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Patch 27 - Port Interface, New missions, Streamlined economy, Insurance, New currencies.


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Posted

So basically in this patch ganking gets encouraged even more?

Pre patch, if you fought 2v4 you perhaps Managed to sink one or two and get some reward for it. Will still most likely die in the end though, but you got somethinh out of it.

Now in this patch, even if you sink 3 out of 4 and loot them all for a couple Thousand dubloons - if you die to the numbers gank in the end, it was all for nothing?

Message here being: only attack when absolutely 100% positive to win, dont take any risk, especially do never go fight at 1:1 odds

Great Stuff

  • Like 20
Posted
19 minutes ago, Liq said:

So basically in this patch ganking gets encouraged even more?

Pre patch, if you fought 2v4 you perhaps Managed to sink one or two and get some reward for it. Will still most likely die in the end though, but you got somethinh out of it.

Now in this patch, even if you sink 3 out of 4 and loot them all for a couple Thousand dubloons - if you die to the numbers gank in the end, it was all for nothing?

Message here being: only attack when absolutely 100% positive to win, dont take any risk, especially do never go fight at 1:1 odds

I start to like the new system but this is a valid point against the loot mechanic of dublons. It should be fixed because ganking should not be rewarded.

Posted
5 minutes ago, jonnysweden said:

pvp tears = saltiest tears.  Great stuff. More income for noobs who compose most revenge fleets. Devs finally starting making worthy pvp content for the main customer of the game.

I'm more worried about this Change also applying to the patrol zones - hoping the RoE will somewhen be fixed

Safezones should be safe yes, but pvp zones should also be pvp zones

Also there: if you get a nice balanced 5 v 5 in a potentially fixed patrol zone, if its properly balanced it should result in something like 1-2 ships remaining alive on one side. But only those remaining players get rewards? The other side gets nada. Message for new players: dont go for PvP

Looting marks should get removed. System we had before was way better and encouraging also new players to try themselves in pvp; get some marks even if they sink

  • Like 10
Posted
6 minutes ago, Intrepido said:

Another empty trader for me.

@admin, this is an issue.  I like the concept that some traders will have Doubloons from their profitable trade runs.  But if they are not carrying money, they should be carrying cargo.  We should never find an empty AI Trader in OW (I have found several).  Cant control what players do with their traders of course.

Posted (edited)

PVE players  need to fing easily PVE ==> This is lost

PvP players need to find enough rewards in PvP ==> This is lost.

Sent by afternoon in Naval Action. ==> Bored, totally bored, earned nothing, lost 100 dooblons trying to transport to find some playable area...

Lost my optimism.

A game like naval action needs some simple economy, based on a single money (call it dooblons, reals, escudos, or something else, no matter) provided this is simple.

From the invention of money, 3000 BC to the end of the XVIII century, all moneys were exchangable eachothers, because they were based on the weight and the metal of pieces (gold, silver, copper)… In Naval Action everything is locked, fragmented...

Edited by Aquillas
  • Like 3
Posted
13 minutes ago, thanatos-tg said:

one major thing i see is you get significantly more for assist kills than actual kills, should be other way around

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1553701747

Known issue, will be fixed

@Drunken Officer, cost of buildings were compensated directly into wallet for most of the buildings, shipyard compensation in doubloons was provided via the redeemables box

Constructive criticism and feedback about new interface are welcomed here:

 

Posted
1 hour ago, Aquillas said:

PVE players  need to fing easily PVE ==> This is lost

PvP players need to find enough rewards in PvP ==> This is lost.

Sent by afternoon in Naval Action. ==> Bored, totally bored, earned nothing, lost 100 dooblons trying to transport to find some playable area...

Lost my optimism.

A game like naval action needs some simple economy, based on a single money (call it dooblons, reals, escudos, or something else, no matter) provided this is simple.

From the invention of money, 3000 BC to the end of the XVIII century, all moneys were exchangable eachothers, because they were based on the weight and the metal of pieces (gold, silver, copper)… In Naval Action everything is locked, fragmented...

I 100% agree with you

I kill 1 IA Ocean 1LGV 1Trader Brig and i don't find any dooblon ...result a lot of TP trying to find some IA and a lost of dooblon and more precious a waste of gaming time ....

Please Dev admit you have comit a real mistake and send more IA and free TP .

  • Like 2
Posted

So (given that there are so many comments from experienced players about the lack of new people coming into the game and the rate at which existing players are leaving )… Is there anyone prepared to argue that this update is making the game more attractive for inexperienced newcomers ?

Posted

I don't think this is any more difficult for a newcomer at all.  It was an incredibly steep learning curve before the patch and that hasn't changed.  This patch is stressful for all the old players because it is such a radical change from the way things were done in the good old days (last week). 

  • Like 1
Posted
2 hours ago, Liq said:

So basically in this patch ganking gets encouraged even more?

Pre patch, if you fought 2v4 you perhaps Managed to sink one or two and get some reward for it. Will still most likely die in the end though, but you got somethinh out of it.

Now in this patch, even if you sink 3 out of 4 and loot them all for a couple Thousand dubloons - if you die to the numbers gank in the end, it was all for nothing?

Message here being: only attack when absolutely 100% positive to win, dont take any risk, especially do never go fight at 1:1 odds

Great Stuff

I didn't look at it this way but you are 100% correct... also speed boats instead of proper warships are encouraged even more since you have to run with your reward. More than ever fir gank fleet meta coming? #feelsbadman

Posted
29 minutes ago, Hardtack said:

there anyone prepared to argue that this update is making the game more attractive for inexperienced newcomers ?

I would wait for the final wipe to be honest. Maybe get the game and figure the UI and everything out but wait for the wipe to really get into it. With teleport fees, all the icons to learn and remember ( if you don't want to hover over everything all the time for tooltips, that are available to be fair ) and bigger ships being more expensive than ever etc. , while many long term players still sit on their afk and teleport trade exploit money ( now converted into reals ) it may be the worst time to start as new player right now.

Still the best age of sail game out there, so after the final wipe you should give it a try. Just make sure to join a good clan...

  • Like 1
Posted
1 minute ago, Sovereign said:

I would wait for the final wipe to be honest. Maybe get the game and figure the UI and everything out but wait for the wipe to really get into it. With teleport fees, all the icons to learn and remember ( if you don't want to hover over everything all the time for tooltips, that are available to be fair ) and bigger ships being more expensive than ever etc. , while many long term players still sit on their afk and teleport trade exploit money ( now converted into reals ) it may be the worst time to start as new player right now.

Still the best age of sail game out there, so after the final wipe you should give it a try. Just make sure to join a good clan...

I've said it before, that I would encourage any new player to start on PVE and learn his basics there.  I did that when I started the game in Jan and had very little trouble moving over to the PVP side. 

  • Like 2
Posted
15 minutes ago, Angus MacDuff said:

I don't think this is any more difficult for a newcomer at all.  It was an incredibly steep learning curve before the patch and that hasn't changed.  This patch is stressful for all the old players because it is such a radical change from the way things were done in the good old days (last week). 

Do think new players will have it a bit easier. The insurrance will help them. 

Old player stressed because of changes. Nah think they can handle it. But it is a question on what gameplay you want. As long I am fine not sailing a ship above a 4 rate all is fine. Higher rate ship cost dublons. So I can get them basicly in 2 ways. Grind Ai ore PvP. I am a average PvP player. So my guess is I on PvP cant make enough Doublons for bigger ships, unless I do my PvP on small ships. Other way is Ai grind, witch I won’t spend much time on.

So it is easy.  Limit my PvP to small ships ore stop playing, so think this patch was what killed me of. Will proberbly still log in, maybe take a Quick Ai fight in the Capitol area and then be off. 

  • Like 1
Posted
2 hours ago, Aquillas said:

PVE players  need to fing easily PVE ==> This is lost

PvP players need to find enough rewards in PvP ==> This is lost.

 

This is complete opposite view  from ours. (which is fine that you have a different opinion)
PvE players can find pve a lot easier now. There is a bigger variety of missions determined by port type (more missions are coming). PVE rewards are now 10x better and bots are spread by regions (based on their rank) so you can easily find the types you need. If easy pve meant - mindless missions from capital yes its gone. But it was ruining the game. You have to MOVE OUT of capital to progress. War server has risk - pve is in kill missions or in enemy waters. Peace server is tranquil and calm and there are enemy bots assigned to every neutral town providing pve everywhere.

In terms of pvp - enough rewards depends on the view what pvp is. PvP must have risk and it gives huge rewards if you catch the right guy at the right time (on the way back). PvP missions, conquest missions and operations are not yet in and will increase variety too. Most importantly - normal players can finally make hardcore safe zone hunters pay and drink their tears. By reverse ganking them on the way back. 

  • Like 2
Posted
1 hour ago, Hardtack said:

So (given that there are so many comments from experienced players about the lack of new people coming into the game and the rate at which existing players are leaving )… Is there anyone prepared to argue that this update is making the game more attractive for inexperienced newcomers ?

I think we underestimate how many new players don't need to be coddled and actually enjoy a game with a steep learning curve.   There's always going to be the fact that this is a relatively niche game....  and thats cool.  If this game turned in "World of Warships--Sailing Edition" you'd have an equal reaction from a different segment of the game pop.  Some people want hardcore, some people want easy quality of life.  Ultimately, the devs have to make the game THEY want and hope that its what most others want.

 

  • Like 2
Posted

I hope this is the right thread to post in.

I redeemed my new monies this morning and had a few minutes to play.  I was in one of my minor outposts at the time I started after this patch so I wanted to TP to the capital.  Problem is, after figuring out how to redeem dabloons after about 15 minutes of searching, then I couldn't figure out how to teleport.  After figuring that out, I couldn't figure out how to get funds into the chest.  There's no transparent way of discovering this.  In the end I had to ask in global chat before someone told me.

IMHO, this is not intuitive at all.  Should not have taken so long to figure these things out.  I even knew I had to do these things already.  Feedback on the UI I guess.

In the process I also wasn't sure if I should've even redeemed any of the dabloons anyway because I wanted them in the capital (not where I was at the time) and was thinking I wanted to move there first then redeem to that port.  No instruction is available for any one of these decisions.

Posted
4 minutes ago, admin said:

Most importantly - normal players can finally make hardcore safe zone hunters pay and drink their tears. By reverse ganking them on the way back. 

Maybe fix PvP zone RoE so we can have a place without ganking?

Its not like revenge gankers will get anything either, players will just delete doubloons if they see 20+ ships waiting for them

  • Like 4
Posted
1 minute ago, Jon Snow lets go said:

Maybe fix PvP zone RoE so we can have a place without ganking?

Its not like revenge gankers will get anything either, players will just delete doubloons if they see 20+ ships waiting for them

Which is why dumping cargo needs to decay WAYYYYYYYYYYY more slowly....  in my opinion....

 

  • Like 2
Posted (edited)
3 minutes ago, Vernon Merrill said:

Which is why dumping cargo needs to decay WAYYYYYYYYYYY more slowly....  in my opinion....

just remove it...its dumb cuz its only used to deny enemies loot (except fish)

Edited by Jon Snow lets go
  • Like 2
Posted
1 minute ago, Jon Snow lets go said:

just remove it...its dumb cuz its only used to deny enemies loot

I think you should be able to dump guns o lighten weight in order to try and escape, but thats about it....  Cutting open a gunport while evading is real.  Pumping water is real.  Opening hatches and hoisting out cargo would NOT happen while being chased.   And if a pirate saw you do it, you'd all end up dead.

  • Like 1
Posted
3 minutes ago, Vernon Merrill said:

I think you should be able to dump guns o lighten weight in order to try and escape, but thats about it....  Cutting open a gunport while evading is real.  Pumping water is real.  Opening hatches and hoisting out cargo would NOT happen while being chased.   And if a pirate saw you do it, you'd all end up dead.

Yes, but chucking a chest of gold doubloons out of the Captain's stern gallery in order to deny it to the enemy seems pretty reasonable.

  • Like 1
Posted
13 minutes ago, Vernon Merrill said:

I think you should be able to dump guns o lighten weight in order to try and escape, but thats about it....  Cutting open a gunport while evading is real.  Pumping water is real.  Opening hatches and hoisting out cargo would NOT happen while being chased.   And if a pirate saw you do it, you'd all end up dead.

I have Just read the book what one pirate did with a Portuguese captain who threw a chest into water. 

We need to remove options to destroy coins- but i am very conflicted. I would use it too. It feels good to deny the prize to the enemy. And its totally historical as well. 

  • Like 7
Posted

@admin   so with new missions coming will there be some that offer a brand new player in a cutter something approaching a fair fight ?  This is the only way he is going to get enough money to establish outposts and get better ships.

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