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Posted
1 hour ago, admin said:

All buttons in all UIs feel new at first. And over time you will figure out which box to click. And it is a common incidence that interfaces updates cause a lot of pain. Nevertheless we know that majority of MMOs (if they are not on consoles) still rely on hotkeys and icons and windows system feels better once you get used to it.

Its just changing pains. 

I have to contest this statement.

Despite the 'old' UI being completely new to me when starting this game for the first time it took me about 5 minutes to find my way around the important bits, and whenever I used a function I didn't know of before I instinctively found it, because Text can be unequivocal. A simple small name below each icon, much like every single widely used operating system with a GUI employs, will quickly eradicate the problem of having to fumble around clicking random buttons or waiting for tooltips to appear.

It is true that those of us who play this game currently will probably get used to the new UI given a bit of time, most of us show symptoms of addiction anyway :D. But that may not be the case for countless new players after release, who will see the UI as it is now on the Testbed, and immediatly be discouraged from getting into the game.

Posted
4 minutes ago, admin said:

there is no gold or silver.. its a mirage. 
just like rigging parts that still drop from some of the old loot tables.

They will be removed from the game. 

Spasiba ^^

Posted
8 minutes ago, kevdreck said:

Fir Log is double listed

That changes when you change frame and planking.

Posted
46 minutes ago, Tom Farseer said:

I have to contest this statement.

Despite the 'old' UI being completely new to me when starting this game for the first time it took me about 5 minutes to find my way around the important bits, and whenever I used a function I didn't know of before I instinctively found it, because Text can be unequivocal. 

While we agree with some statements by captains like @Wraith and @rediii that moving items should (must) be improved and grid system is better and list is confusing.. and we will address this issues.

But regarding icons - gimme a break. How many hours you will need to learn that gold coin on top is a gold coin leading to your wallet - with gold coins? How many times you will be lost in that function? 

But we are fully committed to the icons system as it is more scalable going forward and know from experience that humans get used to icons if these icons never change.  In short.. lack of 💬wont be a 🚩 for people who love 🎮

  • Like 6
Posted
1 minute ago, Borch said:

You mentioned something about modding being needed for UI to work. I think that you could actually go the way @Schwabbelsuggested.

 

We never mentioned modding for being needed for UI to work. 

Posted
Just now, admin said:

While we agree with some statements by captains like @Wraith and @rediii that moving items should (must) be improved and grid system is better and list is confusing.. and we will address this issues.

But we are fully committed to the icons system as it is more scalable going forward and know from experience that humans get used to icons if these icons never change.  

Sounds good.

I definitely look forward to a more grid like item system and hopefully each item takes up less space than they currently do on the testbed. I wouldn't say it was confusing for me, it just felt like a lot of space is being "wasted."

@admin If you don't mind - I would like to show you a screenshot of my Hangar layout in Eve Online, I'm just at work right now and can't get on. But I hope to visually show a UI "dock/warehouse" setup that I think would be great for Naval Action. Yes, Eve has windows just like these new windows for NA, I just want to show a UI that, from my point of view, handles the limited space we have on our screens a lot better.

Posted

After playing 2 nights with the UI, I agree that it is more confusing than it should be. Im not saying it's horrible, I just think it could be more simple and require less clicking. I now need multiple windows open to do the same thing as one screen before (ex: I should not have to open 3 windows to equip cannons). I cannot assign my own hot keys. The warehouse is a mess that I have to scroll through and cannot organize myself (drives me crazy). The latency when hovering over items (waiting for pop up screen) is too long. The list goes on. I hope some changes are made to make things more simple but maintain the beauty of the new UI. 

  • Like 1
Posted

I love the UI, couple of hours later i still love it. easy to get used to. 

Another thing:

I just started a Battle in front of Carlisle and when i finished i spawned next to Kingston.

Posted
Just now, kevdreck said:

 

I just started a Battle in front of Carlisle and when i finished i spawned next to Kingston.

Known issue.. will be fixed next week.

  • Like 1
Posted (edited)

So, from what I got, and haven't been mentioned yet already would be:

1) Auctioned Ships are mystery

You don't have any clue what type of ships You're buying. There should be hovertip for wood types, etc when You want to buy a ship from the shop

2) European Traders are gone

Not sure is it just missing here, or is it going out permanently soon? Couldn't get contracts, even with 100x the regular price

3) Real, Doubloons, Piastres (possibly also Labor Hours) should be visible straight up on the top of the menu, next to the rank etc. 

4) If LH would be shown as stated in #3, the overall LH owned by player could be removed from blueprints to make them more clear

 

Side note:

It's terribly hard to get this lvl 10 craft, without admirality and without starting materials giveaway.
I've made a mistake making a character, created a new one, and the used redeemables were gone (naturally... just didn't think of it before I did it).

@admin any chance to give a "refresh" redeemables on my account?


All around - amazing job with the new UI. That's exactly what I expected it to be!

Edited by OjK
Posted
2 hours ago, admin said:

i am sorry but its just your opinion man. 

Buttons are somewhat explanatory and once you know for example that 

  • Red building from bricks that looks like a british warehouse is a warehouse.
  • Weights symbol means the Store (weights were used in stores)
  • Open journal means mission journal (captain used logs, which looked like a book)
  • and the hammer means the auction (also happened)

you wont need additional hotkeys because you click them couple of times and remember. (Will take some time maybe)

They are forever confusing only if a player has short term or long term memory deficiency, but we elegantly handled this case with tooltips. We have a tooltip and a confused player, who for some reason cannot remember anything in a week, can always put mouse over it and instantly remember - "aha - hammer means auction, where i can "put or view ships on sale", how could i forget, Thank god developers thought of me!"

Did you just "the dude" me?

My point in bringing this up is, will this UI make sense to a new player?  Does it have that blend of simplicity/functionality that will easily allow new players to get a good grasp of the concept and head right out and sail?  I'm not so sure. 

At the very least a "UI tutorial" is needed I think to get the player from the steam store to the sailing tutorial.  You need a NA version of this guy...

clippy-windows-8-10-e1441910827794-300x1

Posted
29 minutes ago, Banished Privateer said:

Really? Do I need another building to make upgrades now?

I got Gunnery Encyclopedia Blueprint it requires Academy as well. I assume same is for Art of Ship Handling

Posted (edited)

Good job devs, nice to see your ship docked and background port, especially like the way you can rearrange/size the hub to suit.

Still, some players will have to “unlearn” the old screen, it’s just like a new game where you have to learn the hub for the first time.

I’m not so sure about auto-arranging items in the warehouse/ship cargo, when crafting, transporting and with 1st rate ship stock, you can have alot of items/resources stored, manually locating them makes life easy-breezy (e.g. slotting an item into a particular slot).

Edited by Guest
Posted (edited)

SUGGESTION: is it possible to make it able to mouseover certain buildings in the docks and then the building box pops up? E.g, lets say you design a warehouse which highlights when the mouse is over it and the warehouse box opens, or you mouseover a designed store the store pops up, and if you mouseover the docks it highlights and if you click it your dock menu shows up. I dont know how much work that would do but it would certainly make the port itself alive and have sense of touch to it. @admin

to test you could enlarge the icons and continue the design out from those, place them together with the buildings and see how it works out

Edited by Guest
:)
Posted (edited)

A Bellona in the admiralty goes for 30 doubloons, but if you want to craft an Agamemmnon, it costs you 2700?? That does not seem right @admin

prueba1.png

Edited by Lecner
forgot tag
  • Like 1
Posted

I struggle to trade with others because I can not move my goods into the trading window. I can not find a way to see the build on the ships in the shop in port.

A some names has changed for upgrades and book, and I'm not super happy about all. "Grog rations" has been replaced with "Drinking" for example.
To many separate windows imo, so it is difficult to get an overview. Also in port the logogs could be a hell of a lot bigger. I get why they are small in OW, but in port I'm there to use the stuff and those tiny logos are hard to see/distinguish for an old man..

Over all I like the the new port and UI :) 

  • Like 1
Posted
1 minute ago, Tiedemann said:

I struggle to trade with others because I can not move my goods into the trading window.

Many of us have F11'd that.

Posted (edited)

Three big problems that need to be fixed ASAP for ship crafting:  Provisions weighing an astonishing 302.46 each!  Needing 175 Salt (!!!) to craft a Provisions, which requires many hours of fishing.  Fish Meat weighing twice the weight of the fish it's made out of, which greatly increases the hassle of managing fish in your hold.  Tell me if I'm somehow confused about how this is supposed to work.

Edited by Barbancourt
  • Like 1
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