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Best perm boarding mods?


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Posted

1st one I know is Redoutable Muskets, after that sea musket 1777, 1766 and others. 

Check Felix map, tools, modules I guess, you find all of them. 

Redoutable + Shooting + Marines (I guess so) performs like this:

Lici's red sail with 220 crew against my red sail with barricades and 245 crew. Musket Volley on my brace killed constant 30-40ish crew, and last second musket on last second defence did 130ish crew casualty and wins boarding. 

It is a nice win boarding button. Thank you @admin. They will fix it in some future patch. They are so broken, people pays around 2 million reals for sea musket 1777, Redoutable even more.

So funny you collect 5 rare books to form trash book of five rings of my s. 

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Posted
4 minutes ago, AeRoTR said:

you are being called about some broken boarding mods, current boarding meta. 

I just bothered to do some mission with chest reward and it gave me "Sea Musket 1776" which seems very decent. I was wondering, if there are better ones. Some proper overview would be nice, you know...

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Posted

Not any that I'm aware of. Muskets are the first any only perm boarding mod, all the others, grenades, guns, axes, are knowledge slots.

Actually boarding pikes might be a perm mod, but that's more anti-boarding because it gives you a disengage bonus.

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Posted (edited)
1 minute ago, Released Privateer said:

LOL, don't listen to him.

Top tier Muskets (oof, check them by stats). Then Nassau Fencing Masters/That new similar to this perm, but can't stack them.

He asked for best performing.  :)

Edited by Slim McSauce
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Posted
10 minutes ago, AeRoTR said:

So funny you collect 5 rare books to form trash book of five rings of my s. 

Yeah, Book of 5 Rings could really use a buff. Or some other boarding mods a nerf...

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Posted (edited)
11 hours ago, AeRoTR said:

@Licinio Chiavari you are being called about some broken boarding mods, current boarding meta. 

no, they are skill according to him. He pulled my trinco last time with his requin. I had no prep and no mods. He won and that is fair play. I hello kittyed up and got pulled. What bothers me the most is that he said he won because of skill. What was I supposed to do? Do something with no prep? The only skill I lacked was the ability to multitask fighting 2 requins and a belle poule. It can be hard enough getting out of any boarding with no prep but with a fully maxed out boarding ship I would say its unlikely. 

Edited by HachiRoku
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Posted
8 minutes ago, Released Privateer said:

Ram Dinark in Nassau Patrol sank gold Niagara from Yordi, but got pulled into a boarding by 2 Requins and died after few rounds. The biggest issue with Requins is that they don't lose crew. You can put a broadside into them and destroy their 50-100% side armour and they might lose 15-20 crew. Do the same to the much better-armed frigate and it will lose 40-50 crew sometimes. Stern raking Requins also kills barely any crew, worst case scenario you destroy their rudder.

I have never even tried graping requins decks. Somehow I just never get the opportunity to do it. The issue there is that they can go in so many directions so fast it can be very difficult to predict what they are doing next... That is a problem I have with small ships in general. It can be more about reflexes than prediction. I don't like that so much. 

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Posted (edited)
20 hours ago, HachiRoku said:

I have never even tried graping requins decks. Somehow I just never get the opportunity to do it. The issue there is that they can go in so many directions so fast it can be very difficult to predict what they are doing next... That is a problem I have with small ships in general. It can be more about reflexes than prediction. I don't like that so much. 

i put a full broadside of grape in a requin while it heeled towards me, so it was exposing more of the open deck, i think i killed 17 or 18 crew, realistically I would expect to kill 50-60 crew, and considering each 9pd and 32pd carronade has 6 ot 7 crew per gun, that would be a realistic outcome since the deck would more or less overcrowded by people

Edited by Guest
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Posted
7 minutes ago, Wyy said:

i put a full broadside of grape in a requin while it heeled towards me, so it was exposing more of the open deck, i think i killed 17 or 18 crew,

Variables at play. Did crew shock a couple like that and not only Xebecs but Niagaras and other lower board ships. 

This is Q&A and Question in about "best boarding mods".

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Posted

@Hethwill the Red Duke you are correct, but when we call the word BOARDING, the infamous Le Requin with infamous musket mods comes automaticaly. Which can kill 380 crew boarding moded indefatigable in 3 rounds if I do not remember wrong.

Worst ever decision by devs to be introduced into this game, I would happily welcome same Requin with around 155 crew (most crew of 6th rate), but :) you know :) 

Okay I stop ...

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Posted
4 minutes ago, Hethwill the Red Duke said:

bla bla bla. you haven't done it all, nor did I. So stick to your experience, i'll stick to mine.

once you see a prince do it to an Agamemnon you start to doubt your own sanity, just saying, but hey man, whatever you do, have fun.

  1. the requin only has staysails, privateer has two squaresails, same with prince, which mean elite pirate refit only has upgrade benefit for requin.
  2. By breaking the bow spirit you gain 13 ineffective crew from sailing over to gunnery, repair, boarding etc.
  3. Requin doesent have jibs, which mean if you break the bow spirit its not crucial its actually an advatage to have it removed.

thats 3 things only by the sails why the requin is still broken, and remember i didnt start this OT discussion you did.

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Posted (edited)

Looks like I got summoned again.

@HachiRoku Never called "skill". On the contrary I usually repeat that 50+% of being boarded is defender fault.
Attacker "skill" is simply tactical-sailing awareness being ready to use at best first chance enemy gives.

Correct: light ship fight is more reflex based than SOL combat being more predictive (and IMO interesting).

 

@Sovereign  ATM best boarding mods are Muskets mods.
After first couple nerfs, goods are Redoutable and Sea muskets 1777.
Nock Guns and Sea Pistols are close but requires to use "Shooting" book to to be really effective.

Missing Muskets mods, using 6/7 rates, Grenades book, giving +50% against a low 10% on 5+ rates (+Eventually Ceramic Grenades), if effective too - still totally not comparable to Muskets ATM. I'd remember Muskets and Boarding in general is going to be revamped/rebalanced soon.

Otherwise, stack Attack books (Marines15 first and foremost then others). Couple +Attack fitting with Nassau Master Boarders or Barbary Coast Boarders with "boarding parties" book.
It'll hurt your reload - but usually secondary on a full boarder - but granted an high melee attack, you'll oblige your defender to swap defend command and then cut him using usual Muskets/Grenades/FDG. Boarding Parties+Nassau Masters to allow you to get a nice +9 preparation / rounds: allowing you to swap more often and keep hign preparation throught all battle.

 

@AeRoTR Aside already stating Muskets are too OP ATM:
You can guess enemy having muskets mods or not checking Muskets numbers on enemy ship. You should know standard Muskets percentages on all ship rates.
In this case: avoid anything else aside BRACE and disengage ASAP. Please note in case you told, YOU boarded me.

A Musket boarder ATM can kill almost anything. It's not Requin issue.
Still a Requin can lose badly to a bunch of smaller ships or to a single nicely geared and handled Privateer. Especially so stupid requin sailing with Carronades.

 

@Released Privateer: you didnt get Yordi Niagara. Period. We got yours Niagaras (Also a nice gold one then Yordi lately used).
Carronades on Requin side hit hard and kill crew more than any other ship. Graping over deck on Requin is duable (as any open deck ship) still, you should know, not viable tactic.

Privateer cant engage big stuff... and surely cant go boarding them. She can still dismantle them slowly gunning them down. 2 Privateers can handle 5th rates. Alone, depends.

On the other hand: you should know pretty well Requin strenghts and weaknesses... and exploit them. I think there's a reason I have zero fear of a requin on any ship I'm sailing.

 

@Wyy.
Partially wrong.
Privateer like all Schooners has so many stays AND SPANKERS (requin has ZERO jibs: she has SPANKERS) that Pirate rig benefit the ship in all ways.
My "luxury" Privateer is running speed capped with Elite Pirate even at 135° on wind. And mantaining speed cap at 80% sails close haul.

 

PS:

I'll write AGAIN.
Muskets mods ARE TOTALLY OP. Still why should a boader (especially a boarder being such by 2 years +) not use them?
Like any expert player try to use the best gear available. Or "current meta".

As @admin stated buffing and adding Muskets mods came out by previous impossibility (against people with a clue in boarding) even for a full boarder to break throught a ZERO boarding book. Still ATM a simply HandCombat+Barricades CANT be beaten by a full boarder with 5-7+ upgrades+books devoted to boarding. All with TWO books. Is it fine? Possibly... I'm unsure: all boarding stuff is a MALUS (not even neutral) until a boarding starts.
As someone stated, complaining to lose a zero boarding nor prepped ship vs a full boarder full prepped is like complaining to lose a fir fir ship to a t/wo one in a gunnery duel.

I hope Boarding revamp will make it a bit more skill based, and more balanced... NOT OBLIGING to a single viable set up but allowing different solutions (I already wrote in the past).

 

 

 

Edited by Licinio Chiavari
Typos & PS.
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Posted
3 hours ago, traitorous mctraitoro said:

Best baording mod is fireship, imo.

I can respect that. Still hate how they took them away as skillbooks, I had it for every rate...

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Posted (edited)
13 minutes ago, Released Privateer said:

Yordi sank on a gold Niagara. Doesn't matter who used it, who crafted it, who was the first owner. It wasn't mine for sure. Just pointing out simple fact how golden Niagara simply sinks while 2 Requins pull and kill one of the better players in NA. Then you get 2 boats parked side by side that can swap boarding after disengage, so it's an endless loop until death. 1 Requin can be still ok to deal with, but when you get boxed or blocked by 2 Requins, good luck. NA ship physics are absolutely basic and dependent on the not perfect physics engine, Requins on collision with bigger ships would receive shocks, big impact damage, leaks or whatever else if not capsize. 

It's common knowledge now that boarding is a superior method of killing. A fast boarding fit ship v a slow tanky ship of similar size the boarding ship will win simply because it takes all but 1 volley of chain and a ram upwind to subdue a ship using boarding, while on the flip side you have to not only slow the boarding ship down before he can do that to you, you have to sink him which takes much more time and skill.

Pound for pound boarding is the best meta. Is it realistic? No not in the way NA has boarding set up. Is it fair? no it's very much OP in a game sense.

Edited by Slim McSauce
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Posted
13 minutes ago, Released Privateer said:

Yordi sank on a gold Niagara. Doesn't matter who used it, who crafted it, who was the first owner. It wasn't mine for sure. Just pointing out simple fact how golden Niagara simply sinks while 2 Requins pull and kill one of the better players in NA. Then you get 2 boats parked side by side that can swap boarding after disengage, so it's an endless loop until death. 1 Requin can be still ok to deal with, but when you get boxed or blocked by 2 Requins, good luck. NA ship physics are absolutely basic and dependent on the not perfect physics engine, Requins on collision with bigger ships would receive shocks, big impact damage, leaks or whatever else if not capsize. 

A. It's a limit of this game we cant board together the same ship. So boarding swap is one of the least bad mechanics ingame on this matter.

B. Requin is, pound wise, a bigger ship than Niagara. I'd consider NORMAL that two players with some clues, can easily sink even the best of best alone on an inferior ship.

C. I have still to understand why stercamping 1st rates with Snow is UBER skill. And doing the same with Requin is pure crap P2W.

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Posted
10 minutes ago, Slim McSauce said:

It's common knowledge that boarding is a superior method of killing. A fast boarding fit ship v a slow tanky ship of similar size the boarding ship will win simply because it takes all but 1 volley of chain and a ram upwind to subdue a ship using boarding, while on the flip side you have to not only slow the boarding ship down before he can do that to you, you have to sink him which takes much more time and skill.

Pound for pound boarding is the best meta. Is it realistic? No not in the way NA has boarding set up. Is it fair? no it's very much OP in a game sense.

Starting a boarding vs someone having a clue is less easy than depicted.

UnRealistic?

A better trained (marines + nassau + ...), better geared (muskets, grenades, sabres,...) and sometimes better lead (slight more experience of player) crew, fully prepared by minutes for boarding... boarding an inferior crew un prepared...

What's weird in the first killing the latter?
TBH (aside weird OPness of muskets) the strange is how long it takes to kill the latter.

 

And not to speak about we are talking about AGE OF SAIL NAVAL COMBAT... Boarding was the most common outcome and end of a combat.

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Posted
2 minutes ago, Released Privateer said:

A. True, I always supported multi-boarding, but I know situations where ship disengages 4-5 times and still gets boarded again. Ever heard of people using Boarding Axes or maybe even the new Boarding Pikes mod? 2 rounds and disengaged! Well... not if there is a friendly ship sitting by your side. 

B. Dinark was on a Surprise. Surprise has much greater mass than a Requin, so trying to ram a Surprise with Requins should end very badly for the Requins :) 

C. Hmm? Stern camping with Requin is actually much harder than with Snow unless you only use your bow chasers. But I never said it's P2W.

A: pretty normal you're dead being boarded by 2 times your crew. Yours for every enemy.

B: We sunk you and him both on Niagaras and on Surps. Please note that Requin is not so smaller than a Surprise.

C. Thank you Sir.

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Posted (edited)
4 minutes ago, Licinio Chiavari said:

Starting a boarding vs someone having a clue is less easy than depicted.

UnRealistic?

A better trained (marines + nassau + ...), better geared (muskets, grenades, sabres,...) and sometimes better lead (slight more experience of player) crew, fully prepared by minutes for boarding... boarding an inferior crew un prepared...

What's weird in the first killing the latter?
TBH (aside weird OPness of muskets) the strange is how long it takes to kill the latter.

 

And not to speak about we are talking about AGE OF SAIL NAVAL COMBAT... Boarding was the most common outcome and end of a combat.

If they run/kite with stern guns then  yes then it's hard but I don't see why you include that in your synapsis  of combat.

Of course no one with half a brain would have themselves boarded by you in the first 5 minutes.

In a game about ship combat, hell the few games in existence to feature ACTION elements in an age of sail game (black flags, sea of theaves, just about everything from potbs and back) and you really honestly think that people want to have ship v ship combat, the absolute pinnacle of NA to be interrupted by rams and constant boarding attempts?

You are no fool Licinio, even you as a boarder know this to be absurd.

Edited by Slim McSauce
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Posted
8 minutes ago, Slim McSauce said:

Of course no one with half a brain would have themselves boarded by you in the first 5 minutes.

In a game about ship combat, hell the few games in existence to feature ACTION elements in an age of sail game (black flags, sea of theaves, just about everything from potbs and back) and you really honestly think that people want to have ship v ship combat, the absolute pinnacle of NA to be interrupted by rams and constant boarding attempts?

You are no fool Licinio, even you as a boarder know this to be absurd.

5 minutes... sometimes 30 seconds. Depends on tag. That's a problem of gun distance battle join. As stated in the past.

The problem of boarding is... the silliness and reduced skill in boarding mini-combat.

That's make a fundamental mechanic so hated and so partially absurd.

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Posted
9 minutes ago, Released Privateer said:

Well, not if you're boarding a 1st rate with 2 Requins. What is "2 times your crew"? Just a theoretical example. Leave aside Surprise vs 2 Requins. "Any ship" vs "2 ships" once being pulled, ends up in an endless loop until it dies. On top of that, if 1 ship is boarding, second can be grape'ing or shooting broadsides and killing the crew. Disengage should mean disengage from everything around you, not just the ship that boarded you. 

Regarding B, yea, you've sunk us with decent size gank fleets and yes, Surprise is much bigger and heavier than Requin. If you still wanna debate about it, I suggest finding valid data on the mass of both ships. 

Correct. I meant only that Surprise is not so bigger than requin.

That said... Often in real Age of Sail battles ended in melees among groups of big or not so big ships

 

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Posted
Just now, Licinio Chiavari said:

5 minutes... sometimes 30 seconds. Depends on tag. That's a problem of gun distance battle join. As stated in the past.

The problem of boarding is... the silliness and reduced skill in boarding mini-combat.

That's make a fundamental mechanic so hated and so partially absurd.

True on the last 2 parts, but join distance is not the source of the problem here, the join distance is max gun range of 2km's.  Join distance is good as it is, the goal is to get people to fight each other and not mess around passively because passive behavior breeds passivity which this game can't have.

Not to say I know the source, I just know it's not gun distance like you say.

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