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Posted

In my own opinion...

All ships should have the 5 knowledge slots. Knowledge is knowledge after all. Many pirates used converted merchant ships as their combat ships, this did not limit their own knowledge of sailing and combat prowess. In a game so very upgrade heavy as this one I feel that allowing all ships the 5 possible knowledge slots would be a good idea. This may potentially cause some players to actually try to fight rather than run from combat as well. They wont say to themselves... ugh I only have three slots and their combat ship has five slots, they run instead of fight.

I say lets let the traders equip all the boarding upgrades if they can... makes the game more spontaneous and difficult.... more interesting says I.

Watch your six and always send a good escort with a lineship.

  • Like 2
Posted

I'd just like to know who came up with the "only 3 slots for traders" idea and for what reason. It's not like traders are potent enough to be as viable as the actual warships... 5 or 3 slots, they are still easier targets due to stats. Give traders a little better chance to fight back or be used as merchant raider. The "traders should be free kills" mentality is pretty boring and one-dimensional.

  • Like 1
Posted

you all seem to have missed the whole point of 3/5 4/5 5/5  with  the 0/3 at bottom on the info card, they have nothing to do with the perm mods and the skill-book slots. 0/3 this is the frame wood/ plank wood and the third is a trim as shown the pic

trimsupgrades.JPG

LGV5-5.JPG

  • Like 1
Posted
1 hour ago, Jim Bligh said:

you all seem to have missed the whole point of 3/5 4/5 5/5  with  the 0/3 at bottom on the info card, they have nothing to do with the perm mods and the skill-book slots. 0/3 this is the frame wood/ plank wood and the third is a trim as shown the pic

The point is traders only have 3 knowledge slots and the LGVR in particular is further crippled because it is a admiralty reward ship and not craftable ( no capturable port craft bonus ), thus it has lower chance for +1/+2 permanent slots and lower chance to get a bonus trim like fast in your example.

  • Like 1
Posted

and here is my next one with a trim don't know where your converting your notes but out of 10 LGVR's got 5 with trims 50/50

LGVRefitStrong Rig.JPG

  • Like 1
Posted (edited)
On 2/9/2019 at 7:51 PM, Jim Bligh said:

but out of 10 LGVR's got 5 with trims 50/50

 

On 2/8/2019 at 11:35 AM, Sovereign said:

lower chance to get a bonus trim

I would argue that 50% is lower than what I get from capturable port crafting bonus - barely ever a ship without trim but then again I don't have the actual probability numbers so I am merely guessing based on my experience.

Edited by Sovereign
Posted
On 2/13/2019 at 11:13 AM, Sovereign said:

 

I would argue that 50% is lower than what I get from capturable port crafting bonus - barely ever a ship without trim but then again I don't have the actual probability numbers so I am merely guessing based on my experience.

One player is never going to be able to manage enough experience to predict what rng is capable of hiding, a guess is worthless mate

Posted
On 2/14/2019 at 5:56 PM, Custard said:

One player is never going to be able to manage enough experience to predict what rng is capable of hiding, a guess is worthless mate

Depends how many ships this one player is crafting and whether or not the guess is based on statistics. For example you can easily see that capturable port bonus % chance is significantly higher after building only 30-50 ships, without knowing the actual probability. However, I do know what you mean.

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