Kilo60 Posted January 20, 2019 Posted January 20, 2019 So now that Doubloons are so easy to get my friends are either quitting the game or have stopped playing due to a lack of Reals! Fighting either PVP or PVE is not worth the REALS due to Reps and Crew/Repair Costs. Ganking ships and selling them takes days to get them sold and the markets are flooded for the most common type ganked ships. But the biggest problem that my friends have encountered is that TRADE had been nerfed beyond belief! Travel to far away enemy ports is useless now due to no profitable trade goods in stock! What happened to all the Port Trade goods that used to restock? 2
PG Monkey Posted January 20, 2019 Posted January 20, 2019 get doubloons, make ships, sell ships for reals 2
Hethwill, the Red Duke Posted January 20, 2019 Posted January 20, 2019 Made a pure pve trip up the west side of florida and back in a lgv refit. Attacked every single trader AI i saw ( was about 12, mix of trader snows and LGVs ). Sailed to nearest port and sold the contents. Came home with 150k more reals than i had when i left, plus all the doubloons. Was a very relaxing cruise. Good music, naval action, and nice profit for a few hours. Hope you can plan your cruises as well OP. And go with the flow... 4
Gregory Rainsborough Posted January 20, 2019 Posted January 20, 2019 (edited) Take ships from players and sell them back to them. Raiders ships, like mine, are usually worth upwards of a million. Be imaginative. Edited January 20, 2019 by Gregory Rainsborough 5
Admin Lied Posted January 20, 2019 Posted January 20, 2019 2 hours ago, Kilo60 said: So now that Doubloons are so easy to get my friends are either quitting the game or have stopped playing due to a lack of Reals! Fighting either PVP or PVE is not worth the REALS due to Reps and Crew/Repair Costs. Ganking ships and selling them takes days to get them sold and the markets are flooded for the most common type ganked ships. But the biggest problem that my friends have encountered is that TRADE had been nerfed beyond belief! Travel to far away enemy ports is useless now due to no profitable trade goods in stock! What happened to all the Port Trade goods that used to restock? Trade Runs.
Macjimm Posted January 21, 2019 Posted January 21, 2019 Players seem always need Repairs and or Rum. Craft up that stuff and take it to populated places and sell it. While you are sailing, fish. You may get a Sealed Bottle. The salvage can be lucrative. I Sell shop goods at a Capital port for the best profit. And sell the crafting ingredients to players for even more. You will soon be swimming in Reals. 3
TimatreeDG Posted January 21, 2019 Posted January 21, 2019 Trade good are getting harder to find. Most of the reply's miss that point of the OP. While you can make money doing all the things listed. Trading is where the big bucks are. With the last small patch that was put out something was changed and has thrown the "drop" rates of trade goods which has caused most port to be empty of goods. You can't make a lot of money crafting or building ships if people can make money by trading. One feeds into the other. Like as a example I go on a very long trade run (takes 8 hours) If everything goes good and I don't get sunk and I find the goods I'm looking for I can clear 1 million reals. With that money I tend to buy a lot of crafting materials for ship building. But with the way trade goods are getting harder to find and ship crafting is so easy now. No one wants to buy say a connie for 400k reals. Even though that's about how much you have wrapped up in material costs. So at the end of the day I'm not a shipbuilder, I'm really more of a trader. 1
admin Posted January 21, 2019 Posted January 21, 2019 28 minutes ago, TimatreeDG said: I'm really more of a trader. hold on then. new trading systems will provide more opportunities for trade than the current implementation. It is going to be deployed to testbed first and then after we test the battle UI we will move it to the live servers. meanwhile just rob traders when you need some initial cash or take a fleet perk and bring ships home to sell them to ports. 6
Vizzini Posted January 21, 2019 Posted January 21, 2019 get doubloons, sell doubloons ( price of 50 reals per dub is average at the moment at busy free ports ). If you want to craft stuff, consumables are always in demand ( repairs and rum ) Shifting national goods ( ie spanish goods to a port that consumes Spanish goods ) is still viable rare books, always good investments. Rare upgrades that the top pvp'ers want... or the ingredients to craft them ask your friends in nation, they need any goods shipped ? cap enemy traders ( AI if you prefer also ) an easy source of income plenty to ponder, pm if you stuck for currency and I can try and help with ideas
Hethwill, the Red Duke Posted January 21, 2019 Posted January 21, 2019 Ports are open 23/7... plenty of traders simply monopolizing routes and drying out stock. Alternative routes need to be found. And navies must be deployed to hunt enemies that keep attacking the AI traders coming to restock. 3
admin Posted January 21, 2019 Posted January 21, 2019 15 minutes ago, Phaserburn said: In the aspect of trading, over the last two days I went to close to 20 ports. Each one was empty of any trade goods to buy. Completely empty. That’s broken and needs to be fixed. we are fixing it.. hold on. and pass to others. New system will make sure that if you want to trade you will have the trading opportunity. But its going to testbed first. Maybe we need to hot fix contracts and forbid contracts for trading resources (existing only for trading - not crafting) - which will create more supply for those who are in that port now (not who were there a week ago) 9
Angus MacDuff Posted January 21, 2019 Posted January 21, 2019 1 minute ago, admin said: we are fixing it.. hold on. and pass to others. New system will make sure that if you want to trade you will have the trading opportunity. But its going to testbed first. Maybe we need to hot fix contracts and forbid contracts for trading resources (existing only for trading - not crafting) - which will create more supply for those who are in that port now (not who were there a week ago) Population is rising. More demand for resources 5
Njord Posted January 21, 2019 Posted January 21, 2019 13 minutes ago, admin said: testbed Any more precise ETA on when it will be open for testing? I am really excited about paint chests testing new features...
Poryv Posted January 21, 2019 Posted January 21, 2019 (edited) 28 minutes ago, admin said: we are fixing it.. hold on. and pass to others. New system will make sure that if you want to trade you will have the trading opportunity. But its going to testbed first. Maybe we need to hot fix contracts and forbid contracts for trading resources (existing only for trading - not crafting) - which will create more supply for those who are in that port now (not who were there a week ago) The main problem are the goods, that dont appear, where they are theoretal should be produced. I want to untderstand the current system. Are the trade goods provided to "producer" ports by AI traders? Where do ai traders get their goods from? Where do ai traders spawn? Would it help, if an entire region is captured by one Nation? Would it help, if a nation protects their trader AI? Edited January 21, 2019 by Poryv
Iroquois Confederacy Posted January 21, 2019 Posted January 21, 2019 35 minutes ago, admin said: Maybe we need to hot fix contracts and forbid contracts for trading resources (existing only for trading - not crafting) Could you clarify this? The first part suggests removing contracts from resources such as violins and bourbon, the second part states that the contracts would only exist for things like violins and bourbon - not things like iron and teak. (I'm just not sure which one you intended.)
Guest Posted January 21, 2019 Posted January 21, 2019 1 hour ago, admin said: we are fixing it.. hold on. and pass to others. New system will make sure that if you want to trade you will have the trading opportunity. But its going to testbed first. Maybe we need to hot fix contracts and forbid contracts for trading resources (existing only for trading - not crafting) - which will create more supply for those who are in that port now (not who were there a week ago) Overbidding with certain % works, but you can still undercut by 1 real
Gregory Rainsborough Posted January 21, 2019 Posted January 21, 2019 2 hours ago, Chevalier du Ethuville said: And navies must be deployed to hunt enemies that keep attacking the AI traders coming to restock. Wait, what? That's a thing. Must of missed that! 😮
Hethwill, the Red Duke Posted January 21, 2019 Posted January 21, 2019 2 minutes ago, Gregory Rainsborough said: Wait, what? That's a thing. Must of missed that! 😮 Missed what ? Attacking enemies sailing on your shores ? Better safe than sorry. Your rank and station demand that you engage the enemy. 1
Sir Max Magic Posted January 22, 2019 Posted January 22, 2019 (edited) On 1/21/2019 at 10:51 AM, TimatreeDG said: Trade good are getting harder to find. Most of the reply's miss that point of the OP. While you can make money doing all the things listed. Trading is where the big bucks are. With the last small patch that was put out something was changed and has thrown the "drop" rates of trade goods which has caused most port to be empty of goods. You can't make a lot of money crafting or building ships if people can make money by trading. One feeds into the other. Like as a example I go on a very long trade run (takes 8 hours) If everything goes good and I don't get sunk and I find the goods I'm looking for I can clear 1 million reals. With that money I tend to buy a lot of crafting materials for ship building. But with the way trade goods are getting harder to find and ship crafting is so easy now. No one wants to buy say a connie for 400k reals. Even though that's about how much you have wrapped up in material costs. So at the end of the day I'm not a shipbuilder, I'm really more of a trader. I cant agree more +1 TRADERS are the ones who bring the MONEY into the game, because they are the ONLY ones who create money out of NOTHING !!! When Traders dont earn enough money anymore, there will be a feedback loop which we see currently at the big trading Hubs, when people havent enough Money to buy ships, Crafters dont have enough Money anymore to buy stuff, Haulers who bring the stuff to the crafters dont sell their stuff anymore...and so on I spoke to many people who have shitloads of Dubs but lacking the reals for their daily business Ofc all of this you only notice when you arent extremly rich and you dont have to care for having 10 millions less or more on your bank account...but all the others, who struggle around 1 Million, does !! You can notice this in KPR f.e., how flooded the Ship Market is !! And despite dropping prices, virtually nobody is buying...i assume because of lack of reals ?! 23 hours ago, admin said: hold on then. new trading systems will provide more opportunities for trade than the current implementation. It is going to be deployed to testbed first and then after we test the battle UI we will move it to the live servers. meanwhile just rob traders when you need some initial cash or take a fleet perk and bring ships home to sell them to ports. Good thing, but what we need would be a fixed good conversion rate at which people could sell their Doubloons to the NPC vendor !!! Problem solved Edited January 22, 2019 by Sir Max Magic
Hethwill, the Red Duke Posted January 22, 2019 Posted January 22, 2019 4 minutes ago, Sir Max Magic said: nobody if buying, even when prices have already dropped to the bottom Hard to beat "free" and free is perfect for newcomers. aka. capture ships from NPCs / capture ships from enemy players when sailing with friends Old salty veterans have full docks/full bank accounts and rely on clan system to craft. Also Admiralty PvP Rewards have access to ships without the need to rely on crafting or ship market. 2
Sir Max Magic Posted January 22, 2019 Posted January 22, 2019 6 minutes ago, Chevalier du Ethuville said: Old salty veterans have full docks/full bank accounts and rely on clan system to craft. This especially +1 ...allthe others are struggling to get the Reals atm
Hethwill, the Red Duke Posted January 22, 2019 Posted January 22, 2019 Options to get reals have been presented by several players in this thread. Trade is a cruel business. It is less visible than combat but i suspect the competition is more fierce. As i said, search for alternative trade routes and do not WANT to have one trade route all the time. As Admin also posted ( and there's a thread about it ) some novelties coming in but - i expect and hope - it is not infinite money. Trade competition must exist, and if a nation controls a trade route because it controls the ports, all the trade competitors from other nations have to do is convince their countrymen to do Conquest. Trade fuels war fuels trade. ( age of sail saying ) 4
Audacious Posted January 22, 2019 Posted January 22, 2019 (edited) 22 hours ago, admin said: we are fixing it.. hold on. and pass to others. New system will make sure that if you want to trade you will have the trading opportunity. But its going to testbed first. Maybe we need to hot fix contracts and forbid contracts for trading resources (existing only for trading - not crafting) - which will create more supply for those who are in that port now (not who were there a week ago) All you need to do is visually display supply demand on world map for each port and that will instantly unleash trade runs to any destinations. Right now trade mechanics are so confusing to the new guys. Edited January 22, 2019 by Pirate78
Anymn Posted January 24, 2019 Posted January 24, 2019 (edited) In a broader perspective, it's a short term problem because the spawn rate at ports have been edited. It is harder to make money, so money deflates: same money is getting worth more. The problem is that it doesn't have immediately effect on the in-game economy, and it takes some time for ships te become cheaper. Another problem is that there are not many money-sinks in the game. As money slowly accumulates, prices are going up. With the drop rate changes, money accumulates is slower, but overall there is still a slow inflation occuring. New players pay the price for that, as the ways of earning money, do not keep up. So, instead of enabling the presses and start printing more money, I would suggest to introduce more money-sinks, for example unlimited reals to doubloon exchange at a high price (just random idea). Don't confuse Ship sinks with money sinks: as most ships around are player made, only the money paid to the harvesting of the resources is flowing out of the game. Edited January 24, 2019 by Anymn 1
Thonys Posted January 24, 2019 Posted January 24, 2019 On 1/20/2019 at 6:25 PM, Kilo60 said: So now that Doubloons are so easy to get my friends are either quitting the game or have stopped playing due to a lack of Reals! Fighting either PVP or PVE is not worth the REALS due to Reps and Crew/Repair Costs. Ganking ships and selling them takes days to get them sold and the markets are flooded for the most common type ganked ships. But the biggest problem that my friends have encountered is that TRADE had been nerfed beyond belief! Travel to far away enemy ports is useless now due to no profitable trade goods in stock! What happened to all the Port Trade goods that used to restock? it is a temporary issue the trading update is coming soon until that happens you have to shorten the belly belt a bit ... it is not a problem.... the problem is in the head ...
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