jodgi Posted September 29, 2018 Posted September 29, 2018 1 hour ago, Barbancourt said: which requires many hours of fishing. Not a problem! (No, please sit! I'll show myself out...)
Teutonic Posted September 29, 2018 Posted September 29, 2018 (edited) @admin concerning the UI and how I think it would look in our current Grid - With our new fancy graphics. This is how I have my Eve Online UI setup - Eve UI is complete customization in the sense of how big you want each window, whether it's permanently there or you can open and close it, and so on and so on. This is what I also like about our new UI, you can re-size it and customize it how you want it more or less. I'll show 2 screenshots - One that's vanilla, and another with some color coded areas for references: A couple points that I'd LOVE Naval Action UI to have: 1. Yellow - Indepth detail of your ship - I'm glad we have that in the New UI (as well as currently) and I'd love for increased detail of mods and books. within Eve Online I can also resize the "fitting" window as well as drop-down menus for the stats (Capacitor, Offense, Defense, Etc) 2. Pink - There are the station services in Eve Online - in Naval Action there would be where we could get missions, repair ships, access buildings, generally anything pertaining to the port/docks would probably be here 3. Blue - Is my "Hanger" where all my materials and resources go. I am currently on the "items" tab, and I can switch to the ships tab which would show my Ships. I wish Naval Action had something more similar to this, but I do like what we have too. As you can note I have containers that hold a lot of stuff which is where we turn to --- 4. Green - What one of my containers has - I have my ammo and Drones container open to show the "Grid-like" format that I currently have setup in Eve. the window shows me estimated price of all goods in the container, as well as giving me an Icon, name, and # of each item in an easy-to-read format. It is similar to what we have on the live servers, we have the name of the item and how much is in that stack and I personally truly enjoy that. Now, Eve does have an option in the UI to make the Grid become a List, or smaller or bigger Icons. I understand that Eve has 15+ years of UI optimizations and so we can't really compare to the detail eve has to Naval Action. Here is the thing, I have more information being given to me and more space from my Eve UI than the Testbed Naval Action. I believe we, the players, are given more information from the current UI on the live server than on the Testbed. IF we could somehow keep that easy information with the new snazzy UI look, I'd love it. A few more note-worthy things I'd like to bring attention to A. Above the Pink square is the button to "undock" which would be leaving port of Naval Action (as well as some other buttons but they don't really matter for this) B. Top Left of the Screen shows my location, Who owns the system (who would own the Port) and any Quests I've taken or events happening in the area C. Below that are my Chat windows with different tabs for different channels. Mainly Local (Trade), corporation (clan), Alliance (roughly would be our Nation chat) as the 3 big ones. D. Far Left side is my Toolbar, With Icons from Character sheet, Market, detailed information of my Assets, a Map, Etc, Etc. I feel this represents what we have on our Bottom side of the Screen in Naval Action - with the Icons there. I would personally like to see it moved to the Left, or at least given the option to move them around. EDIT: what's more is that I like in Naval Action we can get rid of our windows and see our ship in port now, If I took out the container window and fitting window, I can see my ship in the docks in Eve Online too. Basically, I like the direction we are going with our UI and being able to make it better. I just think it's clunky and takes too much space. If we can get more information from the UI while using less space and not having to clutter up our screen, that's the money shot right there. Edited September 29, 2018 by Teutonic 1
Guest Posted September 29, 2018 Posted September 29, 2018 (edited) No "Map" icon. Also an ability to raze/lower the camera alittle would be nice, Y-axis, and/or maybe alittle more zoom-out range too, not much more, just alittle more, just enough to give the scene alittle bit more scope. Edited September 29, 2018 by Guest
balticsailor Posted September 29, 2018 Posted September 29, 2018 7 hours ago, Tiedemann said: I can not find a way to see the build on the ships in the shop in port. You need to hover your mouse over the rate number to get a ship stat window for in shop ships.
Barbancourt Posted September 29, 2018 Posted September 29, 2018 (edited) I'm in Vera Cruz port and while docked I'm seeing the La Habana scenery. (the previous port I departed from was La Habana) edit: now I'm in port at Almeria looking at Vera Cruz scenery Edited September 29, 2018 by Barbancourt
Schwabbel Posted September 29, 2018 Posted September 29, 2018 Hold Panel: Another context menu line 'send to local warehouse' will be useful. Sparing the opening of the warehouse panel when moving goods from ship to warehouse. 1
SnovaZdorowa Posted September 29, 2018 Posted September 29, 2018 autorepair and auto hire/move crew - add it please
der Wallone Posted September 29, 2018 Posted September 29, 2018 I started as a Prussian on TestBed in Shroud Cay and had no chance to build upgrades or buy blueprints, because there is no admirality. Didn't either get a hint, why all upgrade blueprints are in grey letters and unclickable.
Angus MacDuff Posted September 29, 2018 Posted September 29, 2018 When I open my "Fleet" card in OW it shows my XP as 9864/10000. When I hover over my rank in the Port UI, it shows "XP to next rank" as 20864/21000. Now I understand what it's saying here, but this is unnecessary. This info should be consistent throughout. @admin I recommend that you pick one of them and use it wherever XP is shown. We'll get used to whichever you decide. 1
Suppenkelle Posted September 29, 2018 Posted September 29, 2018 (edited) A short list of possible small bugs in Testbed: Battle - respawn at a different location after battle. (I think it only affects OW battles, not sure about missions and PvP) Econ/crafting/Port UI - trade with other players only possible from ship's hold not from warehouse - After using a building, cursor automatically jumps back to the first building you set. Even if you are in another port. That's quite annoying... - Farm building doesn't work. If you want to crop food supplies a workshop is needed in the same port (But... why??) and even if that is built you can't crop the food supplies. Window is the same as for making food supplies from fish meat and salt - Fish: weight to meat ratio is inverted compared to the live server. On live server a Dorado weighs 30 and yields 15 fish meat. In Testbed it weighs 15 and yields 30 meat (doubling the weight in the process, it's a miracle) - Fish to salt ratio is 1:1 currently. Nobody can eat that shit! - European traders seem to be switched off - Several minor bugs in crafting process, I F11ed them - Forge: Cannons are only shown in calibers (i like that), whereas in ship's equipment window only the class is shown but not the caliber. Confusing. - 1 LH per log or coal lump? I hope, this is not final... - choosing books for knowledge slots is only possible if the ship is the main ship. So, you can't work through your fleet conveniently. New - in case of three buildings of same sort (like fir forests) only the first one can be harvested - for crafting a refit Dubloons have to be in Warehouse, for buying from admirality they have to be in Money chest. Seems contradictory. - for trading ships you have to follow a STRICT routine: 1. open the trade window, 2. open the navy list, 3. rightclick the ship you want to trade (must not be your main ship). This should be more flexible. - the list of the woods for frame parts is mixed up. - on Live server the number of frame parts needed is fixed for a certain ship, the number of planks varies. on Testbed it is just the other way around. Bug or feature? - the amount of Dubloons needed for bigger ships is somewhat... well... over the top. (7050 Dubloons for a L'Ocean) I dearly hope this will change. Based on the conversion rate for Dubloons to Labour contract 7000 Dubloons equal 70 000 Combat marks. - Connie in Admirality costs 25 Dubloons as a note but 3632 Dubloons in addition to all materials and LH in the shipyard. I have the feeling not all currencies are shown yet. - The amount of log needed for frames and planking is quite high too: about 2200 LO logs plus 500 for planks - please remove compass wood. all harbours will be cluttered within days. - inconsistencies in blueprints for refits: Nassau boarders requires Piastres (PvP Marks) to craft, Nassau fencing masters only Dubloons) Same with Northern Carpenters, British, and French Gunners. Just swap the Dubloons and Piastres. Not a bug and therefore not related, actually, but I have to say I like the distinction between workshop and academy. Every refit connected to people (Carpenters, Gunners, Quartermasters) is crafted in (graduated from) the academy. Seems fitting. Thx for reading and thanks for the first changes, very quick reaction! Edited September 30, 2018 by Suppenkelle added points 5
𝕿𝖎𝕸 𝕸𝖆𝖆𝖘 Posted September 29, 2018 Posted September 29, 2018 (edited) Я бы хотел увидеть военный интерфейс в игре, новый компас (я уверен, что он будет очень интересен), журнал миссий (OW) и, конечно, морская фауна, мир, я уверен, что это стоит, ваша игра действительно очень красивая и аналогов ей нет.Really, I am proud of our game. Edited September 29, 2018 by TiM Maas
Angus MacDuff Posted September 29, 2018 Posted September 29, 2018 27 minutes ago, Suppenkelle said: Battle - respawn at a different location after battle. (I think it only affects OW battles, not sure about missions and PvP) Don't change this. It's great! 2
Suppenkelle Posted September 29, 2018 Posted September 29, 2018 7 minutes ago, Angus MacDuff said: Don't change this. It's great! it's not great, it's random
Roronoa Posted September 29, 2018 Posted September 29, 2018 (edited) 16 hours ago, Banished Privateer said: Do I need another building to make upgrades now? You need a Workshop now, i crafted Cartagena Caulking Refit with a Workshop. For Cannons a Forge is now required. 16 hours ago, Intrepido said: As I said, even if you build the Academy, you cant craft those upgrades. Academy is just for Labour Contracts, nothing to do with crafting Upgrades. Edited September 29, 2018 by Roronoa Sensei
Roronoa Posted September 29, 2018 Posted September 29, 2018 The Online Column of the Clan Leaderboard doesnt show how many are online, but how many are in Clan. Is it supposed to be like this? If yes then i would rename it to 'Members' or something. On the left my clan BABO is #3 on the leaderboard, but it shows that 3 are online. On the right you can see the clan members, only i am online at this point. 2
Roronoa Posted September 29, 2018 Posted September 29, 2018 (edited) 2 minutes ago, Intrepido said: Try to craft northern carpenters and nassau boarders. Go to Admirality first, buy the blueprint for those upgrades under 'Blueprints' with Doubloons. Use the Blueprint which now spawned in your warehouse hold. Then when you have the required ressources you should be able to craft them in the Workshop. Edited September 29, 2018 by Roronoa Sensei
Roronoa Posted September 29, 2018 Posted September 29, 2018 1 minute ago, Intrepido said: Do it and you will see. I did it with Carta like this. I dont have Swedish Carpenters or Nassau Quatermasters on testbed, cant test it for those.
Roronoa Posted September 29, 2018 Posted September 29, 2018 3 minutes ago, Intrepido said: Carta works, unlike nassau boarders and northern carpenters. Ok now i see it. I was scrolling through Blueprints in Admirality and some say Academy required and some say Workshop required. I've built an Academy and there was just a 'Collect' Button (for the Labour Contracts) unlike the Workshop, where there is a 'Craft' Button. @admin do we really need 2 different Buildings to craft Upgrades? And if yes there is no possibility to craft in Academy just collect.
fremen Posted September 29, 2018 Posted September 29, 2018 33 minutes ago, Intrepido said: It can be exploited. much better then
Jim Beamreach Posted September 29, 2018 Posted September 29, 2018 Crew management sometimes get wired. I coud fill up my max.280Crew to 310. After i reached my new rank i coud not buy my crew that i shoud get in the first moment.
Guest Posted September 29, 2018 Posted September 29, 2018 Some suggestions i've thought about Closed gunports while in port. Anchors lowered for the bigger ships and show a rowboat next to the dock which represent the vessel you use to transport in/out from the port (since you said bigger ships might be placed further out) Smaller ships might be attached with mooring lines to the docks?
Schwabbel Posted September 29, 2018 Posted September 29, 2018 When hiring new crew, the calculation of 'Total' is curious. (It shouldn't be higher then Max Crew ?)
Hethwill, the Red Duke Posted September 29, 2018 Posted September 29, 2018 5 minutes ago, Schwabbel said: When hiring new crew, the calculation of 'Total' is curious. (It shouldn't be higher then Max Crew ?) 280 being the max crew for the ship you have selected and total the total crew you can command, as by rank.
Schwabbel Posted September 29, 2018 Posted September 29, 2018 11 minutes ago, Hethwill the Harmless said: 280 being the max crew for the ship you have selected and total the total crew you can command, as by rank. Yeah, but the total I can command as M&C is also 280 as shown in the left top corner as Max Crew 1
Schwabbel Posted September 29, 2018 Posted September 29, 2018 Seems that the Hull Repairs Blueprint is not consistent with the ship-crafting blueprints. To craft a ship I need a few trees, for the repair of a ship I need a whole forest ? Or is only 1 Hull Repair needed for the repair of one ship ?
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