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Posted

To start off I will say that I don't mind the teleport fee that much. But I see many players old and new that don't teleport between their ports as much as they used to. My question is, is that positive for the game? I think teleporting should be a sink but not so big that some players won't do it.

I think with such a large map players need to be allowed more outposts, at least 12. Mainly because half your outposts have to be in free towns if you want to be part of patrol zone events and other forms of pvp, I don't think anybody wants to sail for hours just to join an event. I've sailed from the far most western area of the map to the far most eastern areas of it and I don't want to do it again. Nobody wants to take the time to sail a great distance to only get ganked on the way. I think more outposts and more ease of teleporting would add more actual action in Naval Action. Nobody finds a lot of other players sailing very long routes in OW, but if more players had more outposts I think you'd find more players sailing shorter routes. It would also mean that some ports which have currently no activity from players what so ever, would perhaps see more activity.

My intention is not to tell the developers that they must change this, but I would like to hear other people's opinion on if these things have any positive impact on the game. Because as far as I can tell, they are only hurting it. 

  • Like 3
Posted

I agree entirely - wouldn't have an issue with extra Outposts being DLC but it all comes down to quality of game life - too much time is wasted on admin chores and not enough on combat sailing. Limiting options by senseless charges is not good for gameplay. 

I did a post on this earlier, I encourage all to vote:

 

  • Like 2
Posted

I don't agree at all. The fee to tp is entirely negligible if you are actually sinking ships and as for outposts, I have my FOBs set up to PvP anytime, not just around PvP events. Nav is always open and there are always people around to sink. If you want instant action, go play WoW. I much prefer the system of how it is now. 

  • Like 3
Posted

I think its not so much the cost as that is reasonable if you want to teleport somewhere to do something. The issue is that you cannot see in advance what you have at each outpost so you may have to go to various outposts to check where you left something. I would be much happier if I could at least see what I have in storage at each outpost without having to teleport.

  • Like 3
Posted
1 hour ago, Galt said:

I don't agree at all. The fee to tp is entirely negligible if you are actually sinking ships and as for outposts, I have my FOBs set up to PvP anytime, not just around PvP events. Nav is always open and there are always people around to sink. If you want instant action, go play WoW. I much prefer the system of how it is now. 

I agree the cost isn't much. But what does it add to the game? What if you simply want to check the stock of a shop or look for a ship to buy? or check your warehouse in an OP? Like @Zorg the Merciless it is more about quality of life. Do I really need to keep my warehouse stocks in an excel file rather than just being able to look it at in game with ease? 

  • Like 3
Posted (edited)

Mod’s were right, we didn’t have all the info, and now we do! you can get big dump of doubloons from raiding, which then makes teleport fees, hmm... insolvent, somewhat.

It’s just annoying now.

Doubloons, insufficient for those who have plenty, bruising for those who don’t.

Dev’s should just drop them, whole community would rise up in “cheer and jubilation”, rally behind the team for service.

 

Edited by Guest
Posted

The fee is negligible for combat captains (PVP or PVE) and ridiculous for traders and crafters. Rather than lower the fees, put in place port agents who act on the captains behalf. Let us do without teleport all the things a piece of mail or letter of instructions would do in real life. No need to travel. Just put in a delay for instructions to be carried out. 

  • Like 1
Posted
4 hours ago, Farrago said:

The fee is negligible for combat captains (PVP or PVE) and ridiculous for traders and crafters. Rather than lower the fees, put in place port agents who act on the captains behalf. Let us do without teleport all the things a piece of mail or letter of instructions would do in real life. No need to travel. Just put in a delay for instructions to be carried out. 

This would be a good idea. If I could do my trading/crafting/resource management from a single screen in whatever port I am currently in then that would be an ideal solution. I suspect there is a fair whack of development time in doing that so a simpler answer is to drop the charge and thus encourage more trading activity amongst us trader/crafters.

  • Like 1
Posted

I mean of course limited outposts is a direct link to limited PvP. I'm sure there's real world math you can do to calculate less outpost=less reach=less PVP. Same with repairs.
It's just a matter of how many do we really need? 8 is definitely too low, 20 is probably too high.

  • Like 1
Posted (edited)

I think it was Patch 25 which encouraged us to move shipyards away from Home/Capital ports, to improve the chances of building higher quality ships. It was also an intention to spread players around the map a bit more. I thought this was a nice touch by the development team. The teleport/passenger charge however, conflicts with this idea in that it is necessary to teleport back and forth to check on warehouse stock for transporting to more distant outposts.

As somebody has mentioned above, I also cannot see what the teleport charge actually brings to the game, other than to act as a handicap.

Edited by Ortac
  • Like 2
Posted (edited)
13 hours ago, PG Monkey said:

10 doubloons is cheap

how much is 25 jumps? 

if you want to look for an item and have 8 ports it's already 80 Balloons

look for more items and you spent 500 Balloons a day (as a trader, but also a builder of ships and look for parts

the drain in the not pvp eria is a huge DRAIN

it should cost Reaals not Balloons

Edited by Thonys
  • Like 5
Posted

Who would have thought that you have to sail in an age of sail game!

The fee is there to make you "fear" of losing your precious doubloons. Some cheapskates wont even spend those 10 doubloons even when you can earn 1500 from an AI LGV.

Long story short, it generates more traffic=more people out on the sea= more fights= fun.

  • Like 3
Posted
55 minutes ago, Sella22 said:

Who would have thought that you have to sail in an age of sail game!

The fee is there to make you "fear" of losing your precious doubloons. Some cheapskates wont even spend those 10 doubloons even when you can earn 1500 from an AI LGV.

Long story short, it generates more traffic=more people out on the sea= more fights= fun.

Maybe you should read the posts from the people above before posting this comment. 

  • Like 3
Posted
6 hours ago, Slim McSauce said:

I mean of course limited outposts is a direct link to limited PvP. I'm sure there's real world math you can do to calculate less outpost=less reach=less PVP. Same with repairs.
It's just a matter of how many do we really need? 8 is definitely too low, 20 is probably too high.

Eight would be the perfect number if Freeports were also Free outposts.

  • Like 3
Posted (edited)
8 hours ago, Sella22 said:

Who would have thought that you have to sail in an age of sail game!

The fee is there to make you "fear" of losing your precious doubloons. Some cheapskates wont even spend those 10 doubloons even when you can earn 1500 from an AI LGV.

Long story short, it generates more traffic=more people out on the sea= more fights= fun.

You miss the point. RVR is useless if you can't utilize the ports you capture. You have 8 outposts already and you and your friends want to go capture a port, it's not gonna happen because you have to delete one of your current outposts which is more trouble than it's worth.

You're actually reducing traffic this way, instead keeping people cooped up in the same areas unable to spread out.

Edited by Slim McSauce
Posted
10 hours ago, Sella22 said:

Some cheapskates wont even spend those 10 doubloons even when you can earn 1500 from an AI LGV.

There's a huge difference between "can" and "do".  Many of us haven't seen anything like that, and what doubloons you can get have to be saved up for upgrade blueprints and eventually ships. 

 

  • Like 2
Posted (edited)
6 minutes ago, Red Dragon 13 said:

Everybody should have a free outpost in every free town from the very beginning of the game.

Maybe just 3 in the middle  - Tumbado, La Mona and Shroud.  I like having to voyage to get to the outer free towns for the first time.  Outposts in all free towns should all be freebies with free teleports though, to help people participate in the game, where it happens and when it happens.

 

Edited by Barbancourt
  • Like 2
Posted (edited)
On 11/14/2018 at 5:33 AM, Sella22 said:

Who would have thought that you have to sail in an age of sail game!

The fee is there to make you "fear" of losing your precious doubloons. Some cheapskates wont even spend those 10 doubloons even when you can earn 1500 from an AI LGV.

Long story short, it generates more traffic=more people out on the sea= more fights= fun.

Actually man, I am a wealthy player overall in doubloons, real and ships/mats.  I sail more not in the way you'd expect.  Before I sailed a lot of places, now its much more limited for me and I find less motivation to do some tasks because everything has a cost, and I am finding that can't as easily streamline the jobs I have to do for the day (farm mats, move things, ect) to make the admin side efficient/most optimal and get it out of the way so I can get back to PVP.  I enjoy the game, but some of the current mechanics are a little too steep.  I really think doubloons should drop on every AI trader a minimum amount (say 150-300) up to the super jackpot 15,000 RNG that is in place.  It makes no sense to me why it doesn't, that would allow consistent generation of doubloon income and savings to where if the 10 doubloon fee still existed or even went a little higher as @admin has once suggested, then it would feel a little less burdensome and would still be the desired/designed money sink that it is.  That's just my genuine feelings as a player, the game is just balanced a little to much one way and needs to brought more to a common center.  I don't see why this can't be somewhere in the middle and make everyone happy.

Edited by Hemp Amore
Posted (edited)
On 11/13/2018 at 10:11 PM, BuckleUpBones said:

Mod’s were right, we didn’t have all the info, and now we do! you can get big dump of doubloons from raiding, which then makes teleport fees, hmm... insolvent, somewhat.

It’s just annoying now.

Doubloons, insufficient for those who have plenty, bruising for those who don’t.

Dev’s should just drop them, whole community would rise up in “cheer and jubilation”, rally behind the team for service.

 

In fact, the very point is doubloons are not gainable by trading or economy. So, basically, silver should be the currency for teleport.

Anyway this will never happen, since it's clear that Devs are shaping a game in which each and every feature is there just to expose you to non consensual OS PVP.

My idea is that this game model will lead to a 500ish hardcore players population in PVP server: a situation which will lead to the need of a steady income in real life money (so basically paid DLCs) in order to keep the server open. If this is Game Labs funding model for the game, then they are doing it well (provided that hardcore players will be willing to pay for their toy), if it's not, well ... maybe they should rethink some things.

Edited by victor
Posted
Just now, victor said:

In fact, the very point is doubloons are not gainable by trading or economy. So, basically, silver should be the currency for teleport.

Anyway this will never happen, since it's clear that Devs are shaping a game in which each and every feature is there just to expose you to non consensual PVP.

My idea is that the end of this model will be a 500ish hardcore players population: a situation which will lead to the need of a steady income in real life money (so baiscally paid DLCs) in order to keep the server open.

It should be reals. DB's are premium currency used for the admiralty, the admiralty isn't in charge of ferrying you around personal trips, that's a charter and should be the same currency used in shops.

Posted
Just now, Slim McSauce said:

It should be reals. DB's are premium currency used for the admiralty, the admiralty isn't in charge of ferrying you around personal trips, that's a charter and should be the same currency used in shops.

for silver I mean reals, actually

  • 2 weeks later...
Posted (edited)

If people needs to pay for move to a port, whitouth the security than they will catch a enemy ship to win doublons, they just dont move, and you don't  receive any help. Is a big problem rigth now, a lot of people is leaving the game, including me for the moment, because the the teleport fee. This is a game wich comsumes a lot of time. And you increase that time consumption even more?  Why do you want people to spend all day traveling? People have a work, a familia, a life. A lot of then don't have time to spend traveling all the day. They want to play! A game without players, is a dead game. Devs needs to think about it.

Sorry for brevity. I'm not a english speaker, so is difficult to me write in english. I spent a lot of time to write these short lines.

Edited by dafftan

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