Kilo60 Posted November 7, 2018 Posted November 7, 2018 (edited) 8 minutes ago, Hawkwood said: "WE" don`t. It`s only you. Not the only one complaining here bud! I'm thrilled that you are able to sail all your first rate's as a Rear Admiral! But that doesn't give you the right to shoot down those of us who are struggling and complaining about the radical changes! How is picking our own missions again a bad thing based on the fact that there's a huge lack of variety, most missions are out of reach for newer or struggling players and missions do not repopulate? Edited November 7, 2018 by Kilo60 1
Tiedemann Posted November 7, 2018 Posted November 7, 2018 I sank a 2. rate in a kill order, but it did not count as a kill on my "Hunt" mission for 17x 2. rates. Not sure if this is intended or if it is a bug.
Kilo60 Posted November 7, 2018 Posted November 7, 2018 12 minutes ago, Wraith said: Wrong. You win it in the same way you take down an LGV with a cutter. In any case, you should pay attention and ask for advice from other more experienced captains instead of spending time complaining about the difficulty of the missions (and they are classified by difficulty by stars for a reason). I know and I've done it in a basic cutter myself after 40 mins.... But Please tell me how a LGV with a 280 man crew and 20 cannons and no stern guns at all is even close to equal to a top tier 4th rate with 450+ crew, and 46 plus cannons? I can easily kill a LGV with a BC but its almost impossible for me to kill a 4th rate in my 6th rate currently.... Again... how is complaining about lack of Kill missions and payouts a bad thing? Unless you are a Rear Admiral with a huge line fleet already in port and sail with a large clan of all line ships? With this patch and limited missions and pitiful mission rewards there's an even bigger gap between the experienced players with fleets of line ships and the newer players who can't catch up.... The best thing the devs can do at this point is wipe all line ships from all player accounts and any money above 25k reals! The playing field needs leveling for the life of this game and any hope of sales on Official release!
Kilo60 Posted November 7, 2018 Posted November 7, 2018 1 minute ago, Kilo60 said: I know and I've done it in a basic cutter myself after 40 mins.... But Please tell me how a LGV with a 280 man crew and 20 cannons and no stern guns at all is even close to equal to a top tier 4th rate with 450+ crew, and 46 plus cannons? I can easily kill a LGV with a BC but its almost impossible for me to kill a 4th rate in my 6th rate currently.... I know about the stars smart ass...! The problem arises when almost every available mission at all ports in my area spawn 2-3 star missions in better rate ships than mine! What do do suggest I do? Spend hours sailing the Caribbean looking for a damn mission that I can complete without sinking or spending more in repairs than the reward for completing? Again... how is complaining about lack of Kill missions and payouts a bad thing? Unless you are a Rear Admiral with a huge line fleet already in port and sail with a large clan of all line ships? With this patch and limited missions and pitiful mission rewards there's an even bigger gap between the experienced players with fleets of line ships and the newer players who can't catch up.... The best thing the devs can do at this point is wipe all line ships from all player accounts and any money above 25k reals! The playing field needs leveling for the life of this game and any hope of sales on Official release!
Tom Farseer Posted November 8, 2018 Posted November 8, 2018 15 hours ago, Tiedemann said: I sank a 2. rate in a kill order, but it did not count as a kill on my "Hunt" mission for 17x 2. rates. Not sure if this is intended or if it is a bug. The game seems to make a difference here between "Hunt" and "Search and destroy" mission types. The Wasas and Bellonas I sank in kill missions count towards the completion of my SaD missions. So them not counting for "Hunt" may well be a bug...
OjK Posted November 8, 2018 Posted November 8, 2018 (edited) 5 hours ago, Tom Farseer said: The game seems to make a difference here between "Hunt" and "Search and destroy" mission types. The Wasas and Bellonas I sank in kill missions count towards the completion of my SaD missions. So them not counting for "Hunt" may well be a bug... It's actually just the issue with OW and instanced battles. Kill Orders are like Epic Events - they are not OW. They cannot be joined, they close immediately etc, etc. Therefore, they are not considered "Open World". Thats why any kill from "Kill" mission doesn't go towards Hunt/Search and Destroy mission. Because Hunt/S&D says clearly "Open World" Thanks goes to @Banished Privateer who mentioned that to me when I had doubts. Checked it out, and I can confirm that in 100% Edited November 8, 2018 by OjK 2
Elric Posted November 8, 2018 Posted November 8, 2018 (edited) I feel the number of AI fleets has dropped or is very erratically placed. I sat outside Cayo Romano a couple of times today and yesterday - each for over 1 hour. Not one enemy AI - yet the port is adjacent to Spanish ports. I sailed a Bellona from Cayo Romano to Key West and back to Cayo Romano - sailing past several Spanish ports - and saw just 4 AI in the trip - two of them were cutters or pickles.. Whre are all the AI fleets? Edited November 8, 2018 by Elric
Barbancourt Posted November 9, 2018 Posted November 9, 2018 (edited) 11 hours ago, OjK said: Thats why any kill from "Kill" mission doesn't go towards Hunt/Search and Destroy mission. Because Hunt/S&D says clearly "Open World" Kill missions DO contribute to appropriate Search and Destroy mission totals. I have only done combat in Kill missions since the patch and the ships in those Kill missions also counted for the Search and Destroy mission totals. They did not count for the Hunt mission. Edited November 9, 2018 by Barbancourt
Raf Van Boom Posted November 9, 2018 Posted November 9, 2018 Some of the rewards, in particular mods that add muskets/musket accuracy are broken. They boost your musket volley to insane levels especially when combined with barricades. @admin
Hethwill, the Red Duke Posted November 9, 2018 Posted November 9, 2018 Just now, Le Raf Boom said: Some of the rewards, in particular mods that add muskets/musket accuracy are broken. They boost your musket volley to insane levels especially when combined with barricades. @admin I did put that on top of a Redoutable Refit ship captured from the AI lovely.... *sigh* Still maintain my liking for marginal gains ( F1 racing style ) from the tinkering with different equipment.
Donjuan Dimarco Posted November 9, 2018 Posted November 9, 2018 Hi admin, I think it would be nice that the loot you gain especially in epic events has to be buffed. The risk is extremely high losing a ship and replacement is very expensive. Pls adjust and let the captains get more benefit. Cheers Donjuan 1
Donjuan Dimarco Posted November 9, 2018 Posted November 9, 2018 For example, letting drop some pood cannons which are not available by crafting etc..
admin Posted November 9, 2018 Author Posted November 9, 2018 52 minutes ago, Le Raf Boom said: Some of the rewards, in particular mods that add muskets/musket accuracy are broken. They boost your musket volley to insane levels especially when combined with barricades. @admin we were not satisfied that the crew equipped with lets say 275 muskets were achieving a very low number of musket fire casualties. New parameters will make it a lot more useful and will resolve stalemates faster during boardings. 6
Eorin Posted November 9, 2018 Posted November 9, 2018 12 hours ago, Elric said: I feel the number of AI fleets has dropped or is very erratically placed. I sat outside Cayo Romano a couple of times today and yesterday - each for over 1 hour. Not one enemy AI - yet the port is adjacent to Spanish ports. I sailed a Bellona from Cayo Romano to Key West and back to Cayo Romano - sailing past several Spanish ports - and saw just 4 AI in the trip - two of them were cutters or pickles.. Whre are all the AI fleets? I remember reading you on the chat yesterday, and Yes i feel the same, looks like AI ship, mostly traders, are dropping in numbers. In 2 hours of playing i saw only one lgv... Ai are so lacking that im already bored of the game, looks like im only wasting my time sailing for 3-4 hours per day just for killing 3 traders, gettin ganked from enemy player, try to run away, reach my main port and feeling tired and very upset to sail again and dont find anything... Naval action? Action where? Stupidly high risk low reward missions? Ai ships, where? Pvp with your ship that you cant replace effectively if sank because making money is so hard if you cant find any doublons due to lacking of traders Ai.
Angus MacDuff Posted November 9, 2018 Posted November 9, 2018 So I was in the Patrol zone last night (low population) and came across a 1v1 battle with exactly the same BR. Hoping that I wasn't going to be helping a player kill an AI I jumped in. Two players...Whew! As I'm approaching, another player came in on the other side. Yes! 2v2! In the Patrol Zone!! Doesn't matter who won or lost, it was an Anti-gank! This is how it should always be. Please @admin, fix Patrol Zone ROE so that this kind of thing can happen all the time. 2
Stars and Stripes Posted November 9, 2018 Posted November 9, 2018 22 minutes ago, Angus MacDuff said: So I was in the Patrol zone last night (low population) and came across a 1v1 battle with exactly the same BR. Hoping that I wasn't going to be helping a player kill an AI I jumped in. Two players...Whew! As I'm approaching, another player came in on the other side. Yes! 2v2! In the Patrol Zone!! Doesn't matter who won or lost, it was an Anti-gank! This is how it should always be. Please @admin, fix Patrol Zone ROE so that this kind of thing can happen all the time. Life is not so nice and fluffy. Life is cruel and the sea is harsh, leave it as it is please.
admin Posted November 9, 2018 Author Posted November 9, 2018 40 minutes ago, Eorin said: I remember reading you on the chat yesterday, and Yes i feel the same, looks like AI ship, mostly traders, are dropping in numbers. In 2 hours of playing i saw only one lgv... Ai are so lacking that im already bored of the game, looks like im only wasting my time sailing for 3-4 hours per day just for killing 3 traders, gettin ganked from enemy player, try to run away, reach my main port and feeling tired and very upset to sail again and dont find anything... Naval action? Action where? Stupidly high risk low reward missions? Ai ships, where? Pvp with your ship that you cant replace effectively if sank because making money is so hard if you cant find any doublons due to lacking of traders Ai. where are you based (in game) and what are you looking for? Traders?
traitorous mctraitoro Posted November 9, 2018 Posted November 9, 2018 (edited) Yes yes, i know it's me, no need to panic, its not in game. So here it is. Most PvP rewards come from looting balloons. Most battle's are fought against the odds, i.e. choosing to Get ganked so you can get a fight. So the players choosing to make these fights are taking a massive risk etc etc cry cry bla bla. Anyway the problem is those players who sink the enemies in the real battle can't loot for Thier reward because the 20 slow loceans filling behind the actual battle will ruin them ofc. THEREFORE - the rewards go to the defenders, usually the ones not fighting but following. Summarised to conclude bla bla bla = reward for most of the battles of PvP is not sustainable as it's fairly impossible to loot - Hense why PvP marks worked well. People will refer only to Rvr or ganking. Imo. Not that my opinions are anything to go by. Ending on a positive - Although my computer does try to explode in port. Everything else is great. Good patch. I would like to apologize for making millions charging 2k per repair until everyone realised inflation was real. Edited November 9, 2018 by traitorous mctraitoro 5
Angus MacDuff Posted November 9, 2018 Posted November 9, 2018 56 minutes ago, Stars and Stripes said: Life is not so nice and fluffy. Life is cruel and the sea is harsh, leave it as it is please. Yeah, I had 38 years of Navy LIFE. This is a game and ganking sucks. 3
The Spud Posted November 9, 2018 Posted November 9, 2018 I've come back to this game after a half year of as good as no game time. I've completely restarted my character. I started as lieutenant commander and 155 crew. Don't know if this is cause i still have the tutorial checked as done, or if you start at 155 crew by default. Any player who picks this game up today, will most likely ragequit en uninstall the same day. The tutorial, unless changed, is realy difficult to complete for a new player. If the player proceeds to do missions or fight AI. He will hardly find any missions available for his class, nor will he find any OW AI that is a match for him. If he loses the first few games, which is very likely, even if its in a free basic cutter, he'll most likely uninstall and never look back. If you're in a clan it will be much easier, but most of the new players will not get to that point. Get more low level missions, more low level AI ships, so at least they can practice a bit so they can get to the point of doing PvP and don't quit after just a couple of hours of gameplay. 7
T3rr3ur Posted November 9, 2018 Posted November 9, 2018 hello I draw your attention to the fact that the new players have a lot of difficulty to progress because there are very few missions of rank 7, only one by maintenance cycle, there would have been there not way for low-level missions to have more? 3
Hullabaloo Posted November 9, 2018 Posted November 9, 2018 I think the Doubloon rewards for patrols should be reduced. It's 2000 just for sinking a couple of AI frigates which is too much compared to OW PVP or PVE. I feel like I'm forced to do them because its such an easy dub revenue and i am being forced into ganking noobs who are here for the same reason. (cos i can't see who im tagging and you cant let them go cos you would be stuck in battle for 30 mins waiting to get ganked yourself). So we had about 2000 BR up against an undercrewed Trinc earlier. It's riduclous. If you like the patrols then fine (yes you occassionally get a good fight but it's mostly ganking or easy ai farming) but it should not be the best, most reliable dub revenue. Also: The Le Requin, already a horrible pay to win trolling ship is now pretty much essential for the weekly light ship event. I suspect most of the top 10 were done with LeReq (or soon will be). Exclude it from the event. Anyone know when the poods DLC and Doubloon Chest DLC are being released? 2
Schwabbel Posted November 9, 2018 Posted November 9, 2018 9 minutes ago, Hullabaloo said: I think the Doubloon rewards for patrols should be reduced. It's 2000 just for sinking a couple of AI frigates which is too much compared to OW PVP or PVE. Hell no ! It's the only way to get these damned Doubloons without 200 hours of fighting so that I can do the thing I loved, crafting 1st rates;-) The rewards for the other missions should be increased if a rebalancing is needed !
Schwabbel Posted November 9, 2018 Posted November 9, 2018 Where are all the AI ships gone, long time passing ... In the past I could log in sail 5 min out of my homeport and find a variety of enemy AI-ships with different levels of BR. So I could sink a ship in my coffee-break and then return to work. Now I only find friendly AIs and as I'm no pirate (until now) even sailing an PFr, its 15min sailing without any quicky with a LGV or a Surprise, and long fights with Ship of the Line aren't always on my mind, also the search and destroy missions are not very satisfying if the search takes longer than the destroy. As nice as the sailing in this beautiful environment is, but after 1000h of play my enthusiasm for sailing 1h into the sunset without meeting any prey is decreasing slightly. I want my Spanish LGVs and French Trader Snows back at Brangman's Bluff ! 1
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