Licinio Chiavari Posted January 20, 2019 Posted January 20, 2019 (edited) What about keeping DLC ships like now (1 redeemable / 24 hrs), banning fleet trick to redeem more and making them always 3/5 no trim? This should not violate Steam EULA on DLCs. At the same time adding a second option for DLC owners: Redeem a ship (Hercules, Requin, any future one) permit with a 72 hrs CD stacking with usual CD (therefore I can redeem a single hercules - always 3/5 no trim every 24 hrs OR Hercules permit every 72 hrs - NOT BOTH: so over 4 days I can redeem 1 3/5 no trim ship and one permit). Permit allowing to build the ship with normal chances* to get purple/gold ones and allowing to be traded... giving chance for ANY player to have an Hercules or a Requin... at the same time keeping capture/trade of built ship banned (to avoid abuses). This way: - standard use of DLC as easy to get and sail ships (and lose) untouched - still without 4/5+ ships. - those wishing a better Herc/LRQ having to build them on longer CD. - allowing no-DLC players to still access these ships via permit trade. Opinions? *) I think or I'm super-unlucky or redeemable trims are different from crafted already: redeemed approx 170 requins (always in capturable ports aside 2 times) and got ZERO gold and a SINGLE purple (medium crappy too: cramped AFTER crew nerf) Edited January 20, 2019 by Licinio Chiavari 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now