus MacDuff said: If you are firing from astern, the masts are in line and the first one that will be hit is the mizzen. Was it not also so before. The first thing in Line of what you fire will be hit. They clearly state there have been a change.
staun Posted February 8, 2019 Posted February 8, 2019 7 minutes ago, Tom Farseer said: Because of basic geometry. If a ball is to enter the ships hull from the stern and pass through to the bow, out of all masts the mizzen (rearmost mast) is most probably hit. If the ball passes from bow to stern the foremast is most likely to be hit. It's literally as simple as that. Only if the first mast is in Line of the fire? They clearly say they have changed it, so either they must have increased the hit box ore made balls divert from there origanaly heading. Why ells would the odds of a hit be increased?
Cecil Selous Posted February 8, 2019 Posted February 8, 2019 3 minutes ago, staun said: Only if the first mast is in Line of the fire? They clearly say they have changed it, so either they must have increased the hit box ore made balls divert from there origanaly heading. Why ells would the odds of a hit be increased? We couldn't hit the masts below deck before. At least I never got a hit marker before. 2
staun Posted February 8, 2019 Posted February 8, 2019 2 minutes ago, Rickard said: it doesn't sound like there is a magnet in the masts... how did you get this idea? How ells would the nearest mast have a higer chance of being hit. I know the Ball hit the first thing in its parth. But did it not that before, so what have they changed so it is there nearest that have the biggest chance to get hit? demasting would become easier when you are on low HP, that is correct. the trajectory of the cannonball decides where the cannonball will end up, admin didn't say clearly that "it will have a higher chance of hitting the closest mast. My answer is the same as above. Should it not only be the trajectory that matters. Though it was so before, so something have been changed, so it not only is trajecrory thats matter.
z4ys Posted February 8, 2019 Posted February 8, 2019 @admin will loot chance and reward be adjusted now that i can sink a 10 frigate fleet in 10 reloads with just a vic (no knoewledge and mods)? 1
Tom Farseer Posted February 8, 2019 Posted February 8, 2019 (edited) 13 minutes ago, staun said: My answer is the same as above. Should it not only be the trajectory that matters. Though it was so before, so something have been changed, so it not only is trajecrory thats matter. Where in the exact statement of admin below does it say that chances of hitting aftmost mast from astern and foremast from afore, have changed? 2 hours ago, admin said: You will be able to demast more effectively using raking fire. Stern raking will tend to destroy rear mast, bow raking will tend to destroy bow mast. Exactly nowhere. It is only stated that raking fire in general will be more effective which, considering the higher damage and penetration of new gun model, is entirely logical. The second sentence was true before, assuming one raked masts instead of hull. Edited February 8, 2019 by Tom Farseer 1
staun Posted February 8, 2019 Posted February 8, 2019 19 minutes ago, Cecil Selous said: We couldn't hit the masts below deck before. At least I never got a hit marker before. That is not the issue. It is how we get an increased properbillity. We have laser rear cannon, is this the way they want to move cannonfire. So it not longer is based only on simply formula, But ad some magic to increase oure chance of hitting.
Tom Farseer Posted February 8, 2019 Posted February 8, 2019 (edited) 1 minute ago, staun said: That is not the issue. It is how we get an increased properbillity. We have laser rear cannon, is this the way they want to move cannonfire. So it not longer is based only on simply formula, But ad some magic to increase oure chance of hitting. see my post exactly above yours. you interpret stuff into admins notes that is not there.... Edited February 8, 2019 by Tom Farseer 1
HachiRoku Posted February 8, 2019 Posted February 8, 2019 In all fairness I do not think there is much point in testing against AI. There are 16 people on testbed and no lobbies. AI cannot repair and cannot use any advanced tactics to exploit anything. I really don't like fighting ai and will wait until patch goes live.
Angus MacDuff Posted February 8, 2019 Posted February 8, 2019 This is really nit picking. In the past, a stern rake did not affect the masts. Now it does. @admin just stated the obvious fact that a stern rake is more likely to hit the mizzen
z4ys Posted February 8, 2019 Posted February 8, 2019 (edited) 2 minutes ago, HachiRoku said: In all fairness I do not think there is much point in testing against AI. There are 16 people on testbed and no lobbies. AI cannot repair and cannot use any advanced tactics to exploit anything. I really don't like fighting ai and will wait until patch goes live. what do you want to repair? you can almost oneshot everything when you sail a 1st rate and when its below your class. every pic is 1 broadside of vic Edited February 8, 2019 by z4ys 1
staun Posted February 8, 2019 Posted February 8, 2019 (edited) 6 minutes ago, Tom Farseer said: Where in the exact statement of admin below does it say that chances of hitting aftmost mast from astern and foremast from afore, have changed? Exactly nowhere. It is only stated that raking fire in general will be more effective which considering the higher damage and penetration of new gun model is logical. The second sentence was true before assuming one raked masts instead of hull. So they just mention something that not have changed. Thx for clearing that up for me. So no change. Proberbility is still based on trajectory and not some extra magic. Again thx for clearing that up for me. I would have thought tend to ment a change in proberbility. Just got that word wrong. Edited February 8, 2019 by staun 1
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