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Posted

Would be nice to view all warehouses without having to visit each one.

Would be nice to have note/icon denoting trade only item or used in crafting.

Text size/Fonts are great, menus are nice.

Great Job, worth the wait Devs.

 

  • Like 1
Posted (edited)
On 10/2/2018 at 8:20 PM, OjK said:

We have hotkeys tips on Open World UI, hotkeys tips should be also on Port UI!

I think that it would be a good idea to let everyone set their own hotkeys (for everything of course) and everyone would be happy like this.
Of course setting some standard hotkeys wouldn't hurt, if someone doesn't know what hotkey they would like to set for certain window / action .

Edited by Captain2Strong
Posted
On 10/7/2018 at 2:15 PM, Sir Texas Sir said:

It was kinda funny how fast that one got decided. I always hated the class thing too, as it was a pain and every one organized there guns by lb any way.  The only cannons it's going to effect is like the POODs or any new special that aren't true 24's but are in the same class as the 18's.  Maybe we can have a second for special armament in the  menus.

Its very easy to change bad features if you are actually working on the related things. class system was outdated and we were working on equipment and store UI at the same time.

While we are at it

What else is annoying and can go away? Like the cannon class system? 

  • Like 1
Posted
Just now, admin said:

Its very easy to change bad features if you are actually working on the related things. class system was outdated and we were working on equipment and store UI at the same time.

While we are at it

What else is annoying and can go away? Like the cannon class system? 

Fleet perk 1 being required to take a prize ship, also the inability to capture 4th rates and above even though captured ships are always really bad compared to crafted and redeemed ships.

In it's place I'd rather have a major perk that lets you capture 4th rates and above maybe costing something like 8 points so it's one of the only perks you can fit if that's what you want to do.

  • Like 1
Posted (edited)
27 minutes ago, admin said:

What else is annoying and can go away? Like the cannon class system? 

Random Fire Mode

..it is always a pain for me. Since i am playing i never found a useful case for that option and often activate it by misclick. (If not removed, maybe an option in game settings to auto switch over it)

Edited by Sven Silberbart
  • Like 9
Posted
On 10/4/2018 at 11:41 AM, admin said:

i think tutorial should give a M&C rank; if its not broken then you can do a tutorial to get reps and money but still have to get 10000xp in combat gaining next rank. Are you sure final exam gives a rank above mc?

 

Can you confirm is the requirement to get next rank or to get 10000xp. The reason I ask is that if you start on the test server by doing the tutorial you get to M&C level and then if you redeem your XP it takes you up to the next rank. So does this qualify for the reward?

Posted
1 hour ago, Slim McSauce said:

Fleet perk 1 being required to take a prize ship, also the inability to capture 4th rates and above even though captured ships are always really bad compared to crafted and redeemed ships.

In it's place I'd rather have a major perk that lets you capture 4th rates and above maybe costing something like 8 points so it's one of the only perks you can fit if that's what you want to do.

although all AI ships are crew space so they wouldnt be as effective in pvp vs other lineships

Posted (edited)
On 10/4/2018 at 4:41 AM, admin said:

Are you sure final exam gives a rank above mc?

 

@admin Yes.  I got combat xp for both the endurance exam and the final exam totaling 10,000, enough for a rank.

Edited by Greysteak
clari
Posted (edited)
44 minutes ago, Hethwill the Harmless said:

:) that is great.

Now think mechanic for "everyone". 

I am thinking of a mechanic for everyone hmmm.

Ok, everyone is always allowed 1 fleet ship no matter what.

Have only 1 fleet perk (costing 2 or 3 points) so the total amount of fleet you can have is 2 ships and your main for a total of 3. Boom *mic drop*

Edited by Teutonic
  • Like 3
Posted
12 minutes ago, Intrepido said:

Many guys get completely lost until they discover Felix map for NA.

Ye, and they will stay lost when F11 goes poof.

Don't look at me, I used vedmed's when that worked.

  • Like 1
Posted (edited)
4 hours ago, admin said:

Its very easy to change bad features if you are actually working on the related things. class system was outdated and we were working on equipment and store UI at the same time.

While we are at it

What else is annoying and can go away? Like the cannon class system? 

Fleet perks 1-2-3-

we have crew that should be more than enough to make fleets

 

Edited by Thonys
  • Like 2
Posted

After collecting my reward for the weekly challange i noticed that the stack size for doubloons is only 10k, so you can't carry more then 10k doubloons with you in your chest and have to store the rest in you warehouse(s).

Posted
6 hours ago, admin said:

\snip

While we are at it

What else is annoying and can go away? Like the cannon class system? 

Remove the acknowledgment window that pops up on most actions.  On a ship or special item crafted or a trade fine.  On buying or selling items it's not necessary and with higher ping increases the time of transactions.

  • Like 2
Posted
3 hours ago, Teutonic said:

I am thinking of a mechanic for everyone hmmm.

Ok, everyone is always allowed 1 fleet ship no matter what.

Have only 1 fleet perk (costing 2 or 3 points) so the total amount of fleet you can have is 2 ships and your main for a total of 3. Boom *mic drop*

There we go :) sounds more reasonable.

Actually "one use" permits from the Admiralty for 2nd and 3rd ships would be .. hmmm... interesting as well, and not perk.

But back to UI.

I found that the different windows are now snapping into each other. Nice touch.

Posted
7 hours ago, Intrepido said:

Using a third party program to locate yourself in the open sea. 

Many guys get completely lost until they discover Felix map for NA.

The protractor is amazingly accurate, and with the "cheat" of trader tool distances for triangulation I never get lost. 

  • Like 1
Posted (edited)
10 minutes ago, Barbancourt said:

The protractor is amazingly accurate, and with the "cheat" of trader tool distances for triangulation I never get lost. 

me neither, I'm starting to think you really don't need more than a compass to find your way, as long as you know where you started you're good, the traders tool should really just be a part of the map when you hover over a port you can get the distance. I'm not a trader and almost never use the trader tool as intented, and get rid of f11 co-ords

Edited by Slim McSauce
Posted (edited)
22 minutes ago, Intrepido said:

Most newcomers get lost which make his first experience of NA OW not a good one and often end calling for help. 

The answer is almost the same, use F11 and felix map.

yes i agree a mature system would be great specialy for the beginners they can use some help

Edited by Thonys
Posted
11 hours ago, Atreides said:

Remove the acknowledgment window that pops up on most actions.  

I have no idea man - are they so annoying?.. a lot of people complain in private and F11 that they need the acknowledgement pop ups on actions otherwise they dont know what they did. We added it on player feedback.    Like deleting the player has 3 acknowledgements now, to protect players from themselves.

Posted
3 minutes ago, admin said:

I have no idea man - are they so annoying?.. a lot of people complain in private and F11 that they need the acknowledgement pop ups on actions otherwise they dont know what they did. We added it on player feedback.    Like deleting the player has 3 acknowledgements now, to protect players from themselves.

don't see the problem, but >  a show or not show box is perhaps a solution?

Posted
25 minutes ago, Thonys said:

yes i agree a mature system would be great specialy for the beginners they can use some help

easily fixed by adding sextant and it could work as a button you click, a figure shows up on the map and the longer you stay put and use the sextant the more accurate it will be.

Posted
2 minutes ago, Wyy said:

easily fixed by adding sextant and it could work as a button you click, a figure shows up on the map and the longer you stay put and use the sextant the more accurate it will be.

good one 

and also tell s you what coordinates it is, just to spread around to the fleet .

it would be great.

now navigation in the officers' room becomes relevant..

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