Vernon Merrill Posted November 26, 2018 Posted November 26, 2018 "There are three kinds of falsehoods: lies, damned lies, and statistics." What he is saying is that depending on play-style, the stats will be different... Privateers will have far different stats than PvP Zoners who play for an hour a day strictly in the zone... 3
Sir Texas Sir Posted November 26, 2018 Posted November 26, 2018 4 minutes ago, Cmdr RideZ said: This only says that if you have very high KD ratio you have been ganking or sinking nubs? What other open world games do is instead give zones that are safe and that folks aren't forced to PvP or be farmed. You know the best way to stop such things is to not give them prime grounds to do such. The "SAFE GANK ZONES" are the biggest joke in the world, all they have done is bread more and more folks that just go for the easy kill instead of fighting each other. Not to mention how long have guys been asking for proper ROE in the PvP Zone Events? PvP should be something folks go do to have fun and fight each other, not be forced into when doing there every day events to craft and make ships/money. Yes there should be risk in this game, but the whole map shouldn't be risk. Any good game has safe zones/High Security and Danger Zones/Low Security. Something we have completly failed at doing is protecting the majority of our players. @adminYou can black out the names but can we have that same list with the most Deaths so we can compare the PvP kills that the most folks that get killed get? You need to show all the numbers not just the ones that tell one side of the story. We have no interest in the players name, but the numbers.
Hethwill, the Red Duke Posted November 26, 2018 Posted November 26, 2018 6 minutes ago, Cmdr RideZ said: Liq has been multiple times asking balanced RoE for Patrol Zones. I have understood that your PvP Zones have been gank zones. None is fighting even fights, the game is what it is. You are saying that raw factual data should not be used to improve the game? We all do. Some guys want Patrol Zones. Others want nothing to do with them. Is so so so simple to accept. And here we are, all sharing the same game.
Sento de Benimaclet Posted November 26, 2018 Posted November 26, 2018 1 hour ago, admin said: It also shows that life of the PVE player is not dangerous at all on the War server. With many top pve players not sinking at all over the last month. You play? When you are facing Ram, Moscalb, Reverse, Alucard, Banished etc. then tell me if it is dangerous or not. These are more dangerous than a piranha on a bidet.😉A lot of people are not doing PvP right now because we're looking for doubloons like crazy. The simplest and safest thing is to obtain them doing PvE. That a Consti costs 3600 doubloons, and from there up, because the people are not very for the work of risking ships that if you lose them God knows when they will have an equal one again. And another thing, most people have an age, and we work. I see that there are players who in a month have been in 400 battles or more. That is within the reach of few. Most of us have 2-3 hours of play per day. Think a little about this type of player. Could the game be compensated in some way for both types of players? Thank you. 2
Gregory Rainsborough Posted November 26, 2018 Posted November 26, 2018 Please share the spreadsheet! I'd love to go through that data! 2
Sir Texas Sir Posted November 26, 2018 Posted November 26, 2018 5 minutes ago, Gregory Rainsborough said: Please share the spreadsheet! I'd love to go through that data! I'll be honest kinda want to see how bad I suck compared to others....lol
Elric Posted November 26, 2018 Posted November 26, 2018 My perception is much OW PvP consists of Requins and Hercs hunting noobies. It would be good to see the data behind this list to show the various ships used on both sides. 3
Sir Texas Sir Posted November 26, 2018 Posted November 26, 2018 1 minute ago, rediii said: Would be nice if this information would be accessable for your own account ingame yah I hate leaderboards, but I do love seeing my own stats in game. 1
Christendom Posted November 26, 2018 Posted November 26, 2018 (edited) This spreadsheet pretty much tells me that the same group of vets are predominantly the ones getting the most kills, over and over. The same data could be achieved by just looking at the leaderboard. Nothing new. I would however like to see the ratio of kills in the zones vs ratio of kills outside it. I'd also be curious to see what the predominant ship type used to get these kills. What this sheet really tells us is that this game is desperately hurting for players and more competition. Also with @Polish Privateer being top on all 3 lists, I'm curious when the last time he saw daylight was? An interesting tidbit of info that we did gain from these screenshots was that @Intrepido (Alejandro) is indeed every inch the carebear we knew him to be! Sorry bud 🙂 Edited November 26, 2018 by Christendom 7
Christendom Posted November 26, 2018 Posted November 26, 2018 Just now, rediii said: I allways had the thought in mind that the game is too much based on skill and it actually hurts the game more than it gains from it Not sure if this is facetious or not, but you're kinda right. The game is heavily dependent on individual ability and the skill gap is so high that it is almost insurmountable for a new/average player to advance. Which is one of the reasons why we seem to not have many of them around and they almost always fizzle out. In other OW MMO games of this type, being able to fend off a 1v2 or even a 1v3 is a feat, but excellent players can do it. If you look at some of Ram's screenshots it's sometimes 1v5 or 1v6. This is perhaps one of the only games where this is possible. Numbers and sheer damage taken would swamp a player in other games. Obviously this is an apples to oranges view, but you get my meaning. And while I think I enjoy this game just for that very reason, it does not make it appealing to new players and will never grow as a result. TLDR - multiple repairs hurt this game more than help it. 7
Guest Posted November 26, 2018 Posted November 26, 2018 1 minute ago, rediii said: I allways had the thought in mind that the game is too much based on skill and it actually hurts the game more than it gains from it gib 1v1 and 3v3 ranked rooms, and let OW PvP be for rvr fleets, ow hunting fleets, trader hunting and ganking fleets
Christendom Posted November 26, 2018 Posted November 26, 2018 I get that the OW should be a gank fest, but these patrol zones are sometimes as bad or even worse. They've just been turned into doubloon damage farming zones. 1
Angus MacDuff Posted November 26, 2018 Posted November 26, 2018 1 minute ago, Christendom said: I get that the OW should be a gank fest, but these patrol zones are sometimes as bad or even worse. They've just been turned into doubloon damage farming zones. yeah I was having a fun 1v1 the other night (both snows) and 5 guys jumped in on the other side. Fun over, just surrender or run out of the circle.
Christendom Posted November 26, 2018 Posted November 26, 2018 1 minute ago, Angus MacDuff said: yeah I was having a fun 1v1 the other night (both snows) and 5 guys jumped in on the other side. Fun over, just surrender or run out of the circle. But you can't really blame them can you? The game encourages this behavior. Farming PVP Zone for doubloons is now the best way to get them since RNG drops were nerfed. 1
Elric Posted November 26, 2018 Posted November 26, 2018 1 minute ago, Angus MacDuff said: yeah I was having a fun 1v1 the other night (both snows) and 5 guys jumped in on the other side. Fun over, just surrender or run out of the circle. That's what I've been doing recently. When players of different nations all join on the easy side against me, I just head for the circle and suicide. 1
Angus MacDuff Posted November 26, 2018 Posted November 26, 2018 Just now, Christendom said: But you can't really blame them can you? The game encourages this behavior. Farming PVP Zone for doubloons is now the best way to get them since RNG drops were nerfed. I don't blame them at all. That's the current rule. I wish it would get fixed though. I would have stayed in the fight if a single player had joined. Maybe die...maybe get a great win...maybe get reinforced. But against 6 guys and 3 of them Reqs? Bail out and go get my next "throw away" snow. I can get 2000D from the Nassau zone with the loss of maybe 1 or 2 Mahogany/Sab Snows with basic mods. Easy math. Oh, and they're insured. 1
Liq Posted November 26, 2018 Posted November 26, 2018 Lol i find it funny how players are feeling the need to justify themselves here for not being on the leaderboard Jeez take a chill pill, its a game, you got othet Stuff to do in real life is totally fine. No need to prove anything to anybody Besides, that board has very little to 0 meaning since it doesnt show the battle circumstances. Probably better to not have such a leaderboard ingame in an MMO surrounding. Promotes players needs and desire to advance in it by any means, alias enforces ganking and Running away for one's life. Leaderboard in a tournament (e.g. duel tourney if its ever gonna happen?) could work tho 7
Cmdr RideZ Posted November 26, 2018 Posted November 26, 2018 43 minutes ago, Christendom said: The game is heavily dependent on individual ability and the skill gap is so high that it is almost insurmountable for a new/average player to advance. Which is one of the reasons why we seem to not have many of them around and they almost always fizzle out. In other OW MMO games of this type, being able to fend off a 1v2 or even a 1v3 is a feat, but excellent players can do it. If you look at some of Ram's screenshots it's sometimes 1v5 or 1v6. This is perhaps one of the only games where this is possible. Numbers and sheer damage taken would swamp a player in other games. Obviously this is an apples to oranges view, but you get my meaning. And while I think I enjoy this game just for that very reason, it does not make it appealing to new players and will never grow as a result. Skill gap was higher before. In other games 1v2 and 1v3. In Naval Action 1v5 and 1v6. This is exactly what happens when the game is broken, out of balance. We had it before that good players were able to get 1v2 and 1v3 kills. Admin posted AFTER that they changed the game to make it possible to 1v2 and 1v3. They decreased the skill gap, introduced gear and unbalanced mechanisms. More players started to 1v2 and 1v3. Admin even made a post to inform this. Suddenly players that were able to get 1v2 and 1v3 started to get 1v4-8 victories. Ram Dinark was a good PvP player in 2016. @admin can go through forum archive. Sure you can find my post. I warned you from this shit that you made.
Beeekonda Posted November 26, 2018 Posted November 26, 2018 I did some shitty research if anybody interested (aka "PVE Minds" starring CheekyBreeky) Quote Top 29 PVE SE 10 RU 8 DE 2 FR 2 ES 1 VP 1 DK 1 PR 1 US 1 PL 1 GB 1 Quote RU-NN Nemiroff SE-PPP Frederik IJ Bonteko SE-TARN Alejandro de Santa SE-PPP Taz671 RU Octobre Rouge ES-NEI Hidalgo de Cisneros FR-OCB John Hill Regard SE-HRE Ben Abbib SE-PURG3 Echelon RU-RET Aleks DE-PRIMA SadisticDentist VP-VNM De Quark DE-ALOHA Banished Privateer RU-BF ilya ler SE-CABAL cable FR-BLANC orient RU-BETER knuddel the islanda SE-SAB Germann xx1v RU-BF Pavlik DK-DNP Manowa PR-VCO Elric SE-SAB KimLis SE Baron of Sweden US-ASP Cornelius Cornflower PL-PRIV GoldenRT RU-NN Raspoutine RU-NN Anastasia SE-HRE Albatros GB-BAIT Rook29 KDA Quote Totals 13973 PvE kills 8091 battles 3862 PVE assists 244 deaths(PVP+PVE) Most of the player farm either in groups or in populated places where someone can join their battles (or they join themselves) @admin In-game statistics incoming? Soon™? PVP ShipsStatistics please? 1
Beeekonda Posted November 26, 2018 Posted November 26, 2018 2 hours ago, rediii said: I watched a few portbattles of the US and the mainproblem is probably the lack of skilled pvp players that show US players how to play the game in pvp TBH. 90% of the playerbase doesn't understand basic rules of NA by the way There is usually no PVP to be/get skilled in during US prime 2
Hethwill, the Red Duke Posted November 26, 2018 Posted November 26, 2018 Want to see all these pros take the challenge of making US a colonial power again in NA. 🤗
Hethwill, the Red Duke Posted November 26, 2018 Posted November 26, 2018 Just now, rediii said: Wont wake up at night to get the coast to florida back Map is huge ! 😮 C'moooon....
Poryv Posted November 26, 2018 Posted November 26, 2018 is this has some value to git gut? or old and outdated? asking for a friend: https://forum.game-labs.net/topic/3685-a-treatise-on-naval-action-a-complete-guide-mr-doran/?page=1 2
Hethwill, the Red Duke Posted November 26, 2018 Posted November 26, 2018 Still valid most of it ! Especially positioning and working the wind to gain advantage. 2
Baptiste Gallouédec Posted November 26, 2018 Posted November 26, 2018 (edited) Yes pve on war server is easy & riskless, mostly because the server population is quite low, and entire zones are deserted. But what i see here is that top pvpers have incredibles k/d ratio, meaning they probably only engage in battles won from the ow and refuse risky fight. The only top pvper from the list that i know he don't refuse any fight (dizzwhoo) is also one of the worst k/d (still very good imo), not a surprise for someone i remember as never refusing a fight even outnumbered and solo pvper in large ship. Next to that when i see that someone achieve 259kills (even if 200 pve) for zero death, this show how it is totally possible to plays 100% riskless and that something is wrong. I'm totally a casual , but when i jump in a combat between an Hermione fighting an ai reno in my niag, and the player refuse the fight & run away and escape to chase me outside with 3 friends... when i go at the nassau patrol and look at 4 hercules from 4 nation not engage each others but wait for an instance to stack on, i really wonder how peoples fear any risk & challenge ^^ Edited November 26, 2018 by Baptiste Gallouédec 2
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