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Posted
13 minutes ago, Atreides said:

You have to be in a friendly port to collect rewards

I would expect so. I post this because guys are telling me their kills show up immediately in the ledger, and not as late as arriving in port.

Posted (edited)

As I mentioned somewhere earlier I haven't touched NA for months so I don't know if this is intended.

Following Scenario:

I had all guns/broadsides fully loaded... Then I had to start repairing and disabled one broadside by hitting F5. Guns were still loaded.

After certain time of repairing (broadside was still disabled) the guns on this side  started to unload/discharge themselves although guns were disabled.

I understand Crew will be removed from guns to be able to make the necessary repairs so that almost no Crew is left at the guns. But why the  and who is unloading/discharging the guns while the Crew is absent and doing repairs?

Edited by Guest
Posted
12 hours ago, Cetric de Cornusiac said:

I would expect so. I post this because guys are telling me their kills show up immediately in the ledger, and not as late as arriving in port.

The kill might but the Mission specific reward - dubloons and chest - must be claimed at port.

What makes the new wave of missions interesting ( and i know there's Conquest and PvP  missions to come, as per admin post somewhere ) is that I can take a few of them and do them in my own time as i travel the OW.

So, grab a dozen of them. Don't try to rush mission per mission.

Also, and I think this is the best of the system is that ALL missions are solo/group with no disctinction. The only difference is between Kill missions and the rest. In kill missions, entering as a group, the mission reward belongs to the mission taker, the rest of the group only gets the kills/assists.

 

Posted
52 minutes ago, Hethwill the Red Duke said:

The kill might but the Mission specific reward - dubloons and chest - must be claimed at port.

What makes the new wave of missions interesting ( and i know there's Conquest and PvP  missions to come, as per admin post somewhere ) is that I can take a few of them and do them in my own time as i travel the OW.

So, grab a dozen of them. Don't try to rush mission per mission.

Also, and I think this is the best of the system is that ALL missions are solo/group with no disctinction. The only difference is between Kill missions and the rest. In kill missions, entering as a group, the mission reward belongs to the mission taker, the rest of the group only gets the kills/assists.

 

Generally  I agree with the exception of the search and destroy missions and groups. If you pull a fleet of first rates and everyone gets 2 kills and 7 assists, that should count as 9 toward your mission goal, not merely two how it currently is. It doesn't encourage group or cooperative play otherwise. People will be dogging for the kills to complete the missions, rather than working together toward common cause.

  • Like 3
Posted

I took a 2nd rate kill mission last night. I had 2 Clanmates with me both in 3rd rates. We faced 2 Santisinas and a Victory. Good fight. I was unboxing my Bucentare and ended up getting credit for all three kills. After the battle we compared rewards.

Both of my Clanmates received a little over 100K Reals and I received 28K. I can understand them getting a little more than me because of the difference in ship class but I think 28K is very low for killing 3 1st rates.

Posted
Just now, Old Crusty said:

I took a 2nd rate kill mission last night. I had 2 Clanmates with me both in 3rd rates. We faced 2 Santisinas and a Victory. Good fight. I was unboxing my Bucentare and ended up getting credit for all three kills. After the battle we compared rewards.

Both of my Clanmates received a little over 100K Reals and I received 28K. I can understand them getting a little more than me because of the difference in ship class but I think 28K is very low for killing 3 1st rates.

it was a bug with assists. assists were giving a lot more reals than intended 
its fixed already

  • Like 2
Posted
20 hours ago, Intrepido said:

Too much AI to kill for 800 doubloons. The average requirement is around 10 each mission.

I will need to kill almost 100 npcs to craft an ocean. I dont know who has the time for this.

Because I dont have much luck looting traders or ships and revenge fleets are a thing to take into account when raiding.

Agreed! The crafting and permits alone for 3- 1st rates is ridiculous enough now you need a ridiculous amount of Doubloons as well!!!

I bet nobody will bother crafting ships anymore and just buy them with Reals instead!

Posted

So last night after cancelling a few kill mission none ever respawned at either kpr, pm or carslile....  WTF!!!!

The reason I cancelled the few I had was that I was accepting kill missions at Carslile that said location as Port Morant but spawned all the way up in St Ann.  Who the hell has time to sail all the way to Saint Ann for a kill mission from Carslile when it says located at Port Morant!!!!

Posted
30 minutes ago, Rabman said:

Generally  I agree with the exception of the search and destroy missions and groups. If you pull a fleet of first rates and everyone gets 2 kills and 7 assists, that should count as 9 toward your mission goal, not merely two how it currently is. It doesn't encourage group or cooperative play otherwise. People will be dogging for the kills to complete the missions, rather than working together toward common cause.

That's a good point if the group is a lose gang indeed. Being a tight knit group i think they will work together as always.

But the proposal for Assists is nice and should be taken into account in missions - Sink or Assist in sinking, for example.

I also feel that some of the missions should include - Seek and Destroy OR Capture enemy ship.

  • Like 3
Posted (edited)

Also why can't we get separate kill, single ship and multiple ship fleet mission like the old combat and fleet missions.

I only have 4th rates and nothing lower and tried to accept a 3rd rate mission cause I couldn't get any 4-5th rate missions to spawn.  So I took my Aggy and a Frigate as an AI fleet support ship and 3 3rd rates spawned.  In the past I could grab a lower rate COMBAT ship mission and use a fleet ship to help without multiple enemy ships spawning!  Now AI fleet ships are useless cause they are to dumb to assist in PVP and get ignored by other players and actually hurt you in PVE missions now cause they force the spawning of additional ships!

 

 

Edited by Kilo60
Posted
5 minutes ago, Hethwill the Red Duke said:

I also feel that some of the missions should include - Seek and Destroy OR Capture enemy ship.

Capture should always be considered the same as sink.  It is taken from the enemy in either case.

Posted
1 minute ago, Angus MacDuff said:

Capture should always be considered the same as sink.  It is taken from the enemy in either case.

captures to deliver certain ships to the admiralty will come after localization

  • Like 5
Posted

I can understand that an ocean, santísima or victory cost 1 Victory Mark the permit, but 3? Do not consider it excessive? Is not going to go from a current massification with no sense of first rate to see virtually none? Greetings.

Posted
6 minutes ago, Sento de Benimaclet said:

I can understand that an ocean, santísima or victory cost 1 Victory Mark the permit, but 3? Do not consider it excessive? Is not going to go from a current massification with no sense of first rate to see virtually none? Greetings.

Its is more expensive but not DRASTICALLY expensive. Because people have not yet fully realized that doubloons are not pvp marks. Once the memory of pvp marks will be gone they wont feel so expensive. Doubloons drop a lot and we see it in data. Permits can be received for doubloons. So lets wait and see.

PS.. first rates can be captured for free from all NPCs on the Peace server, which is calm, tranquil and only provides relaxation for the age of sail fans.

  • Like 3
Posted
8 minutes ago, admin said:

PS.. first rates can be captured for free from all NPCs on the Peace server, which is calm, tranquil and only provides relaxation for the age of sail fans

And has no content and is completely boring after a couple weeks of play. 

THE PVE SERVER IS NOT AN ALTERNATIVE FOR PLAYERS THAT WANT AN IMERSIVE GAME EXPERIENCE. That is 90% of the players.

IF YOU KEEP TRYING TO SHOVE PEOPLE TO THE PVE SERVER YOU WILL LOSE THEM.

  • Like 1
Posted
3 minutes ago, Old Crusty said:

IF YOU KEEP TRYING TO SHOVE PEOPLE TO THE PVE SERVER YOU WILL LOSE THEM.

No need to shout, we're right here.

Do you think he's trying to push people to peace server, or is he implying something else...?

  • Like 2
Posted
3 minutes ago, jodgi said:

No need to shout, we're right here.

Do you think he's trying to push people to peace server, or is he implying something else...?

I have seen him tell people in multiple threads now that if they are not happy with the PvP server that they can go to the PvE server. 

Posted
2 minutes ago, Old Crusty said:

I have seen him tell people in multiple threads now that if they are not happy with the PvP server that they can go to the PvE server. 

I expect the PVE server will have an upswing of population with all this new content.

Posted
2 minutes ago, Old Crusty said:

I have seen him tell people in multiple threads now that if they are not happy with the PvP server that they can go to the PvE server. 

Yes, I know. Think about it; Is it to be taken literally or is there an implied message?

Posted

I seem to have a bug where the mission accepted is not the same as the mission which appears in the Mission Journal. I have seen this on a few Search and Destroy missions... As shown I accepted a 12 x Wasa S&D and received a 12x Niagara S&D...

Missions.jpg

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