Sir Loorkon Posted December 8, 2018 Posted December 8, 2018 (edited) I do not like the way RvR works and I do not like how portbattles work. It is very time consuming and I find it very hard to spend time for something I do not like. I find it boring to sail around in a 8,5 kn concrete brick and being told in witch direction to sail and when to push the fire button. BR changes bring a little change to the better but if this is the endgame content, its no fun for me. I always arranged with that and participated in some portbattles to support my nation. What matters to me is OW PvP, no RvR, no patrolzone PvP, no PvE. I will like every mechanic that will increase OW PvP and if RvR or patrolzone PvP or PvE leads to OW PvP, I am fine with those. Edited December 8, 2018 by Sir Loorkon 1
Georg Fromm Posted December 8, 2018 Posted December 8, 2018 (edited) Although I do not play NA at the moment, that's not the patch and the new challenges. Actually, the opposite is the case, these new challenges motivate me immensely. A working economy with the ultimate goal of building a larger number of battleships will be what will motivate me after a release as a dealer. The only reason that keeps me from playing at the moment is the fact that I do not want to spend my time if I read tomorrow in the forum, the game will be released on January 15th. If the DEVS already publish fairly accurate technical timetables for the release, I get the impression that this release can not be that far away. If this is not the case, then it would be a pretty big stupidity of the DEVS, as it is still quiet in any game that I know shortly before the release. This is not a World of Warship where I can have instant fun at the push of a button and where it does not matter when the DEVS press the reset button. In its current form, building a functioning economic system requires a lot of planning and effort to get specific components to build large ships. I therefore prefer to spend my time on the PvE server to find cheap places to restart and to gain more experience of the new economic system. One final word about the PvP / RvR. Even if someone repeats it every day, it does not get any more true that the new patch made it impossible to do PvP. You can also sink each other after the patch every day. You have with the DLC ships good ships for PvP, and to push a button is the only job you must do. The only difference is that the use of large ships entails much more risks. So do not permanently tell that PvP is no longer possible, but say how it is. You no longer get thrown off your battleships and are now dissatisfied because you can no longer sink everything and everyone with your speed-fitted Bellona. Because even your speed-fitted Bellona could catch it and then you have to take the trouble to get a new speed-fitted Bellona. I used to push a button and it was already there. Personally,Before the Patch i had the money for 57 x Ocean (market price 4 million) and was able to skip the button 5 times in LT and had 5 new Oceans. Some thought it was great, it just bored me. I wish DEVS to stand firm and give the new system a chance after a hopefully upcoming release. Then there is still the chance to turn the set screws to mitigate the difficulty in one area or the other. Sorry for my Google-English Edited December 8, 2018 by Hellmuth von Mücke 7
Celtiberofrog Posted December 8, 2018 Posted December 8, 2018 42 minutes ago, Grundgemunkey said: then they switch to those that like to sail every where and find it exciting to be lost with no idea where they are
Jan van Santen Posted December 8, 2018 Posted December 8, 2018 (edited) 7 hours ago, Sir Texas Sir said: The game is made for what 2500 players and 1500+ AI bots Maybe those 1500 bots are on sometimes, but are they on all the time ? I think they arent, because they dont respawn as soon as killed. PvE server currently has 100-150 players online Next problem: where is the AI ? Patrol zones on pve server are completely useless atm due to lack of ai. However, we have no more euro traders and thus have to farm ressources with labor hrs, means labor contracts means dublons. Which we don't get, since there is no ai to do patrol, hunt or search and destroy. Next issue: 3rd to 1st rates only in Frigate Patrol zone. And not enough 6th or 7th rates near capitals, where new player start. Right now all you can do on PvE server is sailing around for hours to try and find ai, frequent one of the hotspots where you encounter 10 players chasing the 3 AI or do hostility missions. Summary: Current AI amount and distribution on PvE server means nothing but frustration. Edited December 8, 2018 by Jan van Santen 2
staun Posted December 8, 2018 Posted December 8, 2018 Well first of all. The game is what it is. Somebody like the changes other dosent. Patch 27 killed the little interest I had in RvR. Last pb the danes had, I was asked to join. I refused. I am plain an simply not going to grind Dbl’s to build ships for Pb. That fine. It is my choise, so now I just play a bit on a 5 rate. Is there enough dbl in the game. I have no idea. I have now about 6k. So my guess I can build a 3 rate a month ore a 1 rate abouth every 2 month. Is the hostillity to boring. Some say yes and some say no. But we could easy test if easy pb gives more RVR. Just give the 2 biggest RvR clans in each nation a free pb a week. They can only use one a the time. There have to be 2 days between. Ports dont matter. Why not lets nations Capitol be capturable. You loose your reinforcement zone. And after a week you loose a port a day, if you have lost your Capitol. Think that would make Ports matter.
z4ys Posted December 8, 2018 Posted December 8, 2018 5 minutes ago, staun said: Ports dont matter. Why not lets nations Capitol be capturable. You loose your reinforcement zone. And after a week you loose a port a day, if you have lost your Capitol. Think that would make Ports matter. Remove influence of alts. "Tax" cross nation trade by 1000% I mean it's black-market. Cross nation trade bypass the RvR pressure that is needed to fuel conquest. 1
Sento de Benimaclet Posted December 8, 2018 Posted December 8, 2018 6 minutes ago, staun said: Is there enough dbl in the game. I have no idea. I have now about 6k. With 6000 doubloons you haven´t enough for two connies. That's the way things are now. I doubloons invest in pvp rewards books and upgrades. I do not intend to build line ships at those doubloon prices. Losing in an hour of battle of port the work of a month or more collecting doubloons will create a lot of frustration in people. And to frustrate me, I already have my football team.
staun Posted December 8, 2018 Posted December 8, 2018 (edited) 41 minutes ago, z4ys said: Remove influence of alts. "Tax" cross nation trade by 1000% I mean it's black-market. Cross nation trade bypass the RvR pressure that is needed to fuel conquest. So only the clan hold the port get the ressources and can sell it. Do it do it. I don’t Belive it will change a bit. But just do it. Lest see if we get more pb’s from it. I doubt it. But if ppl are right. Just do it. Think the Idea is. RvR has purpos. More do RvR, gives more Ow PvP gives more work to crafters, witch then give more need for traders. Sound like a win win. Go ahead and do it. I havent played under such system, so can’t really say if it will work. But I just have to trusth ppl. I would have thought the strong would enjoy it. Those that cant get acces would simply give up and not even try. But what do I know? To make ports matter. Lets let the the clan decide what happens with the ressources. Lets only have 1 port on the Map for each important wood and parts for craft upgrades. Remove all upgrades that you can buy for Dbl. Now ports matter. Lets not waist oure time on boring hostillity NPC. Lets make it to 1/4 of what it is now. Lets make the ressources very rare. Lets say Wood, so you can build around 100 ships a week and upgrades maybe 25-30. Edited December 8, 2018 by staun
staun Posted December 8, 2018 Posted December 8, 2018 2 minutes ago, Sento de Benimaclet said: With 6000 doubloons you haven´t enough for two connies. That's the way things are now. I doubloons invest in pvp rewards books and upgrades. I do not intend to build line ships at those doubloon prices. Losing in an hour of battle of port the work of a month or more collecting doubloons will create a lot of frustration in people. And to frustrate me, I already have my football team. No But do I need connies. I can always sail a basic cutter. They are for free. Do I actually need more.
Macjimm Posted December 8, 2018 Posted December 8, 2018 4 hours ago, Hethwill the Red Duke said: Acting like doomsayers helps nothing at all. It isn't the end of the world and the apocalypse is not coming to the Caribbean. Setting sail and conducting age of sail experience in the game is what it is about, be it in the Peace or War servers. A visible thing is undeniable - arena oriented players login for a couple hours in the zone and then logoff having their battle of NA done. Fair and square and they know best what amount of time they want to dedicate to the game. Others enjoy the OW sailing with "imminent" unknown, the chances of finding a enemy and engaging - it happens less often than fighting in the zones but it happens nonetheless as there's equal or more players that enjoy OW grand age of sail more than arena. Thing is... zone is small, so easy to get combat. Map is big so OW aficionados have a bigger "arena" to explore. Again, naysaying is naught, meaningless, void. Getting to grips with the game is what it is. This new development phase brought all types of players more to the even table. Access to everything has been made possible to both PvE and PvP crowds. There's no more distinction, especially with the missions, as both can be fulfilled with both forms of combat. Meaning both have access to the same chances of getting drops, equipment, books, etc. The necessity of having a squadron sailing together is another great feature. No more a distant tagger and a fleet sailing for minutes. No more hiding in port. No more hiding inside a battle waiting to set a amubush with a tagger. So, sail together or risk not being able to enter because "if entire game was 1:1 scale you'd never be there to participate". There's a lot of AI in where a nation ports meet other nation ports. But you can't expect to be like the old Belize, for example, with enough AI to feed thousands of players across the day in the same spot. Nope. Captains are expected to project sea power, not sit in port waiting for targets. Capture of 5th rates has filled the gap as well. They are good enough for a casual to go it capture one and then use it. No need for extreme crafting, but if one wants to go to high endgame Conquest, then one is expected to participate more into the game. Hope the game gets even better in delivering a nice age of sail experience. Even in Peace server the spectacularity of the game is undeniable. This is a well crafted description of the game. Cheers lad. The game has become much richer with the redistribution of NPCs. Now it is possible to find coastlines and ports with few ships. Previously there were too many foreign ships, including enemy NPC warships, in unlikely places. Now there are some areas where the shipping is thick with both NPCs and Players, but it is not like that everywhere. I think variability and choice improves an MMO. Making a game to be all about finding fights fast, and everywhere, would be negative. 1
Batman Posted December 8, 2018 Posted December 8, 2018 Empty sea is immersive and realistic, you should embrace it. 1
Draymoor Posted December 8, 2018 Posted December 8, 2018 41 minutes ago, Batman said: Empty sea is immersive and realistic, you should embrace it. It's boring as hello kitty. 1
Arvenski Posted December 8, 2018 Posted December 8, 2018 9 hours ago, HopMaH said: One thing that will help is a release of the game a massive advertisment of NA. A massive advertisement of NA might help, but that won't be enough, if people buy the game and then quickly stop playing it. We need to figure out what needs to be done to keep people playing. 1
Madjohn Posted December 8, 2018 Author Posted December 8, 2018 2 hours ago, Batman said: Empty sea is immersive and realistic, you should embrace it. So i must be the only one playing videogames for fun and to get away from rl when my workday ends, i'm really sure i'm the only one I really like games with historical background, and i love when it sticks tightly with historical facts, but when it leads to boredom, i can take some arrangement with truth, because again i play games to have fun, don't you? 4
AeRoTR Posted December 8, 2018 Posted December 8, 2018 @Madjohn what game are you playing, NA is not a game, it is life ! (note just for you: shhh do not tell them this is a game, okay ? would to be too harsh to tell them, please don't) 2
Vernon Merrill Posted December 9, 2018 Posted December 9, 2018 (edited) I’m convinced you doom-merchants don’t even play any longer... the patrol zone was nuts all day. But by all means, keep whining. By the way Intrepido, Foxxe told me to tell you he has just over 60,000 doubloons from just doing patrol zone. He says if you need some doubloons to get you to do some RVR, he could float you a loan. 25% compound interest though. Edited December 9, 2018 by Vernon Merrill
Macjimm Posted December 9, 2018 Posted December 9, 2018 (edited) 1 hour ago, Madjohn said: So i must be the only one playing videogames for fun and to get away from rl when my workday ends, i'm really sure i'm the only one I really like games with historical background, and i love when it sticks tightly with historical facts, but when it leads to boredom, i can take some arrangement with truth, because again i play games to have fun, don't you? Bang on John +10. Excellent point. I have never been able to engage in "grinding". There is too much fun in RL to be a prisoner to a game. If I'm not having fun I log off. I work and my leisure time is much too valuable to spend time connected to a game that is; not fun, or boring. Most games might hold my interest for 10 or 15 minutes, and then quickly become boring. Perhaps it is because I grew up when there were no video/computer games. I'm still enjoying NA, but I will move on ... when it becomes NOT fun. Edited December 9, 2018 by Macjimm 2
Sir Texas Sir Posted December 9, 2018 Posted December 9, 2018 (edited) 14 hours ago, Intrepido said: We only know it will be a wipe. We dont know when. And considering the development plans for 2019 mean a fair amount of time testing new stuff I dont see that enough reason for not playing the game. Wasn't it around this time last year they announced a wipe or was that the year before and than it took 6-9 months to do the wipe (last year was the merge and the UI patch announcements). So I'm honestly expecting to see the game go live some time next year around now. They really should of finished game mechanics, gone to beta and than do localization of the game. This game is no where ready for going live with or without localization. There is a reason most games wait until after release to finish up localization of games other than maybe one or two main languages. They have a pretty long list of Langs they plan to convert the game into. 13 hours ago, Hethwill the Red Duke said: Several clans actually moved to Peace server since they wish for a relaxed, couple hours chatter and shooting guns without any interference. I'm not talking about War server exclusively No surprise their numbers are missed in the War server, but there's a ton of new blood learning the ropes. No country for old salty vets I guess. I'll have to check out the server, but last few times I popped over there I see exactly the same numbers I always see. Around 150 during EU prime and less than 100 during US. So there can't be that many folks going over there if the numbers have pretty much stayed the same while Main servers numbers have dropped. 12 hours ago, Borch said: Its the combination indeed. Step 1 - Finnaly the game got content with missions and dubllons needed for further developement but theese changes are more directed towards casual players not centered heavily on PvP. Step 2 - Devs remove all enemy fleets from nation waters and move them towards borders forcing these casuals to play more around PvP hotspots. If they dont have much time they can only do missions not fun in long term. Step 3 - More casual players according to devs need to leave to Peace server if they want to enjoy more PvE part of the game. They either do this or leave the game because on PvE there is no PvP they enjoy from time to time. Step 4 - PvP players do not enjoy increased emphasis on PvE aspect and dubloons influence. Step 5 - PvP players cant find PvP due to more PvE centered crowd leaving to Peace server or the game alltogether. PvP players stop playing. Step 6 - Population drop under the level able to sustain healthy and interesting game for any group of players. Population drops even more. Edit: Forgot to mention one of the most important aspect. Dubloons gain is not consistent so players got days without earning any making them feel like they didnt made any progress during their game. Because of that they dont want to spend dubloons on teleporting between OP's so everything in game takes more time for them, the worst kind of time when they do nothing (sailing cutter to menage their warehouse). Pretty much sum it up well right there. 11 hours ago, Ganking Simulator said: Swedish TS on primetime 2 days ago: There were 10 people online, 4 of them played PUBG. All big clans deserted. Last week when SC had their free fly week we had about 5-6 guys in our clan room the US nation TS playing Star Citizen and if you look up in another section about 6-12 guys where playing 76. Maybe 1-2 guys in NA. It's still been like that but even the numbers are lower as the 76 guys seem to stop playing as much (not sure how they could like that game). Just no one cares to log in other than maybe to do a bit of econ, or run a mission or two and than log out to do other things. Not to mention it always slows down between the two big US holidays. We might see it pick up a bit when folks take x-mas break but I'm not betting by much. 11 hours ago, rediii said: hello kitty logic I disagree with you grundge and thats fine I still see the problem in the hard work to get a pb going and the low gain from winning one for most ports The other problem is the map never changes and that gets stale fast. Along with some nations that never win gets old fast and folks stop trying. A year ago when we did port battles we had 30-100 guys show up even if they where mostly casual players. Now you can hardly get 10 guys on line in US nation. Folks stop showing up when they coudlnt' even get hostility done cause they get smashed by Vet palyers ever time. It's not fun to loose all the time. US numbers have dropped big time cause of folks that just don't want to play any more or went to other nations cause they get tired of loosing every battle. Game honestly needs maps resets every 3-4 months. This would be a good time to offer free nation changes for all too. That way we can change things up and it's not always just one nation or clan beating every one. We also have way to many nations. They need to bring it back to the core nations or even drop one or two more of those. Hell I'll go extreme and say lets keep Spain, French, GB and Dutch. Make Pirates have no capital and be the hard core mode. Edited December 9, 2018 by Sir Texas Sir 1
Socialism Posted December 9, 2018 Posted December 9, 2018 RVR is dead because..... Grinding ports is too tedious No Risk vs Reward - Investment in doubloons is too high for regular joes who don't spend 5 hours on daily. Rewards are minimal other than more reals. Even wood producing ports mean nothing with the weird drop system they have. BR port battle system - allowed clans to become more isolated rather than the more national efforts of 25v25. Less people going in the battles. Less interest overall. We need a better mix of lower BR vs higher BR ports. Too many nations - not enough players to fill them. With the BR system we need to either ditch nations or shift to the larger format battles and keep them. Snowball effect. Good teams rarely lose, very difficult for a bad team to beat a good team and gain momentum. Allowing DLC ships in port battles was absurd and contributed to many a frustrated player quitting RVR or the game completely. The requin being allowed to be in shallow battles for 6 months absolutely killed shallow battles. 2
Guest Posted December 9, 2018 Posted December 9, 2018 (edited) Its boring not only because of pvp and rvr, even though its historic to sail and find nothing there should be some sence of life to be heard aboard the ship that would make it less boring https://www.rmg.co.uk/discover/explore/life-sea-age-sail "What did seamen do off duty? Traditionally hard-drinking and tough, seamen made the best of their cramped living quarters, enjoying games of dice and cards, telling tales, playing musical instruments, carving, drawing, practising knots or model making. They also sang ‘sea shanties’ – rhythmic work songs to help repetitive tasks such as hauling on ropes. " Edited December 9, 2018 by Guest
Hethwill, the Red Duke Posted December 9, 2018 Posted December 9, 2018 9 hours ago, Sir Texas Sir said: I'll have to check out the server, but last few times I popped over there I see exactly the same numbers I always see. Around 150 during EU prime and less than 100 during US. So there can't be that many folks going over there if the numbers have pretty much stayed the same while Main servers numbers have dropped. Will never be bigger than War, but given before it had like 60 tops... make your assumptions. Plus I am sure if you stay there a bit and check chat you will recognize a lot of names
Thonys Posted December 9, 2018 Posted December 9, 2018 (edited) 16 hours ago, Batman said: Empty sea is immersive and realistic, you should embrace it. yes, what a wonderful game isn't it. make a commercial out of it..... and you go.... bankrupt.? 1-12-2017 ink said: Captain, we have said that naval action legends is a separate game with a separate steam ID. There are two games.naval action - realistic open world captain experience with sometimes lonely sea, hunting, overwhelming odds (ganks) and beautiful large world where you get excited just by seeing an enemy player sail on the horizon from time to time i still believe that NA without any form of rvr and trade deeply embedded in the game is a survivor for the next generation of new sailors. and at this moment, this game looks more like NA Legends if you want fast action. (Excl.DLC ships) without trade, and the eager to build yourself a business, this game is crippled in the core of being a playable game. (rvr and trade [sense]) if: ...there is hardly no trade> no rvr > that will ends up in: empty waters. empty waters > no rvr > no trade Dabloons ,balloons whatever: funny .....when the dabloon pops............... they all run away. (metaphorical) ps . did you notice the cheaters... and not being the intention of a bad intentions post...just fun Edited December 9, 2018 by Thonys
Vernon Merrill Posted December 9, 2018 Posted December 9, 2018 2 hours ago, Intrepido said: I have 135.5k doubloons. Im disappointed with Foxxe. Im disappointed also with you, I thought you were smarter as not everyone have the same hour per day to get all the stuff required for RvR. Which is always my point. The more players, the better, and that also includes the casual and the average player. So let me get this straight.... You have 125,000 doubloons amassed just since the patch. And yet you constantly come on here and talk about how SOL’s are too expensive?!? Wow. And for the record, nobody disputes the fact that NA is a time-intensive game. But I can point out MANY post where you claim RvR is “too expensive”... 3
Vernon Merrill Posted December 9, 2018 Posted December 9, 2018 apparently my "maths and reading skills" are on par with your bravery..... Hoarder. 1
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