Legioneod Posted January 8, 2019 Posted January 8, 2019 Ships should have historical stats when built from historical materials. Currently when building a ship with historical woods the stats may be different than what it would have been irl. My Suggestion is that when a ship is using it's historical woods then it should have it's real stats, instead of it being altered. One example of this is the Constitution. Currently when using it's historical material (Live Oak/White Oak) it's slower than what it would be irl. It's should be around 12-13 kts when using LO/WO but instead it's slower even though that's the material it used irl. I'm ok with different woods altering the stats but if the wood was used on the actual ship then it should have it's stats reflect this. 1
William Death Posted January 8, 2019 Posted January 8, 2019 No. It won't work that easily. 13kn LO/WO Connie = ~17kn Fir/Fir Connie tricked out with all speed mods. 11kn WO/WO Victory = 15kn fir/fir Victory with sail force mods. What was better, IMO, was when we had a smaller gap between wood types. Live Oak was -2% speed, + 4% HP, and fir was +2% speed, -4% HP, or something along those lines. But those times have long passed, RIP. 3
Legioneod Posted January 8, 2019 Author Posted January 8, 2019 44 minutes ago, William Death said: No. It won't work that easily. 13kn LO/WO Connie = ~17kn Fir/Fir Connie tricked out with all speed mods. 11kn WO/WO Victory = 15kn fir/fir Victory with sail force mods. What was better, IMO, was when we had a smaller gap between wood types. Live Oak was -2% speed, + 4% HP, and fir was +2% speed, -4% HP, or something along those lines. But those times have long passed, RIP. The current system is flawed imo. The strengths of the constitution was it's hull strength and a decent speed of 12-13 kts. The way the game models it screws it's historical strengths. In game you are forced to choose either strength or speed but not both, when in reality it was a decently fast ship. There is no rule thats says fir has to give a certain amount of speed higher than denser wood materials.
Percival Merewether Posted January 8, 2019 Posted January 8, 2019 3 hours ago, Legioneod said: Ships should have historical stats when built from historical materials. Currently when building a ship with historical woods the stats may be different than what it would have been irl. My Suggestion is that when a ship is using it's historical woods then it should have it's real stats, instead of it being altered. One example of this is the Constitution. Currently when using it's historical material (Live Oak/White Oak) it's slower than what it would be irl. It's should be around 12-13 kts when using LO/WO but instead it's slower even though that's the material it used irl. I'm ok with different woods altering the stats but if the wood was used on the actual ship then it should have it's stats reflect this. I hope you realise that your suggestion means that an Oak/Oak Endymion should go 14.4kts and an Oak/Oak Bellona should go around 12-13kts. 9 minutes ago, Legioneod said: The current system is flawed imo. The strengths of the constitution was it's hull strength and a decent speed of 12-13 kts. The way the game models it screws it's historical strengths. In game you are forced to choose either strength or speed but not both, when in reality it was a decently fast ship. Bear in mind that non of the ships in-game are directly comparable to their real-world historical counterpart. A lot of people tend to think that the Connie was some kind of an unstoppable super-weapon, completely overlooking how a 13 kts Live Oak/White Oak ship would affect the rest of the game. The most accuate Connie build in-game would be a 'Very Fast - Teak/White with Cartagena Caulking'. It already has the highest thickness of any frigate in the game and is therefore placed exactly where it was historically. You also have to remember that the ship you see in-game represents the class of ships that she was in and not just the Constitution herself. You must look at the performance of her sister ships and take that into account when you evaluate her performance. If you are unsure about the Constitution's stats in relation to the other ships in game, I'd suggest that you compare the base stats to see if anything can be improved there. 1
Guest Posted January 8, 2019 Posted January 8, 2019 36 minutes ago, Percival Merewether said: The most accuate Connie build in-game would be a 'Very Fast - Teak/White with Cartagena Caulking'. It already has the highest thickness of any frigate in the game and is therefore placed exactly where it was historically. You also have to remember that the ship you see in-game represents the class of ships that she was in and not just the Constitution herself. You must look at the performance of her sister ships and take that into account when you evaluate her performance. not to forget copper plating
Slim McSauce Posted January 8, 2019 Posted January 8, 2019 3 hours ago, William Death said: No. It won't work that easily. 13kn LO/WO Connie = ~17kn Fir/Fir Connie tricked out with all speed mods. 11kn WO/WO Victory = 15kn fir/fir Victory with sail force mods. What was better, IMO, was when we had a smaller gap between wood types. Live Oak was -2% speed, + 4% HP, and fir was +2% speed, -4% HP, or something along those lines. But those times have long passed, RIP. This so much would solve so much balance.
Hethwill, the Red Duke Posted January 8, 2019 Posted January 8, 2019 Not so easy. Albeit named ships, it is abstract for the class. Endymion in oak but the subsequent five(?) sisters were built in fir while the french Pomone was adriatic oak, as tough as the american strong oak. Would limitation of wood selections by ship/class solve what you call of balance ? But then balance would be broken at logistics level, if certain woods ports would be conquered... Also I am seeing speeds posted being all inflated. Sailing once at 13 knots is not the same as consistently making 13 knots. 1
Slim McSauce Posted January 8, 2019 Posted January 8, 2019 No just making woods not so extreme on a pivot. Woods are most balanced at oak/oak, that's where standard ship performance is at. The ship should matter over the wood, as well as over the mods. 1
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