SS Minnow Posted December 18, 2018 Posted December 18, 2018 (edited) The mission chest loot has changed apparently...some new upgrades I haven't seen before also (no new upgrades). The UI looks great...so much smoother and faster. I notice better frame rate and overall smoother appearance in OW as well. Here's the loot table for mission chest 1 before and after: MissionChest1-before.pdf MissionChest1-after.pdf Edited December 18, 2018 by SS Minnow 1
AeRoTR Posted December 18, 2018 Posted December 18, 2018 6 minutes ago, SS Minnow said: The mission chest loot has changed apparently...some new upgrades I haven't seen before also. The UI looks great...so much smoother and faster. I notice better frame rate and overall smoother appearance in OW as well. Here's the loot table for mission chest 1 before and after: MissionChest1-before.pdf MissionChest1-after.pdf I see lots of boarding mods, very nice ! Make that rage boarders greater ...
Macjimm Posted December 18, 2018 Posted December 18, 2018 (edited) Navigation would still be possible if we could see our ship's co-ordinates ( as numbers) and remove the GPS dot from the map. Sailing is more fun with some things to do. Interpreting the co-ordinates and locating the position on the map is something to do while sailing. Provides the illusion that we are navigating. Seeing a GPS dot, or circle, on the map is different from interpreting co-ords. The argument that the co-ords (as numbers) promotes ganking was a rationale for removing the grid from the ingame map and the eventual removal of F11. But a map with a grid is still available as a JPG, or a third party app, and now our position is now marked as the GPS dot on the ingame map. There is nothing to stop the ganking promotion because ganker can use F11, the GPS dot and a 3rd party map to coordinate and communicate their positions. Removing F11 will have no impact on ganking now. Likewise, there was a suggestion that the removal of the map grid and F11 would force players to sail near shore and ports and thereby increase PvP opportunities: the GPS dot now allows for instant positioning far out at sea. I'm not asking for special coding or scripting. But please leave the F11. It can be the sextant for those of us who like to navigate. There is no reason to remove the F11 co-ords anymore. You could even require perks to access F11 so those of us that can see F11 co-ords don't have an advantage. Or if F11 must go, please allow us an option to turn off the GPS dot. That way we can use our navigation skills and refer to the dot as an occasional position check. Currently the dot is persistent and is difficult to ignore. If we could switch the dot on, and off, then we could pretend that it is a fix provided by sightings from time to time. I'm just hoping for options to keep sailing fun and increase interest. Edited December 18, 2018 by Macjimm
Baptiste Gallouédec Posted December 18, 2018 Posted December 18, 2018 Use protractor and chronometer if you like navigating, then you will save 2pts perk. 1
jodgi Posted December 18, 2018 Posted December 18, 2018 5 hours ago, Released Privateer said: Loot from Sealed Bottles might be even worse now or still sucks in general. just tested three bottles. Two of em were ok with teak, carta, grietje and carpenters. The third one was 5 greenhearts and 3 jutland amber, that must be the shittiest wreck I've ever looted.
Anolytic Posted December 18, 2018 Posted December 18, 2018 Did the patch reset trade goods stock in ports? Because two days ago I scouted 2300+ of a trade goods in one port, and when I got there now with a trader to buy some of it, there was nothing in the store. And I don't mean just none of that trade goods, but nothing at all. There's no trade goods or resources there at all. And I know nobody bought it all since my visit. First of all because that's about 14 trips with 4 Indiaman. Second of all because that port taxed less than 2000 reals total in the last two days. Actually, while I was writing this, 5 Arabian Coffee spawned in the port.
La bouche Posted December 18, 2018 Posted December 18, 2018 2 hours ago, Anolytic said: Did the patch reset trade goods stock in ports? Because two days ago I scouted 2300+ of a trade goods in one port, and when I got there now with a trader to buy some of it, there was nothing in the store. And I don't mean just none of that trade goods, but nothing at all. There's no trade goods or resources there at all. And I know nobody bought it all since my visit. First of all because that's about 14 trips with 4 Indiaman. Second of all because that port taxed less than 2000 reals total in the last two days. Actually, while I was writing this, 5 Arabian Coffee spawned in the port. Yesterday Aves had “zero” goods in shops, except by the contracts placed by players
Sir Texas Sir Posted December 18, 2018 Posted December 18, 2018 7 hours ago, Macjimm said: Navigation would still be possible if we could see our ship's co-ordinates ( as numbers) and remove the GPS dot from the map. Sailing is more fun with some things to do. Interpreting the co-ordinates and locating the position on the map is something to do while sailing. Provides the illusion that we are navigating. Seeing a GPS dot, or circle, on the map is different from interpreting co-ords. The argument that the co-ords (as numbers) promotes ganking was a rationale for removing the grid from the ingame map and the eventual removal of F11. But a map with a grid is still available as a JPG, or a third party app, and now our position is now marked as the GPS dot on the ingame map. There is nothing to stop the ganking promotion because ganker can use F11, the GPS dot and a 3rd party map to coordinate and communicate their positions. Removing F11 will have no impact on ganking now. Likewise, there was a suggestion that the removal of the map grid and F11 would force players to sail near shore and ports and thereby increase PvP opportunities: the GPS dot now allows for instant positioning far out at sea. I'm not asking for special coding or scripting. But please leave the F11. It can be the sextant for those of us who like to navigate. There is no reason to remove the F11 co-ords anymore. You could even require perks to access F11 so those of us that can see F11 co-ords don't have an advantage. Or if F11 must go, please allow us an option to turn off the GPS dot. That way we can use our navigation skills and refer to the dot as an occasional position check. Currently the dot is persistent and is difficult to ignore. If we could switch the dot on, and off, then we could pretend that it is a fix provided by sightings from time to time. I'm just hoping for options to keep sailing fun and increase interest. Some folks want simple so keep the GPS a perk, but every one should have the optoin of Map with cords and grids on it. That way we can look at the map and plan things out our self or figure where we are. If you suck at reading long/lat than you will still get lost as it's based off human error and skill and not just magically given to you the location on the map like the perk does. Most the time if it was a gank we just say it's out side this port or NW of it or something, you rarely hear folks use cords any more unless we are setting up on top of some one to gank them when they get out of a battle. the way to fix this is not give accurate Long/Lat so your in a general area not exact cords. F11 gives to accurate details of location and that is how you fix that is not give the exact location, but a general location of the area your in and than folks still have to look at the map, do a cross referance of the Long and Lat and hope they are in the right area off that. Keep the GPS dot as a perk for those that want it, just means they are less one perk out of 5 that could go towards combat perks. You now it will be mostly traders, new players and casuals using it as it takes up combat perks slots. It's like when you see the guy with 4 ships, you know he has no other slots and prob going to suck at combat as half the time they never put cannons on the trade ships either. That's his fault for taking those perks. 4 hours ago, Released Privateer said: Mine was 12 French Sail Cloth and 6 Nassau Quartermasters... Had one that was the book for stay sails, a few of the ones to make french gunnery and one other mats. It was a bottle i had open for weeks now and havne't went to get cause it was out of the way.
Njord Posted December 19, 2018 Posted December 19, 2018 On 12/18/2018 at 1:12 PM, Released Privateer said: I know what we had before. It was supposed to be improved/better/higher value etc. but simply it just contains some new items, not really of high value (based on 1 bottle loot only doe). Not sure if RNG much, need to wait for Found a bottle today... it had 700 WO logs and 5 "Jutland Amber". Barely worth picking up, it sure wouldn't have been with any other worthless wood type except maybe teak. Doesn't seem like more value indeed.
Hethwill, the Red Duke Posted December 19, 2018 Posted December 19, 2018 After a wipe you will pick them up. 3
Angus MacDuff Posted December 19, 2018 Posted December 19, 2018 I have had a wreck near Hispaniola for a week. Sailed past it and looked at it, but haven't been bothered to pick it up.
Thonys Posted December 19, 2018 Posted December 19, 2018 👍@admin The paint in port is fixed. excellent job.
LeBoiteux Posted December 19, 2018 Posted December 19, 2018 (edited) About La Renommée, Cerberus and the Surprise in shallows., Admin wrote : On 12/17/2018 at 5:13 PM, admin said: Currently we need to (...) letting them into shallows (as lineships of the bahamas) will make them popular and used again. It is exactly the current feeling I have when I now fight 7/6th-Rates in a Renommée (I did not before) : being in a lineship, ie heavy in terms of weight and armament. A new feeling for me while sailing her. Till now, I had the feeling of sailing a light ship when fighting against bigger frigates (such as La Belle Poule...). But it is maybe a truer, more historical feeling. La Renommée was not a light frigate when she was built in 1744, carrying 8-pdr / 30 guns. Back then, French light frigates carried 6-pdr. For example, light frigate La Panthère (1745) only had 20 x 6-pdr. As to 12-pdr frigates, they would become the norm only later in the French Navy. So La Renommée could have been considered as kind of a 'heavy' frigate at her time. And letting La Renommée in shallows fighting smaller and more agile preys gives her that very feeling of a 'heavy' frigate. Nice move IMHO. PS : however, knowing nothing about British ships, I can't tell anything about the two others : HMS Cerberus or HMS Surprise HMS Cerberus is also an early frigate (1758) HMS Surprise is a later ship (1794), kind of a 'freak' : a French heavy corvette, even more armed by the British after her capture. 🙂 Edited December 19, 2018 by LeBoiteux
Tiedemann Posted December 19, 2018 Posted December 19, 2018 (edited) I'm at nassau event in Suprise, and I get message that because I'm in a 5. rate I can not join a battle NAB-85592 Edited December 19, 2018 by Tiedemann
staun Posted December 20, 2018 Posted December 20, 2018 10 hours ago, Tiedemann said: I'm at nassau event in Suprise, and I get message that because I'm in a 5. rate I can not join a battle NAB-85592 Wird. I have been in several battles against surprices yesterday and also this morning.
Tiedemann Posted December 20, 2018 Posted December 20, 2018 In the beginning I could enter, but after I while I got this. After this I got attacked, and some others where able to join my battle in Surprises so it is not a constant issue.
Macjimm Posted December 21, 2018 Posted December 21, 2018 (edited) 4 hours ago, admin said: Sextant is a very widely used perk now. players love sextant. Sextant as GPS dot is staying. F11 will be removed. Sextant as Less Precise grid numbers will not be added. (At least not until other priorities are addressed) Could we please add the option to toggle the GPS dot, on/off, while sailing in OW. This would allow players to navigate without having a GPS dot showing all of the time, but it could be accessed when needed. Currently we can access F11 when we chose. The grid numbers are not continuously displayed. Players may want the Sextant perk as a back-up, for use only in specific conditions. Hopefully toggling the GPS dot would be similar to toggling fishing, and it can be coded easily. @admin Edited December 21, 2018 by Macjimm
z4ys Posted December 24, 2018 Posted December 24, 2018 There is no option to send upgrades from the "upgrades chest" to the warehouse. Only clan warehouse is possible. 2
admin Posted December 24, 2018 Author Posted December 24, 2018 3 minutes ago, z4ys said: no guns equiped still showing guns that's not a bug. Its a feature to minimize draw calls (that ruin fps in large battles). this is a feature on all 3deckers. 2
Hethwill, the Red Duke Posted December 25, 2018 Posted December 25, 2018 Can we improve the Admiralty by "greying out" the Books / Blueprints / whatever items one already has ? So the list would show all but the ones one already possess to be with a mark or different colour. 6
LeBoiteux Posted December 25, 2018 Posted December 25, 2018 ^ already lost doublons because of that...
Custard Posted December 26, 2018 Posted December 26, 2018 On 12/25/2018 at 6:26 PM, Hethwill the Red Duke said: Can we improve the Admiralty by "greying out" the Books / Blueprints / whatever items one already has ? So the list would show all but the ones one already possess to be with a mark or different colour. And if a book is in clan warehouse show the 'You already learned this book' Please 1
qw569😳 Posted December 27, 2018 Posted December 27, 2018 (edited) On 12/18/2018 at 3:12 PM, Released Privateer said: I know what we had before. It was supposed to be improved/better/higher value etc. but simply it just contains some new items, not really of high value (based on 1 bottle loot only doe). Not sure if RNG much, need to wait for @qw569 I needed time to catch more bottles. Result of 6 bottles From this data and previous I found suitable loot tables from the API. Id Name Chance Stack.Min Stack.Max 602 PortBattleLootTableCrnotes 0.5 1 1 A Treatise on Square Sails Trim 602 PortBattleLootTableCrnotes 0.5 1 1 A Treatise on Rigging Handling 602 PortBattleLootTableCrnotes 0.5 1 1 Service Historique de la Marine 602 PortBattleLootTableCrnotes 0.5 1 1 A Treatise on Staysails Trim 602 PortBattleLootTableCrnotes 0.5 1 1 Instructions aux Canonniers 602 PortBattleLootTableCrnotes 0.5 1 1 The old Flag Officer 602 PortBattleLootTableCrnotes 0.5 1 1 Expert Carpentry Handbook 602 PortBattleLootTableCrnotes 0.5 1 1 The Complete Fencing Master 602 PortBattleLootTableCrnotes 0.5 1 1 Treatise on Making Saltpeter 603 PortBattleLootTableModules 0.03 1 1 Means of Directing the Fire 603 PortBattleLootTableModules 0.03 1 1 L'Horizon Balistique 603 PortBattleLootTableModules 0.03 1 1 Sur le Canonnage a Bord 603 PortBattleLootTableModules 0.03 1 1 Table of Parts of Ships of War 603 PortBattleLootTableModules 0.03 1 1 Art of Steering by Rudder 603 PortBattleLootTableModules 0.03 1 1 Art of Cargo Distribution 603 PortBattleLootTableModules 0.03 1 1 The Water Book 603 PortBattleLootTableModules 0.03 1 1 The Fire Book 603 PortBattleLootTableModules 0.03 1 1 The Wind Book 603 PortBattleLootTableModules 0.03 1 1 The Ground Book 603 PortBattleLootTableModules 0.03 1 1 The Book of the Void 604 PortBattleLootTableCrnotes 1 5 25 French Sail Cloth 604 PortBattleLootTableCrnotes 1 500 1500 White Oak Log 604 PortBattleLootTableCrnotes 1 5 25 Greenheart Logs 604 PortBattleLootTableCrnotes 1 5 25 Swedish Carpenter 604 PortBattleLootTableCrnotes 1 5 25 Barbary Coast Canvas 604 PortBattleLootTableCrnotes 1 500 1500 Live Oak Log 604 PortBattleLootTableCrnotes 1 500 1500 Bermuda Cedar 604 PortBattleLootTableCrnotes 1 500 1500 Teak Log 669 PortBattleLootTableCrnotes 0.5 3 8 Gold Coast Ivory 669 PortBattleLootTableCrnotes 0.5 3 8 Sevres Stained Glass 669 PortBattleLootTableCrnotes 0.5 5 25 Diplome de L'ecole D'artillerie 669 PortBattleLootTableCrnotes 0.5 3 8 Spanish Gold Coins 669 PortBattleLootTableCrnotes 0.5 3 8 French Gold Livres 669 PortBattleLootTableCrnotes 0.5 3 8 Sevilla Muskets 669 PortBattleLootTableCrnotes 0.5 3 8 Stolen Goods 669 PortBattleLootTableCrnotes 0.5 3 8 Madagascar Jewels 669 PortBattleLootTableCrnotes 0.5 5 25 Cartagena Tar 669 PortBattleLootTableCrnotes 0.5 100 500 Copper Ingots 669 PortBattleLootTableCrnotes 0.5 1 7 Labor Contracts 744 PortBattleLootTableCrnotes 1 5 25 Grietje van Dijk 744 PortBattleLootTableCrnotes 1 5 25 Spanish Square Sails 744 PortBattleLootTableCrnotes 1 5 25 Crooked Cedar 744 PortBattleLootTableCrnotes 1 5 25 Nassau Quartermaster 744 PortBattleLootTableCrnotes 1 5 25 Guacata Saltpeter 744 PortBattleLootTableCrnotes 1 5 25 British Running Rigging 744 PortBattleLootTableCrnotes 1 5 25 Royal Naval College Graduate 744 PortBattleLootTableCrnotes 1 3 8 Jutland Amber Edited December 27, 2018 by qw569 2
Acid burn Posted December 27, 2018 Posted December 27, 2018 (edited) i also want a grid map, i like the sixstand perk. what i dont like is the new trade update, trade goods have been reduced dramaticly, what is really not a good thing for game economy. and i also want to advocate to keep in the future a trader tool available, maybe take out the distance markers but to be honnest them being in game aswel is not really a bad thing ither (the distance markers). but the trader tool itselve, u should keep it definitvly in game ! Edited December 27, 2018 by Acid burn
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