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Posted

Yes- the main problem the US has is geography.  If you don't want to play coast guard or hang around CT- which gets criticized constantly, you have to sail for an hour to find a PVP zone and then sail back which is more of a time commitment than most of us have.  If you want to keep more US players who usually like to play US, give us unconquerable ports farther south like the Keys or the Virgin islands.  Its not viable for the US to take ports in the Caribbean either, because of the different time zones and the port flips that happen while we are asleep or at work.  Devs, please do something because this last patch is not the panacea you were hoping for.  Like it or not. when the game gets released, I bet the most new players will come from the US and we need these new players to keep this great game alive. Let's not all go down with the ship.

 

Posted
9 minutes ago, Sparkydog said:

Yes- the main problem the US has is geography.  If you don't want to play coast guard or hang around CT- which gets criticized constantly, you have to sail for an hour to find a PVP zone and then sail back which is more of a time commitment than most of us have.  If you want to keep more US players who usually like to play US, give us unconquerable ports farther south like the Keys or the Virgin islands.  Its not viable for the US to take ports in the Caribbean either, because of the different time zones and the port flips that happen while we are asleep or at work.  Devs, please do something because this last patch is not the panacea you were hoping for.  Like it or not. when the game gets released, I bet the most new players will come from the US and we need these new players to keep this great game alive. Let's not all go down with the ship.

 

France has one of these away from home ports, US should get one too.

Posted
1 hour ago, Hethwill the Red Duke said:

US has a springboard in Guatemala last time i've seen it.

( salute to the fellows that took it )

Use it.

We lost most of that when every one jumped to GB bandwagon.  Petty much every one pulled out.  Funny thing is they offered us two ports back now that they found out it’s all GB AI in that area.  To late now most every one I know in US has stop playing or gone off to play other games.  I know two groups of us are in two other games all last week.  

 

All honestly no no one gives a crap any more.  If we take any port we get bashed on by half the server.  It’s just not fun being the looser all the time when you have several nations camping your front door all the time.  In fact a good number of players will be leaving US after the release cause they are tired of being stuck in the corner and beat up on all the time.

Posted

:( ... i loved my campaign as Yankee Privateer in the past... but true... other times, there were no clan wars but national effort. And some combative clans were still USA back then.

Anyway, 11 nations, a million clans and very little interest in fighting each other for ports. Maybe Zones give too much and Conquest too little. ;) 

Posted
On 11/26/2018 at 2:01 PM, Vernon Merrill said:

Well there is a reason US conquest has really never gotten further than the Bahamas basically.

A simple experiment might be to give the US a small uncapturable "Colony" somewhere on the map (like the Brits have Belize)...

Regardless, it would be beneficial to the game to have a stronger US player base.

Again what is it with it being fashionable to pile every thing on to the Brits and make out they have it so easy, Britain isnt the only nation with an extra "remote" unconquerable port. France and Spain have extra unconquerable COASTLINES. Sweden and Denamark have "capturable" ports essentially inside their safe zones.

Posted
2 minutes ago, NethrosDefectus said:

Again what is it with it being fashionable to pile every thing on to the Brits and make out they have it so easy, Britain isnt the only nation with an extra "remote" unconquerable port. France and Spain have extra unconquerable COASTLINES. Sweden and Denamark have "capturable" ports essentially inside their safe zones.

Citing them as an example is not the same “piling on”...

Relax, good sir.  I was merely trying to think of a way to get more US time zone players engaged.   

Posted (edited)

7up is and has always been a EU clan.  JAGs was able to play during those times.

WO/Blanc did well because they were the evening “Zerg” snapping up most of the good players on global that weren’t pirate (even some of them) and re-joining the EU server at the start of the merge with critical mass and a PB fleet ready to go.  They easily snapped up the decent ports at night and have held them since.  I don’t particularly begrudge them for recruiting... but those timers are indeed too late for most of us.  Texas is right.

Unfortunately when my guys went Russian at the start we didn’t have enough for a decent fleet at night despite beating them once or twice (Hat Island maybe?).  With 7up in VCO at the time we were mostly doing EU battles.  Our intention going to the the US after Russia was to use their numbers to help take back the coast....and failed.  The US had too many paper leaders and not enough people willing to fight.  Bring 1st rates to grind a port and half the US would use aggies.  Around this time Rax and the lost boys joined the WO/Blanc guys and solidified their numbers at night. We said hello kitty it, went pirate and just started PVPn, giving up on RVR.

 

Edited by Christendom
  • Like 2
Posted
9 hours ago, NethrosDefectus said:

Again what is it with it being fashionable to pile every thing on to the Brits and make out they have it so easy, Britain isnt the only nation with an extra "remote" unconquerable port. France and Spain have extra unconquerable COASTLINES. Sweden and Denamark have "capturable" ports essentially inside their safe zones.

What is this "safe zone" nonsense?  There are multiple enemies cruising around right outside of Gustavia daily. Dutch and Danes have a similar situation.   It should be a Safe zone, but it really isn't

It seems like it would probably help the US nation if they had Biloxi and Mobile as protected national ports, and would perhaps make the Gulf a little more interesting as well?  

 

Posted

I love the fashionable WO hate. This thread isn't about us, send your KoC fan mail directly to him by PM, except Hachi who can go cry himself to sleep again.

Re the list; most importantly everything is asymmetrical. we are not heroes looking for equal duels, we're captains who wants victory over the enemy. We have fought both strong and weak opponents over the years and most importantly had lots of fun doing it, almost none of them have been fair fights to one side or the other, either via ship BR or skill or wind; those lists reflect that; which if you've played for any appreciable amount of time should be your expectation.

Safe zones didn't exist for the majority of the games life and no one cared to save the noobs then, when we were OW noobs, no one saved us and yet here we stand. Granted I think this is a mostly moot point now with the AI changes, but t he nighttime pop has nose dived with the threat of the wipe looming.

With luck we'll get a thousand player injection that will have to survive the fires of being a newbie to be born into competent captains. The expectation that all can do it is ridiculous, but some will and hopefully the rate of replacement will exceed the losses over time, but that relies on fresh content always filling the funnel, to bring in the next crop of willing sacrifices.

 

  • Like 5
Posted (edited)
13 minutes ago, Rabman said:

 

Re the list; most importantly everything is asymmetrical. we are not heroes looking for equal duels, we're captains who wants victory over the enemy.

I always want relatively (not exactly mirrored) equal fleet battles.  I would never choose an easy victory over an even battle.  Battles that are curbstompings or foregone conclusions aren't fun for anyone involved.

 

Edited by Barbancourt
  • Like 1
Posted
6 minutes ago, Barbancourt said:

I always want relatively (not exactly mirrored) equal fleet battles.  I would never choose an easy victory over an even battle.  Battles that are curbstompings or foregone conclusions aren't fun for anyone involved.

 

We don't get to choose, we get to come out the other side, win or lose.

  • Like 1
Posted
13 minutes ago, Rabman said:

We don't get to choose, we get to come out the other side, win or lose.

Sure we do.  I choose not to start bad battles...unless I really happen to hate someone.  There isn't any point to the "win" or "lose" if you can't have a good battle. 

Posted
On 11/26/2018 at 7:18 PM, admin said:

It's an asymmetric - positional comment. What you consider bad i consider great.

I play soccer football sometimes and i know when i practice i will never be like Messi. The gap is too big. To much dependence on physical ability and genes. 
But here i know that if i practice i can be like top players because: The game is slow, it has no cheating (impossible to cheat), there is no camping, no sitting in bushes, or backstabs, no headshots, no twitch based reflexes needed. Its a perfect game for slow deliberate pvp.

So here lies the main difference:
We want a player to be able to learn mechanics in such a way making 6v1 possible, making Jeff bezos 150bln personal wealth possible, if you practice and work hard.
You want participation trophies. You want communism where everybody's skill is equal and top players are dumbed down and forced to play dumb for equal pay. 

We want this.

I always wanted a game where you cannot sit in the bush, where you cannot camp, where you cannot jump out and backstab. where you always see your enemies, or see 5 enemies and destroy them because they don't know the game and you know it.  

We will never find common ground with your views. We dont want participation trophies and go all in on skill and practice. 
This is a honorable attempt for a small indie studio like ours. We might be wrong but sometimes you have to take a stand. 

 

ps. 
Its is possible to eliminate teams (squad wipes) in equalized games like CS too. Because they do not equalize skill and i witnessed many cases where 1 player from lets say FNATIC eliminated whole enemy teams with just a pistol.  If our game was not an open world the K/Ds will be lower because open world allows you to pick fights you want. like the real life.

 

Asymmetric. You understand that you consider it good that World Champion Boxer beats kids in kindergarten? No way to be proud that you won someone. Asymmetric, maybe some actually can make themselves to believe they are good.

About Messi. You have all the things right there. You forgot to include the magic gear you want to have. You made unbalanced combat options. This game will never be about headshots. I am also older player but I am not here to cheat myself.

You learn to make 6vs1 possible. Do you understand that you made mechanisms to do this when your opponent does not know these? When all players know, then the benefit goes based on meta. Only ones suffering are new players, only ones benefiting are bad PvP players.

You want Magic Samurais, cool.  What about Master Samurais? You cannot be a Master Samurai in this game. The game has to be set so that you KNOW that you were good. Not so that you start to think how much better gear you had. Not so that you abuse some mechanism vs new players. New players are also a bit cheated to believe that PvP is similar to PvE, when those are so different.

I don't like bush, I don't like camp, I agree with all that you listed. I want still a PvP game, not a nub gank game. Many PvP players left because of your changes.

You understand that to know what combat mechanism you left there to be the best is the key. Is that really better than actual skill based PvP?

 

CS pistol wipe is possible. That player must feel good from it. I would like to feel good playing Naval Action. I don't want to think that I abused some mechanism or some easy-cheesy tactic that you left there to be abused.

...

100k+ bought the game.  Everyone speaking how freaking awesome game Naval Action is. Steam reviews well on positive side.

You took your stand. Steam reviews went well on negative. Players left the game. You said that 1000 players is the best you can do.

Today, stick with your stand. Steam reviews sill on negative. You say few hundred is the best 2 programmers can do.

If you don't ever try you cannot ever fail. You have tried, you have failed. How long it will take before you admit that things could have gone better? I don't think it is too late but if you enforce your point of view and never admit, then not much left to do.

Also when you admit there that this is only for few hundred. You clearly understand where you stand now but you don't try to fix your stand. It is like you gave up. You don't believe that you can make this a game that will be played by thousands.

...

You say there none has told you good enough reason to remove Multireps. I wrote many many many posts why to remove. Go through my posts, plenty of reasons why to remove.

Decrease speed from upgrades and books. Very important.

Art Of Ship Handling, if you have something this good, you should have tens of books and upgrades that are equally good. Give us end game build options. If you want to keep the mega grind you love then fine, but don't make this dump end game.

New sailing profiles are nice. You told you will change game back to more gamy way as before. Do this. Give us more good ships, this is too meta right now, balance it already.

Balance wood types. Once again this provides more options to end game. It is boring when everyone is sailing the same wood types. Only difference is how much grind to do before you get it. Seven good wood types create build options, something to do in the end game.

Do tutorial many times and test which tactics are the easiest. Balance these tactics so that are equally good. You should get pretty close to good. After you have balanced combat, check that the gear is balanced to support it. Check that in every case with gear you cannot get "I win".

Other good thing to do would be to decrease grind. You don't need but if you don't want to fail with this project, you need players. You get bigger playerbase by simply decreasing grind. Make it accessible by many. East European and Russian games are often about mega grind, like Korean games. I understand that maybe in your culture it is more acceptable to grind. Nothing bad in that but if you want more players.

Everything you can grind will eventually end. What is left is the end game. If material end game is achieved by getting few best items. Well that is a shitty damn end game. Better to have many options and keep us forever thinking different builds.

I don't want participation trophies. I don't need any extra trophies from PvP. I already told you that PvP marks was a mistake. I think it was good like it was long time ago. Money and XP. If PvP is good, I don't really care. I don't even care if your economy sucks if PvP is good. Don't be so god damn stingy with your ships. Give people ships to sail. Give us War and not economy to grind forever. It is a WAR server not a LOVE server.

Most things listed here are database changes or whatever file you use to save the data. You have a really good game it is just that your database values are set in way that most don't want to play.

Hostility is not as good as Flags. This is because you replaced pure PvP with PvE. I know tens of players who pretty much quit after this change. It is not fun to sink bots. Good luck with your aggressive AI stand. PvP players will play a good PvP game 10 years. PvE players need new content all the time or they quit. For a small Indie company with 2 programmers it is much easier to achieve a good PvP game. Also much more profitable as they don't stop.

Today you have a PvE game where you can do PvP. Go back to PvP game where you can do PvE.

Keep your target in thousands of players not in few hundred.

Unfortunately the hardest part before you can get even started is to admit that your stand is not good enough.

  • Like 3
  • 2 weeks later...
Posted
On 11/26/2018 at 3:46 PM, Tom Farseer said:

Shortly after I joined the game, the British RvR Fleet collapsed with the leaving of EXILE and several other good PvPers to other Nations due to excessive bickering amongst certain clans

you know we didn't even have a fleet then. We were around 5-10 guys in that "fleet"

Posted
On 12/9/2018 at 7:26 PM, HachiRoku said:

you know we didn't even have a fleet then. We were around 5-10 guys in that "fleet"

Maybe, but there where enough other people to fill in  gaps and a core group of 10 experienced players is usually enough to make most PBs doable. Even the larger ones can be won assuming the other guys who fill in aren't completely terrible.

Posted
27 minutes ago, Tom Farseer said:

Maybe, but there where enough other people to fill in  gaps and a core group of 10 experienced players is usually enough to make most PBs doable. Even the larger ones can be won assuming the other guys who fill in aren't completely terrible.

carrying people is quite hard and not fun.

  • 2 weeks later...
Posted
On 11/26/2018 at 7:16 PM, jodgi said:

Heh, it adds a multiplicative layer to skill that's almost entirely equipment based. I do admit there is some skill involved with timing. I don't celebrate that some people can pull off 1v5 due to the multiplied skill (EQUIPMENT) gap, I still cry myself to sleep over this at times.

Two things made Doran walk away: silly OW timers and multireps. Those who remember him will know he would be the one to benefit the most from multireps.

Now that OW timers are right again there might be hope. I nag at him to come back on occasion. "jodgi, dude... What are the OW timers and have reps been fixed?"

multireps would destroy every tactic doran had. Rum, DD, Chain range nerf, Chain ammo amount against unlimited sail reps? Doran would not befit a bit from those changes. His tactics relied on unforgiving blows and naval actions gameplay is to casual for that now. The combat will never be good again in this game. Lets face it. There are only about 10 players in naval action that want a hardcore combat system like legends tried to be. 

  • 3 weeks later...
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