Jump to content
Naval Games Community

TESTBED SERVER - PATCH 27 - Port UI testing - SERVERS LIVE


Recommended Posts

Posted
On ‎9‎/‎25‎/‎2018 at 2:13 PM, admin said:

Update September 26th: Captains, the testbed server is online again.

 

  • Like 3
Posted
1 hour ago, Bobzillah said:

when trying to buy a license its called real(s) ? while the icons are silver and hovering over it in the bottum there is a gold coin . getting a bit confused .
can someone crarify what the extual currency is ? silver ,reals ,gold ?
 

Please repost this question in the feedback topic asap

please use this topic for feedback

 

Posted

Hotfixes this week (25-28 Sept)

  • Ship is now better positioned near piers in most ports
  • Fixed bug blocking creation of the consumables
  • Fixed doubloon requirements for some ships
  • Fixed bugs blocking purchase of some items in the admiralty
  • Reward chest was renamed to Money Chest
  • Outpost management added to main navigational panel
  • Clan warehouse management added to main navigational panel (in port where clan warehouse is located)
  • Prices for resources in buildings updated (lowered)
  • Weekly challenges rewards updated
  • Tow to port removed from open world - it now only appears if you are stuck in shallows and cannot sail at all
  • Fixed the bug that did not apply knowledge to ships that were not set as main
  • Multiple other minor fixes applied.
     
  • Like 9
Posted

Patch was deployed to Test bed  - 2nd of October

  • Added option to move items from Main ship hold to warehouse using Right click - send to warehouse
  • Added option to move items from warehouse to Main ship hold using Right click - send to hold
  • Added option to move items from hold to warehouse/from warehouse to hold by clicking Alt - Click
  • Alt click also moves groups of items
  • Buildings limitations added - you can only have 1 type of building in the port and expand. The previous option of having 5 hemp plantations per port was deemed redundant - its better to just expand this facility. (new levels of buildings will be added later)
  • Fixed bug that locked Craft button even if you have all resources available
  • Crafting window now remembers what building you selected and remembers it if you craft
  • Same resources in crafting blueprints are now added together - blueprint will show 3x fir instead of Fir Fir Fir
  • Fixed spawn of missions in shallows
  • Improved positioning of ships in some ports
  • Removed redundant resources from trader tools
  • Removed unused resources from port sets and loot tables
  • Multiple other bugs fixed

 

  • Like 26
  • 2 weeks later...
Posted

Patch notes for Port UI update 12th October. 

  • It is now possible to install an upgrade by clicking on a free permanent (upgrade) slot in the ship interface. The list will open that will show available upgrades based on Captain's chest, ship hold and warehouse.
  • It is now possible to install an ordnance by clicking on a deck slot in the ship interface. The list will open that will show ordnance based on deck's requirements and availability of ordnance in ship hold or warehouse
  • Requirements for ordnance are now based on calibers instead of classes
  • In the port shop ordnance is now also sorted by various tabs: Medium Guns, Long Guns, Carronades, Mortars
  • Ship hold, warehouse, Money and Upgrade chests were moved back to grid   
  • Mission log has been added in Open Word interface
  • Switching between outposts now requires doubloons, amount of doubloons is based on player's rank: 1 doubloon for intitial rank, 10 doubloons for the highest rank. Please keep in mind that the numbers are not final and might be tuned in future.
  • Multi-selection icon has been added - once multiple items are selected it will show quantity of items and total weight during transfer.
  • Rewards from claiming completed mission are now stored in warehouse (in case warehouse is full, rewards are stored in ship hold instead)
  • The option to move items by clicking Alt - Click is now working as well for fleet/docked ships and ordnance equipment in the ship interface
  • The Academy building now opens related blueprints to craft when clicking craft button.
  • An icon representing overloading state is added in Open World interface
  • Various economy tunings
  • Multiple bugs has been fixed, and include a lot of interface windows improvements
  • Like 16
  • 2 weeks later...
Posted

Testbed is closed

Thank you very much for all participants. Captains who were able to reach designated goals will receive a rare 2nd rate danish ship of the line next week! (in November).

  • Like 5
Guest
This topic is now closed to further replies.
×
×
  • Create New...