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Posted
2 minutes ago, admin said:

Maybe
maybe player leaderboards with your position should be added to game (but we have heard people do not like measuring length of particular parts)?

Not a leaderboard like, but like a statistics of a player so he can see his performance on ships he sails

IE

Connie - 5 battles, 1 kill/2 assists/2 deaths

Herc - y Battles, X kills/X assists/ X deaths

and so on

 

  • Like 3
Posted
Just now, Vernon Merrill said:

No, but if you train you'd improve...  right?  There is only ONE record-holder.  Does that make everyone else a "loser"??

It does actually. Though said in a game like NA it is tough to tell who is number one.

Who said something on not training. But even is I trained to I got blue n the head, I would never set the record in 100 meter.

Some are just more talented than others. My talent reach to be an avarage player. Thats fine. I don’t complain. I still used to find fun in the game.

  • Like 1
Posted
3 minutes ago, HachiRoku said:

Except they do the exact opposite for low skilled players. I believe many don't complain because of AI farming..... And trust me if you removed multi reps I think they backlash would be huge....

I am ok with removal repairs or changing them. Its just no-one can explain how their removal can increase tactical depth 

Posted
4 minutes ago, admin said:

multi reps are hated but i think they give the chance to recover from mistakes - (good for lower skill players) AND they force the player to be aggressive. 
Timing them is a skill and i think they increase depth.

Why should mistakes be recoverable?  You make a mistake, you should pay for it.  Lower skill players will always die to higher skill players and giving them multi reps just drags out the inevitable.  Run away players can run for an hour if they can keep repping sails.  It does not make them more aggressive.

  • Like 2
Posted
4 minutes ago, admin said:

Just watch a couple of streams - its possible to counter top player tactics. All top players rely on enemy players making silly predictable mistakes. Like shooting chains into hull or shooting at extreme angles, or not using repairs in time or wasting them too early.

I wouldn't add anything that encourages seal clubbing. You could add a rank system that rewards players for killing other high tier players if you understand. 

  • Like 1
Posted
5 minutes ago, staun said:

It does actually. Though said in a game like NA it is tough to tell who is number one.

Who said something on not training. But even is I trained to I got blue n the head, I would never set the record in 100 meter.

Some are just more talented than others. My talent reach to be an avarage player. Thats fine. I don’t complain. I still used to find fun in the game.

as i have designed this combat - i can assure you dont need talent - just practice 
top players stream sometimes - its actually not hard to sink them - you know their fit outs and tactics.  Copy them against others and counter them with opposite tactics and fittings. Reverse streams daily its extremely easy to meet him every day. 

  • Like 2
Posted
4 minutes ago, admin said:

Just watch a couple of streams - its possible to counter top player tactics. All top players rely on enemy players making silly predictable mistakes. Like shooting chains into hull or shooting at extreme angles, or not using repairs in time or wasting them too early.

Oh I have. Thats was brought me from nothing to an average player. Just dont have the talent to go the hole way. But thats ok, somebody has to be the best. I like that this is a skillbased game. Pretty sure I would have left the game if in was not. 

But would like if I couldn’t loose all my mast, so my ship still had some manuverability.

I think all in all this is a great game.

  • Like 1
Posted
Just now, HachiRoku said:

I wouldn't add anything that encourages seal clubbing. You could add a rank system that rewards players for killing other high tier players if you understand. 

It is not going to work. 

  • Like 3
Posted
1 minute ago, admin said:

I am ok with removal repairs or changing them. Its just no-one can explain how their removal can increase tactical depth 

I don't think you can remove them. The complaining will be to much and they are good for noobs. I do however think 3 reps like sea trials would be a good way to test things. I'm not sure about a timer though. By that I mean if there should be one or not. If players are limited to 3 overall but can choose either 3 rig or 3 hull or 2 rig 1 hull etc. With this you can nerf the effect it has on high HP ships and the effect repair mods have over battle. 

  • Like 3
Posted
8 minutes ago, staun said:

Oh I have. Thats was brought me from nothing to an average player. Just dont have the talent to go the hole way. But thats ok, somebody has to be the best. I like that this is a skillbased game. Pretty sure I would have left the game if in was not. 

But would like if I couldn’t loose all my mast, so my ship still had some manuverability.

I think all in all this is a great game.

Everyone is talented for our combat and everyone who bought this game have made a best choice for a pvp game :)
You have everything to enjoy combat and have fun. We tweaked rewards that successful where you return to ports (and patrols) can cover 2-3 future battles and you are always covered for costs of resources if you use crafted ships. We will continue tuning it so successful raids can finance 2-3 losses. 

i personally do not like demasting myself - we add potential counters for such cases, that's why we have good mods for mast integrity and thickness that can remove demasting completely from your combat). But had to learn to demast, and added a tutorial on demasting. 

  • Like 1
Posted
2 minutes ago, admin said:

I am ok with removal repairs or changing them. Its just no-one can explain how their removal can increase tactical depth 

Knockout blows.  In your kurasawa video that was linked, noticed it only takes 1 swipe for Toshiro to take out an enemy.  They don't pull off and repair.  

A damaged side or a missing mast used to a definitive blow to an enemy, now they just pull off and/or kite for 10mins until that repair can magically regrow their sails.   

  • Like 5
Posted
19 minutes ago, admin said:

We dont want participation trophies and go all in on skill and practice. 

I support this with all my might!

Our views might diverge even with this common ground.

This is how I see it: The more you keep equipment and grind bonuses in check the more skill and practice will shine. I haven't got deep understanding of all games in the world, but I've seen how Aces High and WoT have done things. Aces High is the purest as there is absolutely no equipment. It's chess with warbirds.Whatever you achieve there it's just you and there's nothing boosting your performance. That is what I picture in my head when I hear "skill based".

2 minutes ago, admin said:

multi reps are hated but i think they give the chance to recover from mistakes - (good for lower skill players) AND they force the player to be aggressive. 
Timing them is a skill and i think they increase depth. 

Even if I'm against multireps I agree with the above, all of it. Problem for me is that the best benefit the most and I admit to thinking like a socialist on that point. You know I bitch and moan about equipment whenever I see the opportunity ;) Multireps is special as it manipulates the HP balance of ships based on how rich a player is or how much he can grind for northern masters et al.

 

17 minutes ago, admin said:

WE DO NOT WANT I WIN Buttons given and will eliminate overpowered upgrades from the game - we have already started with group limitations and will continue with tuning the upgrades to remove extreme importance of upgrades or giving them excellent counters.

Sounds fantastic!

(Look, look! I made it through an entire post without mentioning speedmods!... doh!)

  • Like 1
Posted
Just now, Christendom said:

A damaged side or a missing mast used to a definitive blow to an enemy, now they just pull off and/or kite for 10mins until that repair can magically regrow their sails.   

Don't even mention unrepairable masts... If that was added the player base would go from 100-10 in 48 hours. 

  • Like 2
Posted
6 minutes ago, admin said:

It is not going to work. 

A reputation system would work.  Other games would call this Fame.  

Lower the K/D ration of a player is, the less fame it pays out.  Higher the K/D, the more fame.  You clearly are able to track the stats as seen by the screenshots in the thread, why not put them to better use?

  • Like 2
Posted
1 minute ago, HachiRoku said:

Don't even mention unrepairable masts... If that was added the player base would go from 100-10 in 48 hours. 

The player base was larger when we couldn't repair masts      ;-?

 

Posted
13 minutes ago, admin said:

I am ok with removal repairs or changing them. Its just no-one can explain how their removal can increase tactical depth 

do you know how annoying it is when you have demasted 3 hercs or gotten them into structure for the thousand time because they do the same mistake over and over again and never learnt, but now they come limping back because they have popped their 5th repair and can escape at any angle so they would kite until they can escape and reinforcement arrives or they would kite and do the same stupid thing over and over again.

Posted (edited)
21 minutes ago, admin said:

Maybe
maybe player leaderboards with your position should be added to game (but we have heard people do not like measuring length of particular parts)?

Tournaments still in the making? Would be perfect playground for those who like to measure.

Edited by z4ys
Posted
2 minutes ago, Christendom said:

A reputation system would work.  Other games would call this Fame.  

Lower the K/D ration of a player is, the less fame it pays out.  Higher the K/D, the more fame.  You clearly are able to track the stats as seen by the screenshots in the thread, why not put them to better use?

people forget that this is an indie game worked on by like 2 programmers now. Its an indie game and must work and be playable with low numbers. If you introduce fame you might get nothing for your kills even if other skilled players have not logged in. 

  • Like 1
Posted
12 minutes ago, admin said:

I am ok with removal repairs or changing them. Its just no-one can explain how their removal can increase tactical depth 

Removal would be cool if the damage per shot was reduced by a large factor...   

But I'm weird in that I like long, tactical battles.

@Admin, any chance for a surrender option in the future that allows you to loot ships but let the person who surrendered keep his ship?

 

  • Like 5
Posted
2 minutes ago, Christendom said:

The player base was larger when we couldn't repair masts      ;-?

 

and had no safe zones
and had 8 hour cool down on fast travel
and had 50% lower OW speed. 

  • Like 5
Posted
Just now, Christendom said:

The player base was larger when we couldn't repair masts      ;-?

 

when was that? during sea trials before steam release when we had 20 people online? I cannot even remember not being able to repair masts. I am saying this as someone that is great at sniping masts. It doesn't mean it should be op as hello kitty and the only meta.... Dismasting is cool and all but it is the cheapest way of winning a battle man. You should know that.

  • Like 1
Posted
2 minutes ago, Christendom said:

The player base was larger when we couldn't repair masts      ;-?

 

I counter: the playerbase was larger pre ea. Ratio to sold copies to active players. Why it was released to ea ? 😉

Posted

Guys don't talk about removal of repairs in general. I would love that! The issue is there will be backlash from noobs that do like farming ai and struggle doing so. We need to find middle ground. Complete removal would be really bad! 

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