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Posted (edited)

You fixed the docks, but what about the rest?

o8MZKwW.jpg

How it should be

4GqP178.jpg

 

Hope it helps. 

 

Edited by Wind
  • Like 2
Posted
3 minutes ago, Banished Privateer said:

Can you explain more in detail how do you want it to look like? Because I don't quite understand your proposed concept or fix. Two images that are meant to be self-explanatory but they're not.

He's complaining about the bad port graphics and sizes being disproportional. Something that really isn't a problem right now.

Posted
8 minutes ago, Banished Privateer said:

Can you explain more in detail how do you want it to look like? Because I don't quite understand your proposed concept or fix. Two images that are meant to be self-explanatory but they're not.

Looks clear to me, glad you see it now. 

Posted

Turn the camera around and look out to sea, solve!

Posted (edited)
5 minutes ago, BuckleUpBones said:

Turn the camera around and look out to sea, solve!

 

In test bed, you are forced to look into the town. lol I wish I could. 

Edited by Wind
Posted (edited)
18 minutes ago, Banished Privateer said:

Gotcha, so the issue is the size ratio of buildings and the ship itself, they do not match in relation to each others scale. 

They got inverted perspective or Giants live in the town right now and shrink as they get on a ship. lol 

Edited by Wind
Posted (edited)
9 minutes ago, Louis Garneray said:

Who cares?

 

Only one guy cares. Please don't be like this guy on the picture... If you build something you build it right. 

iClmSmX.jpg

Edited by Wind
  • Like 1
Posted

I think it would be hard to rescale since the port model is the same from open sea. At the end of the day this game has its limitations considering its Buget is not 100 million. 

Posted (edited)

I would be pleased just to have the option to turn off the Port Name that is suspended above the buildings.

In options, ... or with Ctrl H.   😀

Respectfully submitted in hopes of favorable consideration .

Edited by Macjimm
  • Like 1

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