JackA Posted November 2, 2018 Posted November 2, 2018 Can we possibly pay for teleporting using Reals rather than Doubloons. This is especially important to new players in NA and for players who are primarily crafters and traders in PvE 4
sounthernrebel78 Posted November 2, 2018 Posted November 2, 2018 You are barking up the wrong tree on this. The devs are attempting to push people to sail between ports instead of teleporting. 2
Lovec1990 Posted November 2, 2018 Posted November 2, 2018 5 minutes ago, JackA said: Can we possibly pay for teleporting using Reals rather than Doubloons. This is especially important to new players in NA and for players who are primarily crafters and traders in PvE I disagree i would increase the cost of teleports or remove cost and add 12h or 24h cooldown between teleports,becouse it sucks that players just teleport and steal all tradable goods and teleport across map and attack there they should sail there 1
Angus MacDuff Posted November 2, 2018 Posted November 2, 2018 Plus its not so hard to get Doubloons. They are not PVP marks and there is no equivalency. 1
Galt Posted November 2, 2018 Posted November 2, 2018 29 minutes ago, Angus MacDuff said: Plus its not so hard to get Doubloons. They are not PVP marks and there is no equivalency. To add to this, any new player would surely have sunk some AI before they set out to build outposts. More people on the sea means more content. If you don't want to take the risk either go play World of Warships or move to the PvE server. Cost/benefit is what defines this game. I think that's a good thing.
DeRuyter Posted November 2, 2018 Posted November 2, 2018 1 hour ago, JackA said: Can we possibly pay for teleporting using Reals rather than Doubloons. This is especially important to new players in NA and for players who are primarily crafters and traders in PvE You can get a large amount of doubloons from AI traders - yesterday I got 600 from an AI Tbrig! I did that whilst sailing between outposts instead of using a TP. 3
Barbancourt Posted November 2, 2018 Posted November 2, 2018 6 hours ago, sounthernrebel78 said: You are barking up the wrong tree on this. The devs are attempting to push people to sail between ports instead of teleporting. I did the basic cutter and yacht commutes a couple times yesterday. Collected fish, arrived at port, re-arranged my warehouse, logged out.
Macjimm Posted November 3, 2018 Posted November 3, 2018 Use Reals to buy Doubloons. Sorta like using Doubloons except we don't have magic Doubloon credit cards. I would like to see an option to access outposts to manage action in port only. A cheap or free access that would NOT allow a player to sail from the port. It would be as if each outpost had an agent there working for the player to manage his businesses; craft, harvest, mine purchase sell, place/claim contracts. So it would NOT be like buying a passenger ticket, but be like corresponding, writing letters, with the outpost agent. Players could also pay a fee, in Reals or Doubloons, to be transported to any port. Like being a passenger. Kinda weird that the journey is instantaneous though. It's also really weird that one fee will pay for teleporting all distances. The cost should increase with greater distance. 3
Lovec1990 Posted November 3, 2018 Posted November 3, 2018 1 hour ago, Macjimm said: Use Reals to buy Doubloons. Sorta like using Doubloons except we don't have magic Doubloon credit cards. I would like to see an option to access outposts to manage action in port only. A cheap or free access that would NOT allow a player to sail from the port. It would be as if each outpost had an agent there working for the player to manage his businesses; craft, harvest, mine purchase sell, place/claim contracts. So it would NOT be like buying a passenger ticket, but be like corresponding, writing letters, with the outpost agent. Players could also pay a fee, in Reals or Doubloons, to be transported to any port. Like being a passenger. Kinda weird that the journey is instantaneous though. It's also really weird that one fee will pay for teleporting all distances. The cost should increase with greater distance. I dislike this idea teleport to other port should cost doubloons and hiring agent would cost doubloons as well
Barbancourt Posted November 3, 2018 Posted November 3, 2018 48 minutes ago, Lovec1990 said: I dislike this idea teleport to other port should cost doubloons and hiring agent would cost doubloons as well For what reason? The only purpose these nuisance fees have is to annoy players, penalize them for playing the game, and reduce the amount of time players can spend in battles rather than cutter commuting to manage their outposts. We need more action in "Naval Action", whereas these fees will reduce action. 1
z4ys Posted November 3, 2018 Posted November 3, 2018 15 hours ago, JackA said: Can we possibly pay for teleporting using Reals rather than Doubloons. This is especially important to new players in NA and for players who are primarily crafters and traders in PvE Teleport fee depends on rank. Low lvl player don't pay 10 doubloons.... 1
AeRoTR Posted November 3, 2018 Posted November 3, 2018 I do agree cost of transport to be determined by distance. Why would you force me to sail to Carlisle from KPR, a waste of time ? or I should pay 10 doubloons. Make it so, very close distance is like 1 dubloon, further away becomes up to 20 dubloons or more.
sounthernrebel78 Posted November 3, 2018 Posted November 3, 2018 10 hours ago, JG14_Cuzn said: The whole ‘Force people to sail’ issue was tried before with free ports. Didnt work. Lost players. For those of you grasping at the thought of players now being forced to sail to their outposts and being available to kill/fight : you’re delusional. By this time with all the hours spent in gameplay we know this will never happen. Players will congregate at their main ports and eventually get bored and just stop logging in. This. Is. A. Game. No one wants to be penalized for doing something that should be free with a map of this size. I don't agree with it just pointing out what the devs want and this wouldn't be the first time a game that implements a system to get the time of game play the developers want. ALSO the devs have mentioned "front lines" where you can only take ports close to ones already controlled by your nation so teleport fee seems be pointing in that direction.
Slim McSauce Posted November 4, 2018 Posted November 4, 2018 9 hours ago, sounthernrebel78 said: I don't agree with it just pointing out what the devs want and this wouldn't be the first time a game that implements a system to get the time of game play the developers want. ALSO the devs have mentioned "front lines" where you can only take ports close to ones already controlled by your nation so teleport fee seems be pointing in that direction. where do they mention this? I've made suggestions like this before, its really the only thing OW pvp needs to be interesting again and not a capital camp fest.
Barbancourt Posted November 4, 2018 Posted November 4, 2018 Plus, any fee should really go directly to the clan warehouse of the clan that owns the port.
Ouwe Knar Posted November 4, 2018 Posted November 4, 2018 Yeah make the rich more richer. How come i have a aversion against this... Shall be glad Payware Dublouns enter the game. Sick of grinding and being slaughtered by the Elite everytime* Cant even build a descent ship anymore or run Buildings...
Macjimm Posted November 4, 2018 Posted November 4, 2018 Well I've had a couple days to try this new system and my outpost maintenance seems manageable. I've accumulated 600 Doubloons (Db's) so far in a few hours online over 2 days. It costs me 6Db per teleport, I've needed to teleport twice, and I've sailed everywhere else. So I have 98 teleports left. Still haven't cashed in my redeemable Db's yet, and that's over 330 teleports. Have not been in a single battle yet. Just trading. At this rate I should be able to steadily accumulate Db's and still look after 6 outposts. Seems that I can sustain teleporting freely and as often as I please. But I would like to be able to access the business of my outposts for free, and I'm willing to pay lots more to teleport and then sail out of a port.
Jean Ribault Posted November 4, 2018 Posted November 4, 2018 It may not be game=breaking, but I have to reluctantly agree. The teleport nuisance fees are not an asset to the game and serve to annoy players more than advance the game. 1
Draymoor Posted November 4, 2018 Posted November 4, 2018 9 hours ago, Macjimm said: Well I've had a couple days to try this new system and my outpost maintenance seems manageable. I've accumulated 600 Doubloons (Db's) so far in a few hours online over 2 days. It costs me 6Db per teleport, I've needed to teleport twice, and I've sailed everywhere else. So I have 98 teleports left. Still haven't cashed in my redeemable Db's yet, and that's over 330 teleports. Have not been in a single battle yet. Just trading. At this rate I should be able to steadily accumulate Db's and still look after 6 outposts. Seems that I can sustain teleporting freely and as often as I please. But I would like to be able to access the business of my outposts for free, and I'm willing to pay lots more to teleport and then sail out of a port. Sir have you forgotten that doubloons are used for more than just to teleport? you need them for everything in the admiralty shop and to build any ship above a 4th rate. If you need over 5000 of them to produce even a 3rd rate then you become much more annoyed to have to spend them to just teleport around. Sailing for hrs on end isn't 'gameplay' it's just an annoyance to most players, certainly will keep a lot people from playing this game. Admin should add features for players to enjoy not to annoy them. A game is meant for fun... not work. 1
TheHaney Posted November 4, 2018 Posted November 4, 2018 4 minutes ago, Draymoor said: A game is meant for fun... not work. A game is meant to be compelling. And freely zipping around the map via teleportation is not compelling gameplay. There's tons of ways to amass Doubloons in the game. I got 2001 off a trader yesterday, you get 2,000 for doing 20k damage in patrols, you get them off player ships... what more do you want?
Barbancourt Posted November 4, 2018 Posted November 4, 2018 4 minutes ago, TheHaney said: A game is meant to be compelling. And freely zipping around the map via teleportation is not compelling gameplay. There's tons of ways to amass Doubloons in the game. I got 2001 off a trader yesterday, you get 2,000 for doing 20k damage in patrols, you get them off player ships... what more do you want? Sailing an hour plus to try to join your friends/nation for something that you end up missing out on is not compelling, nor is spending most of your game time commuting between various ports to check what you do or don't have for crafting. I wouldn't call the 66 doubloons I got for yesterday's effort "amassing". If I need more than that I'd have to find e.g. 10 Renommees to sink, which even as weak as Renommees are is going to take a looooong time. 1
TheHaney Posted November 4, 2018 Posted November 4, 2018 1 minute ago, Barbancourt said: Sailing an hour plus to try to join your friends/nation for something that you end up missing out on That would be worth 10 doubloons to most people. 2 minutes ago, Barbancourt said: spending most of your game time commuting between various ports to check what you do or don't have for crafting. That's a habit you'll have to change. Keep a log. 2 minutes ago, Barbancourt said: I wouldn't call the 66 doubloons I got for yesterday's effort Change your habits. 3 minutes ago, Barbancourt said: find e.g. 10 Renommees to sink Raid trader ships, do the patrol mission, etc.
Draymoor Posted November 4, 2018 Posted November 4, 2018 13 minutes ago, TheHaney said: A game is meant to be compelling. And freely zipping around the map via teleportation is not compelling gameplay. There's tons of ways to amass Doubloons in the game. I got 2001 off a trader yesterday, you get 2,000 for doing 20k damage in patrols, you get them off player ships... what more do you want? That isn't the point, the point is what does this 'feature' add to the game. Another sink for doubloons isn't needed. Tell me what it adds to the game or what forcing people to sail for hrs adds to gameplay? Or how it is compelling? 1
TheHaney Posted November 4, 2018 Posted November 4, 2018 1 minute ago, Draymoor said: Or how it is compelling? It's compelling because you now have to diversify your activities and plan ahead for your travels abroad.
Barbancourt Posted November 4, 2018 Posted November 4, 2018 1 minute ago, TheHaney said: Raid trader ships, do the patrol mission, etc. I don't like doing those things. My "habits" are doing the parts of the game that interest me. 1
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