Anolytic Posted December 13, 2018 Posted December 13, 2018 (edited) 6 minutes ago, admin said: lineships will remain expensive. As they should. But please reduce the relative price of 3rd rates significantly compared to 1st and 2nd rate ships. 3rd-rates should be the workhorses of the open sea, as they were historically. And give us more ways to meet those costs. RvR should (almost) be able to pay for itself if your team is averagely successful. Apart from buying and transporting resources each player should not be forced to do a ton of PvE/Patrol zone grind in order to fund his RvR. In RvR, logistics should be the bottleneck, not grind. Edited December 13, 2018 by Anolytic 2
admin Posted December 13, 2018 Author Posted December 13, 2018 3 minutes ago, Anolytic said: And give us more ways to meet those costs. RvR should (almost) be able to pay for itself if your team is averagely successful. Apart from buying and transporting resources each player should not be forced to do a ton of PvE/Patrol zone grind in order to fund his RvR. In RvR, logistics should be the bottleneck, not grind. the goal is to make successful raid into enemy territory to support 2-3 losses. And add interesting incentives to RVR removing them from other insignificant activities. 3
staun Posted December 13, 2018 Posted December 13, 2018 7 minutes ago, Sir Texas Sir said: I like that they stay expensive but can you give folks something to do with VM other tha. Buy SOL permits. They aren’t worth much on the market cause you can use dabloons to buy them if you don’t get VM From port battles. Which falls back on the reward for RvR are not realy worth it. If somenone can buy them wit doubloons than let me sale them for doubloons too. That just gives the RvR guys anouther source of doubloons. I think I saw a post where admin said the plan was that Vm should not be bought from Dbl, but only be uptained from RvR and when players sell them.
Ellias Posted December 13, 2018 Posted December 13, 2018 Why so much hassle about lineship prices? Lack of RvR has nothing to do with ship affordability. Even when they are dump cheap, people were coming to fight max 4-5 times if they are spirited, never to show up again after they have lost. Ship prices apply to you as well as to your opponent. It is just one of the conditions you fight. Everyone adapt accordingly. As soon as you realize you can't beat someone you stop showing regardless of price of your equipment. I see lots of people who can't risk to act have their visions and justifications. 1
staun Posted December 13, 2018 Posted December 13, 2018 3 minutes ago, Ellias said: Why so much hassle about lineship prices? Lack of RvR has nothing to do with ship affordability. Even when they are dump cheap, people were coming to fight max 4-5 times if they are spirited, never to show up again after they have lost. Ship prices apply to you as well as to your opponent. It is just one of the conditions you fight. Everyone adapt accordingly. As soon as you realize you can't beat someone you stop showing regardless of price of your equipment. I see lots of people who can't risk to act have their visions and justifications. Partly right about that. Does price matter. I think it does. If I easy can replace it, I proberbly would care more for the fun and learning of the fight. But if it is as for me now, that it would take abouth a month to rebuild the ship, I proberbly would think a bit more about risk it for a bit of fun and learning. But a ship in port that not are used,has no value. So since I dropped the Idea of RvR, I simply dont have a SoL ore crafted one. So if I should be in RvR it would only be in fight where I can sail 5 rate and belove. Lack of RvR has many reasons. Lots of opinions on that. Right now I think the biggest problem is nobody play the game. And honnestly who want to grind for a pb, just to find out nobody showed up on the other side? Not many can actually right now field a group of 10 players to do a pb. 1
SnovaZdorowa Posted December 13, 2018 Posted December 13, 2018 2 hours ago, Captan Thomas Fremantle said: You can sell them to players . Why "NO". 1) where players can take reals to buy you doubloons? 2) what is the reason to buy your doubloons instead kill some npc trade brigs?
Njord Posted December 13, 2018 Posted December 13, 2018 1 hour ago, admin said: lineships will remain expensive. I think this is very good. This way they can be powerful but are still limited due to cost. Bigger ships should be more expensive and all kinds of upgrades cheaper in my humble opinion. Ships should be the most expensive gear and not upgrades.
Hethwill, the Red Duke Posted December 13, 2018 Posted December 13, 2018 21 minutes ago, SnovaZdorowa said: 1) where players can take reals to buy you doubloons? 2) what is the reason to buy your doubloons instead kill some npc trade brigs? 1) free ports and national ports. any port really. 2) need doubloons to access Admiralty shop and other buildings capabilities, like crafting, labour, etc. The inverse is also good, clan turns doubloons into reals to pay for resources needed, equipment, etc. So it is a question of saving time if a player has enough reals to exchange for doubloons.
staun Posted December 13, 2018 Posted December 13, 2018 27 minutes ago, Intrepido said: It is your call if you want to have a war server of 300 guys at EU primetime. Just wait and it will go up, Admin just have to stand firm. Yes right now ppl are stop playing. But that just because the softcore players are leaving now. Just wait and see. In time the hardcore will be back and the game will turn around. We just need small changes. - Remove reinforcentzone - Restrict ressources to port owner - Make hostillity easier. Right now they try to please both sides. You can't. This game is planned to be hardcore. It has been told so many times by admin. They should find the segment they want in the game and then keep develop the game in this direction. They can't continue as now, where they zig zak and try to please all.
staun Posted December 13, 2018 Posted December 13, 2018 Just now, Intrepido said: Well, a niche game+ hardcore is a bad combo, imo. It is if you want to develop a game for the mass market. But it is even worse if you end up with a game that is nothing. I played 1,5 yearh and every patch had the goal to make the game a bit more hardcore. Then ppl complain and they dail it a bit back. But not 100 %. So slowly it gets more and more hardcore. Better to do it at once and then move. Fool me once, shame on you. Fool me twice, shame on me. We by now should have realized that this is not a game for the casual player, so lets not pretend, but insted focus in the improvements, that would make a hardcore segment trive and have fun in the game.
Sir Texas Sir Posted December 13, 2018 Posted December 13, 2018 6 minutes ago, Intrepido said: Well, a niche game+ hardcore is a bad combo, imo. You know when they figure out 1000 casuals is much better tha. 100 hardcore guys it will be a great game. Removing safezones and making the game hardcore is not going to bring back the majority of players which was the 1000 players part of those numbers. The biggest problem is keeping new players but farming them to death will not do that. But hay what the hell we know we been playing this game for what now almost 3 years for me and I been on both sides the wolf and the sheep fighting. 3
staun Posted December 13, 2018 Posted December 13, 2018 (edited) 5 minutes ago, Sir Texas Sir said: You know when they figure out 1000 casuals is much better tha. 100 hardcore guys it will be a great game. Removing safezones and making the game hardcore is not going to bring back the majority of players which was the 1000 players part of those numbers. The biggest problem is keeping new players but farming them to death will not do that. But hay what the hell we know we been playing this game for what now almost 3 years for me and I been on both sides the wolf and the sheep fighting. You are right to. Thats the funny part. The game can go two directions. Work for the casual ore the hardcore. Not sure this game can work for both styles. Thats why I hope they find out what they want and stick to it. No matter what way you go, in the start I might cost some players. But the focus should be on the long run. Edited December 13, 2018 by staun
Hethwill, the Red Duke Posted December 13, 2018 Posted December 13, 2018 Wanting to experience the age of sail living world that the game provides, with winnings and losses appropriate to the age, with victories and defeats, be it in glorious conquest or utter destruction of own fleet should be the norm for a game of this type with this setting. Accepting severe loss is part of the game as much as emerging victorious in a epic battle and smashing enemy opposition. Everyone wins, everyone loses. Wanting everything at a click, in half an hour, might bring more short span attention for a while but definitely dilute a lot of the age of sail feeling, with ships of all types and those same trade wars in the high seas, those big fleet engagements that destroyed a nation power, those duels that made history, that makes age of sail so enticing. Game is more balanced towards everyone. Accessibility is granted to all captains everywhere. Getting a ship of the line still takes time but is not a impossible task for a group, neither it is for a solo wolf. Only difference is, by playing 2 hours a day, a group of six friends will do it in a couple of days. Solo will take more than a week. Sailing is mandatory. Stick that to your skulls and bones. 3
staun Posted December 13, 2018 Posted December 13, 2018 7 minutes ago, Intrepido said: The hardcore needs the casuals. In all streams of our dearest Captain Reverse he never fights Dinark or anyone from RUBLI. I dont think it is a coincidence. Not sure they need the casuals. They need a set of game rules that are apealing to hardcore players. They trive on the challange and not the easy win.
Hethwill, the Red Duke Posted December 13, 2018 Posted December 13, 2018 3 minutes ago, Intrepido said: Im an architect, not a full paid marine in naval action. And this is a game, not a time machine. You have a weird sense of humour when talking about hobbies Plus i didn't even notice you were here, so wasn't really meant for you, but hey... Full respect man.
staun Posted December 13, 2018 Posted December 13, 2018 (edited) 13 minutes ago, Hethwill the Red Duke said: Wanting to experience the age of sail living world that the game provides, with winnings and losses appropriate to the age, with victories and defeats, be it in glorious conquest or utter destruction of own fleet should be the norm for a game of this type with this setting. Wanting everything at a click, in half an hour, might bring more short span attention for a while but definitely dilute a lot of the age of sail feeling, with ships of all types and those same trade wars in the high seas, those big fleet engagements that destroyed a nation power, those duels that made history, that makes age of sail so enticing. I think most of us that play the game is here because of that. That I don’t think is to debate, more how to achive that goal, more how. Edited December 13, 2018 by staun
vazco Posted December 13, 2018 Posted December 13, 2018 3 hours ago, AeRoTR said: As compared to previous case I got around 5000 dubloons from ai traders. Killed 5-6 ships. Then put some action behind your words and accept the bet 6 hours ago, vazco said: Ok, I say price of doublons won't drop to or below 80 reals per doubloon until end of December. Who wants to bet for 50k doublons? (that's the price for contracts that people put to sell their doublons in capitals) Or don't state that doubloons balancing is a closed case.
staun Posted December 13, 2018 Posted December 13, 2018 The prize on Dbl will be exactly the prize admin wants it to be. If ppl keep hiding them and prices dont go down, they proberbly will send more in to the game. Maybe even use char of there own to force the price down.
Sir Loorkon Posted December 13, 2018 Posted December 13, 2018 (edited) 3 hours ago, Ellias said: Why so much hassle about lineship prices? Lack of RvR has nothing to do with ship affordability. Even when they are dump cheap, people were coming to fight max 4-5 times if they are spirited, never to show up again after they have lost. Ship prices apply to you as well as to your opponent. It is just one of the conditions you fight. Everyone adapt accordingly. As soon as you realize you can't beat someone you stop showing regardless of price of your equipment. I see lots of people who can't risk to act have their visions and justifications. I agree completely. I would like to add that RvR is just to much time consuming. I have a job and I have a family. From Monday to Friday I could only participate maximum 1-3 hours a day in a small period of time. RvR seems pointless because the port will be flooded by alts immediatly. There are no proper rewards for participation (chests, money, victorybars for my flag). Edited December 13, 2018 by Sir Loorkon 1
Sir Texas Sir Posted December 13, 2018 Posted December 13, 2018 1 hour ago, Intrepido said: The hardcore needs the casuals. In all streams of our dearest Captain Reverse he never fights Dinark or anyone from RUBLI. I dont think it is a coincidence. You never see them fight each other cause they don't want good hard targets. The only folks that want that are the Duelest which aren't the same players. Those are the guys that want fair 1 vs 1 all the time. If you look at all those guys with really high kill count I bet you the very few times they died wasn't to another hard core vet. I still want to know the kill rate of the guys that got the hightest death rates. I'm going to bet @admin will never show us that side cause it show some guys been killed a 100 times before they killed any one, hell one of my clan mates didn't get his first kill until recently and he's been laying for a few years now, but I know I killed him prob a dozen times over on Global. The hard cores have to have the casuals or they won't h ave any one to kill, the casuals don't have to have the hard cores cause they have AI or other casuals to kill when they feel like it. 1 hour ago, Hethwill the Red Duke said: Wanting to experience the age of sail living world that the game provides, with winnings and losses appropriate to the age, with victories and defeats, be it in glorious conquest or utter destruction of own fleet should be the norm for a game of this type with this setting. Accepting severe loss is part of the game as much as emerging victorious in a epic battle and smashing enemy opposition. Everyone wins, everyone loses. Wanting everything at a click, in half an hour, might bring more short span attention for a while but definitely dilute a lot of the age of sail feeling, with ships of all types and those same trade wars in the high seas, those big fleet engagements that destroyed a nation power, those duels that made history, that makes age of sail so enticing. Game is more balanced towards everyone. Accessibility is granted to all captains everywhere. Getting a ship of the line still takes time but is not a impossible task for a group, neither it is for a solo wolf. Only difference is, by playing 2 hours a day, a group of six friends will do it in a couple of days. Solo will take more than a week. Sailing is mandatory. Stick that to your skulls and bones. Until you get killed over and over and never win cause a bunch of pricks are farming your capital...than you rage and quite. You know something I'm sure you never experienced We all want to have fun in this game, your fun is one way, other folks have fun doing other things, but if they aren't having fun they stop playing and player numbers go down.
Hethwill, the Red Duke Posted December 13, 2018 Posted December 13, 2018 3 minutes ago, Sir Texas Sir said: Until you get killed over and over and never win cause a bunch of pricks are farming your capital...than you rage and quite. You know something I'm sure you never experienced Are you for serious !? Still remember the first time a group of pirates dismasted me completely man just for sport. The first time I got unicorned and graped to nothingness Remember even the first PB screening in a schooner, and a lot of other stuff. Been as newcomer as anyone around. So stop telling lies about veterans. They were newcomer once and did learn through practice, communication, try outs and eventually got more efficient in playing the combat game. So no, i have no clue what it is to be chased and killed a ton of times. Hell... it even happens today. It is part of the PvP part of the game. When I just want a relaxed half an hour i jump into my French chevalier in Peace server and just attack something without a care in the world. 1
vazco Posted December 13, 2018 Posted December 13, 2018 1 hour ago, staun said: The prize on Dbl will be exactly the prize admin wants it to be. If ppl keep hiding them and prices dont go down, they proberbly will send more in to the game. Maybe even use char of there own to force the price down. Ok, accept the bet then
Archaos Posted December 13, 2018 Posted December 13, 2018 15 hours ago, van der Decken said: If 1st and 2nd rates aren't rare enough, why not also make them take longer to craft, not just cost more dbl? Ship building is still tied to labor hours, right? Raise those labor hours 10fold or more. If people are hoarding those LH for 1st and 2nd rates, they will have less LH to produce smaller ships. This would not work without increasing the amount of LH that can be stored and if you do that it will only give advantage to the players with alts who can afford to sit on LH's for days in order to build first rates. 2
Vernon Merrill Posted December 13, 2018 Posted December 13, 2018 10 minutes ago, Sir Texas Sir said: Until you get killed over and over and never win cause a bunch of pricks are farming your capital...than you rage and quite. You know something I'm sure you never experienced We all want to have fun in this game, your fun is one way, other folks have fun doing other things, but if they aren't having fun they stop playing and player numbers go down. This argument is getting so effing tired..... EVERYONE who has played this game for more than a month has experienced EXACTLY what you describe.... You act as if getting farmed/ganked/trolled is something new. It is not. The difference is some people adapt their play-style/improve/find ways to mitigate loss/persevere/don't bow to meta/etc. My constructive criticism (as someone who's experienced the misery of being a new player in the US faction): * Instead of ripping on players for playing the game (i.e attacking enemies), use your forum power to advocate for an addition starting point for the US faction. Like the French and other factions have. 1
Sir Texas Sir Posted December 13, 2018 Posted December 13, 2018 6 minutes ago, Hethwill the Red Duke said: Are you for serious !? Still remember the first time a group of pirates dismasted me completely man just for sport. The first time I got unicorned and graped to nothingness Remember even the first PB screening in a schooner, and a lot of other stuff. Been as newcomer as anyone around. So stop telling lies about veterans. They were newcomer once and did learn through practice, communication, try outs and eventually got more efficient in playing the combat game. So no, i have no clue what it is to be chased and killed a ton of times. Hell... it even happens today. It is part of the PvP part of the game. When I just want a relaxed half an hour i jump into my French chevalier in Peace server and just attack something without a care in the world. But your not still getting killed over and over? Some guys are and that all they know of this game. Is getting smashed by the capital gankers. NOt ever one is perfect elite expert Privateer Hetwill the Red. Until you guys live the shoes of most casuals you will never know how it is. Agian I known folks that have played this game for two years, never got a PvP kill but been killed hundreds of times. Those are the guys we need to keep around. You really should of came to a nation that is full of casuals and sail with some of these guys. Many of them still don't even know how to manual sale, but you expect them to jump up and learn and be as good as you. Not every one got the time or skill for that. Bet you if @admin let folks look up there data from this. It will tell a diffrent story about who is having fun and who isn't cause they can't just play the game and enjoy it without being gankd every time they go out. Lets see how many kills the high death side of the data gives you? There are many players that aren't having fun and we are loosing them over and over and they aren't coming back.
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