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Posted (edited)

Not having repairs is a recurring problem, which limits the PvP in the patrol areas. Every day there is a different patrol area, taking repairs to all of them is an arduous job . I found myself often unable to go to the patrol area for not having repairs, and I know a lot of people that do not go to all the patrol areas because they dont have repairs too, and that affects the PvP.
So, I think if the free ports provides repairs, the PvP would be greatly favored in the patrol areas, and many more people would go.

I could give other reasons why this affects PvP, but it's too complex to me since I do not speak English.

Edited by dafftan
  • Like 6
Posted
3 minutes ago, dafftan said:

Not having repairs is a recurring problem, which limits the PvP in the patrol areas.I found myself often unable to go to the patrol area for not having repairs. 
So, I think if the free ports provides repairs, the PvP would be greatly favored in the patrol areas, and many more people would go.

I could give other reasons why this affects PvP, but it's too complex to me since I do not speak English.

you can make them 

you can buy them from anybody

you can get them from drop s of ai

what do you need more a Lamborghini and a Ferrari too?

 

  • Like 1
Posted
1 minute ago, Thonys said:

you can make them 

you can buy them from anybody

you can get them from drop s of ai

what do you need more a Lamborghini and a Ferrari too?

 

Yes, but every day there is a different patrol area, taking raparaciones to all of them is an arduous job.

  • Like 3
Posted
Just now, dafftan said:

Yes, but every day there is a different patrol area, taking raparaciones to all of them is an arduous job.

Yes.  Logistics is important.

Posted (edited)

No, all ports need to drop repairs.

Repairs hello kittying suck

they limit range and pvp opportunities as well as session playtime.

98% of the ports have no repairs, therefore you cannot pvp out of them.

AND WAIT! for all the people who are already typing up "well hurrrp dee durr you can just craft repairs and sail them there"

You moron, you absolute idiot. You think everyone doensn't know that already? NO ONE DOES IT. OBVIOUSLY it's not worth anyone's time to do that OR ELSE WE WOULD SEE PEOPLE DOING THAT EXACT THING, BUT WE SEE PEOPLE DOING EXACTLY NOT THAT, FOR A REASON!

Because repairs a trash and I would be the first to my credit card for a repair DLC where I never had to bring a repair with me on a voyage and I could just repair my ship anchored on a shole like a normal goddamn person. I love the reason too "we want repairs to be an economic thing, not a combat thing" -paraphrase 

Like,,,,,no. You don't just take something that mains in combat and focus it into an economy element without hurting the combat thing. How many people honestly care about selling repairs?  I'd rather have always have the ability to repair for the sake of combat than have to buy repairs in 1% of ports to sail the other 99% like a dinkleberry

Edited by Slim McSauce
  • Like 4
Posted
2 minutes ago, dafftan said:

Yes, but every day there is a different patrol area, taking raparaciones to all of them is an arduous job.

get some ports in the area

get a fast trader lynx for the logistics and 

make your stuf in a central port and transport it to the pew pew port

 

 

Posted
Just now, Thonys said:

get some ports in the area

get a fast trader lynx for the logistics and 

make your stuf in a central port and transport it to the pew pew port

 

 

Yes, It can be done, I do not say the opposite. But I know a lot of people that do not go to all the patrol areas because they dont have repairs, and that affects the PvP.

Posted

Put up a buy contract for repairs in the freetowns you use and if you offer a good price someone is likely to fill it. 

In my opinion repairs shouldn't drop in freeports. Supplying PvP-hubs with repairs is good gameplay and good money for econ players.

  • Like 4
Posted
2 minutes ago, Anolytic said:

Put up a buy contract for repairs in the freetowns you use and if you offer a good price someone is likely to fill it. 

In my opinion repairs shouldn't drop in freeports. Supplying PvP-hubs with repairs is good gameplay and good money for econ players.

Yes, in the theory it sounds very good. But in practice, it limits.
And I would bet that if it were changed, there would be more people in the patrol zones.

Posted (edited)
8 minutes ago, Anolytic said:

Put up a buy contract for repairs in the freetowns you use and if you offer a good price someone is likely to fill it. 

In my opinion repairs shouldn't drop in freeports. Supplying PvP-hubs with repairs is good gameplay and good money for econ players.

Selling Repairs is a good business for traders.  If all ports drop repairs all the time, for cheap, it will remove that part of trade.

There seems to be repairs in the capital shop for a moderate price.  PvPers wanting repairs should get on Global and suggest a port for the traders, or contact your favorite trader directly and place an order.

Edited by Macjimm
Posted

tbh i think the reason people dont sail traders with loads of repairs to freeports is the fear of getting capture before getting to their destination :P

Posted (edited)
3 minutes ago, Wyy said:

tbh i think the reason people dont sail traders with loads of repairs to freeports is the fear of getting capture before getting to their destination :P

I'm sure of that. But I do not think there are many ways to convince them otherwise. so... the problem still there.

Edited by dafftan
Posted
2 hours ago, Wyy said:

tbh i think the reason people dont sail traders with loads of repairs to freeports is the fear of getting capture before getting to their destination :P

Upppps... sorry!😂

D3EE0D1B-0E80-47F6-89A9-6C8AB566ECE3.png

  • Like 3
Posted
6 hours ago, Slim McSauce said:

No, all ports need to drop repairs.

Repairs hello kittying suck

they limit range and pvp opportunities as well as session playtime.

98% of the ports have no repairs, therefore you cannot pvp out of them.

AND WAIT! for all the people who are already typing up "well hurrrp dee durr you can just craft repairs and sail them there"

You moron, you absolute idiot. You think everyone doensn't know that already? NO ONE DOES IT. OBVIOUSLY it's not worth anyone's time to do that OR ELSE WE WOULD SEE PEOPLE DOING THAT EXACT THING, BUT WE SEE PEOPLE DOING EXACTLY NOT THAT, FOR A REASON!

Because repairs a trash and I would be the first to my credit card for a repair DLC where I never had to bring a repair with me on a voyage and I could just repair my ship anchored on a shole like a normal goddamn person. I love the reason too "we want repairs to be an economic thing, not a combat thing" -paraphrase 

Like,,,,,no. You don't just take something that mains in combat and focus it into an economy element without hurting the combat thing. How many people honestly care about selling repairs?  I'd rather have always have the ability to repair for the sake of combat than have to buy repairs in 1% of ports to sail the other 99% like a dinkleberry

Ooooh, I like this. We sometimes cross swords but this is a post I can get behind fully.

Do a trade run for a million billion or smuggle repairs into a free port for peanuts with risk?

hello kitty repairs and their hurr durr imaginary eco impact!

  • Like 2
Posted
6 hours ago, Thonys said:

its always the same thing the fried chicken must fly in the hungry mouth for free

"Is this real life or is this just fantasy?"

Posted
On 12/28/2018 at 8:36 AM, dafftan said:

Yes, but every day there is a different patrol area, taking raparaciones to all of them is an arduous job.

You know you don't have to go to all of them........

On 12/28/2018 at 8:38 AM, Slim McSauce said:

98% of the ports have no repairs, therefore you cannot pvp out of them.

98% of them don't have repairs cause 98% of the game doesn't play right now.  I know a lot of guys that use to stock up those ports but aren't playing right now.  They prob won't be back until the wipe and release of the game either.   So maybe the few die hards left playing should learn how to craft there own (if really is cheap now) and stop complaining so much.  

Posted
14 hours ago, Intrepido said:

As I see it, repair logistics is quite time consuming.

In my pov, repairs should be able to get towed with the ship encouraging more fast action without removing the need of crafting those repairs in the home ports.

I believe we should spend less time sailing on boring traders as people usually have play sessions of 2 hours.

 

I agree with that. In fact, that also reduces the number of players thats the game can have, which is limited to the number of people who can afford to play for so long.
There are many people who do not have so much time to devote to the game, and spending hours traveling to carry out repairs is not in their plans.

Posted (edited)
6 hours ago, Sir Texas Sir said:

You know you don't have to go to all of them........

98% of them don't have repairs cause 98% of the game doesn't play right now.  I know a lot of guys that use to stock up those ports but aren't playing right now.  They prob won't be back until the wipe and release of the game either.   So maybe the few die hards left playing should learn how to craft there own (if really is cheap now) and stop complaining so much.  

Obviously, if no one is doing it now there's a problem with the design. Maybe don't make players craft menial repairs and perhaps provide that, given this is the pvp server and you kind of need repairs to do the whole pvp thing.

Edited by Slim McSauce
  • Like 1
Posted
34 minutes ago, Slim McSauce said:

Obviously, if no one is doing it now there's a problem with the design. Maybe don't make players craft menial repairs and perhaps provide that, given this is the pvp server and you kind of need repairs to do the whole pvp thing.

Captain Obvious would suggest that post nightmare patch 2.0 and the lack of numbers playing that it is not design but a numbers thing

How many reps/rum do you want at what ports and for what price?

 

Posted
12 minutes ago, Custard said:

Captain Obvious would suggest that post nightmare patch 2.0 and the lack of numbers playing that it is not design but a numbers thing

How many reps/rum do you want at what ports and for what price?

 

No you don't understand. The mechanic either works at scale or it doesn't work at all. Great games play well with any numbers. If there's a feature that required 1k players online to function than that feature is a dead weight, because it won't work until you get the correct number of players, which you won't get because the feature doesn't work.

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