LIONOFWALES Posted February 8, 2019 Posted February 8, 2019 In my own opinion... All ships should have the 5 knowledge slots. Knowledge is knowledge after all. Many pirates used converted merchant ships as their combat ships, this did not limit their own knowledge of sailing and combat prowess. In a game so very upgrade heavy as this one I feel that allowing all ships the 5 possible knowledge slots would be a good idea. This may potentially cause some players to actually try to fight rather than run from combat as well. They wont say to themselves... ugh I only have three slots and their combat ship has five slots, they run instead of fight. I say lets let the traders equip all the boarding upgrades if they can... makes the game more spontaneous and difficult.... more interesting says I. Watch your six and always send a good escort with a lineship. 2
Njord Posted February 8, 2019 Posted February 8, 2019 I'd just like to know who came up with the "only 3 slots for traders" idea and for what reason. It's not like traders are potent enough to be as viable as the actual warships... 5 or 3 slots, they are still easier targets due to stats. Give traders a little better chance to fight back or be used as merchant raider. The "traders should be free kills" mentality is pretty boring and one-dimensional. 1
Jim Bligh Posted February 8, 2019 Posted February 8, 2019 you all seem to have missed the whole point of 3/5 4/5 5/5 with the 0/3 at bottom on the info card, they have nothing to do with the perm mods and the skill-book slots. 0/3 this is the frame wood/ plank wood and the third is a trim as shown the pic 1
Njord Posted February 8, 2019 Posted February 8, 2019 1 hour ago, Jim Bligh said: you all seem to have missed the whole point of 3/5 4/5 5/5 with the 0/3 at bottom on the info card, they have nothing to do with the perm mods and the skill-book slots. 0/3 this is the frame wood/ plank wood and the third is a trim as shown the pic The point is traders only have 3 knowledge slots and the LGVR in particular is further crippled because it is a admiralty reward ship and not craftable ( no capturable port craft bonus ), thus it has lower chance for +1/+2 permanent slots and lower chance to get a bonus trim like fast in your example. 1
Jim Bligh Posted February 9, 2019 Posted February 9, 2019 and here is my next one with a trim don't know where your converting your notes but out of 10 LGVR's got 5 with trims 50/50 1
Njord Posted February 13, 2019 Posted February 13, 2019 (edited) On 2/9/2019 at 7:51 PM, Jim Bligh said: but out of 10 LGVR's got 5 with trims 50/50 On 2/8/2019 at 11:35 AM, Sovereign said: lower chance to get a bonus trim I would argue that 50% is lower than what I get from capturable port crafting bonus - barely ever a ship without trim but then again I don't have the actual probability numbers so I am merely guessing based on my experience. Edited February 13, 2019 by Sovereign
Custard Posted February 14, 2019 Posted February 14, 2019 On 2/13/2019 at 11:13 AM, Sovereign said: I would argue that 50% is lower than what I get from capturable port crafting bonus - barely ever a ship without trim but then again I don't have the actual probability numbers so I am merely guessing based on my experience. One player is never going to be able to manage enough experience to predict what rng is capable of hiding, a guess is worthless mate
Njord Posted February 16, 2019 Posted February 16, 2019 On 2/14/2019 at 5:56 PM, Custard said: One player is never going to be able to manage enough experience to predict what rng is capable of hiding, a guess is worthless mate Depends how many ships this one player is crafting and whether or not the guess is based on statistics. For example you can easily see that capturable port bonus % chance is significantly higher after building only 30-50 ships, without knowing the actual probability. However, I do know what you mean.
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