angriff Posted January 23, 2019 Posted January 23, 2019 This is a question on friendly fire and friendly sinking. I was a player sink a friendly in combat news and asked the question if this is an exploit? I got no answer and a long pause. The Pirates long ago used to attack each other to rank up. Now since you can loot a sunken ship I was asking if this was now an exploit to get both doubloons and upgrades off a ship you no longer want? That is you give the ship to a buddy and sink him. Then you move over and take the upgrades off your old ship and maybe get some doubloons as a bonus.
PG Monkey Posted January 23, 2019 Posted January 23, 2019 If you are sinking and board an enemy ship..If you win you get his ship and combat news says you sunk a friendly ship
Guest Posted January 23, 2019 Posted January 23, 2019 16 minutes ago, PG Monkey said: If you are sinking and board an enemy ship..If you win you get his ship and combat news says you sunk a friendly ship If I may elaborate.. If you win the boarding and switch to the enemys ship, then combat news states you sunk a friendly ship..
angriff Posted January 23, 2019 Author Posted January 23, 2019 (edited) Thank you for those comments but it does not answer.. Do you get doubloons and save your upgrades if you sink a friendly ship? I am not talking about boarding. The combat news says Such and Such country 1 player sank country 1 player. No boarding. Edited January 23, 2019 by angriff
Hethwill, the Red Duke Posted January 23, 2019 Posted January 23, 2019 Ship is sunk. 1 module might drop. doubloons might drop. But... What can happen also is - I take over enemy ship after winning a boarding, switch to it and sink my own ship ( because is totally wrecked ). The Combat news will announce i sunk a player of my own nation. Also accidents may happen. I remember this particular instance when @CoolBreeze66 totally blasted my Mercury with his Niagara, beyond recovery, having mistaken me by an enemy AI during a hostility mission amidst the smoke of battle. ( was hilarious ) 1
Angus MacDuff Posted January 23, 2019 Posted January 23, 2019 And you can loot the sunken ship (your old one). May get Doubloons and/or a Mod.
Licinio Chiavari Posted January 23, 2019 Posted January 23, 2019 (edited) To recover a mod from a ship was/is used to delete unwanted mods, put her in fleet, engage a battle, stop the AI, inspect her, sink her. Recovering a random mod among... 1. Now plus some doubloons. Sometimes the was made with a friendly doing the same or directly sinking your ship. BTW: could the above considered an exploit? And if not, suggestion: why not always allow to recover 1 mod, choosen, from a ship BUT scrapping her? Edited January 23, 2019 by Licinio Chiavari
van der Clam Posted January 23, 2019 Posted January 23, 2019 IMO, if you give a ship that has a super special upgrade on it to a friend from another nation and you battle your friend in your old ship and sink it, then you loot it and get that same super special upgrade as a loot, I personally, would call that an exploit. I have no idea if it is possible, but I am certain @admin could answer this and make a decision.
Licinio Chiavari Posted January 23, 2019 Posted January 23, 2019 19 minutes ago, van der Decken said: IMO, if you give a ship that has a super special upgrade on it to a friend from another nation and you battle your friend in your old ship and sink it, then you loot it and get that same super special upgrade as a loot, I personally, would call that an exploit. I have no idea if it is possible, but I am certain @admin could answer this and make a decision. On the other hand it sounds weird an enemy sinking me can get one of my mods... And I have zero ways to do the same scrapping the ship (that's allowed). 1
Angus MacDuff Posted January 23, 2019 Posted January 23, 2019 Just now, Licinio Chiavari said: On the other hand it sounds weird an enemy sinking me can get one of my mods... And I have zero ways to do the same scrapping the ship (that's allowed). I've always said that you should be able to take portable mods (naval Clock, Muskets, etc) off of your ship any time. 1
Licinio Chiavari Posted January 23, 2019 Posted January 23, 2019 7 minutes ago, Angus MacDuff said: I've always said that you should be able to take portable mods (naval Clock, Muskets, etc) off of your ship any time. Let's say. When I scrap a ship I should get the usual random materials and I should be able to choose an installed mod to ne recovered. The main part of investing a mod on a ship should stay. No more complex in battle exploit, and a reasonable way to recover a single mod; not last because it could happen (same icons not the last reason and not to speak about hard Nerf/buffs to ships/mods) a player wrongly put it in the first place.
Hethwill, the Red Duke Posted January 23, 2019 Posted January 23, 2019 Another way is to revert to old style - no module dropping ( IIRC prior to Endymion and Indefatigable introduction ) Let them sink and forever rest in the bottom.
Hethwill, the Red Duke Posted January 23, 2019 Posted January 23, 2019 18 minutes ago, Wraith said: Suuuuure, let's make PvP even less attractive and more expensive than it already is. My opinion is not your opinion, i am sure. Thanks for making that clear.
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