Farrago Posted January 26, 2019 Posted January 26, 2019 10 hours ago, Holm Hansen said: small improvement:In the repair options where the cooldown is running, or which are not available due to lack of material, you can colorize the background of the buttons like in this example: No big thing and not an absolutely must, but it would maybe help that the hourglasses and the running timer not missed Yes. I believe it is extremely valuable and reasonable for a captain to know how many repairs he has remaining even while a repair is running. We shouldn’t just see an hourglass. 4
do not say dlc Posted January 26, 2019 Posted January 26, 2019 (edited) I have been tested the game on testbed and i like to say that is quite a diffrence. Some things feel better while orher things became confusing. Not that it matter, but I am still dissapointed in the way the pvp missions and the shop repairs issues heve been solved. By this i mean, no solution has been implemented on the repairs availability and pvp missions got the simplest solution of all possible solutions. Pvp missions is exactly what the hunters used to do, nothing changes, they will come and kill noobs as much as they can and have time to do. Not a good solution, imo. As for the repairs thing, there should be repairs available in every outpost. The rewards for the delivery missions are really low. Nobody will bother with them, why sail for an hour to get 7 doubblons? Is not worth it! Edited January 26, 2019 by do not say dlc
Sir Texas Sir Posted January 26, 2019 Posted January 26, 2019 This morning had a couple guys ask where testbed go since they had to work and family stuff couldn't test on the weekday. @admin what would it have hurt to leave the test bed up over the weekend? I know ya'll do you changes on an internal server so it's not like that one has to be brought down and updated for the changes? To get proper feed back from casuals and none hardcore vets you really need to run these a bit longer. They might catch things we don't see cause we are so use to them or they are features we don't use. Just putting in my two cents. Not to mention I was going to run my other alts through the 25 kills to test things but I"m limited to weekends mostly....some of us actually work 12 hour shifts and get little time during the week. Lucky or should I say not so lucky I had this weekend off and was planing to do my hunting......nope no chance of that. 1
Palatinose Posted January 26, 2019 Posted January 26, 2019 I think it will open up again. Will ne plenty of time to test properly. 1
admin Posted January 28, 2019 Author Posted January 28, 2019 On 1/25/2019 at 2:23 PM, Banished Privateer said: @admin Please allow different "Canvas size" for battle and for OW/Port. I want bigger icons and UI in battle, smaller in OW/Port. Changing back and forth is not feeling great. can you explain more on this? Can you show how you use canvas size for battles to make it better for you (screen please) screen for battle scale you like to use screen for ow and port scale you like to use
jnovotny6 Posted January 28, 2019 Posted January 28, 2019 Anyone hear anything more concrete about when the server may be back up?
Marquis de la Fayette Posted January 28, 2019 Posted January 28, 2019 43 minutes ago, jnovotny6 said: Quelqu'un a-t-il entendu quelque chose de plus concret sur le moment où le serveur peut être restauré? Hello everyone No, still no information about the resumption of tests, and the worst part of all this is that the recovery for today does not exist and that for many players it is not possible to play week. I do not understand that they have tested the tests at the weekend, while it is the weekend that there are the most players! Completely illogical. Balance: if the beta opens tomorrow and closes Friday, many players, for whom they remain one or two boats sank, will not achieve their goals. Short... La Fayette
Zlatkowar Posted January 28, 2019 Posted January 28, 2019 Hope they will be smart and pragmatic and still deliver rewards to those who put a few hours in testing process while server was live.
Archaos Posted January 28, 2019 Posted January 28, 2019 I never managed to get round to trying the delivery quests (too busy getting the kills), but is there any weight to the passenger quests or is the weight minimal, i.e. can the quest be done in a cheap fast trader lynx. Because if so they will really be no risk quests just time sinks. I would really prefer the trading and delivery quests to be tied to some form of reputation where it increased based on the number of successful deliveries and reduced in case of failure. As your reputation increased you could unlock higher reward quests. Basically some way to introduce a risk vs reward system. I did notice there were time limits on the quests but are there real days or game days? if game days are some of them tight time wise, i.e. do you really need a very fast ship and just the right wind to complete it successfully? Just thinking in terms of bringing some challenge into the quests.
huliotkd Posted January 29, 2019 Posted January 29, 2019 will we have the ''weight of broadsides'' patch in the next opening of testbed? @admin
Barbancourt Posted January 29, 2019 Posted January 29, 2019 (edited) I enjoy the new delivery missions as an excuse to cruise the seas and visit new ports with a special sense of purpose and maybe urgency. You might look into delivery mission rewards scaling with speed of delivery. Also, passenger delivery should give a bonus "tip" if carried in the Yacht. (and perhaps one or two other ships, and maybe First and Second Rates) You could perhaps have higher reward delivery missions spawn mission-specific NPC adversaries? I hope for cargo deliver missions, and cargo contracts in future. Edited January 29, 2019 by Barbancourt 1
Zlatkowar Posted January 30, 2019 Posted January 30, 2019 Any idea on how long the reopening will be delayed?
admin Posted January 30, 2019 Author Posted January 30, 2019 24 minutes ago, Zlatkowar said: Any idea on how long the reopening will be delayed? it will open today. 2
Sir Texas Sir Posted January 30, 2019 Posted January 30, 2019 On 1/28/2019 at 2:13 PM, Archaos said: I never managed to get round to trying the delivery quests (too busy getting the kills), but is there any weight to the passenger quests or is the weight minimal, i.e. can the quest be done in a cheap fast trader lynx. Because if so they will really be no risk quests just time sinks. I would really prefer the trading and delivery quests to be tied to some form of reputation where it increased based on the number of successful deliveries and reduced in case of failure. As your reputation increased you could unlock higher reward quests. Basically some way to introduce a risk vs reward system. I did notice there were time limits on the quests but are there real days or game days? if game days are some of them tight time wise, i.e. do you really need a very fast ship and just the right wind to complete it successfully? Just thinking in terms of bringing some challenge into the quests. You get a week for the letters and 3 days for the person and it’s in game time. Weight was pretty much nothing. I was picking them as I traveled around on my alt as I was doing my kills on the main. You have to watch the target distance and location for some of the, but I was able to have multi running at the same time.
Anymn Posted January 30, 2019 Posted January 30, 2019 I think the boarding UI is better, but it's still cluttered. Please accept my humble, paint approved, rework suggestion for the UI: Move the Marines and Muskets to a different location so it's more clear it's a player stat Replace the Firepower/Melee numbers as 'predicted damage' and 'predicted losses' Add an Icon corresponding to your chosen attack. Now all the data is still there, but it's much more logical that the predicted number of kills is a immediately response of a player action, which feels more intuitive. 5
Custard Posted January 30, 2019 Posted January 30, 2019 6 minutes ago, Anymn said: I think the boarding UI is better, but it's still cluttered. Please accept my humble, paint approved, rework suggestion for the UI: Move the Marines and Muskets to a different location so it's more clear it's a player stat Replace the Firepower/Melee numbers as 'predicted damage' and 'predicted losses' Add an Icon corresponding to your chosen attack. Now all the data is still there, but it's much more logical that the predicted number of kills is a immediately response of a player action, which feels more intuitive. Nice 👍
Anymn Posted January 30, 2019 Posted January 30, 2019 For the looting UI, I would suggest the following: Hide Crew transfer options, Change ship button and Sink other ship checkbox for already sinking ships. This will make the UI much more streamlined in cases that you don't need all that info. 1
admin Posted January 30, 2019 Author Posted January 30, 2019 23 minutes ago, Anymn said: For the looting UI, I would suggest the following: Hide Crew transfer options, Change ship button and Sink other ship checkbox for already sinking ships. This will make the UI much more streamlined in cases that you don't need all that info. the hold transfer is one of the old windows we made and plan to improve it in next iterations (we also do not like it). we do not want to delay the patch and will ship with the current loot transfer - improving it in one of the next patches. For boarding we wanted to make it better but all options played worse than the current one for some reason. As a result we kept it as it was. Despite all attempts to try to make it look better. 2
Sir Texas Sir Posted January 30, 2019 Posted January 30, 2019 2 minutes ago, admin said: testbed is live Please let this one run up to the weekends end if you gather the data you need before than. I know a lot of folks that didn't get to test things last week cause of work and was going to log on the weekend. Now to remember where I was on my kills list.....I'm sure I"m some where close to 25 lol 1
OjK Posted January 30, 2019 Posted January 30, 2019 (edited) Not really sure what took 3 days of servers beeing offline. Yes, we can now manage the initial crew groups and ammo on battle "warm-up" phase, but that's it. Basically, everything else reported was just ignored... Edited January 30, 2019 by OjK
Vernon Merrill Posted January 30, 2019 Posted January 30, 2019 13 minutes ago, OjK said: Not really sure what took 3 days of servers beeing offline. Yes, we can now manage the initial crew groups and ammo on battle "warm-up" phase, but that's it. Basically, everything else reported was just ignored... Do you really have to complain about something in EVERY post?? Asking for a friend...... 1
OjK Posted January 30, 2019 Posted January 30, 2019 1 minute ago, Vernon Merrill said: Do you really have to complain about something in EVERY post?? Seriously? 11 pages of discussion. Dozens of ideas and suggestions from the players THEY ASKED FOR FEEDBACK. Then, after 3 days for "implementing suggestions" none of them are actually implemented? What reaction do You expect? I love this game, but I hate the way it's treated. So disappointment is understandable.
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