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Posted

@admin You state in this post:

More specific:

On 8/28/2018 at 11:40 AM, admin said:

We tried dynamic systems (like dynamic demand and price change). There were problems with it from many players perspective - like inability to get good deals for you as an individual player.
Economy will get addressed after release - current plan is to remove the redundancies first. And only add features to economy if they are really better and complete. 

That econ will be adressed only after release. We've had a somewhat heated argument in TS tonight over wether or not this means after the game is released or not. I'm firmly of the belief that releasing a game with a broken economy where nothing really has any value is basically asking for trouble. Especially since the steam store page denotes the game as "Hardcore, realistic naval warfare set in the age of sails". It's ofc as I've stated before the hardcore and realistic part that is in question here.

My question is basically:

By release, do you mean: 1) The full release of the game? or 2) the release of the coming patch?

Please settle the argument so I sleep at night :)

 

 

Posted
15 minutes ago, Lars Kjaer said:

Please settle the argument so I sleep at night

I wish you luck receiving an answer, and would also like to read it.

Posted
1 hour ago, Slim McSauce said:

wait until the big update which should come this month

That is not really the question - the question is wether or not there will be a major balance of econ before the release of the game.

Posted
1 hour ago, Intrepido said:

Economy is an essential mechanic that must be working as soon as possible so we could test it.

It has no sense to work on it after the game official release. Everyone expect a full working game by then. 

Post release is for expanding the features, improving the game in certain areas, adding new content BUT NOT for developing the game core mechanics.

I agree, which is my position as well. As I said the posting by @admin sparked a somewhat heated argument, but it's relatively easy for admin to clarify on this.

Posted
On 9/16/2018 at 3:36 PM, Intrepido said:

Economy is an essential mechanic that must be working as soon as possible so we could test it.

It has no sense to work on it after the game official release. Everyone expect a full working game by then. 

 Post release is for expanding the features, improving the game in certain areas, adding new content BUT NOT for developing the game core mechanics.

100%. 

They are probably going to change some numbers again and call it a new economy. I wouldnt expect serious changes. 

Just think about how many things would need to be changed/removed that hinder and contradict economy before you could make it work. Then how many things would become redundant when economy would be able to drive gameplay. They wont just remove all this, admitting that they wasted lots of resources and time for lots of nonesense.

Also some people would always be pissed off by drastic changes. Devs care that people are pissed off, not if those are able to justify beeing pissed off. Its all about likes, not rational decisions. About pleasing people, not developing a long term functional game. Why should this suddenly change after release?! Imagine the shitstorm when you would make first/second rates rare (very low efficiency cost wise). Besides that you wont see a single proper argument explaining why largest ships should be common... its simply necessary to make economy work.

Posted

A proper economy won't care about ALTS. ALTS, if they're going to exist, should provide additional needed production and additional needed consumption: basically full participants in the economy. But right now they are just competitors for resources which appear at intervals from thin air. 

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