admin Posted September 27, 2018 Author Posted September 27, 2018 17 minutes ago, Tom Farseer said: There is a sweet spot in size between things getting overwhelming because of sensory overload (e.g. 100s of entries on one page) and list not being functional because of too few entries. The tricky thing is finding it Current problem of warehouse and hold is too much empty space. And moving resources back and forth requires scrolling . We are already fixing it. Resources will drop where you drop them (not the empty space like right now) and will reposition in alphabetical order only after you close or sort. Regarding the usability of grid vs list we will consider it after we localize and than will make it a lot more compact. Maybe we need to crowdsource icons ))) then we can add a grid (main reason for the lack of grid is lots of art work is required for good - readable - and recognizable icons). Thus the list. 3
admin Posted September 27, 2018 Author Posted September 27, 2018 1 minute ago, Archer11 said: But I agree, that the cells could be a bit smaller. And it would be awesome to have the stuff in there in alphabetical order. Yes. They definitely can get smaller. (sorting is coming) 5
Schwabbel Posted September 27, 2018 Posted September 27, 2018 For Hold of ships a new filter 'Fishable' [Fish, Selead bottle, Fismeat] could be useful, because that's the only things i want to monitor while on sea
jodgi Posted September 27, 2018 Posted September 27, 2018 Just extracted fir, now it costs nothing compared to yesterday.
Christoph Posted September 27, 2018 Posted September 27, 2018 (edited) we cant trade in ow and in port. i can send only stuff from my ship hold directly to the clan warehouse and not to my warehouse. thats not good Edited September 27, 2018 by Christoph 1
Madjohn Posted September 27, 2018 Posted September 27, 2018 My first thoughts : - smaller space between items and smaller icons in warehouse (and many other tabs too) and ability to change the scale of tabs in game options for various screens resolution optimization. - weights of items (and total weight) in tabs so we can see how much we can put in ship hold when we collect. - ressources needed to craft ships available in every ports. (not only the one where the shipyard is) - total ressources need In craft ship tab instead of several line for the same ressource (fir for ex.), may be a + button to show details. sry for my bad english, i'm french ^^ i can clarify some points if needed 1
Schwabbel Posted September 27, 2018 Posted September 27, 2018 8 minutes ago, jodgi said: Just extracted fir, now it costs nothing compared to yesterday. Now the resource costs in the production buildings fit with the prizes in the shop. 🙂 Thanks for fixing.
OjK Posted September 27, 2018 Posted September 27, 2018 @admin Is the requirement just earning 10k exp or its actually 20k exp with 10k granted to start with? I didn't know that if I create a different character (I wanted to change the nation for the testbed) I won't have the xp boosts anymore...
Teutonic Posted September 27, 2018 Posted September 27, 2018 43 minutes ago, jodgi said: Just extracted fir, now it costs nothing compared to yesterday. 33 minutes ago, Schwabbel said: Now the resource costs in the production buildings fit with the prizes in the shop. 🙂 Thanks for fixing. oooh, good to know. @rediii silver comes from trees, you didn't know this? 😉 3
Madjohn Posted September 27, 2018 Posted September 27, 2018 Just now, Christoph said: its a Christmas tree My exact thought 1
Schwabbel Posted September 27, 2018 Posted September 27, 2018 Navy Panel: Is it possible to link the 'Set as Main' to the DoubleClick-Event ?
Sgorgi Posted September 27, 2018 Posted September 27, 2018 (edited) 1)When I want to craft something, I don't see how much crafting xp I get for it. 2)Also when equiping cannons on ships you could add the class under to the equip place, so we don't have to hover over each one and just see what class we need for that deck, without having to hover mouse over the place where the cannons will be placed(not big issue, but can be a bit annoying). 3)Maybe do craft menu so that we can open it without warehouse or shipyard or forge and put tabs in there for ships, cannons and the rest so I don't have to click on the shipyard and then on craft. Also something on the style of how it is now, that I click craft in the top tab and it shows me what I have already clicked before(cannons I were crafting, or ships etc.) and doesn't cancel it so I don't have to click again on that thing. 4)In port economy(pressing C) add teleport button for right-click(or straigt onto) on the Towns on the left side, so we don't have to open outpost tab to teleport. Would make things faster and better. 5)journal in OW Edited September 27, 2018 by Sgorgi
Schwabbel Posted September 27, 2018 Posted September 27, 2018 2 hours ago, admin said: Maybe we need to crowdsource icons ... A chance for product placement ! for Russian Wodka you probably find a company which pays for their logo as icon 🤩
Corona Lisa Posted September 27, 2018 Posted September 27, 2018 regarding the warehouse: I can only drag items from hold to a empty warehouse slot. So as soon as you have some stuff it means that you need to scroll down to find free space. Its annoying, I want to drop it anywhere in the warehouse and it automatically takes a free slot. Also the new warehouse needs more than 4 times the amount of space as the old one. That should be optimized as much as possible to get a better overview. If you reduce the size of the icons a bit and cut out the free space between the lines you can almost get double the amout of items in there with the same style. If items have a very long name (like Art of ship handling blueprint, which can take 2 lines) just shorten them with "..." at some point. 4
VirtuallyIdiotic Posted September 27, 2018 Posted September 27, 2018 51 minutes ago, rediii said: When I open Clan Menu I get the old interface. Is that a bug or wanted or just not finished yet? Would also like to see the chat menu bar updated with a new ui as well. It is basically an eye sore. 2
Schwabbel Posted September 27, 2018 Posted September 27, 2018 Production buildings: Resource costs - you adjusted the costs for the woods, but 1 iron ore for 31 reals is a relative high prize (compared to the live servers) is this intended ?
Aster Posted September 27, 2018 Posted September 27, 2018 (edited) Silver trees Edited September 27, 2018 by Aster 1
Rook Posted September 27, 2018 Posted September 27, 2018 I like the new UI scheme, and it's feeling pretty good. I do have some feedback, though it may have been mentioned, or it may already be taken care of: - Custom configurations: Add window transparency slider, either global sliders for border UI and windows, or just for windows (Open world and port). Add two options for Open world UI: Standard and compact. Perhaps ui and font scaling options? Currently, there is a lot of scrolling and clicking... Especially in windows like the Warehouse and Crafting recipes. - Cargo: Pressing H opens the cargo hold window, but inside that window are tabs for your warehouse (if in port), main ship, and any fleet ships. Clicking on one of these tabs opens those storage menus in a new window. Pressing H again closes all open cargo menus? Cont. While in the Cargo menu, if you mouse over a storage tab, such as a fleet ship, the tooltip reads out ship details: Upgrades, cargo hold info (current/max weight), etc. So that we can easily identify which ship we're putting stuff in. Some ships will be faster than others, and we may want to prioritize items. Currently, the issue is that it takes too many clicks to reach another cargo hold. Especially on open world. I know it seems trivial, but, if you spend enough time out there, it starts to feel tedious. - Blueprint Menu: Instead of drop down filters, give us buttons: Search | All - Cannons - Consumables - Manufacture - etc. (Alphabetical is best...) Clicking a button filters the list. I know this doesn't work for all windows, but it would be nice.. If you need room: Add a search button, a small magnifying glass icon, that opens a text box, with the cursor ready; to replace the search box at the bottom. OR, remove the "All blueprints" button, reorganize the window so that a "Craft" button is always available and combine all crafting/collecting options to one window, similar to the "All Blueprints" window. - Misc: I'm sure yall are still working on this UI... just making sure this gets out there. To reduce window clutter: When resizing windows, reduce the width required before multiple columns appear. And, perhaps, slightly reduce the height of rows. When dragging an item, use the small graphical icon. Similar to dragging cannons from a ship. Reduces clutter. When an item is greyed out, and unavailable, it would be nice to have a tooltip or something that explains why. When purchasing a building: add mouse-over tooltip information for the workshop, shipyard, and forge. I know it seems self-explanatory, but a new player needs information! Perhaps change Forge to Cannon Forge. I might be mistaken, but Alphabetical listing is preferred. Especially in places like drop-down menus. Clicking buttons will open AND close the window. Ex. when checking the holds of ships in dock, from the "Your Navy" window. Alrighty, that list is getting long. Thanks for your hard work! And for letting us try it out before release. 2
greybuscat Posted September 27, 2018 Posted September 27, 2018 Not sure Farms are working as designed. It's an improvement over yesterday's issues, but still not right. New art assets are very pretty, but overall the UI feels like a lateral move, at best, utility-wise. Hotkeys are always appreciated, but I'm separating that from my opinion on how many clicks it takes to do things, how much information is conveyed at a glance, etc. Like all quality-of-life improvements, any UI can have hotkeys, even an ugly or simple one. Other than that, I think my only other criticism so far is that the size and detail of the icons necessitates manual UI scaling options.
Madjohn Posted September 27, 2018 Posted September 27, 2018 The actual display of items in admiralty that can be bought with doublons or piastres doesn't show which of doublons or piastres is necessary. The icon is the same, the help/textbox that appears when you try to put your cursor over the icon displays the item description but not the necessary money. Actually, unless I'm wrong, the only way to know which money is necessary is to try to buy.
Lecner Posted September 27, 2018 Posted September 27, 2018 Blueprints like The Book of the Five Rings or Art of Ship Handling, after learned, they dont appear on the workshop list to eventually craft.
Schwabbel Posted September 27, 2018 Posted September 27, 2018 Navy Panel: Ship has status 'Auction' even if it is sold already. The Ship Infos doesn't show any info that its sold either. Close and reopen of the panel doesn't help. Only if removed from sale an message appears. 1
Beeekonda Posted September 27, 2018 Posted September 27, 2018 17 minutes ago, Lecner said: Blueprints like The Book of the Five Rings or Art of Ship Handling, after learned, they dont appear on the workshop list to eventually craft. click All Blueprints in outposts/buildings meny (Top Left Corner) it will be there
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