We are dealing with a flat surface in the game. So, using flat Latitude/Longitude coordinates from the [x]/[z] bug report [F11] feature I’ve got a square grid overlay [154, 179] [154, 154] [179, 154] [179, 179]. The length of each side comes in at 25km (15.5miles). The area covered is 25km2 so 625km (388miles), it looks a tad small.
This square is just West of Mortimer Town [192, 165]. If the R-Zone is on this area looks better. A circle makes more sense with the center being anchored to the tagged defending ship as it drops in. Find the Area (A) of the R-Zone is...
I’m guessing based on no evidence at all here. Just using the Reinforcement Zones diameter as a guide 34km (d)/2 = 17km Radius (r).
A= pi * r *r
A= 3.14 * 17km * 17km
A= 3.14 * 289km
A= 907.5km round up to give a small Control window
A= 1,000km (621miles) this is what I’m guessing if anyone can help?
Question
Norfolk nChance
BATTLE Instance total size?
Question can anybody tell me the size of the BATTLE Instance?
This was my only idea...
I used @Felix Victor [YAM]. In settings, PvP, Reinforcement Zone [R-Zone], Grid, Plot Course.
https://na-map-test.netlify.com/
We are dealing with a flat surface in the game. So, using flat Latitude/Longitude coordinates from the [x]/[z] bug report [F11] feature I’ve got a square grid overlay [154, 179] [154, 154] [179, 154] [179, 179]. The length of each side comes in at 25km (15.5miles). The area covered is 25km2 so 625km (388miles), it looks a tad small.
This square is just West of Mortimer Town [192, 165]. If the R-Zone is on this area looks better. A circle makes more sense with the center being anchored to the tagged defending ship as it drops in. Find the Area (A) of the R-Zone is...
I’m guessing based on no evidence at all here. Just using the Reinforcement Zones diameter as a guide 34km (d)/2 = 17km Radius (r).
A= pi * r *r
A= 3.14 * 17km * 17km
A= 3.14 * 289km
A= 907.5km round up to give a small Control window
A= 1,000km (621miles) this is what I’m guessing if anyone can help?
Cheers
Norfolk
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