Sir Texas Sir Posted November 6, 2018 Posted November 6, 2018 1 hour ago, Wilhelm von Seydlitz said: i agree, Delete USA, Britain and Spain 🙂 You mean three nations that actually was in this area in this time period unlike three fake ones two of which never had naval presence. We all know they created those three to kiss the arse of certain players other wise if they follow the historical backing the bring up all the time they would never been created. 2
Anolytic Posted November 6, 2018 Posted November 6, 2018 50 minutes ago, admin said: Christian - Danish 2nd rate delivered to all captains who have fulfilled he testbed testing requirements. Check you redeemables. Finally! Thanks! Handsomest ship in the game by far! 2
admin Posted November 6, 2018 Author Posted November 6, 2018 54 minutes ago, Lovec1990 said: So when will Christian,Constitution Classic and Diana become craftable and whats progress on three 3rd rates that won polls? have no idea yet. Some ships will stay as reward ships or admiralty (missions, operations, or event ships) 2
Lovec1990 Posted November 6, 2018 Posted November 6, 2018 4 minutes ago, admin said: have no idea yet. Some ships will stay as reward ships or admiralty (missions, operations, or event ships) Thanks so is there any plan on making Santa Cecilia craftable she is so nice looking i would use her as raiding ship but she is so rare and expensive?
Angus MacDuff Posted November 6, 2018 Posted November 6, 2018 One of our new features from this patch is that fleet ships spawn right outside the battle instance when the main ship sinks. I encountered this twice last night when I killed player warships who had a fleeted trader attached. In the 1st one, his trader was close to a port and I took some time looting, so he got away. The second one was open ocean, so he was easy to catch. Didn't even fight...why bother. As a resident of Canada, clubbing baby seals is a televised sport, but even so, I was embarrassed to kill him (still did of course). This mechanic doesn't make sense. His trader escaped the instance 10 minutes before the battle ended and I didn't care as I knew he would be out there when I emerged. In our accelerated game time, that 10 minute head start should have put him out of reach. There is a certain level of skill required to keep a number of ships in the battle so that you can murder them all and this is no longer necessary when you know they will be waiting outside for you. Line up to die, pathetic traders!
Njord Posted November 6, 2018 Posted November 6, 2018 9 minutes ago, admin said: (missions, operations, or event ships) Are any paints currently available by any means? Someone claimed they looted paints from an OW AI trader...
Tac Posted November 6, 2018 Posted November 6, 2018 Just now, Sovereign said: Are any paints currently available by any means? Someone claimed they looted paints from an OW AI trader... It was compensation for the Pb bug.
Lt Sekiro Posted November 6, 2018 Posted November 6, 2018 I have a question. Why we can capture ship more than 4th rate? Totally stupid to let player cap 1st , more and more player have one now and no one will craft them now. This is a bug or the dev whant this?
admin Posted November 6, 2018 Author Posted November 6, 2018 1 minute ago, DizzWho said: I have a question. Why we can capture ship more than 4th rate? Totally stupid to let player cap 1st , more and more player have one now and no one will craft them now. This is a bug or the dev whant this? this is a bug. getting fixed tomorrow. 2
admin Posted November 6, 2018 Author Posted November 6, 2018 10 minutes ago, Sovereign said: Are any paints currently available by any means? Someone claimed they looted paints from an OW AI trader... paint chest can now drop in epic events chests (rarely) 3
admin Posted November 6, 2018 Author Posted November 6, 2018 20 minutes ago, Angus MacDuff said: One of our new features from this patch is that fleet ships spawn right outside the battle instance when the main ship sinks. I encountered this twice last night when I killed player warships who had a fleeted trader attached. In the 1st one, his trader was close to a port and I took some time looting, so he got away. The second one was open ocean, so he was easy to catch. Didn't even fight...why bother. As a resident of Canada, clubbing baby seals is a televised sport, but even so, I was embarrassed to kill him (still did of course). This mechanic doesn't make sense. His trader escaped the instance 10 minutes before the battle ended and I didn't care as I knew he would be out there when I emerged. In our accelerated game time, that 10 minute head start should have put him out of reach. There is a certain level of skill required to keep a number of ships in the battle so that you can murder them all and this is no longer necessary when you know they will be waiting outside for you. Line up to die, pathetic traders! if you main ship dies and you have the fleet - you will take command of the fleet ship once battle is over. This change solves the problem when pvp hunters were capturing ships they liked and sent them away using NPC escape mechanic. This is no longer possible. 2
Archaos Posted November 6, 2018 Posted November 6, 2018 On 11/5/2018 at 11:17 AM, Angus MacDuff said: Okay, there is a new problem that maybe is just me. I can't sail past an AI trader now without stopping to kill it! What if it has a big stash of Doubloons on it? Now I cant get anywhere!! Even sailing with a trader full of goods in fleet, if I see an AI trader, I feel an urgent need to tag it. Look what you've done to me Devs! I'm an OCD driven AI hunter ! I have the same problem, I have now even taken a fleet perk so I can take a trader to fleet but I find it still a pain after capturing the next trader to transfer the goods from one to the other till a trader is full. To trade in an instance you have to sail back and forth between the traders, sometimes several times as my ship cannot carry much at a time. Luckily the overloaded does not affect speed so much in instances. 1
Angus MacDuff Posted November 6, 2018 Posted November 6, 2018 17 minutes ago, admin said: if you main ship dies and you have the fleet - you will take command of the fleet ship once battle is over. This change solves the problem when pvp hunters were capturing ships they liked and sent them away using NPC escape mechanic. This is no longer possible. Yes I see, but solving that problem has created this one. Even if A trader does everything right and escorts his own ships, he is severely punished if he loses his initial battle. By extending the battle in order to allow his traders to escape (something an actual courageous Captain would do against odds...), he would expect that the time he gains for them would mean they get away. instead, they are waiting stupidly, right where the entered the battle, for the convenience of the hunter. Or even worse, for the hunter's evil friend, who knows they will appear. At the very least, you could give them a couple of minutes invisibility. They deserve to get a head start on the chase if their lead ship puts up a fight. 2
Guest Posted November 6, 2018 Posted November 6, 2018 28 minutes ago, Archaos said: I have the same problem, I have now even taken a fleet perk so I can take a trader to fleet but I find it still a pain after capturing the next trader to transfer the goods from one to the other till a trader is full. To trade in an instance you have to sail back and forth between the traders, sometimes several times as my ship cannot carry much at a time. Luckily the overloaded does not affect speed so much in instances. i would assume the fleet control panel isnt polished so maybe some other features will be implemented sooner or later
Angus MacDuff Posted November 6, 2018 Posted November 6, 2018 So I have completed a couple of the hunting missions where there is a reward of Doubloons and a chest and I have to admit that I was a little disappointed in the chest reward. In both cases it was a minor book that I already had. It was really nothing more than what you would loot from one of the AI that you must kill to do the mission. If the goal of a mission is to sink a dozen ships, then the chest ought to have a better reward than what you can pick up randomly anyway.
admin Posted November 6, 2018 Author Posted November 6, 2018 8 minutes ago, Angus MacDuff said: So I have completed a couple of the hunting missions where there is a reward of Doubloons and a chest and I have to admit that I was a little disappointed in the chest reward. In both cases it was a minor book that I already had. It was really nothing more than what you would loot from one of the AI that you must kill to do the mission. If the goal of a mission is to sink a dozen ships, then the chest ought to have a better reward than what you can pick up randomly anyway. missions chests and gold/silver chests can have rarest books. Previously those dropped only in epic events. 1
Sir Texas Sir Posted November 6, 2018 Posted November 6, 2018 58 minutes ago, Intrepido said: I need Christian VII, Im in love. Hope you understand. I have mine, but haven't redeem it yet. Thinking of best wood type.
Sir Texas Sir Posted November 6, 2018 Posted November 6, 2018 28 minutes ago, admin said: missions chests and gold/silver chests can have rarest books. Previously those dropped only in epic events. I got nothing but the new mods from those chest so far, speaking of which has any one made a new list of the mods and what they do? I know you API guys can get one made up.
admin Posted November 6, 2018 Author Posted November 6, 2018 2 minutes ago, RKY said: however it kills traders. they will be tagged, retagged, reretagged and rereretagged. I think you are exaggerating. And after it happens once they might add a combat ship to a fleet or actually try to fight - 4 indiamans is how many guns? Bots have unlimited chain i have heard. 9
Jake463 Posted November 6, 2018 Posted November 6, 2018 2 minutes ago, admin said: I think you are exaggerating. And after it happens once they might add a combat ship to a fleet or actually try to fight - 4 indiamans is how many guns? Bots have unlimited chain i have heard. But i thought that since the patch a combat ship in the fleet no longer allowed traders to enter an enemy port ? 2
Angus MacDuff Posted November 6, 2018 Posted November 6, 2018 Just now, admin said: I think you are exaggerating. And after it happens once they might add a combat ship to a fleet or actually try to fight - 4 indiamans is how many guns? Bots have unlimited chain i have heard. I hope you are right, but my experience with traders so far is that they work on an "acceptable loss" process. Those losses will now become very painful and, as you say, some will re-think their tactics. Many others will resit any change at all costs. There are a few traders out there who fight very well in their Indiamen fleets, but the majority are lambs to the slaughter and this makes it worse. Throw them a bone...I can't stand the tears and begging. 1
CdrNexoe Posted November 6, 2018 Posted November 6, 2018 I STILL have NOT got Doublons to compensate for my Lvl 3 Buildings!
Jan Bellaq Posted November 6, 2018 Posted November 6, 2018 And i didn't get my Christian for testbed server.
Rouleur Posted November 6, 2018 Posted November 6, 2018 Anyone know what the new weekly events are about, light, frigate and line ship?
Cecil Selous Posted November 6, 2018 Posted November 6, 2018 (edited) 1 hour ago, admin said: I think you are exaggerating. And after it happens once they might add a combat ship to a fleet or actually try to fight - 4 indiamans is how many guns? Bots have unlimited chain i have heard. And 3 trader snows are easy money. A lot of traders I see don't sail in Indiamans all the time. I can imagine that for those traders this feature will negatively affect their playing experience. When I can attack a smaller tradefleet, I often try to get as much as possible but also often just have to arrange with the fact that I can only capture or sink one of them. The rest got away and escaped. They definitely earned it. Now I can possible just concentrate on the player ship from the start, knowing that the others will spawn outside with me and are ready to get tagged again. This is basically the same problem we always had with revenge fleets. Players who successfully escape have to get some kind of advantage and we should try to come up with solutions, which grant a notable advantage without making it too easy or a shortcut (like teleport to port etc.). The tiny invisibility timer isn't enough imho. Edited November 6, 2018 by Cecil Selous
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