Forbin Posted April 10, 2019 Posted April 10, 2019 (edited) Veteran players will make money to gather ressources in order to craft first rates as soon as possible, spend time in patrols or PvE missions to get CM. Farming noobs in cutter is irrelevant.imho.. Stop complaining about DLC, they can be bought, even by a noob. Edited April 10, 2019 by Forbin
John Cavanaugh Posted April 10, 2019 Posted April 10, 2019 (edited) 8 hours ago, Forbin said: Veteran players will make money to gather ressources in order to craft first rates as soon as possible, spend time in patrols or PvE missions to get CM. Farming noobs in cutter is irrelevant.imho.. Stop complaining about DLC, they can be bought, even by a noob. the problem is just how important woods are. as example - Teak/White indef vs fir/fir Christian and friends. when you can get "4th" rates in super woods, this will be the norm fighting those veterans sailing first rates made of fir and oak. Edit- indef wasn't even carro fit. Fir/Fir and Oak/Oak ships just melt compared to solid Teak/White/Live Oak ships. Edited April 10, 2019 by John Cavanaugh
Aster Posted April 11, 2019 Posted April 11, 2019 I would rather a clan have the option of building like a merchant company or something that spawns more merchant ai. These AI would sail to nearby towns and collect resources. I think that would be a better way to do it as raiding would still be a thing people could do and people that don't want to could just wait for the AI to do it. 1
Zlatkowar Posted April 11, 2019 Posted April 11, 2019 So last week we had that big speech telling us that you will basically no longer communicate with the community, yet what i see is quite the contrary. New posts requesting feedback on DLC Ships, and no patch notes. Can we expect some news on patch content, and maybe an update on the original post for the 1st half of 2019 dev plans?
admin Posted June 21, 2019 Author Posted June 21, 2019 new update coming soon please let us know what you want to see in the new roadmap 11
Angus MacDuff Posted June 21, 2019 Posted June 21, 2019 1 minute ago, admin said: new update coming soon please let us know what you want to see in the new roadmap An improvement to trading so that it is more lucrative than Cargo missions. This would add to ships at sea and increase PVP 4
Hethwill, the Red Duke Posted June 21, 2019 Posted June 21, 2019 3 minutes ago, admin said: new update coming soon please let us know what you want to see in the new roadmap Plans for ship paints, mainly rates 6-7 5
Tac Posted June 21, 2019 Posted June 21, 2019 3 minutes ago, admin said: new update coming soon please let us know what you want to see in the new roadmap Any news on new ships that were voted for? 6
Vizzini Posted June 21, 2019 Posted June 21, 2019 2 minutes ago, Angus MacDuff said: An improvement to trading so that it is more lucrative than Cargo missions. This would add to ships at sea and increase PVP Probably be easier to reduce the gains for cargo missions, but yes to better trading
hoarmurath Posted June 21, 2019 Posted June 21, 2019 7 minutes ago, admin said: new update coming soon please let us know what you want to see in the new roadmap NPC aggro.... 3
DevsGoFluckYourselves Posted June 21, 2019 Posted June 21, 2019 (edited) Kindly Delete This Account Edited July 31, 2020 by KindlyDeleteThisAccount 4
Guest Posted June 21, 2019 Posted June 21, 2019 Cosmetic rewards for pvp/rvr/pve leaderboard, timed reward. Outlaw mechanic back ( you removed R zone), actual hardcore pirate nation, attack friendly = become pirate etc
SirAlatriste Posted June 21, 2019 Posted June 21, 2019 Just now, Koveras said: - Whaling - Slavetrading - Plantations (for cash-crops, req slavelabor) - Econ overhaul - All ships as DLCs (since crafting has become click'n'bake I just can't see the fun in it) -WTF -Labor Contracts -WTF -yeah, long travel trades -WTF 3
Malcolm3 Posted June 21, 2019 Posted June 21, 2019 Just now, admin said: new update coming soon please let us know what you want to see in the new roadmap Собственно продублирую свои пожелания в виде того гигантского поста: Из остального, только основное: Нормальный журнал событий (газетчик) и деятельности игрока Больше игровых событий помимо затонувшего флота, в виде европейских конвоев и/или "Золотого флота" Случайные кораблекрушения, не отмеченные на карте, со случайной добычей (от ничего, до эпического сундука)
Citoyen Posted June 21, 2019 Posted June 21, 2019 13 minutes ago, admin said: new update coming soon please let us know what you want to see in the new roadmap possibilty to: - crafting obusiers de vaisseau - possibility to make a fairing to a dlc ship in a port to make him benefit from bonuses (for doubloons / reals or other) - possiblity to add foreign clans to friendly list for to allow the opening of outpost in a port (like those open to all) 1
Slim McSauce Posted June 21, 2019 Posted June 21, 2019 23 minutes ago, admin said: new update coming soon please let us know what you want to see in the new roadmap More paint schemes, crew modeled fully on all ships (or partially by settings, or turn off completely) A hint on what the "operations" tab under missions is suppose to be would be nice. 1
Vernon Merrill Posted June 21, 2019 Posted June 21, 2019 Realistically: Improved boarding mini-game. Wish List: Mediterranean Map 3
Beeekonda Posted June 21, 2019 Posted June 21, 2019 30 minutes ago, admin said: new update coming soon please let us know what you want to see in the new roadmap В трейдер туле поиск портов таки оптимизируете под английскую раскладку? Порты, начинающиеся на Rio или Cano не отображаются т.к. пишутся они с казюльками и выглядят так Río caño , в слове Piritu 2 [ i ] и обе разные.
Slim McSauce Posted June 21, 2019 Posted June 21, 2019 Just now, Beeekonda said: В трейдер туле поиск портов таки оптимизируете под английскую раскладку? Порты, начинающиеся на Rio или Cano не отображаются т.к. пишутся они с казюльками и выглядят так Río caño , в слове Piritu 2 [ i ] и обе разные. must you speak in runes? 2
Sillon de Talberg Posted June 21, 2019 Posted June 21, 2019 More cosmétics and agressive IA in PVE server 💦
Aegishjalmur Posted June 21, 2019 Posted June 21, 2019 17 minutes ago, admin said: please let us know what you want to see in the new roadmap More detail and variety to ports and cities would be nice, maybe even more different architecture styles than the 3 we have now. Maybe some people and scenery like a carriage... Also the ability to upgrade forts and towers would be nice, with new model. All pictures are from naval action work in progress except for the last that is and example of how it could look taken from AoE3. Also more "hidden" places like Kidd's Island just smaller would be nice. I feel like you have this huge map but you don't use the space... Only really cool places I can think of are Kidd's Island and Bensalem. Bensalem should not be on map either and located further away from the coast but it still looks cool. 12
Metal121 Posted June 21, 2019 Posted June 21, 2019 (edited) 13 minutes ago, Beeekonda said: В трейдер туле поиск портов таки оптимизируете под английскую раскладку? Порты, начинающиеся на Rio или Cano не отображаются т.к. пишутся они с казюльками и выглядят так Río caño , в слове Piritu 2 [ i ] и обе разные. So rude writing in other than English in forums. No English is not my native languish. Why dont the devs focus on the broken trading market Edited June 21, 2019 by Metal121 1
Havelock Posted June 21, 2019 Posted June 21, 2019 16 minutes ago, admin said: new update coming soon please let us know what you want to see in the new roadmap Youre gonna hate me for this: BALANCE MASTS Because... ...especially on small ships, high carronade caliber makes mast sniping op as hell. 32pd carros do 108 dmg per shot, Surprise bottom mast HP is 421, Hercules 456, Pandora 410, Niagara 510. Just 4-5 hits needed. ...with the nerf in many upgrades it became nearly impossible to gain enough mast thickness to protect your mast, while mast HP upgrades do so little they often dont even matter at all for the number of shots needed We see that the actual problem is not the mast HP though (9pd cannons only do 65 dmg per shot which would be fine) but the high carronade dmg in this class and its ability to pen everything at up to 250m. Possible solutions: a) Playability > history. Reduce all shallow water ships to 24pd carros (88 dmg, changes to 5-6 shots needed for bottom section). Right now everyone uses carros anyways because theyre so much better than cannons (come on, 9pders? pls...). Maybe we can mix it up more a bit. b) Increase carronade penetration falloff by about 30%, making it easier to fight carronades at medium ranges. This might also affect higher rates though and needs to be tweaked carefully. c) Increase mast HP by 30% so you need more shots or increase mast thickness to make carros not pen until closer than 120-150m. This will make cannons even more underpowered for demasting, but thats not really a difference to how it is now. It would also increase survivability of light 5ths/6ths to heavy 5ths/4ths which i think is something theyre lacking for a while now. I prefer a) because theres no danger of affecting other ship classes, but i think c) is also viable. 6
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