jodgi Posted February 8, 2019 Posted February 8, 2019 Just now, HachiRoku said: it is great but mostly for 1v1s. Its bigger vs slightly smaller ships an Issue. Could be, haven't tested.
Hethwill, the Red Duke Posted February 8, 2019 Posted February 8, 2019 9 minutes ago, HachiRoku said: when was raking effective at 500m ingame? Not even broadside to broadside works with current system at great ranges. Armour and bouncing is still a thing. Look at the screenshot above. Not matter what you do in a frigate. Once I get close with my trinco youre dead meat. "Real" to be fair since the trinco is a massive 5th rate but fun? I dont think so. Close range carro fighting has been meta ever since chain was nerfed. People bounce balls at anything above 200 m. I don't care about you or your Trinc. But good point on the sturdiness of some ships. Enough of mmo gimmicks. Go simulation grade please. 2
z4ys Posted February 8, 2019 Posted February 8, 2019 (edited) Feedback so far... 1st rates are op. Even a frig gets on your stern spay and pray and it sinks shortly after loot and reward is now to high compared to time spent in battle 1st rate now offers best protection and best chance for fights because it can fight everything battles are really short now (bad) repairs get easily countered by incoming dmg - no mods used tho (which is good) pvp oppertunites are now really limited only ships vs ships of same class makes sense ganking is now even stronger SOLs got their "i win button" crew loss with carros is real. in 15min we lost over 60% crew its possible to sink ships by staying in deadmans position and using bow carros to kill structure and masts with no problem it only takes a few rakes of the same class to sink a ship - sinking is now to easy Combat doesnt feel good. Battles are to short. Ships of the same size battled each other for hours in rl ( ofc there are exceptions). No skill is required anymore demasting happes by acccident. 1 rake and spay and prey into the rigging reduces any ship of the same class to a hulk. - can we get the boarding patch back (the one that got removed in no time) that would fit to battle speed now Edited February 8, 2019 by z4ys 9
HachiRoku Posted February 8, 2019 Posted February 8, 2019 5 minutes ago, Intrepido said: Only if they are commanded by Hachiroku, who is covered of dust after months without playing. you know not playing has nothing to do with skill right. Sailing is sailing. Mods change, metas change but the wind doesn't. Duel me if you think lack of practice effects skill in naval action. People saying they are rusty is a lie. It took me one battle to get back and now its really only long range eyeballing a tiny issue. I need to singleshot more. I could still hit masts 50% of the time without playing for 2 months. Its people using excuses to loosing duels. I lost a duel today because I hello kittyed up and not because I was rusty. I lost a ship to ai because I hello kittyed up. Not because of the patch.
Teutonic Posted February 8, 2019 Posted February 8, 2019 49 minutes ago, rediii said: @admin if you make damage that high you should realy think about decreasing accuracy dramaticly so fights dont take place from 400m and more. I think some tweaking of damage and hps is in order - but definitely accuracy should be looked at. 1. I feel thickness should be nerfed universally by 10-15% 2. Structure hps should be further increased on all ships. 3. Cannon damage could be further tweaked - it will be hard to strike the right balance, but it is looking like we are getting closer to a near perfect model 4. Cannon accuracy should be significantly reduced. 1
Licinio Chiavari Posted February 8, 2019 Posted February 8, 2019 21 minutes ago, z4ys said: 1st rates are op. Even a frig gets on your stern spay and pray and it sinks shortly after That's quite real. 22 minutes ago, z4ys said: battles are really short now (bad) Good and bad. Shorter battles are better for casuals. And a few minutes in battle are a couple hours or more in OW. 23 minutes ago, z4ys said: repairs get easily countered by incoming dmg - no mods used tho (which is good) Definately. A nice way to nerf them. And they are surely even more nerfed by shorter battle duration. 24 minutes ago, z4ys said: pvp oppertunites are now really limited only ships vs ships of same class makes sense That's definately realistic. 24 minutes ago, z4ys said: ganking is now even stronger And again: realistic. Not so many successful 1v3+ battles in history. 25 minutes ago, z4ys said: crew loss with carros is real. in 15min we lost over 60% crew Why only with carros? crew damage should be more or less the same with all similarly sized guns. 26 minutes ago, z4ys said: its possible to sink ships by staying in deadmans position and using bow carros to kill structure and masts with no problem THIS has to be corrected someway. 26 minutes ago, z4ys said: it only takes a few rakes of the same class to sink a ship - sinking is now to easy Rake is espected to be deadly. AFAIK historically often ships stroke colours even after one. 27 minutes ago, z4ys said: Ships of the same size battled each other for hours in rl ( ofc there are exceptions). Remember, as above, Combat to OW time ratios. 28 minutes ago, z4ys said: No skill is required anymore demasting happes by acccident. 1 rake and spay and prey into the rigging reduces any ship of the same class to a hulk. As stated by others, tweaking a bit possible precision, would solve the problem... making raking deadly and at same time dismasting happening naturally and almost impossible to aim for. 29 minutes ago, z4ys said: can we get the boarding patch back (the one that got removed in no time) that would fit to battle speed now That's an interesting point. But I cant stand for it: someone would say I speak for personal interest. On the other hand with ships still firing during boarding... pure "rage-boarding" (or in my case coldblooded one) "could" work... BUT at even higher risks. That I could consider even more real: a real high stakes - very high risks requiring a good share of daring spirit to be done. 23 minutes ago, Teutonic said: 4. Cannon accuracy should be significantly reduced. Potentially solving other above noted issues. PS: Sorry for going for quotes. But I arrived a bit late and considered repeatitive writing more or less the above thoughs in a new post. 1
HachiRoku Posted February 8, 2019 Posted February 8, 2019 33 minutes ago, Hethwill said: I don't care about you or your Trinc. But good point on the sturdiness of some ships. Enough of mmo gimmicks. Go simulation grade please. You should care that out of 2 ships of similar size 1 is completely op compared to the other. I don't like the frigate. I still know there are players besides myself that do. Should they suffer because you don't care? When I test I don't test 1st rate vs snow. I test real open sea battles. What most battles will be like between equal skilled players. 3
Marquês do Bonfim Posted February 8, 2019 Posted February 8, 2019 How long does the redeemable xp/reals usually restart? I deleted my account and joined a new faction, and the redeemables doesn't show up. Is it 24 hours?
HachiRoku Posted February 8, 2019 Posted February 8, 2019 1 minute ago, Portuguese Privateer said: Well that was stupid, then. you have no alts? I can give you login of mine if you really want
Capn Rocko Posted February 8, 2019 Posted February 8, 2019 36 minutes ago, z4ys said: Combat doesnt feel good. Battles are to short. Ships of the same size battled each other for hours in rl ( ofc there are exceptions). No skill is required anymore demasting happes by acccident. 1 rake and spay and prey into the rigging reduces any ship of the same class to a hulk. Sums it up pretty good. Its sad to see the devs cater to the "solo 1st rate" crowd at the expense of taking all strategy and player skill out of the game. Also, 2v1 or 3v1 will not be possible now. Its becoming more and more clear that the devs have no vision for this game and are making it up as they go. The "Development plans update: 1 half of 2019" thread says nothing about damage model being a problem or even being an area of interest. I finally thought the damage model was fine and balanced after seeing adjustments being made over the last 3 years. Today they threw out all of their previous hard work (and time we spent waiting for new damage models) to remove all strategy from the game just so players can feel safe sailing their 1st rates alone in a sandbox MMO 1
Marquês do Bonfim Posted February 8, 2019 Posted February 8, 2019 2 minutes ago, HachiRoku said: you have no alts? I can give you login of mine if you really want I've never done an alt in my life.
admin Posted February 8, 2019 Author Posted February 8, 2019 14 minutes ago, Capn Rocko said: Sums it up pretty good. Its sad to see the devs cater to the "solo 1st rate" crowd at the expense of taking all strategy and player skill out of the game. Also, 2v1 or 3v1 will not be possible now. Its becoming more and more clear that the devs have no vision for this game and are making it up as they go. The "Development plans update: 1 half of 2019" thread says nothing about damage model being a problem or even being an area of interest. I finally thought the damage model was fine and balanced after seeing adjustments being made over the last 3 years. Today they threw out all of their previous hard work (and time we spent waiting for new damage models) to remove all strategy from the game just so players can feel safe sailing their 1st rates alone in a sandbox MMO This is a testbed feedback section and your comments show that you are unfit for experiments and testing. Just by looking at your feedback. 4
HachiRoku Posted February 8, 2019 Posted February 8, 2019 Just now, Capn Rocko said: Sums it up pretty good. Its sad to see the devs cater to the "solo 1st rate" crowd at the expense of taking all strategy and player skill out of the game. Also, 2v1 or 3v1 will not be possible now. Its becoming more and more clear that the devs have no vision for this game and are making it up as they go. The "Development plans update: 1 half of 2019" thread says nothing about damage model being a problem or even being an area of interest. I finally thought the damage model was fine and balanced after seeing adjustments being made over the last 3 years. Today they threw out all of their previous hard work (and time we spent waiting for new damage models) to remove all strategy from the game just so players can feel safe sailing their 1st rates alone in a sandbox MMO i don't really believe this was intentional. Admin always said skill should matter. The damage model was not fine. Small calibers didn't pen enough but that was a tiny issue that could have been solved with minor changes to gun penetration and maybe increasing reload of the smaller guns to stop small caliber have dps advantage. 1st rates are actually not op. All ships are op compared to slightly smaller ships. Anyway it is in my opinion that this patch has good ideas but I would rather the old system I hated over this.
admin Posted February 8, 2019 Author Posted February 8, 2019 1 hour ago, z4ys said: . Ships of the same size battled each other for hours in rl For how many hours? For how many broadsides? I hope you are not mixing those. 3
admin Posted February 8, 2019 Author Posted February 8, 2019 1 hour ago, z4ys said: battles are really short now (bad) They should not be based on numbers and tests in dirty. Something must be wrong. Are you sure it is not because of un modded ships? Because based on numbers 1st rate should sink the first rate in the same amount of time as before. Same with other classes. 2
Guest Posted February 8, 2019 Posted February 8, 2019 2 minutes ago, admin said: For how many hours? For how many broadsides? I hope you are not mixing those. i think its fine tbh, i ran in a fleet of 3 3rd rates with my trinc, when angled i could hold out abit less than before because i couldnt bounce the 32pd and i tested taking a full broadside and it took out 75% of my side armour and 20% of structure, teak white without upgrades
HachiRoku Posted February 8, 2019 Posted February 8, 2019 56 minutes ago, Teutonic said: I think some tweaking of damage and hps is in order - but definitely accuracy should be looked at. 1. I feel thickness should be nerfed universally by 10-15% 2. Structure hps should be further increased on all ships. 3. Cannon damage could be further tweaked - it will be hard to strike the right balance, but it is looking like we are getting closer to a near perfect model 4. Cannon accuracy should be significantly reduced. lower cannon accuracy will not have any real world effects. Most damage even in testbed is done at close range with doubles and carros. If carros and doubles are nerfed even more you wont be able to hit anything. I still think the short range setup will kill long range because carros are lighter/fast and chain has no range. What can a ship with long guns do? Anything over 200m is not really effective.
HachiRoku Posted February 8, 2019 Posted February 8, 2019 4 minutes ago, admin said: They should not be based on numbers and tests in dirty. Something must be wrong. Are you sure it is not because of un modded ships? Because based on numbers 1st rate should sink the first rate in the same amount of time as before. Same with other classes. 1st rate vs 1st rate damage is good. It took me 20 min to sink to ai santi in my vic. Its the frigate battles are to fast. Do you think 2 broadsides in 3 min is not to fast for 2 5th rates?
HachiRoku Posted February 8, 2019 Posted February 8, 2019 3 minutes ago, Intrepido said: Probably because Victory is like the frigate of the first rates. But I really believe it was a ok battle against the other first rate. No its not. I know I died here but I kind of messed up lol. Look at my hull hits and his armour. I had no doubles and was only firing into sides. Damage felt ok since this is 140 vs 100 guns. 1sts to 1st are not bad. Rakes are a different story.
HachiRoku Posted February 8, 2019 Posted February 8, 2019 also minor issue. Please change "Firing from Bow" back to Rolling Front fire unless there is a good reason for it Rolling front is just nicer to say
HachiRoku Posted February 8, 2019 Posted February 8, 2019 3 minutes ago, Intrepido said: Im not saying it was bad, it was fine on my book. its all so hard to judge vs ai though. I cannot say it was ok yet. Oh forgot to say it was teak wo vic. I am still living in 2017 first rate meta lol
Sir Texas Sir Posted February 8, 2019 Posted February 8, 2019 7 hours ago, RKY said: Considering the low reload due to crew in boarding, you may have one reload per side during boarding. Not much of a game changer. Make ship keep sailing without rudder or yard interaction would be more meta changing. But just think if they where low on armor and you loaded grape on that side, it could turn a boarding in your favor real fast depending what is fired or finalize that sinking of a ship you could escape if your not board fit and they are but in a hurt ship. I'm kinda glad as I had Lil Texas my crafter that still neeed to do the 25 kills. Looks like he's going to be my testers over this weekend to check this out. Sounds like we are going back to when the center structure bar came out. I liked it where you could demast by killing structure back than. now to see how these 6th rates take broad sides from a first rate too.
Hethwill, the Red Duke Posted February 8, 2019 Posted February 8, 2019 58 minutes ago, HachiRoku said: You should care that out of 2 ships of similar size 1 is completely op compared to the other. I don't like the frigate. I still know there are players besides myself that do. Should they suffer because you don't care? When I test I don't test 1st rate vs snow. I test real open sea battles. What most battles will be like between equal skilled players. We all testing equal ships and +2/-2 rate difference And no, players in the OW don't have shiney blings above their heads saying how skilled they are or what books and modules they carry. You simply know what model they are and ho wmany guns they carry and what is the possible broadside weight. Pretty much how they knew back then.
Sir Texas Sir Posted February 8, 2019 Posted February 8, 2019 3 hours ago, HachiRoku said: but please not one broadside 1st rate to aggy and you are basically dead. Maybe not 4th rates, but if your a light frigate or 6/7th rate you should be dead. I'm so sick of Hecs and ships taking first rate broad sides to run and heal up. If you shot something pretty much into the structure with one broad side they should be in a world of hurt if any thing.
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