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Posted (edited)
1 hour ago, Palatinose said:

How can you compare that to pre patch values? 

It's very very very (did I say very?) simple, mate.

Nowdays with the reward of one trade run I cannot buy half (and here I am being optimist) of the things I could buy before with the reward of one trade run (and on the other side I will get a much higher economic loss if I loose the shipment and I have no longer predictable trade routes). 

If you do not understand the difference between real value vs nominal value of the currency, what can I say?

Even only increasing the price of goods means decreasing the actual value of currency if the currency output is the same.Here they did both things: increasing price of goods AND lowering the output - and as well the purchasing power - of the ONLY CURRENCY that you can gain with trade (which are silver). If trading could give you doubloons too, it would be another story ... but it does not.

So my conclusion is that - basically - trading is much less profitable than before.

Edited by victor
Posted
37 minutes ago, victor said:

It's very very very (did I say very?) simple, mate.

Nowdays with the reward of one trade run I cannot buy half (and here I am being optimist) of the things I could buy before with the reward of one trade run (and on the other side I will get a much higher economic loss if I loose the shipment and I have no longer predictable trade routes). 

If you do not understand the difference between real value vs nominal value of the currency, what can I say?

Even only increasing the price of goods means decreasing the actual value of currency if the currency output is the same.Here they did both things: increasing price of goods AND lowering the output - and as well the purchasing power - of the ONLY CURRENCY that you can gain with trade (which are silver). If trading could give you doubloons too, it would be another story ... but it does not.

So my conclusion is that - basically - trading is much less profitable than before.

I guess there will be eco missions aswell, so trading will get you doubloons. this thread is about NA becoming a one-dimensional game. As far as I can see from my post-patch playtime, trading aswell as pvp have lowered rewards. Overall it's just a shift from having everything in abundance (ship prices for 3/5 5th rates fell below 300k gold) to it actually becoming a bit rarer. Yes this is time consuming, but it was so before. 

There is just one currency, as soon as the prices on markets have settled: reals. We purchase everything with it, be it ships, ressources, guns, refits, books or doubloons. the latter will be abundant soon, so labor will be abundant and the only ones who profit from this are traders who deliver woods and supplies.

You're right, it is simple. You're wrong when saying the traders are those who suffer the most.

  • Like 2
Posted

I'm pretty new, only played a bit over a year ago so I come back this week after the patch.  Frustrating as a trader brig trying to make a few bucks.  Group of Le Req just hang out in front of KPR and gank.  I don't think being in a trader lynx would have helped since the battle starts with you surrounded by 3 of them from all sides.

Sure is discouraging to sail for over an hour just to lose it all right in front of your capital port.

  • Like 1

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