RedNeckMilkMan Posted October 26, 2018 Posted October 26, 2018 (edited) I think that PVP battles started near each other should combine in to one battle with the stipulation that the initial battle's join timer is open. Obviously this would cause issues if another nation pulled a pvp battle nearby with regards to which side would they be on. To solve this it would be nice if battles did not only have two teams and each nation that joined had it's own side. Edited October 26, 2018 by RedNeckMilkMan 4
TheHaney Posted October 26, 2018 Posted October 26, 2018 That would be cool to me but I can see how it may have some annoyances. Also I'm unsure if the game could support that mechanically.
TheHaney Posted October 26, 2018 Posted October 26, 2018 2 minutes ago, jodgi said: Define "near"... I would imagine touching/overlapping circles 1
Galt Posted October 26, 2018 Posted October 26, 2018 2 minutes ago, jodgi said: Define "near"... I think that within the grid that is created on the map of the first battle, if the second battle swords are anywhere on that grid, they should join the instance. I also agree that instances should be able to have more than two sides. If you are French and you see a pirate/british battle, you should be able to either join one of those or join as France and create a 1v1v1 situation. 5
Guest Posted October 26, 2018 Posted October 26, 2018 31 minutes ago, Galt said: I think that within the grid that is created on the map of the first battle, if the second battle swords are anywhere on that grid, they should join the instance. I also agree that instances should be able to have more than two sides. If you are French and you see a pirate/british battle, you should be able to either join one of those or join as France and create a 1v1v1 situation. lol this could be interesting.. 1v1v1 or even better 1v1v3v5..
Christendom Posted October 26, 2018 Posted October 26, 2018 1 hour ago, Galt said: I think that within the grid that is created on the map of the first battle, if the second battle swords are anywhere on that grid, they should join the instance. I also agree that instances should be able to have more than two sides. If you are French and you see a pirate/british battle, you should be able to either join one of those or join as France and create a 1v1v1 situation. I like this idea. Enable drop in style battles for every grid square. 5
Galt Posted October 26, 2018 Posted October 26, 2018 (edited) 10 minutes ago, Christendom said: I like this idea. Enable drop in style battles for every grid square. This might also help to reducing ganking a bit. So if a battle is closed and you get tagged outside, it would still fill the instance. The attacker would have to wait a bit longer until the instances wouldn't join and the defender would then try to tag the battle so it merges the battles. Just a hypothetical. Edited October 26, 2018 by Galt 2
RedNeckMilkMan Posted October 26, 2018 Author Posted October 26, 2018 (edited) It's just so annoying getting pulled into battle right on top of a battle with friendlies. And like wise it would prevent fleets from getting split up in to tons of little battles. And the free for all mechanic would be amazing. Since I would like the game to move toward Clan based RVR and PVP this would be a big step in that direction. Edited October 26, 2018 by RedNeckMilkMan 3
RedNeckMilkMan Posted October 26, 2018 Author Posted October 26, 2018 1 hour ago, jodgi said: Define "near"... Ultimately it would be up to the devs but a good start would be the current join circle for a Hostility mission.
Capn Rocko Posted October 26, 2018 Posted October 26, 2018 No. if the join timer is stillopen on the 1st battle, the players on the outside can join if they want to be a part of it.
jodgi Posted October 26, 2018 Posted October 26, 2018 Ok, next question: Why? Explain why this is a good idea?
Capn Rocko Posted October 26, 2018 Posted October 26, 2018 (edited) 8 minutes ago, Coraline Vodka said: But it makes no sense if you are say, sitting on the join battle circles waiting for a timer just to get tagged and split up. Also in reinforcement zone you don't pull others into a battle with you so you can split up a group with separate tags. Where will these players spawn? I can just see ships dropping on top of players in the battle instance (ignoring join circles) if a player can not get in battle because of a cool down, but can be tagged, maybe there's a better solution than shitstorming the existing instance. Edited October 26, 2018 by Capn Rocko
Teutonic Posted October 26, 2018 Posted October 26, 2018 (edited) I feel that the limitation of only 2 sides would need to be changed to allow for multiple sides. Or make every battle FFA and your 'friends' are those with the same nation/flag. It would be a little difficult to have a france v brit battle and a prussian v us combine, who would join who? How would it work with a "2 side system?" Would some consider it unfair depending who gets randomly chosen to be on a particular side? Only FFA type battles would make this work imo, and i would like FFA battles. Leave the 2 side battle system to port battles. Edited October 26, 2018 by Teutonic 1
Capn Rocko Posted October 26, 2018 Posted October 26, 2018 FFA is one thing. Raining down ships because someone got tagged outside a battle is completely different. If the attack timer was made the same as the join battle cooldown, then that would solve most things. Anything else is player error. No need to change mechanics because players are leaving their teammates behind. Just be a better teammate 😉 3
Teutonic Posted October 26, 2018 Posted October 26, 2018 1 hour ago, Capn Rocko said: FFA is one thing. Raining down ships because someone got tagged outside a battle is completely different. If the attack timer was made the same as the join battle cooldown, then that would solve most things. Anything else is player error. No need to change mechanics because players are leaving their teammates behind. Just be a better teammate 😉 So if a 1 battle is a french v brit and another battle is a Prussian vs US, you're saying they won't combine? But if 1 battle is french v brit and another battle is created with french v brit within the 1st battle, they should combine. Am I understanding that correctly?
Capn Rocko Posted October 26, 2018 Posted October 26, 2018 15 minutes ago, Teutonic said: So if a 1 battle is a french v brit and another battle is a Prussian vs US, you're saying they won't combine? But if 1 battle is french v brit and another battle is created with french v brit within the 1st battle, they should combine. Am I understanding that correctly? I'm saying nothing should be combined lol. Join on the circle or start a new battle. 1
Sir Texas Sir Posted October 27, 2018 Posted October 27, 2018 14 hours ago, Teutonic said: I feel that the limitation of only 2 sides would need to be changed to allow for multiple sides. Or make every battle FFA and your 'friends' are those with the same nation/flag. It would be a little difficult to have a france v brit battle and a prussian v us combine, who would join who? How would it work with a "2 side system?" Would some consider it unfair depending who gets randomly chosen to be on a particular side? Only FFA type battles would make this work imo, and i would like FFA battles. Leave the 2 side battle system to port battles. I always thought we should have three types of battles. Captial zone Battles - Same as now pretty much only Natioanls can join this fight or those that want to join the defending side. Once tag no other attackers can join. This zone should be bigger though to give safer area for the casuals to grind in safety. Making it very dangours for folks to hunt in. Green zone reinforcement battles - Same as now pretty much. Battle stays open so long for both sides. IT's kinda safe but not really. As per Admin these are the Free Gank ZONES. All other areas - Have the old two circle pull. Pull folks that are in range of the little circle auto. IF your out side and still in the big circle you get a notice to join right than. I hate the stupid two cirlce thing specialy when your right on the edge when some one gets tagged and than have to go back to one of the two circles to get a crappy join spot. These battles can be FFA as folks can join either side if they want but can not shoot same nations or get in trouble....should bring back the old pirates rule that it makes you a pirate. That are save the FFA mode for the PvP event zones to make it an even more extreme area. The problem with OP is that in battle time and OW time is not the same. So a battle that starts 5 mins later in OW is more like a battle that started an hour after the first or more. ONe that is 10 mins after the first would be a half a day later or such (prob not that much) so wouldn't be at the same time.
RedNeckMilkMan Posted October 28, 2018 Author Posted October 28, 2018 On 10/26/2018 at 3:29 PM, Capn Rocko said: No. if the join timer is stillopen on the 1st battle, the players on the outside can join if they want to be a part of it. not if they have a join timer or are tagged by another nation.
Capn Rocko Posted October 28, 2018 Posted October 28, 2018 4 minutes ago, RedNeckMilkMan said: not if they have a join timer or are tagged by another nation. On 10/26/2018 at 4:29 PM, Capn Rocko said: If the attack timer was made the same as the join battle cooldown, then that would solve most things. Anything else is player error. No need to change mechanics because players are leaving their teammates behind. Just be a better teammate 😉
RedNeckMilkMan Posted October 28, 2018 Author Posted October 28, 2018 (edited) Making the attack timer longer would be ridiculous I can understand join timers for missions and events but not for pvp battles. Edited October 28, 2018 by RedNeckMilkMan
Hethwill, the Red Duke Posted October 28, 2018 Posted October 28, 2018 Mechanics are in place for grouping and evading split up battles. - battle group - BR and ship numbers RoE - attack radius ( calculated for battle scale as in OW models are titan size ) Is there a benefit in NOT allowing split up battles ? That is, to have split battles to merge ? I mean... other than saving someone's bacon because they got tagged separate ? I mean, I dream for a 1:1 scale game like NA so ALL battles everywhere are happening in the same instance, but this suggestion makes no sense to me in the ruleset we have - warp travel and 1:1 instances.
RedNeckMilkMan Posted October 28, 2018 Author Posted October 28, 2018 I don't want all battles to be in the same instance I just think instead of 4 or 5 battles happening nearby one another they should combine in to a mosh pit of fun and death. Think about all the dumb crap that happens in screening battles for pbs where 1 or 2 people get pulled into a battle all by themselves. Instead of forcing ships to stack on top of each other let fleets spread out to cover a larger area.
Gregory Rainsborough Posted October 28, 2018 Posted October 28, 2018 I think it'd be interesting to have more than two teams. 1
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