mike69 Posted January 9, 2019 Posted January 9, 2019 First post, not trying to be pushy with my first post but I just bought the game and noticed that Essex seems to be built with the British Essex (after capture) plans. Why not the American plans which have cannon on the foredeck and 2 stern chasers? And why do SOL turn so well? Obviously turning has been sped up for everyone but SOL our far to close to frigates at this point. Anyway, enjoying the game, learning how to play, I joined the United States since people were saying there were not many people left in that nation. 4
admin Posted January 9, 2019 Posted January 9, 2019 6 minutes ago, mike69 said: And why do SOL turn so well? Obviously turning has been sped up for everyone but SOL our far to close to frigates at this point. I agree somewhat. 6
Licinio Chiavari Posted January 9, 2019 Posted January 9, 2019 4 minutes ago, admin said: I agree somewhat. May be it could be possible to couple gun damage rework (moving from being based on ball diameter to ball weight - so making SOL damage output far higher) to slower turning rate for and in particular SOLs. 6
Njord Posted January 9, 2019 Posted January 9, 2019 26 minutes ago, Licinio Chiavari said: May be it could be possible to couple gun damage rework (moving from being based on ball diameter to ball weight - so making SOL damage output far higher) to slower turning rate for and in particular SOLs. Yeah, SOLs should punch much harder and turn much slower, especially 1-2 rates. 1
z4ys Posted January 9, 2019 Posted January 9, 2019 (edited) 35 minutes ago, admin said: I agree somewhat. Windforce on certain sails is too good. Its not a rudder "problem" Edited January 9, 2019 by z4ys 1
Licinio Chiavari Posted January 9, 2019 Posted January 9, 2019 Just now, z4ys said: Windforce on certain sails is to good To be sincere. In general manual sailing speed up too much the turning (not to speak about impossible or suicide - for masts - yard manouvers). In truth manual sailing should only help a bit the manouver, not being decisive to make a tighter turn. Still game wise it adds more skill to ship handling, so I can consider it a necessary/positive evil.
z4ys Posted January 9, 2019 Posted January 9, 2019 (edited) 11 minutes ago, Licinio Chiavari said: To be sincere. In general manual sailing speed up too much the turning (not to speak about impossible or suicide - for masts - yard manouvers). In truth manual sailing should only help a bit the manouver, not being decisive to make a tighter turn. Still game wise it adds more skill to ship handling, so I can consider it a necessary/positive evil. Edited January 9, 2019 by z4ys 4
AeRoTR Posted January 9, 2019 Posted January 9, 2019 @Banished Privateer just like what it should be they need escort, they should not sail alone 1
Slim McSauce Posted January 9, 2019 Posted January 9, 2019 1 hour ago, z4ys said: Can you put this into words for people not so good with graphs?
z4ys Posted January 9, 2019 Posted January 9, 2019 2 minutes ago, Slim McSauce said: Can you put this into words for people not so good with graphs? Currently yardmovement is linear always at the same turnspeed. It should be like that the force required to turn the yards should increase the more they get turned. Turning yards with the wind is easier than against. Crew and sailarea should correlate with the force requirement and therefore with yard turnspeed. long story short - a more dynamic sailing model regarding yard movement. 2
Rorgan Posted January 9, 2019 Posted January 9, 2019 3 hours ago, admin said: I agree somewhat. I think he seen my Christian in a pve battle, it was fully fitted for turning speed with Kiritimati and such and i have to admit its crazy.. but think other SOLs are not that fast at all when its comes to turning.
Durin Posted January 11, 2019 Posted January 11, 2019 Is there any historical evidence that a couple of 5th rates defeated an SOL that had more firepower then both frigates combined? (french SOL's dont count) I allways imagined such a fight would go like this: 2
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