Archaos Posted November 13, 2018 Posted November 13, 2018 21 minutes ago, Manbot said: So you telling me that it didn’t matter if a game is boring? If I wanted to be bored I would go to work lol a game is ment to be fun and chasing traders around an empty see isn’t- I can’t even attack AI fleets without having the help of a friend as they are so large and rare to find!! With so many PvE'ers out chasing traders there are more targets for the PvP'ers. Dubloons from traders is not as prosperous as lots of people make out, most of the time you get trade goods or crafting goods which are useless unless you have a lot of hold space or have the fleet perk to take the trader back to port. I have killed many traders and my best haul was around 900 dubloons on one of them, but since the patch I think I have got maybe 3k dubloons in total from traders, yet 1 PvP kill of a player Hercules gave me almost 3k dubloons. You just need to work out where other players are hunting traders and go hunt them, its not the old hunting grounds around capitals anymore. 1
o Barão Posted November 13, 2018 Posted November 13, 2018 2 hours ago, Manbot said: So you telling me that it didn’t matter if a game is boring? If I wanted to be bored I would go to work lol a game is ment to be fun and chasing traders around an empty see isn’t- I can’t even attack AI fleets without having the help of a friend as they are so large and rare to find!! You still didn't understand. What is boring for you may not be boring for others. What i am saying is you can farm what you want without many difficulties. About AI traders hunting , because of how they work in the new patch i spent much time sailing in enemy waters, so what it seems boring for you , for me is actually an adventure. Sometimes i hunt a player, sometimes they go chasing me. Sometimes i rage board some AI traders in half an hour until i found something interest. Sometimes i got an amazing loot , sometimes i got some interesting woods or goods and sometimes they came chasing me when i am sailing with a precious trader in the fleet lol.
staun Posted November 13, 2018 Posted November 13, 2018 (edited) I do think the casual player(read mainly PvE), are a bit screwed on this patch. - In generally they only see big fleet around there main Capitol, witch take big ships ore more players to do. The high price on bigger ships makes them reluctian to take the risk of bring out a big ship. - Traders is a wast to hunt for doublons. I just took ten and none of them did drop doublons, some had some nice Woods though. -Personally I think trading for real no longer worth the time spend. But there is also lots of good things. The main is the insurrance. Stay on max a 5 rate and the insurrance makes the lose of a ship easy to replace. They got the same acces to upgrades and book. For doublons farm I have got most by go to patrol. Would thoug like if we got a couple of max 5 rates. Maybe change aves and make one close to Great Corn. Ore change Tumbardo. Don’t Think we need to many big if we want players in them. Edited November 13, 2018 by staun 1
LeBoiteux Posted November 13, 2018 Posted November 13, 2018 (edited) 1) "Hunt" and "Search and destroy" missions are great. But there are too few 'Kill' missions of the same class. 2) What about a new type of missions : permanently available training missions for all levels with no gain, no XP earned, no loss, no repair, nothing. You choose your ship and your opponent's / opponents'? You could choose to fight 3 rattlesnakes with a 1st rate or a 1st rate with a pickle. Whatever. 3) kill missions for 7-6th Rates should always be available IMHO. 4) Kill missions could be also reworked that way : players are the one who chose 'max allowed class' and the class of the 'target' NA calculates the reward depending on the two previous choices this mechanism of kill missions is always available the 'training missions' I mentioned above in (2) could be included in this mechanism : you tick a 'training' box and there's no reward/no XP earned/no loss/no repair cost. Edited November 13, 2018 by LeBoiteux
LeBoiteux Posted November 13, 2018 Posted November 13, 2018 Kill missions 5th Rate : maybe separate them into 2 groups : - Human Cerberus/Renommé/Surprise should fight only against AI Cerberus/Renommé/Surprise - Human Belle Poule/Hermione/.../Indéfatigable should fight only against AI Belle Poule/Hermione/.../Indéfatigable
La bouche Posted November 13, 2018 Posted November 13, 2018 10 hours ago, Manbot said: So you telling me that it didn’t matter if a game is boring? If I wanted to be bored I would go to work lol a game is ment to be fun and chasing traders around an empty see isn’t- I can’t even attack AI fleets without having the help of a friend as they are so large and rare to find!! Don’t know where u sailing but from where I am pvp has gone down- for the first time since I can remember of a major patch player numbers have gone down not up, rvr is dead in the water as smaller clans are afraid to lose their ships that cost 10k doubloons to craft, the market is gone to shits and old veterans ( main pop base of the game) have called it quits on naval. Adapt...use big ships less, change your hunt zones, research where traders going and where ppl are going to farm NPC ships. Make medium/ long term patrols. Average is better than before. If veterans are quiting is because they are too restricted to their old concepts. There are missions and plenty of new stuff to do, but not in the next corner of your capital. 1
staun Posted November 13, 2018 Posted November 13, 2018 43 minutes ago, La bouche said: Adapt...use big ships less, change your hunt zones, research where traders going and where ppl are going to farm NPC ships. Make medium/ long term patrols. Average is better than before. If veterans are quiting is because they are too restricted to their old concepts. There are missions and plenty of new stuff to do, but not in the next corner of your capital. Adapt ore not. Thats the question. Atleast it is the answer ppl keep saying. You are ofc right. Some will and some won’t. But I do think ppl have a right to voice there opinion. Personnaly I don’t think the game got better. So I adapted. I sail 80 % of the time on my Dlc Herc. Now I spend around 45 min a day in the game. I stopped trading and crafting. RvR I forgot all. Not even going to try once more to help build up a RvR team. I see no fun in grinding Ai missions. But I have no problem with the development of the game. Devs have change the game in a direction they belive will give an overall better game. Some will get a better game and some won’t. Those that didn’t can adapt to the new game ore if that game don’t suit them, well they will play less. But one thing is for sure they have a right to advocate for the game they want to play.
La bouche Posted November 13, 2018 Posted November 13, 2018 1 hour ago, staun said: Adapt ore not. Thats the question. Atleast it is the answer ppl keep saying. You are ofc right. Some will and some won’t. But I do think ppl have a right to voice there opinion. Personnaly I don’t think the game got better. So I adapted. I sail 80 % of the time on my Dlc Herc. Now I spend around 45 min a day in the game. I stopped trading and crafting. RvR I forgot all. Not even going to try once more to help build up a RvR team. I see no fun in grinding Ai missions. But I have no problem with the development of the game. Devs have change the game in a direction they belive will give an overall better game. Some will get a better game and some won’t. Those that didn’t can adapt to the new game ore if that game don’t suit them, well they will play less. But one thing is for sure they have a right to advocate for the game they want to play. You are quite right! Thats why i returned to forum after been perma ban with my main account from foruns. I was disagreeing with devs in all aspects that time, but now i see good things coming and i sure have the right to agree with them too...
staun Posted November 13, 2018 Posted November 13, 2018 12 minutes ago, La bouche said: You are quite right! Thats why i returned to forum after been perma ban with my main account from foruns. I was disagreeing with devs in all aspects that time, but now i see good things coming and i sure have the right to agree with them too... Think that is clear. Agree ore disagree. Ppl have the same right to have an opinion. What annoyes me is the argument. You should just adapt. I decide how I choose to play the game. I am all fine with a player thats says: Ihave done this and that, witch made the game fun for me. Not so much with a player that says. You should do this ore that. Otherwise it is your own fault. Stop whining.
Hugh Latham Posted November 14, 2018 Posted November 14, 2018 Port interface: When putting sell contracts on the market, they should only come from the warehouse. I keep having to replace repairs on my ship after making a sell contract. 3
Manbot Posted November 14, 2018 Posted November 14, 2018 (edited) 20 hours ago, La bouche said: You are quite right! Thats why i returned to forum after been perma ban with my main account from foruns. I was disagreeing with devs in all aspects that time, but now i see good things coming and i sure have the right to agree with them too... adapt or not adapt that's beside the point i could easily adapt to the way of playing with the new patch would not change my belief that the game has gone backwards instead of forward. first of all it is alot harder for casual player to play where i could jump out get a couple of battle in belize and log off before bed now i cannot do so and it makes playing this game for the average joe an issue (which is your main population mass). ontop if that doubloons and the crafting of ships especially 3rd and up have becomed so hard that RvR is competently dead, just yesterday the Russian a top RVR nation with a near 100% show record on PB did not show up to Congrios... bottom line anyone can adapt but a game needs to be fun, easy to grasp and not necessarily time consuming, if these boxs are not ticked you cant wonder to yourself why peak pop is 400... i love the UI and frankly speaking the game thats why i am so upset to c it die- their is no recent sail of age game on the market like this one and it woulds be a shame to c it vanish in the steam list. P.s before you pull the "go and find a trader rout and Gank traders" not everyone has the time nor the will to go to the lengths of searching for traders for the hope they might drop some dubloons (which they usually dont) like a homeless guy at the side of the street. a reward needs to be certain A+B=C not A=+B mayb = C Edited November 14, 2018 by Manbot
Sparkydog Posted November 14, 2018 Posted November 14, 2018 There is a problem with fleet ships. Having fleet ships spawn in the open world after escaping from a battle instance is an interesting new part of gameplay- However, how does my escaped fleet ship stand a chance when all his skill slots are left empty?? You, will often have to fight another battle after escaping and now you are at a huge disadvantage vs the enemy players. Devs is this a programming issue that can be fixed? Or what is the reason our fleet ships can't have their skills remain?? 2
Ink Posted November 14, 2018 Posted November 14, 2018 Hotfix 14th of November Friendly fire damage against NPC ships is turned off (including fleet NPC ships) Limit on re-taking kill missions for 6-7 rate ships is turned off Amount of kill missions is increased in nation Capitals 1-4 rate NPC ships no longer visit uncapturable ports (excluding Free towns). Respawn time of NPC trader ships is corrected Players no longer need to have reals in wallet to teleport "Max" button collects all resources now Upgrades are removed from the Trader Tool list Economic tunes: Profit of selling trading resources is slightly increased Players can sell more upgrades to NPC shops NPC price of upgrades is lowered Insurance payment is lowered to remove insurance scamming 5
Njord Posted November 14, 2018 Posted November 14, 2018 13 minutes ago, Ink said: Friendly fire damage against NPC ships is turned off (including fleet NPC ships) What was the reason behind this change? I don't mind it, just curious... 1
Angus MacDuff Posted November 14, 2018 Posted November 14, 2018 5 minutes ago, Sovereign said: What was the reason behind this change? I don't mind it, just curious... Yeah it seems like hand holding. I already knew not to shoot my own bots. 1
Tomasso il Fortunato Posted November 14, 2018 Posted November 14, 2018 44 minutes ago, Ink said: 1-4 rate NPC ships no longer visit uncapturable ports (excluding Free towns). Why?
Barbancourt Posted November 14, 2018 Posted November 14, 2018 (edited) 15 minutes ago, Intrepido said: Also please, improve the loot from traders. Dozens of traders and most of the time 3 trading goods or fir/oak (woods that we can collect). Given that harvesting resources and accessing outposts is more difficult now, isn't that welcome? Plenty of $$$ from fighting warships. Give me oak and fir so I can make repairs and ships. Edited November 14, 2018 by Barbancourt
Draymoor Posted November 15, 2018 Posted November 15, 2018 Not all trade ships can be rich though, some are probably just captained by some poor fool trying to make a buck. (or real) 1
Sir Texas Sir Posted November 15, 2018 Posted November 15, 2018 3 hours ago, Intrepido said: Something weird is happening with the ports, some ressources that were attached to certain towns are now being delievered to wrong towns instead. Also please, improve the loot from traders. Dozens of traders and most of the time 3 trading goods or fir/oak (woods that we can collect). I guess there way of redoing resources is have it drop all over the place and not at constracted places? What the point of owning a WO or Teak port than? As for this patch not sure about why the friendly fire AI thing, it's stupid cause folks will just shoot at anything now thinking if it's friendly AI it won't count. NO don't like this at all unless you are only putting it over on the PvE only server. NO FRIENDLY FIRE FOR ANY SHIPS on the main server. FOlks need to learn to hold there shots and target the right ships. 1
Capn Rocko Posted November 15, 2018 Posted November 15, 2018 So does this mean that friendly AI ships won't damage me anymore? 3
do not say dlc Posted November 15, 2018 Posted November 15, 2018 What is the diffrence when you do it in a bellona?
Sir Texas Sir Posted November 15, 2018 Posted November 15, 2018 2 hours ago, rediii said: Killing of noobs by requins inside capital/reinforcement waters should be adressed. Killing newborns was never a nice thing to do (Talking about requins and the useless 6th rate reinforcement ppl get) This why I brought up the reinforcements should be two ships one tier higher than tha attacker’s. Requin would be two random 5th rates. That would give enough fire power most guys can fight back or try to escape. Green zones should never be easy hunting grounds. 2
Sir Loorkon Posted November 15, 2018 Posted November 15, 2018 2 hours ago, rediii said: Killing of noobs by requins inside capital/reinforcement waters should be adressed. I agree completely. This hurts. There should be no doubloon drop for sinking a player in the reinforcementzone and players should not get points for the PvP leaderboard for those kills. That should solve the problem. 1
admin Posted November 15, 2018 Author Posted November 15, 2018 7 hours ago, Sir Texas Sir said: As for this patch not sure about why the friendly fire AI thing, it's stupid cause folks will just shoot at anything now thinking if it's friendly AI it won't count. Folks were shooting their own AI fleets (they dont respond in kind) and asked friends from other nations to pick up loot. 7
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