SS Minnow Posted December 14, 2018 Posted December 14, 2018 One major game mechanic I would like to see explored in an upcoming patch is the limited focal points we have in aiming (100m, 250m or infinite). Is this limited focal point selection based on historic gunnery aiming protocol? Would it be possible to add more increments or even use the mouse wheel to scroll the focal point distance? Wouldn't the gunnery sergeant call out a target area on the ship to focus on? It would be more rewarding for the player to execute their intentional target instead of always compromising on the 'closest' focal point selection. 1
Grundgemunkey Posted December 14, 2018 Posted December 14, 2018 2 hours ago, Hethwill the Red Duke said: I am sure you have plenty of ideas, no matter how odd they seem. Only devs decide final design though. to be fair i was pretty happy how he game stood 12 months ago ,,, im not a fan of dlc ships .... my main bug bear at the moment is that you can only craft repairs in workshops ,, and the number of workshops you can build is limited ,,, i have two ports with ships in no repairs there ,,,they are close to enemy borders so ideal for raiding or finding enemy ai to pve with ... but both are about an hours sail from nearest workshop ... i dont want have the motivation to sail repairs there ... its an hour of my gaming time just transferring goods , dont forget the time i spent aquiring the materials to build the repairs in the first place ,,, i sem o spend too much time sailing around picking up iron here coal there ,, sailing it to another port .. then fir and sugar needs collecting ,, and transfering somewhere else .. then i have to sail again to take completed repairs to another outpost ,,, maybe i lose a ship or two after been atacked ,,, so have to do it all again ,,, its like nah ill go play another game if you want to go all historic and realism ////17th / 18th century if a captain wanted to repair his ship ... he careened it on nearest beach went into the nearest forrest and cut trees down ... they didnt need to be in a port with workshops 8
Macjimm Posted December 14, 2018 Posted December 14, 2018 26 minutes ago, Grundgemunkey said: i dont want have the motivation to sail repairs there ... Sounds like you could use the delivery services of a trader. 1
La bouche Posted December 14, 2018 Posted December 14, 2018 Too much byzantine discussions....ships draught and blah, blah blah...damn! There is no depth, just pixels on Bahamas...bring on the 5th rates, so the HERC spammers can try to learn some skills against other ships. 1
Hethwill, the Red Duke Posted December 14, 2018 Posted December 14, 2018 54 minutes ago, Grundgemunkey said: if a captain wanted to repair his ship ... he careened it on nearest beach went into the nearest forrest and cut trees down To be able to return to a port with facilities to fully repair his ship. Not to fully function as fully fit. But i get your point. No logistics, just battle. That's where me and you conflict in ideas. Age of sail for me is all about warships to protect trade, to establish power of trade, to interdict enemy trade. But I also get the appeal of having none of that and just grab a ship and go fight, sea trials galore. In 7 days of NA, not every single one of them is the same for me. Some days I go small vessels. Next day I grab super frigate. The other I go captured NPC ships. The other go patrol zone with whatever i have nearby. How to make a experience appealing to all, that's a gordian knot. Game is okay now imo. Doubloons are getting close to their reals value, and acquisition of Admiralty ships like Bellona and other similar ones is fairly straightforward and easy. In the War server, going after treasure ( doubloons ) puts you in the sea and open to enemies, and puts enemies open to you. That's how the war server works. 3
Ouwe Knar Posted December 14, 2018 Posted December 14, 2018 Currently: The forum atracts more people then the game,.. what a waist of time and money.. The best sailors are standing on the side.. landlubbering about..and sounding like foghorns..echoing in the distance, driven on a endless tide.. of meaningles debates.. 3
Grundgemunkey Posted December 14, 2018 Posted December 14, 2018 40 minutes ago, Hethwill the Red Duke said: To be able to return to a port with facilities to fully repair his ship. Not to fully function as fully fit. But i get your point. No logistics, just battle. That's where me and you conflict in ideas. Age of sail for me is all about warships to protect trade, to establish power of trade, to interdict enemy trade. But I also get the appeal of having none of that and just grab a ship and go fight, sea trials galore. In 7 days of NA, not every single one of them is the same for me. Some days I go small vessels. Next day I grab super frigate. The other I go captured NPC ships. The other go patrol zone with whatever i have nearby. How to make a experience appealing to all, that's a gordian knot. Game is okay now imo. Doubloons are getting close to their reals value, and acquisition of Admiralty ships like Bellona and other similar ones is fairly straightforward and easy. In the War server, going after treasure ( doubloons ) puts you in the sea and open to enemies, and puts enemies open to you. That's how the war server works. no you dont get my point ... i dont mind sailing goods around ... i do it all the time ... i sail white oak from northern florida to KPR and have done for a long time ... i have sailed teak all around the map ... thats fine ... but its just gone too far .. the extra sailing repairs around ... the extra sailing of ships to re position them .... the extra sailing required if the proposed no trader tool happens ... its gone too far I agree there has to be an experience for all ....but the experience should be AVAILABLE for all not a REQUIREMENT 4
Hethwill, the Red Duke Posted December 14, 2018 Posted December 14, 2018 Sorry to have misinterpreted you then. I see what you mean with extra-sailing. Regarding that, my only focus is happiness in the removal of F11 debug coordinates. Then the Perk okay, i guess. Not for me. The trader tool could be replaced by "last visit" old UI. We had it already once. Having Elite Dangerous type of live market prices ? Well... if we must... As long as the ships are in the water, doing their stuff, attacking enemies and being open to attack i'm okay.
Vernon Merrill Posted December 14, 2018 Posted December 14, 2018 (edited) This is why the "tavern" in Sid Meir's game was so good..... I really wish we could get a smidgen of info from around the map. Even snapshots and little bits can be useful. "A recent traveller to Port Howe reports that Sugar is available for....." Edited December 14, 2018 by Vernon Merrill 7
Macjimm Posted December 14, 2018 Posted December 14, 2018 52 minutes ago, Ouwe Knar said: Currently: The forum atracts more people then the game,.. what a waist of time and money.. The best sailors are standing on the side.. landlubbering about..and sounding like foghorns..echoing in the distance, driven on a endless tide.. of meaningles debates.. You see the irony of your post right? 6
Grundgemunkey Posted December 14, 2018 Posted December 14, 2018 (edited) 27 minutes ago, Hethwill the Red Duke said: Sorry to have misinterpreted you then. I see what you mean with extra-sailing. Regarding that, my only focus is happiness in the removal of F11 debug coordinates. Then the Perk okay, i guess. Not for me. The trader tool could be replaced by "last visit" old UI. We had it already once. Having Elite Dangerous type of live market prices ? Well... if we must... As long as the ships are in the water, doing their stuff, attacking enemies and being open to attack i'm okay. i agree ... i dont really care for the f11 ,,,, but the traders tool is essential ... if you dont want to use it for navigation then take the distance table off it ,,, but if im going to sail for an hour to buy and transport a resource ,,, i damn well wont go unless im pretty sure its available in that port ,,,im not going to sail around from port to port hoping for something to be on sale to buy and then spend more time sailing around looking for best port to sell it to at a profit ... you offered a compromise earlier heres one i would accept .. double the number of outposts your allowed and double the amount of buildings your allowed .. would take a lot of my frustrations away ,, still would mean i have to sail everywhere ,, but would cut down the time ,, sailing in the middle of the ocean for hours .... staring at nothing with almost zero chance of meeting another player you said earlier in this thread the game is sandbox ... the reason it isnt is that your forced to follow a certain set of actions to achieve anything .... these actions are forced on us by the devs in the hope that it will make people sail ships everywhere... and it does .... IF THEY CONTINUE PLAYING ... but what the devs have not considered is what if they stop playing i would rather have a game with a 1000 people playing where 50% dont venture out of the safe zones than 200ppl in game sailing repairs around so that once a week they can venture out for pvp have really enjoyed playing this game ... but like anything ... there is a point when the more you add and change ,, sometimes you start spoiling what you had even if the intention was to make it better think we have past that point now .. Edited December 14, 2018 by Grundgemunkey 2
Ouwe Knar Posted December 14, 2018 Posted December 14, 2018 26 minutes ago, Macjimm said: You see the irony of your post right? Synonyms: sarcasm, mockery, ridicule, bitterness More Synonyms of irony
Grundgemunkey Posted December 14, 2018 Posted December 14, 2018 Just now, Ouwe Knar said: Synonyms: sarcasm, mockery, ridicule, bitterness More Synonyms of irony or the real shamefull truth ..... its more fun to read a forum about a game .... than actually play it .. 😩
Jan van Santen Posted December 14, 2018 Posted December 14, 2018 Forgot to ask: Will the new ships added to shallows (like Reno) appear there as AI, too ? 1
Macjimm Posted December 14, 2018 Posted December 14, 2018 16 minutes ago, Ouwe Knar said: Synonyms: sarcasm, mockery, ridicule, bitterness More Synonyms of irony Actually ... was thinking of a lad sitting on a busy beach telling everyone how he detests crowds ... and sand.
Hethwill, the Red Duke Posted December 14, 2018 Posted December 14, 2018 Just now, Macjimm said: Actually ... was thinking of a lad sitting on a busy beach telling everyone how he detests crowds ... and sand. Witty you.
Celtiberofrog Posted December 14, 2018 Posted December 14, 2018 (edited) 1 hour ago, Grundgemunkey said: sailing in the middle of the ocean for hours .... staring at nothing I have lived such sensational moments too !! (respect !!) Edited December 14, 2018 by Celtiberofrog
Guest Posted December 14, 2018 Posted December 14, 2018 (edited) @Grundgemunkey imo you should have an anchor option in OW, if you anchored down like x m from coast (could be increased if depending on the ship and the amount of time it takes) you would start to repair x% repair each ingame hour or simply follow the 10 minutes mark, this would simulate carpenters chopping down trees and repairing hull and rigging. To balance it so people wouldnt be able to quick repair with start and stopping it would take 20 seconds to lower/pull up anchor, enough time to escape if an enemy is seen at the horizon. Edited December 14, 2018 by Guest stupid autocorrect REEEE
AeRoTR Posted December 14, 2018 Posted December 14, 2018 1 hour ago, Wyy said: @Grundgemunkey imo you should have an achor option in OW, if you anchored down like x m from coast (could be increased if depending on the ship and the amount of time it takes) you would start to repair x% repair each ingame hour or simply follow the 10 minutes mark, this would simulate carpenters chopping down trees and repairing hull and rigging. To balance it so people wouldnt be able to quick repair with start and stopping it would take 20 seconds to lower/pull up anchor, enough time to escape if an enemy is seen at the horizon. I purposed same long before, a good idea. 1
Sir Loorkon Posted December 15, 2018 Posted December 15, 2018 Just an other thing. I had multiple PvP fights today but because I got ganked several times on OW I had no chance to loot most of the gankers I sunk. Over all I got more doubloons rewards from PvE (AI 5th rates) than from PvP (player 5th rates) today. That feels strange. Do not get me wrong I do not complain because I PvP for fun, not for doubloons, but the actual risk-reward relation of PvE and PvP seems/feels wrong to me. I like the repair suggestion in your post @Wyy
LeBoiteux Posted December 15, 2018 Posted December 15, 2018 On 12/11/2018 at 12:32 PM, admin said: The game code has been almost completely prepared for localization. Localization/Tranlsation has started into main promised languages. Custom language file added for those who want to translate the game into any language for themselves or community or those who are not satisfied with our main english version To use the custom file for your version of the translation: Open folder Languages (currently Langs) Copy the file named _English.csv Paste and rename it to another name Translate or edit that file to the language you want Save it in the standard CSV format if you open it in the Excel (file uses UTF-8) Name of that file will be available in the general section of options in the drop down menu File will be working properly after game has been restarted. Speaking of localization/translation, it'd be nice to improve the spelling of the name of the French ships appearing in game, mainly by adding an accent when needed and the article where it was forgotten : adding an accent on the 'e' of La Renommée and L'Océan : adding an article (Le, La, L') when needed : While the article was added in game on Le Requin, L'Océan, L'Hermione, Le Gros Ventre : it was forgotten on La Belle Poule, La Renommée, Le Bucentaure : In brief Four names are misspelt : L'Océan, La Renommée, La Belle Poule, Le Bucentaure The other three names are correctly spelt : Le Requin, L'Hermione, Le Gros Ventre Did I forget a ship ? PS : "Le Téméraire" if added. Hoping it helps.🙂 3
AeRoTR Posted December 15, 2018 Posted December 15, 2018 9 hours ago, Sir Loorkon said: Just an other thing. I had multiple PvP fights today but because I got ganked several times on OW I had no chance to loot most of the gankers I sunk. Over all I got more doubloons rewards from PvE (AI 5th rates) than from PvP (player 5th rates) today. That feels strange. Do not get me wrong I do not complain because I PvP for fun, not for doubloons, but the actual risk-reward relation of PvE and PvP seems/feels wrong to me. I like the repair suggestion in your post @Wyy I still keep saying Admirality of my nation should give more dubloons for sinking enemy player ships, to be higher for military ships. So when I reach a friendly port, instead of 40 dubloons battle reward, I should be getting at least 250-300 dubloons from admirality. The loot should stay and can be reduced the amount the admirality gives us, so whoever participates in pvp should get some fair compensation for dedicated time and efforts in the battle, cargo loot is a bonus. @admin please make these changes, it will generate much more pvp. It is currently dead aside from Patrol Zones. Some good working mechanics were broken (admirality to give pvp rewards), it does not seem good looking at the online numbers.
AngryPanCake Posted December 15, 2018 Posted December 15, 2018 I think making map positioning a little bit easier would bring a big relief to new players, It will also make sailing a bit more efficient and less tedious. Following up on what @Wraith and @greybuscat suggest and depending on how much work it will require, maybe have a combination of automatic map position (inaccurate) and a perk (a little more accurate). 1- Automatic map position will be based on noon sighting that is available to all players. It won't be very accurate (with a 15-20 Km margin of error or worse) and would show a circle on the map of where the ship might be. This would reflect basic navigation skills. The circle would only update every in game noon and maybe even more inaccurate if there was a storm or doesn't update at all until the next clear day. 2- Navigation Perk would provide a more accurate position of the order of 5-10 km. An alternative to a circle/area on the map, we will do with less accurate coordinates. instead of full degrees, minutes and seconds, just provide approximate coordinates reflecting the error margins. As far as Perk are related, are they good/bad...that seems to be a whole different conversation. Are people willing to spend 2 Perk points for such a tool? I'm sure there are. If you feel this is a totally useless Perk, then don't use it and focus on what's important to you. Should chart precise location be an entitlement, I can go either way. I was quite disappointed when Map grid/location was removed, I probably ranted about it, but I definitely understand the reason now that I know this is a hardcore game tailored to attract crack sailors. Even without precise map position, I still sail and have only been lost once. It is not impossible to sail without coordinates, it is just tedious and more time consuming. So, I welcome any improvement that makes sailing less tedious. 4
SirAlatriste Posted December 15, 2018 Posted December 15, 2018 We can do a better and more realistic/historical positioning between all of us! 1
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