Hethwill, the Red Duke Posted December 8, 2018 Posted December 8, 2018 12 hours ago, Intrepido said: We had war supplies for rising hostility, only a few actually bother to make them. Crafting something is not a better option than grinding, because well, for crafting, you actually need to grind before. Yes, but all types of occupations can participate, not only the guys sitting in the ships of the line. That's my view on it. And yes, a hard fine game design feat to do it. I am sure we can bring up a proper age of sail admiralty list of all supplies delivered to a Grand Fleet ( 10k BR port fleet ) before setting sail and work from there. 1
Hethwill, the Red Duke Posted December 8, 2018 Posted December 8, 2018 Yes. A challenge in game design and in player willingness to compromise Remeber when Crafters within a clan were "revered" individuals ? Like a couple of them and lists of ships to build and everyone wanting to give them hours and help them crafting ship parts ? We, community, requested the democratization of crafting so every solo player could eventually play alone without resorting to other players to play the game fully. ( oak crisis, iron crisis, introduction of buildings, outposts, etc... ) Crafting a Flag should be a ressurgence of multiplayer group effort, if possible, and not a mechanic where we can store excess warehouse items to constantly pop out flags.
GhastlyGhost Posted December 8, 2018 Posted December 8, 2018 You have to understand that flag is not going to make RvR great again.. With introducing Flag game will make 2 steps back again. Im pretty sure that lot of us are missing the old times but the game need to go forward. Instead of this we should solve the problem of worthless ports. 3
Celtiberofrog Posted December 8, 2018 Author Posted December 8, 2018 I guess the different hostilty systems were programed not as improvements but rather as alternative systems to be tested, so i'm not quite inclined to agree about "2 steps back" perception.
Celtiberofrog Posted December 8, 2018 Author Posted December 8, 2018 4 hours ago, Intrepido said: Pierre (just a guess), Do not bother about that, It's just question about calling someone by it's in-game name. (much better) Mine is Frog.
Slim McSauce Posted December 8, 2018 Posted December 8, 2018 Just return it as raids and play with the feature a bit, christ it can't be that hard its not like we're resting anything right now. 1
Lord Vicious Posted March 31, 2019 Posted March 31, 2019 On 12/8/2018 at 11:55 AM, Intrepido said: Pierre (just a guess), I laughed. When you posted this reply you have 53% of YES with only 26 votes. Brainstorm ideas... We have done it in the past without success, perhaps you missed it. A wipe will make thing worse. It seems you forgot how careful people was with their lineships after the last wipe (due to conquest marks system). Flag system was on place right after the release on steam. I hope you understand that a release means lots of people playing at the begining and then get tired after some hours. Also we had many threads complaining about the conquest system in those times which may be one of the reasons why some people left the game. We began having 2400 players and 3-4 months later, we went down to 900, and all this time the conquest system was through flags. Lord Vicious campaigns were possible thanks to the flag system, a system in which the attacker have the upper hand he is prepared while the defender is not. Probably 75% of the ports conquered by LV were empty. I do wonder if this is actually what you want to see again. We all know that some nations can only win port battles when they are uncontested. My campaign where forced to take even empty ports becouse you refused to engage us so we where forced to take everything to get you in a damn fight If a port is empty is becouse you decide to not showup so dont put the blame on the attacker. I went as deep as conquering carslile attached to the british capital to force them to fight
Slim McSauce Posted March 31, 2019 Posted March 31, 2019 (edited) They already said they're not bringing it back as a means of hostility. It is a good feature though and NEEDS to find a place within the game. I would fully support testing flags as a means of anything in the future. Edited March 31, 2019 by Slim McSauce
mikawa Posted March 31, 2019 Posted March 31, 2019 The times where flag hostility was active were very funny and I must say that I miss them very much. For all who don't know: Small Cutters were carrying the flag from an own port (where you had to buy it) to the port they want to conquer. The small ship was surrounded by a bunch of 1st rates so that the enemy could not spot the small ship inside the others (and could not tag him). If the flag reached the port, the battle was instaciated and all the big ships could join. I remember my first battle. I did not know about the mechanics so I joined in a trinco. The ships were automatically lined up in to rows and my trinco was in first line beside a Victory. Everybody laughed because I did not have a chance against those big ships. 🙂
Slim McSauce Posted March 31, 2019 Posted March 31, 2019 8 minutes ago, mikawa said: The times where flag hostility was active were very funny and I must say that I miss them very much. For all who don't know: Small Cutters were carrying the flag from an own port (where you had to buy it) to the port they want to conquer. The small ship was surrounded by a bunch of 1st rates so that the enemy could not spot the small ship inside the others (and could not tag him). If the flag reached the port, the battle was instaciated and all the big ships could join. I remember my first battle. I did not know about the mechanics so I joined in a trinco. The ships were automatically lined up in to rows and my trinco was in first line beside a Victory. Everybody laughed because I did not have a chance against those big ships. 🙂 That sounds really trash but I'm sure used in some fitting utilization flags would make a great addition. Perhaps a way to open your own patrol zone since they're nothing more than circles on the map that offer rewards to those who fight inside them. Not that big of a deal.
mikawa Posted March 31, 2019 Posted March 31, 2019 1 hour ago, Slim McSauce said: That sounds really trash Not at all. The only Problem was Thema unlimited Time when buying the flag so it happened that Nations preferred to buy them at 4 am so there were no defenders online. The Rest Really worked Fine.
CptEdwardKenway Posted February 3, 2020 Posted February 3, 2020 On 3/31/2019 at 6:18 AM, Lord Vicious said: My campaign where forced to take even empty ports becouse you refused to engage us so we where forced to take everything to get you in a damn fight If a port is empty is becouse you decide to not showup so dont put the blame on the attacker. I went as deep as conquering carslile attached to the british capital to force them to fight So what happened to the great "Lord Vicious"? Bailed out? Otto Kohl? Monkeey?
Slim McSauce Posted February 3, 2020 Posted February 3, 2020 Flags should come back but taken seriously as the potential is very good to add more mid-late game content. Since nations have no content I would suggest flags be personal between factions, no one else can get involved. Flag would have to be pulled within 3 hours of the intended target ports time window, to avoid exploit. Whether it's a clan-focused feature or nation focused, it will be a good mechanic to have. You can imagine it increasing the frequency and availability of fights several times over. The quality of the fights will depend on ingenuity of the devs.
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