admin Posted October 31, 2018 Posted October 31, 2018 Captains. The day of days has come - and we are getting close and closer to release. Patch will be deployed today on 31st of October. This is the biggest patch we delivered to date so expect problems and issues - they will be fixed one by one. Contents It is impossible to describe the multitude of changes in this patch so the list will be short and will just cover areas of changes New bugs and loopholes - please report issues in designated topics or in this topic Updated port user interface. Everything has changed. Just like with all interface updates it will feel weird and sometimes wrong. But it is a much better UI and most importantly it is better for localization Economy has moved to historical currencies reals - silver dollars doubloons - double escudos - gold goins pvp marks and combat marks have been abandoned. Combat marks will be converted to reals - pvp marks turn into doubloons denomination has been applied to all prices (approximately 25 to 1) please report if we missed something in this area 2000 doubloons will be issued to all captains as a timed redeemable for 14 days. Currency conversions Old gold is now reals and were converted at a rate of 25 old gold to 1 real. Combat marks were converted to reals at 20 reals for 1 combat mark PvP marks a were converted to Doubloons at rate 1 to 1 Resources were converted at rates indicated before Partial resource wipe was announced on May 4. Holds contents have been updated for combat ships traders sealed bottles chests all vessels can sometimes carry crew pay (military ships) or results of trading in doubloons (traders) and in good amounts Ship capture rules updated Previously you could not capture imported ships and could not capture 1-4th rates on the PVP server New rule is the following (mostly concerns the War (caribbean) server You cannot take non captureable ships to the open world but you can use them in the instance this means you can capture all ships for sailing in the current battle instance once you exit the instance non capturable ships will be taken over by the admiralty (with hold) Please make sure you dont exit in the imported ship or non capturable ship to the open world if you have valuable things in the hold To receive a reward for that ship sink it in the instance transferring to a capturable ship New missions Hunt and search and destroy - to find and destroy ships in the open world Weekly challenges kill missions (former combat orders) now have difficulty levels and increased rewards bot distribution changed. certain regions now have lineships (like hispaniola) some regions have 5th rates only. Mission class and difficulty now depend on ports Starting ports have lower level missions and easier missions Insurance has been added to all crafted ships you must fight bravely and do not give up the ship (sink) to receive insurance Tow to port now only works if you are really stuck in the open world Economy has been streamlined redundant materials removed (conversion tables - https://docs.google.com/spreadsheets/d/1wskSxkK0nJXCQ-Z-DxJcVFXu_ztPKo0huf4SUHbKQ24/edit#gid=1524048379) resources weights and prices changed building production limits have been greatly increased for lvl 3 buildings e.g lvl 3 building now allow production approximately similar to 5 level 3 buildings before the patch. as a result euro traders permits were removed from the caribbean for testing prices for buildings were adjusted based on complexity of production current buildings were closed and wiped for all players (costs to reopen was added to redeemables) new buildings introduced Forge building is required to craft naval ordnance Academy building is required to craft crew-related upgrades outposts now charge for passenger transportation Admiralty prices updated book prices for high level ships generally increased (because of ample supply of doubloons from activities) ship notes prices now correspond to the alternative of crafting that ship (a lot higher) Max BR limit for shallow port battle is now 110 (which makes Prince the highest BR ship that can enter port battles) Known issues Сhallenge events will start on Monday (light, frigate, lineships) Economy and prices are new and might require several iterations to stabilize and tune Clan leaderboard table does not work as intended and will be updated later - it only shows port battle oriented clans Very rare issue of corrupted items locking the exit from ports can still happen - but we have added the automatic deletion of such items and added additional logs to find more cases of such issue. If you cannot exit from port or sell a ship it is because one item in hold has become corrupted - please let us know when this happen in support section or by f11. Please provide feedback in this section (3 topics are pinned on top and focus on interface, economy and missions) http://forum.game-labs.net/forum/7-patch-feedback-and-general-discussions/ Next steps We plan to stabilize the patch in several iterations and continue work on localization in parallelNext big patch will focus on localization. Official promised languages will be localized by GL, but we will provide the tool to change the language to another if it will be localized by the community (access to language file will be provided and players will be able to replace it with their own). Important information Doubloons for shipyard lvl 2 and lvl 3 will be delivered to redeemables or directly to money chest by the end of the day today. Spread the news. We wanted to deliver the update during maintenance and not wait until the evening. Hotfix 1st November Patrol rewards updated Gold doubloons can only be transferred to money chest in port (transfer cannot be done in OW) Clan leaderboard visibility fixed and shows to everyone (not only people who are in clans) - leaderboard still only based on port battles (will be fixed later) Tow prices (sending ships to other ports) updated and denominated (by 25) Old NPC ship on sale (at old prices) were removed from stores. Hotfix 2nd November Fixed the bug that did not let access the looted cargo from NPC trader ships Fixed the bug in the assist formula (assists now give proper reals - not inflated reals) Search and destroy and Hunt missions in shallow water ports are now only for 7th and 6th rates (no longer they give hunts for 1st rates) Fixed the server exception bug that did not sometimes failed to track hunt missions kills and did not register port battle results participants of 5 port battles that failed to register will receive compensation into redeemables Fixed the doubloon icon in shops Increased doubloon rewards for patrols Hotfix 6th November Bug with 6th and 7th rate missions fixed - they now appear in the mission list in Capitals Safe PvP doubloon rewards for kills slightly increased in line with overall rewards Christian - Danish 2nd rate delivered to all captains who have fulfilled he testbed testing requirements. Check you redeemables. Hotfix 9th of November PvP rewards that drop into holds are significantly increased Shipbuilding woods NPC deliveries slightly adjusted - they deliver woods a bit more often now. Shooting skill book changed from % of muskets to musket accuracy All upgrades in the fire arms upgrades category slightly rebalanced (accuracy slightly lowered) % of muskets for crew decreased. Firearms upgrades will still remain strong - musket fire during boarding using advanced firearms will inflict significant losses Hotfix 14th of November Friendly fire damage against NPC ships is turned off (including fleet NPC ships) Limit on re-taking kill missions for 6-7 rate ships is turned off Amount of kill missions is increased in nation Capitals 1-4 rate NPC ships no longer visit uncapturable ports (excluding Free towns). Respawn time of NPC trader ships is corrected Players no longer need to have reals in wallet to teleport "Max" button collects all resources now Upgrades are removed from the Trader Tool list Economic tunes: Profit of selling trading resources is slightly increased Players can sell more upgrades to NPC shops NPC price of upgrades is lowered Insurance payment is lowered to remove insurance scamming 46
Beeekonda Posted October 31, 2018 Posted October 31, 2018 (edited) Yes, but where is my Christian? ༼ つ ◕_◕ ༽つ Christian Edited October 31, 2018 by Beeekonda 2
admin Posted October 31, 2018 Author Posted October 31, 2018 1 minute ago, Beeekonda said: Yes, but where is my Christian? 3
AngryPanCake Posted October 31, 2018 Posted October 31, 2018 This looks like a big step forward. I liked the UI on the test server and suspect most people will like it also on the live servers. This is a huge change from the old blue-gray UI. The new UI definitely makes the game look "finished". Can't wait to test the new economy and insurance. Good job.
Sir Texas Sir Posted October 31, 2018 Posted October 31, 2018 @admin I’ll check things out more when I get home from work. Have we thought about what VM will be good for? I was thinking they could also be traded in for doubloons. This way if some one doesn’t PvP a lot or grind mission, but have been apart RvR they can trade the mark in for doubloons. This would be helpful for the guys that doe more trade than combat, but still help out in port battles. Specially if the screeners do there job and keep the fleet out of the port. PS what about paints? 1
Jan van Santen Posted October 31, 2018 Posted October 31, 2018 (edited) Yay, means i can do some testing b4 holiday. On the other hand: pls dont make the "Christian" a 14 day redeemable bec that will mean i can't get it. As to Insurance: I assume when hearing that word that first I have to pay an insurance fee and only get insurance coverage if something happens to my ship (like damage or loss). So I could use some more details on the ingame Insurance Edited October 31, 2018 by Jan van Santen
Kloothommel Posted October 31, 2018 Posted October 31, 2018 Still not a fan of the "passenger fee". It could be be quite crippling for nations that have outposts all over the map. The rest looks really good though! 4
Sir Texas Sir Posted October 31, 2018 Posted October 31, 2018 6 minutes ago, Intrepido said: I wanted it so badly... I got it in one of my chars the only one that isn’t RA so he can grind it’s slots out as he’s Commodore.
Powderhorn Posted October 31, 2018 Posted October 31, 2018 For those who are uncertain on things - please play for a week to try it out, and give more completed thoughts at that point.
Sir Texas Sir Posted October 31, 2018 Posted October 31, 2018 2 minutes ago, Intrepido said: No Christian, No paints. Admin loves to make us suffer. Take it you didn’t rank up on testbed?
admin Posted October 31, 2018 Author Posted October 31, 2018 2 minutes ago, RKY said: You have avoided response multiple time, but will it be possible to provide player with the option to use the old UI? This is a serious question on my side. It is not to deny your hard work but previous UI was more user friendly for laptop users such as myself less demanding resource wise (GPU). hmm i think we replied no.. old ui won't be saved for posterity.
Hethwill, the Red Duke Posted October 31, 2018 Posted October 31, 2018 Thank you GL team. Having a couple days off after a demanding project at the office so this will be a welcome timeout from RL. 2
SnovaZdorowa Posted October 31, 2018 Posted October 31, 2018 1 hour ago, admin said: all vessels can sometimes carry crew pay (military ships) or results of trading in doubloons (traders) and in good amounts Can you explain what does it mean and how it's working? 1
SirAlatriste Posted October 31, 2018 Posted October 31, 2018 Admin, what is the localization? The translate to other language? Ty for the work.
Sir Texas Sir Posted October 31, 2018 Posted October 31, 2018 Dangit still updating? Well guess I'll make some dinner and get cleaned up from work. Was expecting it to be done by now. 1
William Death Posted October 31, 2018 Posted October 31, 2018 34 minutes ago, admin said: old ui won't be saved for posterity. I was holding out hope we'd still be able to use the old UI. I don't like the new one at all, and the old one ran so much more efficiently (mostly noticeable with multiple accounts running at the same time). The new one is pretty, but its much less efficient to use and get stuff done. 3
Teutonic Posted October 31, 2018 Posted October 31, 2018 Will check it out. Things that pop out immediately - 1. No more Requins in shallow port battles. Good 2. That combat mark conversion...ooof 3. Teleport fees :(. 4. I like the rest of it overall will really need to see how the new economy works, it could be great, or it could be a bust and needs work. 3
Christendom Posted October 31, 2018 Posted October 31, 2018 Teleport fees stayed despite overwhelming negative feedback? I assume contracts are back on? 1
Sir Texas Sir Posted October 31, 2018 Posted October 31, 2018 1 minute ago, Teutonic said: Will check it out. Things that pop out immediately - 1. No more Requins in shallow port battles. Good 2. That combat mark conversion...ooof 3. Teleport fees :(. 4. I like the rest of it overall will really need to see how the new economy works, it could be great, or it could be a bust and needs work. 1......WHAT? How you know this? Mine still saying the server is updateing or did I miss that in the patch notes? @admin ON the server screen I clicked on the notes and it has some code error looking stuff before the test. Like what you would use for spaces and color and such (I'm not fancy with code). Might want to check that. https://steamcommunity.com/sharedfiles/filedetails/?id=1552673625
Beeekonda Posted October 31, 2018 Posted October 31, 2018 1 hour ago, admin said: Economy has moved to historical currencies reals - silver dollars doubloons - double escudos - gold goins pvp marks and combat marks have been abandoned. Combat marks will be converted to reals - pvp marks turn into doubloons denomination has been applied to all prices (approximately 25 to 1) please report if we missed something in this area 2000 doubloons will be issued to all captains as a timed redeemable for 14 days. I don't see any info about Victory Marks. Did I missed something?
Sir Texas Sir Posted October 31, 2018 Posted October 31, 2018 (edited) 5 minutes ago, Christendom said: Teleport fees stayed despite overwhelming negative feedback? I assume contracts are back on? I NEED TO READ THE PATCH NOTES.......didn't see the part we get some for starters..... Edited October 31, 2018 by Sir Texas Sir
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