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Posted
7 minutes ago, Borch said:

Well adding repair under right click wouldnt hurt, but you can also repair using the icon on the right. Like on your picture here under La Requin pic.

 

could be.. we just thought it would be more intuitive and declutter the right click options. 

Posted
31 minutes ago, admin said:

 We will just move the ship further to the sea.. 

Majority of vessels were stationed in the harbor and were not close to land. 
ALAzX5A.jpg

We have no plans to overhaul the textures for ports at this stage as it is not the priority and is not going to be as majority of players care about other things.

but this only applies to big lineships though that couldnt stay close because of the risk of running aground. What would you do with frigates, and 6th/7th rates? wouldnt be logical to have a lynx anchored 200m off the coast just to use a rowboat half the size of the ship to row back to the port.

Posted
10 minutes ago, admin said:

Its not going to be the selling point of the game.

I meant visuals of NA in general are - not only port towns in particular... The ship models and scenery are simply marvellous and the only thing that is really taking away from it is the visual representation of the ports, when you look closer. It's not even the textures... they just all look the same and are out of scale compared to the ships... there is no life to them, like people and noises. I agree it's not a priority over meaningful content and it is good enough for the moment but it would definitely improve the experience of the game and be nice to see sometime in the future. All I am saying is, it is something to seriously consider.

Are different architectural styles for different nations ( more than the 2 we have now ) that were discussed some time ago still on the table for somewhere down the road in the future? Having more nation flavour than only different flags would be very nice.

Also is there any chance we get the Portuguese in game? It seems a bit weird that they aren't represented when other nations much less associated with seafaring are...

 

  • Like 2
Posted
15 minutes ago, Wyy said:

...What would you do with frigates, and 6th/7th rates? wouldnt be logical to have a lynx anchored 200m off the coast just to use a rowboat half the size of the ship to row back to the port.

It's a case of "be careful what you ask for". People complain about port visuals looking off when ships are moored close to the pier. Easy fix is to move ships away to mask the scale and texture issues that become obvious up close.

I'm opposed to making port visuals a priority because it's one of the least important things I can think of.

  • Like 2
Posted

Just some anecdotal feedback after a couple hours on the test realm.

- Don't like the new option of sitting moored to the dock as the port backdrop.  Looks weird.  I feel like if you're in port, then you should be in a different screen.  Feels confusing.  
- New Interface visually looks good.  
- Usability of the new interface is well....terrible.  Too many clicks, hidden buttons, too many clicks to expand things, does not display enough info.  
- Crafting seems a little more boring now that resources are more in-bulk.  We need more of a revamp.
- Doubloons to silver pieces thing feels weird.  Took me a while to figure where the gold was indicated.

Interface needs to be more intuitive, it just does not feel like it was designed with playability in mind.  If you have to rely on hotkeys to open stuff because you can't figure out which box to click you're doing things wrong.  I was actually so frustrated with the UI that I've given up on trying to grind up to get the christian.  The old UI was straight forward, but not visually appealing.  The new UI is the opposite.

  • Like 3
Posted

In regards to ship repair what if the repair button in port would allow for a repair all option if you have fleet ships. The less windows that have to be opened and clicks that have to be done the better.

  • Like 2
Posted
12 minutes ago, Christendom said:

If you have to rely on hotkeys to open stuff because you can't figure out which box to click you're doing things wrong.  

All buttons in all UIs feel new at first. And over time you will figure out which box to click. And it is a common incidence that interfaces updates cause a lot of pain. Nevertheless we know that majority of MMOs (if they are not on consoles) still rely on hotkeys and icons and windows system feels better once you get used to it.

Its just changing pains. 
 

  • Like 1
Posted
3 minutes ago, Borch said:

I agree with @adminthat its not the biggest priority now but I also agree that visuals of towns could be better (at least in port screen). How about if there will be enough time make proper capitols and maybe (if possible) the biggest towns? This way players first reaction will be great and would certainly be more realistic having bigger and better visualised capitols.

This is not a priority and not going to be addressed in the foreseeable future. We know what needs to be done to get the game to release and get more players and building textures will the minimal impact on player numbers. Thus = spending time on capitals = less time for pve content for example. 
 

Posted

@admin I was under the impression that a comma was going to separate every thousandth number for clarities sake a.i, 1,000 or10,000 or 100,000 or 1,000,000.

Will this be added at a later date?

Thank you

  • Like 3
Posted
15 minutes ago, admin said:

All buttons in all UIs feel new at first. And over time you will figure out which box to click. And it is a common incidence that interfaces updates cause a lot of pain. Nevertheless we know that majority of MMOs (if they are not on consoles) still rely on hotkeys and icons and windows system feels better once you get used to it.

Its just changing pains. 
 

typically on MMOs the buttons are self explanatory and you switch to hotkeys after you become used to the game.  Here you have to use the hotkeys because the buttons are not self explanatory.  

Surely the design could be less compacted for the sake of usability.  I feel like I'm not alone in this though.

Posted
33 minutes ago, Christendom said:

- Crafting seems a little more boring now that resources are more in-bulk.  We need more of a revamp.

Crafting is 100% improved, no huge latency between clicks and no useless sub components that need to be made in endless batches of sub-components to sub-components, e.g. tar, iron fittings, etc.

Please no busy work for the sake of busy work. The crafting is an accessory to the sailing and combat.

  • Like 6
Posted

So far so good on my end.

Had issues at first with the equip ship routine and manage the warehouse, but now is okay.

Once we can resize and arrange the windows as we want and get persistent layout everything will be even better.

There's indeed a few things I feel are missing, and one i really would like:

- drag and drop guns directly from store to ship slots - auto buy

 

 

  • Like 2
Posted
17 minutes ago, Christendom said:

typically on MMOs the buttons are self explanatory and you switch to hotkeys after you become used to the game.  Here you have to use the hotkeys because the buttons are not self explanatory.  

Surely the design could be less compacted for the sake of usability.  I feel like I'm not alone in this though.

i am sorry but its just your opinion man. 

Buttons are somewhat explanatory and once you know for example that 

  • Red building from bricks that looks like a british warehouse is a warehouse.
  • Weights symbol means the Store (weights were used in stores)
  • Open journal means mission journal (captain used logs, which looked like a book)
  • and the hammer means the auction (also happened)

you wont need additional hotkeys because you click them couple of times and remember. (Will take some time maybe)

They are forever confusing only if a player has short term or long term memory deficiency, but we elegantly handled this case with tooltips. We have a tooltip and a confused player, who for some reason cannot remember anything in a week, can always put mouse over it and instantly remember - "aha - hammer means auction, where i can "put or view ships on sale", how could i forget, Thank god developers thought of me!"

  • Like 3
Posted
1 minute ago, Christendom said:

Reducing clicks doesn't necessarily make the crafting system more immersive.  I'd prefer a more complex and interesting system with specializations of some sort.

adding additional bloat doesn't make the system immersive, it makes it tedious. Individually I'm not looking for immersion in crafting; I want ease of use. However if crafting were a mini-game of clicks and timing where outcomes varied by these parameters perhaps that would quality as immersive, but sliders, clicking and having to keep track of all of the various quantities of sub-components and batches is busy work and creates an unnecessary inventory management aspect of the game that detracts from the main objective of the game, sailing and fighting.

  • Like 4
Posted
1 minute ago, Banished Privateer said:

I was asking Devs ( @admin ) for the past months to either remove "trading goods" entirely from the game (I never really liked them) or at least separate them in the shop from the resources group. They always create unneeded clusterhello kitty in shop/contracts and it's hard to find stuff you're really looking for. 

But you can do that. I've clicked "resources" to hide all trading goods for a very long time.

Posted
3 minutes ago, Banished Privateer said:

Have fun scrolling entire list:

Also I don't think we have "resources" filter for "resources with new UI, but haven't paid much attention to this. It still should be 2 different categories from the base.

Oh, THAT list, got it.

Posted

i like the new crafting system but i don't like the ui. too many clicks to do something

why is the hold not directly open when I open navy? 1st: I put canons on the ship. 2nd: repairs. 

i have to open 3 windows. Navy, Hold and Warehouse. thats stupid

Posted (edited)

we need more options to send stuff per right click.

for example: 

send doubloon to the money chest. (from hold or warehouse)

send stuff from hold in your warehouse (not only in clan warehouse)

send stuff to hold of the selected ship

 

that makes life easier

 

Edited by Christoph
  • Like 1
Posted
2 hours ago, Sovereign said:

Also is there any chance we get the Portuguese in game? It seems a bit weird that they aren't represented when other nations much less associated with seafaring are...

I created a post a few months ago explaining  why Portugal ( my country ) should be in game in the south east corner of the map.

Unfortanely the devs didn't repplied to my request.

 

About the port UI. I don't have problems with the textures, they are not great but are good enough. What i  would like to see is life in the harbor.

- Not one pier but a few.

- Random ships docked in the pier and in the bay.

- Some seagulls resting in the pier and some flying around.

- Seagulls , waves , sailors sounds.

Posted
1 hour ago, RKY said:

@admin can I have an answer? much appreciated!

I feel your pain. but i would suggest first to post your screens and explain where it does not work for you with specifics. (Especially referring to your screen sizes.
We might be able to improve or fix it. 

Posted
Just now, kevdreck said:

The icons for Gold and Silver are missing

 

20180928190219_1.thumb.jpg.30329a229ec18bd606435663e96cb240.jpg

there is no gold or silver.. its a mirage. 
just like rigging parts that still drop from some of the old loot tables.

They will be removed from the game. 

  • Like 3
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