Guest Posted October 31, 2018 Posted October 31, 2018 16 minutes ago, Wraith said: This is the magical "pay" that was stored in the ship's hold for the crew that you'd only find once you went down to the hold to set the powder to scuttle the ship. 🙄 Recieved 500 dubloons for sinking a player wasa next. So 500 for a frig, and 500 for a wasa. They probably shouldn't be similar..still welcome.
Suppenkelle Posted October 31, 2018 Posted October 31, 2018 4 hours ago, admin said: Fantastic and wrong. Shipyard requires 1k for lvl 2 and 5k for level 3. You probably opened academy as well or spend those doubloons elsewhere (or put them to warehouse) it's 2k for lvl 2, though.
Gott365 Posted October 31, 2018 Posted October 31, 2018 Ok, done with testing: Just sunk a pirate Bellona (AI) as spanish player outside of the pirate harbour of Sisal and hostility went to 1.6% Now asking for the third time: @admin IS THAT INTENDED OR NOT? Cheers, o7
Guest Posted October 31, 2018 Posted October 31, 2018 Wtf why does an Ai T-brig drop 1121 dubloons but a player only drops 500?! Where is the logic here?
TheHaney Posted October 31, 2018 Posted October 31, 2018 (edited) 42 minutes ago, Flinch said: Wtf why does an Ai T-brig drop 1121 dubloons but a player only drops 500?! Where is the logic here? I think it's an attempt to integrate PvE and PvP more closely. A lot more PvP will be centered in PvE shipping lanes, bridging the current gap between PvP and PvE play. People preying on shipping will run into each other far more often. Edited October 31, 2018 by TheHaney
Guest Posted October 31, 2018 Posted October 31, 2018 37 minutes ago, TheHaney said: I think it's an attempt to integrate PvE and PvP more closely. A lot more PvP will be centered in PvE shipping lanes, bridging the current gap between PvP and PvE play. People preying on shipping will run into each other far more often. Sank a player Ocean and received 1000 dubloons. This is kinda silly that AI is more valuble sometimes.
Hethwill, the Red Duke Posted October 31, 2018 Posted October 31, 2018 question: Insurance is automatic if the ship is crafted by players, correct ?
Aquillas Posted October 31, 2018 Posted October 31, 2018 When you add Something in hold (repairs or trade cargo), you don't see anymore the speed reduction corresponding to the weight. or I did not find where to see it… 😎 1
Aquillas Posted October 31, 2018 Posted October 31, 2018 (edited) 3 hours ago, Banished Privateer said: These are more of PvE marks now rather than PvP. Agreed, but why obliging us, again, to an obligation to do PVE, in an ocean empty of enemy NPC's, for being allowed to have a few PvP ?... (I hate missions, i do as few as possible of that) Edited October 31, 2018 by Aquillas 1
Guest Posted October 31, 2018 Posted October 31, 2018 The UI is pretty but really unusable. I can live with that. I REALLY HATE that PVE is more valuable that PVP. I'm getting 2000 dubloons for 4 player kills. Other players are getting 2500 dubloons from AI traders.
Barbancourt Posted October 31, 2018 Posted October 31, 2018 2 minutes ago, Flinch said: Other players are getting 2500 dubloons from AI traders. The ONLY rewards for defeating AI traders should be the contents of their holds or the captured ship itself.
TheHaney Posted October 31, 2018 Posted October 31, 2018 19 minutes ago, Hethwill the Red Duke said: question: Insurance is automatic if the ship is crafted by players, correct ? That is my understanding
Manbot Posted October 31, 2018 Posted October 31, 2018 (edited) I think a pvp kill should be worth more then wat it is now... I understand they arent any pvp marks but with the conversion a kill should at least be worth 200/300 doubloons @admin Edited October 31, 2018 by Manbot
admin Posted October 31, 2018 Author Posted October 31, 2018 3 hours ago, greybuscat said: You're arguing semantics about the Marks, just like with the new buildings. They functionality of these things is not new, no matter what you want to call them or how they are managed in-game. That's what players are focused on. You can tell me 1200 moon rocks are required for Loodsman, and that fishing in the bermuda triangle for twelve hours will give me thousands, but to me it's just a mark. We mentioned some time ago that we now have a pretty good vision of what we want the game to look like on release - this vision is not fully realized yet and requred and will require changes that remove or rearrange content sometimes taking things from players sometimes giving them something else. We understand your frustration but we are not going to delay the development by thinking about definitions. As a result we are not arguing with you - you are mistaken. It was just a statement. Marks are gone. 2 historical currencies are now in game (and there is still a small chance (very very slim) that one will remain in the end). 4
admin Posted November 1, 2018 Author Posted November 1, 2018 16 minutes ago, Barbancourt said: The ONLY rewards for defeating AI traders should be the contents of their holds or the captured ship itself. I don't think you get it:) You are stuck in the old game patternS... you should forget about it/them. It is the content of the hold. Historically traders carried goods and when they sold them they carried gold or other goods they bought. Just like historically traders carry goods, traders carry gold on the way back, some traders carry nothing. The most lucrative activity historically was capturing rich traders. 6
admin Posted November 1, 2018 Author Posted November 1, 2018 1 hour ago, Wraith said: It seems randomized based on crew size for non-traders, and scaled up by what, maybe a factor of 4 for trader ships? Just call them "treasure" ships. one more example of not knowing everything - yet presenting assumptions as facts Traders carry cargoes now and correspondent gold on the way back. In a while traders will be moved to companies and carry corresponded loot - so to get swedish goods you will have to hunt for swedish traders. having empty traders was bad design before. No real or npc trader will just sail around in an empty ship. 3
Guest Posted November 1, 2018 Posted November 1, 2018 (edited) @admin to please the "casuals" of the game that only wants to be immersive and sail first rate wherever they want, wouldn't be an idea to let all ships be capture-able? We all know that a Fir- Crew space l'ocean 1/5 would melt from nothing in a portbattle. Edited November 1, 2018 by Guest
Vernon Merrill Posted November 1, 2018 Posted November 1, 2018 Its hysterical to me that some people are complaining about paying 10 doubloons to TP while others are saying they're getting 2000 doubloons for killing an AI ship.... 2
Guest Posted November 1, 2018 Posted November 1, 2018 2 minutes ago, Vernon Merrill said: Its hysterical to me that some people are complaining about paying 10 doubloons to TP while others are saying they're getting 2000 doubloons for killing an AI ship.... This has a lot to do with the 1-1 pvp mark to doubloon conversion. It made doubloons seem more rare than they actually are. 10 dubloons is nothing.
TheHaney Posted November 1, 2018 Posted November 1, 2018 (edited) Sooo... whenever I kill a tradeship leaving an enemy open port, it immediately re-spawns from that port and sails again, and I can kill it again. Done this five times now. That's a little bit of lazy programming that is eaaaasily abused, I think. Update: capturing the ship still causes another ship of the same class to spawn. So players can stock up on a ship they want in this way currently. Edited November 1, 2018 by TheHaney 1
MolonLabe13966 Posted November 1, 2018 Posted November 1, 2018 Going to use bullet points and be straight forward in my criticism. Things that I like and why: Port UI, gives a feeling of actually being in port and isn't boring to look at whenever I am in port Crafting: ships are easier to craft and cheaper as well, quality of life improvement Resources: buildings are more efficient and produce more, another quality of life improvement Fish now convert directly into provisions, gives new life and meaning into fishing. _____________________________________ Things that are okay: Doubloons. I like how PVP and PVE marks are combined I guess. Less enemy AI in nation waters: the only negative thing I can guess can come out of this is I need to travel further to cap a trader. _____________________________________ Things that I do not like: Teleport fee: It is tolerable at a fee of 10 doubloons, but I would rather see this go away. I would rather not have to sail 30 minutes one way just to hope to buy a trade good that may or may not be there. and sell it another 30 minutes away at some port. It is boring as hell and a major downside. Speaking of, I have been to 7 different ports around Mortimer looking for 32lb carronades, and only found 7. I would craft them myself, but I don't have a forge and can't afford it. Currency: This "reals" thing needs to be reverted. I understand why it was implemented, but it is a little confusing and it seems the prices for things are way too much, such as admiralty ships, I saw a navy brig on sale for 40k from the Admiralty, while an LGV that was crafted by a player was on sale for 42k. It might be inflation, but still. Building wipe compensation: alot of players have been saying they are not seeing the full 100% compensation for level 3 buildings that they had before the wipe, where they only got 8k doubloons max, and hardly enough reals to rebuild. I saw you reply that it should be in the redeemables, but all they got was the doubloons, which is hardly enough for a complete rebuild. I am sure there is more but I can't type any right now. Will edit later if I find any. 1
John Hill Regard Posted November 1, 2018 Posted November 1, 2018 First evening with the update....... Boring ......If dev want definitely kill the game they have done right .... We need new players ...ok suppose i'm a new player and i pop at Fort royal with a Basic cutter ....what can i do ? Just nothing , no enemy IA to do some cash ..oh good there is a mission 7 rate vs a 6 rate but it is right in the middle of enemy water's...and you just have one ...try 20 time the 21th will be the good one .... No really Dev are you playing your game every thing that make your game fluid has disappear...Price to craft 3-1 rate are just not reachable for non unemployed gamer's (or no life player's if you prefer ). Every thing , one more time, is done to advantage big clan . Please give me my old game back ( with the new UI ) 2
𝕿𝖎𝕸 𝕸𝖆𝖆𝖘 Posted November 1, 2018 Posted November 1, 2018 (edited) Я новый игрок, и мне нужна моркая фауна, красивейший тематический Компас, БОЕВОЙ ИНТЕРФЕЙС,а не плачь о телепорте. Edited November 1, 2018 by TiM Maas
Teutonic Posted November 1, 2018 Posted November 1, 2018 lots of feedback saying "this will suck, don't do it please." the response? "we did listen to feedback, look GRIDS woo, right guys?" hot damn, giving players a bone that we had before this patch, big bonuses here. I think it's getting close to setting down Naval Action. Maybe when it's released I'll give it a shot, but I'm tired of the consistent 1 step forward, 2 steps back. 3
PenguPirate Posted November 1, 2018 Posted November 1, 2018 @admin Hey, boss. Great patch. Love the new UI and the fact that we can get doubloons from AIs too. When can we expect the microtransactions for doubloons tho? Would make this less tedious and keep the company's finance in the black
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